Android Recyclerview is slow - android

This is just a mock to give you some idea of what I am doing.
My recycler view has complex logic. Let me point out them,
View holder UI is complex.
Loading banner ads after each 5 view holders.
My data is coming from network and I have been using Room + Retrofit + Paging adapter.
User experience is very bad. I need some suggestions. I believe there are 2 things effecting my scrolling function.
xml ui inflation.
Loading admob ads in UI thread.(They want us to do it in ui thread. still I dont know why they do this crazy stuffs. )
I need some suggestions how can I improve and give some good user experience .

Since there is no source code, I'm unable to try to evaluate the exact cause of this. But I experienced something like this before, I have some possible solution for you.
1) Move long-running task away from UI thread:
I noticed that your data is coming from Room + Retrofit. By default, Room must operate in async manner, unless allowMainThreadQueries() is called. If you did called allowMainThreadQueries(), you can check your code if you accidentally trying to fetch data on UI thread.
2) Did you implement RecyclerView (RV) properly?
RV reduces the amount of xml inflation whenever possible and improve performance by reusing the inflated layout for the same view type. So, if you only have 2 view types as shown in your question, RV will only inflate 3-6 of your layout (even if you have e.g. 100 items in your list) and attaches it to ViewHolder and then bind and recycle the view with Item as you scrolled through the list.
However, RV may perform poorly if implemented wrongly. One example I experienced before is returning position as view type in RV adapter.
public class SampleAdapter extends RecyclerView.Adapter<RVItem.ViewHolder> {
private final List<Item> items = new ArrayList<>();
#Override
public int getItemViewType(int position) {
return position; //Never do this
return items.get(position).getType(); //Do this
}
}
So, you can try to check if any of your implementation/logic is wrong with RV.
3) Use Profiler in Android Studio
If none of the above suggestions resolve the issue. The last way I can think of is recording the trace using Profiler while u scrolling through the RV and trying to identify which call is time-consuming/blocking by analysis the trace.
More info: https://developer.android.com/studio/profile/android-profiler
Additional info
Lastly, may I know what do you mean by loading AdMob ads in UI thread. As far as I know, AdMob load and return ads asynchronously like UnifiedNativeAd. And only then you try to inflate and set your view using the data from UnifiedNativeAd on UI thread which is not really UI-blocking task

Related

RecyclerView getting way too complex

Context
So, I don't know if any of you has ever gone through the same situation but I've recently taken over an app and we have this RecyclerView on the main screen - because of an NDA I'll change a few things - that shows a list of apartments that you can rent - picture the AirBnB app - and if you tap on one of these apartment items you go to the apartment detail, where you have a bit more of functionality and features.
The thing is that we have way too many moving parts on the apartment list. For example, on each apartment ViewHolder you can:
Use a checkmark to specify if you are going to bring any pets with you.
A few UI items to specify how long are you going to stay.
An EditText to set how may people are going to come.
A Rent button that turns itself into a spinner and sends an API call.
A More Options button that expands the ViewHolder, showing a LinearLayout with yet more UI.
Picture something like this
This is actually a simpler example of what I really have. Let me tell you that it looks as if each ViewHolder could be a Fragment because of all the functionality that we have on each.
Now what's the problem here?
Recycling issues. If you scroll off, and scroll back to the same position you are supposed to keep the same state that you had on that ViewHolder, right? If you had checked a CheckButton that's supposed to be check. If you had written something on an EditText, that's supposed to be there. If you had expanded the More Options section, that's supposed to be expanded. You see where I'm going at?
What am I asking here?
Well, about feedback for a possible solution or improvement. I know what most of you would tell me here - because it is the same thing I thought at first - just move all that functionality into the apartment detail, keep that list as simple as possible. But it is not as simple, we have a large user base who is already used to this UI. Changing things so abruptly is not an option.
What do I have right now?
In my RecyclerView adapter I keep a collection of "State" objects which I use to save/restore the ViewHolder states, but it is getting way too big and way too complex. This may sound crazy, but it is there such thing as having a RecyclerList of Fragments? I just don't want to worry/bother about keeping the states of these ViewHolder anymore.
Notes
Sorry I haven't provided any code, but there's not much to show actually, as you may imagine the onBindViewHolder is just a humongous piece of code that sets the views with the data I fetch from the API plus the data that I store in these "State" objects. I save these "State" objects via the onViewDetachedFromWindows() hook from the adapter class that gets triggered when a ViewHolder scrolls off from screen. I wipe out these "State" objects when I fetch a new API response.
Any feedback is appreciated,
Thanks!🙇
Your post is vague in it's high-level description but I'll try to comment in a similar manner that may guide you towards solutions.
First, as was already mentioned Epoxy is a thing. As is adapter delegates. You may find those useful. However, you don't need a library to solve you problem - you need separation of concerns and architecture.
The thing is that we have way too many moving parts on the apartment list.
OK, so first suggestion is to stop having too many moving parts in the list. Each thing you listed could / should be it's own (custom) view that is driven by it's own ViewModel. A recycler view / view holder / adapter should be as stupid as possible. All those things should be doing is filling in boilerplate that Android requires. Actual logic should exist elsewhere.
If you scroll off, and scroll back to the same position you are supposed to keep the same state that you had on that ViewHolder, right?
No. Your ViewHolder should not maintain state. A ViewHolder holds views so Android doesn't have to re-inflate stuff over and over. It should not keep track of its state - it should be told what its current state is.
You should have a list of data objects (view models) that represent the current state of each item in the list. When you scroll off and back to the same position, you are supposed to re-bind the item that should be at that position to the view that represents it. Saving and clearing "state" objects should not be necessary - you should always have the current state on hand because it's the underlying data model driving your whole UI.
In my RecyclerView adapter I keep a collection of "State" objects which I use to save/restore the ViewHolder states, but it is getting way too big and way too complex
If something is too big and complex, break it down. Instead of having one giant-ass state object for each item, use composition. Make this item state have properties that represent pieces of the UI - PetModel, DateRangeModel, etc.
This may sound crazy, but it is there such thing as having a RecyclerList of Fragments? I just don't want to worry/bother about keeping the states of these ViewHolder anymore.
That does sound crazy because not only would this not solve your problem, you would probably actually make it significantly worse. You don't want to manage the state of a bunch of ViewHolders but you want to manage the states of a bunch of Fragments!? Bruh.
as you may imagine the onBindViewHolder is just a humongous piece of code that sets the views with the data I fetch from the API plus the data that I store in these "State" objects.
Again, break that up. You should not be slapping "data I fetched from the API" directly onto views. Invariably you will need to massage and transform raw data from an API before you display it. This should be handled by a dedicated object (again, ViewModel or some other structure). Again, views should be dumb. Tell them their state and that's it - don't do logic at this level.
Please read the Android Architecture Guide.
Also Google around for "Clean Architecture" - that seems to be all the range in Android these days.
And finally - here's some very rough pseudocode of how you could structure this to be more testable and maintainable.
From the bottom up:
ApiClient - responsible for just fetching the raw data from the API
endpoint or reporting an error.
ApiResponseModel - language-specific object representation
of the data you'll get from the API. Has info on the pet, dates,
guest count, etc. May contain submodels.
ItemDomainModel - client side representation of your data after transforming the data you'll get from the API.
Repository - uses the ApiClient to fetch the data as ApiResponseModel and transforms it into a ItemDomainModel object that makes more sense for your app.
ItemViewModel - Represents the UI state of a single item in the RecyclerView. Takes a ItemDomainModel instance and exposes the state of the UI based on the state of that model. This can be broken down if it's too complex (PetStateViewModel, DateRangeViewModel, GuestCountViewModel, etc)
ListViewModel - The top-level Android ViewModel that represents the state of the screen. Uses the Repository to fetch the data then constructs a list of ItemViewModels to feed into the RecyclerViewAdapter.
If you get those pieces in place, your view binding in the adapter should be stupid dumb:
override fun onBindViewHolder(viewHolder: ViewHolder, position: Int) {
// The adapter list should be a list of view models populated by the
// fragment after the ListViewModel returns a list of them from the fetch
val itemViewModel = itemViewModels[position]
// Populating this item view should just be a one-to-one mapping of the view model
// state - NO LOGIC. Dumb. Stupid. Tonto.
viewHolder.bringingPets.isChecked = itemViewModel.isBringingPets
viewHolder.guestCount.text = itemViewModel.guestCount
// ... etc, etc (if you use databinding this is a one-liner and even stupider)
// Set up your event listeners so interacting with this specific item in the list
// updates the state of the underlying data model
viewHolder.bringingPets.setOnCheckChanged { itemViewModel.isBringingPets = it.isChecked }
viewHolder.rentButton.onClickListener { itemViewModel.rentThis() }
// ... etc, etc
}
The goal is to do as little as possible here. Just update the state and wire up your callbacks that just delegate back to the ViewModel. Then, those UI states are driven by the logic in the view model. This is where you do business logic that determines how the UI should look.
class ItemViewModel(private val dataModel: ItemDomainModel) {
var isBringingPets: Boolean
get() = /* some business logic that determines if the checkbox is checked */
set(value) /* update underlying state and notify of changes */
// ... etc, etc, for guest count and other properties
fun rentThis() {
// Fire an event or update live data or invoke a callback that
// the fragment can use to respond
}
// ... etc, etc, for other functions that respond to UI events
}
In Summary
Refactor your code to break down the huge and complex logic into dedicated components that each have a simpler, specific focus, then compose them together to get the behavior you want. Good luck.

Too few items for RecyclerView on screen

I'm making an API call getData(forPage: Int): Response which returns a page-worth of data (10 items max) and thereIsMoreData: Boolean.
The recyclerView is implemented that by scrolling, the scroll listener automatically fetches more data using that API call:
val scrollListener = object : MyScrollListener() {
override fun loadMoreItems() {
apiFunctionForLoading(currentPage + 1)
}
}
The problem is that with longer screen devices that have more space for items (let's say 20), the RV receives 10 items and then doesn't allow scrolling, because there's no more items to scroll to. Without scrolling, more data cannot be loaded.
My naive solution:
load first set of data
if thereIsMoreData == true I load another page of data
now I have more data than the screen can display at once hence allowing scroll
Is there a more ellegant solution?
Android has this Paging Library now which is about displaying chunks of data and fetching more when needed. I haven't used it and it looks like it might be a bit of work, but maybe it's worth a look?
Codepath has a tutorial on using it and I think their stuff is pretty good and easy to follow, so maybe check that out too. They also have this older tutorial that's closer to what you're doing (handling it yourself) so there's that too.
I guess in general, you'd want your adapter to return an "infinite" number for getItemCount() (like Integer.MAX_VALUE). And then in your onBindViewHolder(holder, position) method you'd either set the item at position, or if you don't have that item yet you load in the next page until you get it.
That way your initial page will always have the right amount of content, because it will be full of ViewHolders that have asked for data - if there's more than 10, then item 11 will have triggered the API call. But actually handling the callback and all the updating is the tricky part! If you have that working already then great, but it's what the Paging library was built to take care of for you (or at least make it easier!)
An elegant way would be to check whether the view can actually scroll down:
recyclerView.canScrollVertically(1)
1 means downwards -> returns true if it is possible tro scroll down.
So if it returns false, your page is not fully filled yet.

RecyclerView adapter ViewHolder id is -1 sometimes

I am using a Recyclerview to display list of images and other content. When the recyclerview is loaded and scrolled quickly then it is crashing.
When I debug I could see that
public void onBindViewHolder(RecyclerView.ViewHolder viewHolder, int position) {
...
viewHolder.getItemId() // this returns -1, sometimes
I suspect that the Recyclerview Adapter views are not created fully, any suggestions for this?
As you have not shared the code, We are not sure whats your case but let me share a possible cases that might be your case.
Possible Cases for RecyclerView Crash:
1. This crash might be caused by the fact that the setViewHolder and onBind
methods are being called while your list(used by the adapter) is being updated, but notifyDataSetChanged() hasn't been called.
2. This problem may caused when android start dealing with bitmaps. the main
reason is lack of memory space and also, garbage collector cannot free some
space.
3. If you using image , please confirm the image size because the size may
cause this problem. Some case recyclerview was not able to hold the images
with big resolution.
4. Double check if you are using all the data loading process in ( main/UI
thread ), it my testing Looper.getMainLooper() == Looper.myLooper().

Setting RecyclerViews itemAnimator to null does not remove animations

My outer RecyclerView crashes either with
IllegalArgumentException: Scrapped or attached views may not be recycled. isScrap:false isAttached:true...
or
IllegalStateException: The specified child already has a parent. You must call removeView() on the child's parent first.
Like the title suggests I have an RecyclerView in the list item layout of the first RecyclerView. This layout is used to display messages and the
inner RecyclerView to display attachments that come with the message. The inner RecyclerViews visibility is set to either GONE or VISIBLE depending whether the message has any attachments or not. The simplified outer list item layout looks like this
ConstraintLayout
TextView
TextView
TextView
RecyclerView
And the part of the adapter that handles the inner RecyclerView looks like this
private fun bindFiles(message: Message?) = with(itemView) {
if (message != null && message.attachments.isNotEmpty())
{
sent_message_attachments.setAsVisible()
sent_message_attachments.layoutManager = GridLayoutManager(this.context,Math.min(message.attachments.size,3))
sent_message_attachments.adapter = AttachmentAdapter(message.attachments)
sent_message_attachments.itemAnimator = null
sent_message_attachments.setHasFixedSize(true)
}
else{
sent_message_attachments.setAsGone()
sent_message_attachments.adapter = null
sent_message_attachments.layoutManager = null
}
}
The bug has something to do with the way I fetch the attachments in the inner adapter since once I disable the part that start the download process, everything is fine. There's no problem when loading images from the device, but once I start the download process, everything goes to hell. This is the part that handles images and kicks off the download process in the inner adapter. I have functions for videos and for other file types that are pretty much the same exact thing but use slightly different layout.
private fun bindImage(item: HFile?) = with(itemView) {
if (item != null)
{
if (item.isOnDevice && !item.path.isNullOrEmpty())
{
if (item.isGif)
{
attachment_image.displayGif(File(item.path))
}
else
{
attachment_image.displayImage(File(item.path))
}
}
else
{
//TODO: Add option to load images manually
FileHandler(item.id).downloadFileAsObservable(false)
.subscribeOn(Schedulers.io())
.observeOn(AndroidSchedulers.mainThread())
.subscribe(
{ progress ->
//TODO: Show download process
},
{ error ->
error.printStackTrace()
//TODO: Enable manual retry
},
{ notifyItemChanged(adapterPosition)} //onComplete
)
}
}
}
I use the same structure as above in my DiscussionListAdapter to load discussion portraits (profile pictures etc.) and it does not have the same issue.
These are the extensions functions used to inflate the viewHolders and to display the images
fun ViewGroup.inflate(layoutRes: Int): View
{
return LayoutInflater.from(context).inflate(layoutRes, this, false)
}
fun ImageView.displayGif(file:File){
GlideApp.with(context).asGif().load(file).transforms(CenterCrop(), RoundedCorners(30)).into(this)
}
fun ImageView.displayImage(file:File){
GlideApp.with(context).load(file).transforms(CenterCrop(), RoundedCorners(30)).into(this)
}
I've been on this for the past couple of days and just can't get my head around it. Any help in any direction is greatly appreciated. I know my explanations can be a bit all over the place so just ask for clarification when needed :)
UPDATE
I have now been able to produce this with a GridLayout as well as with RecyclerView. It's safe to assume that the nested RecyclerViews were not the culprit here. I even tried to ditch the Rx-piece that handled loading the images and created an IntentService for the process, but the same crashes still occur.
With GridLayout I mean that instead of having another adapter to populate the nested RecyclerView I use only one adapter to populate the message and to inflate and populate views for the attachments as well and to attach those views to the nested GridLayout.
The crash happens when I start to download a file and then scroll the view, that is supposed to show the downloaded file, out of the screen. That view should get recycled but for some reason the download process (which in my test cases only takes around 100ms-400ms) causes the app to throw one of the two errors mentioned in the original question. It might be worth noting that I'm using Realm and the adapter takes in a RealmResults<Message> list as it's dataset. My presenter looks for changes in the list and then notifies the adapter when needed (changed due to the implementation of IntentService).
This is how I'm capable to reproduce this time and time again:
Open a discussion that has messages with attachments
Start to scroll upwards for more messages
Pass a message with an attachment and scroll it off screen while it's still loading
Crash
There is no crash if I stop and wait for the download to complete and everything works as intended. The image/video/file gets updated with a proper thumbnail and the app wont crash if I scroll that out of view.
UPDATE 2
I tried swapping the nested ViewGroup for a single ImageView just to see is the problem within the nestedness. Lo and behold! It still crashes. Now I'm really confused, since the DiscussionListAdapter I mentioned before has the same exact thing in it and that one works like a charm... My search continues. I hope someone, some day will benefit from my agony.
UPDATE 3
I started to log the parent of every ViewHolder in the onBindViewHolder() function. Like expected I got nulls after nulls after nulls, before the app crashed and spew this out.
04-26 21:54:50.718 27075-27075/com.hailer.hailer.dev D/MsgAdapter: Parent of ViewHolder: android.view.ViewOverlay$OverlayViewGroup{82a9fbc V.E...... .......D 0,0-1440,2168}
There's a method to my madness after all! But this just poses more questions. Why is ViewOverlay used here? As a part of RecyclerView or as a part of the dark magicians plans to deprive me of my sanity?
Sidenote
I went digging into RecyclerViews code to check if I could find a reason for the ViewOverlaymystery. I found out that RecyclerView calls the adapters onCreateViewHolder() function only twice. Both times providing itself as the parent argument for the function. So no luck there... What the hell can cause the item view to have the ViewOverlay as it's parent? The parent is an immutable value, so the only way for the ViewOverlay to be set as the parent, is for something to construct a new ViewHolder and supply the ViewOverlay as the parent object.
UPDATE 4
Sometimes I amaze myself with my own stupidity. The ViewOverlay is used because the items are being animated. I didn't even consider this to be an option since I've set the itemAnimator for the RecyclerView as null, but for some odd reason that does not work. The items are still being animated and that is causing this whole charade. So what could be the cause of this? (How I chose to ignore the moving items, I do not know, but the animations became very clear when I forced the app to download same picture over and over again and the whole list went haywire.)
My DiscussionInstanceFragment contains the RecyclerView in question and a nested ConstraintLayout that in turn contains an EditText for user input and a send button.
val v = inflater.inflate(R.layout.fragment_discussion_instance, container, false)
val lm = LinearLayoutManager(context)
lm.reverseLayout = true
v.disc_instance_messages_list.layoutManager = lm
v.disc_instance_messages_list.itemAnimator = null
v.disc_instance_messages_list.adapter = mPresenter.messageAdapter
This is the piece that handles the initialization of the RecyclerView. I'm most definitely setting the itemAnimator as null, but the animations just wont stop! I've tried setting the animateLayoutChanges xml attribute on the root ConstraintLayout and on the RecyclerView but neither of them worked. It's worth mentioning that I also checked whether the RecyclerView had an itemAnimator in different states of the program, and every time I check the animator, it is null. So what is animating my RecyclerView?!
I have faced the same issue
Try this in your child RecyclerView it works for me
RecyclerView childRC = itemView.findViewById(R.id.cmol_childRC);
layoutManager = new LinearLayoutManager(context);
childRC.setItemAnimator(null);
childRC.setLayoutManager(layoutManager);
childRC.setNestedScrollingEnabled(false);
childRC.setHasFixedSize(true);
now set your Adapter like this
ArrayList<Model> childArryList = new ArrayList<>();
childArryList.addAll(arrayList.get(position).getArrayList());
ChildOrderAdapter adapter = new ChildOrderAdapter(context, childArryList);
holder.childRC.swapAdapter(adapter, true);
hope this helps
I finally figured out what was causing this. In my DiscussionInstanceView I have a small view that is animated into and out of view with ConstraintLayout keyframe animations. This view only shows the download progress of the chat history and is used only once, when the discussion is first opened. BUT since I had a call to hiding that view every time my dataset got updated, I was forcing the ConstraintLayout to fire of an animation sequence thus making everything animate during the dataset update. I just added a simple check whether I was downloading the history or not and this problem got fixed.

Posting a runnable to a View that invalidates the View sometimes doesn't work

I been fighting an odd issue these last few days. I have a custom ExpandableListAdapter where each row contains an ImageView, among other things. I have a class that handles the asynchronous loading of images from the multitude of places they may reside (disk cache, app data, remote server, etc). In my adapter's getView method I delegate the responsibility of returning a View to the list Item itself (I have multiple row types for my group list). I request the image load as follows:
final ImageView thumb = holder.thumb;
holder.token = mFetcher.fetchThumb(mImage.id, new BitmapFetcher.Callback() {
#Override
public void onBitmap(final Bitmap b) {
thumb.post(new Runnable() {
#Override
public void run() {
thumb.setImageBitmap(b);
}
});
}
#Override
public void onFailure() {
}
});
Yeah, it's ugly, but I decided against some contract where you have the BitmapFetcher.Callback execute its methods on the UI thread by default.
Anyway, when I load the Activity that contains the ExpandableListView there will often be thumb images missing from different rows in the list. Reloading the Activity may cause some of the missing thumbs to show but others that were previously showing may not be anymore. The behavior is pretty random as far as I can tell. Scrolling the ListView such that the rows with missing images get recycled causes the new thumb images (when the recycled row gets displayed again) to load fine. Scrolling back to rows that previously contained missing images causes the missing images to appear. I can confirm that all the images are loading correctly from my BitmapFetcher (mFetcher) class. I should also mention that I load other images in other places. Every once in awhile they don't appear either.
After pulling most of my hair out, I discovered that changing:
thumb.post(new Runnable() {
to:
mExpListView.post(new Runnable() {
fixes the issue. I originally thought that the issue might be happening because I was using a final reference to a View, but the other locations in the app use non-final references to a view to post messages, and, as I mentioned, sometimes those did not work. I eventually changed everything to use an Activity's runOnUiThread() method (and my own getUiThreadRunner().execute method when inside Fragments) and that seems to fix the issue all around.
So my question remains, in what cases can View.post() to fail to deliver the runnable to the associated ViewRoot's message queue in the proper order? Or, perhaps the invalidate() is happening before the View is returned from getView and thus before it's placed in a ViewGroup that can be reached from the root View. Those are really the only cases I can think of that would prevent the image from showing up. I can guarantee that none of these calls are happening until at least onStart has finished executing. Further, it looks like it's fine to post to a View even if it hasn't been attached to a Window yet:
// Execute enqueued actions on every traversal in case a detached view enqueued an action
getRunQueue().executeActions(attachInfo.mHandler);
(in performTraversal). The only difference between the runOnUiThread and post seems to be that an Activity has a different Handler than the ViewRootImpl.
Activity:
final Handler mHandler = new Handler();
whereas in ViewRootImpl:
final ViewRootHandler handler = new ViewRootHandler();
But, this should not be a problem provided both Handlers were constructed in the same Thread (or using the same Looper). That leaves me wondering if it is, indeed, a problem to invalidate() a View that has not yet been added to the hierarchy. For this to be the case invalidate should either 1. not do anything if it's not visible, or 2. only be valid for the next performTraversal() that happens.
View.invalidate() checks a nice private method that's not documented called skipInvalidate():
/**
* Do not invalidate views which are not visible and which are not running an animation. They
* will not get drawn and they should not set dirty flags as if they will be drawn
*/
private boolean skipInvalidate() {
return (mViewFlags & VISIBILITY_MASK) != VISIBLE && mCurrentAnimation == null &&
(!(mParent instanceof ViewGroup) ||
!((ViewGroup) mParent).isViewTransitioning(this));
}
It looks like number 1 is more accurate! However, I would think this only pertains to a View's VISIBILITY property. So, is it accurate to assume that a View is considered not VISIBLE if it cannot be reached from the ViewRoot? Or is the VISIBILITY property unaffected by the View's container? If the former is the case (which I suspect it is) it raises a concern. My use of Activity.runOnUiThread is not a solution to the problem. It only happens to work because the invalidate() calls are being sent to a different Handler and being executed later (after getView returns and after the row has been added and made visible on the screen). Has anybody else run into this issue? Is there a good solution?
Hey David I ran into a similar issue long time back. The basic requirement for view.post(Runnable r) is that the view should be attached to the window for Runnable to be executed. However, since you are loading images asynchronously in your first case, therefore there is a probability that imageView aren't attached to window when post request is made and hence, some images fail to load.
Quoting earlier version of docs on the same:
View.post() : Causes the Runnable to be added to the message queue. The runnable will be run on the user interface thread. This method can
be invoked from outside of the UI thread only when this View is
attached to a window.
Switching to you next question, what is the best solution to handle this situation ?
Can't comment on the best solution. However, I think both handler.post() and activity.runOnUIThread() are good to go. Since, they basically post runnable in main thread queue irrespective of anything and in general, the request to display list rows would be enqueued prior to our thumb.post(). So, they might work flawlessly for most cases. (Atleast I've never faced a problem with them !). However. if you find a better solution, do share it with me.
Try this : setBitmap() like this :
runOnUiThread(new Runnable() {
#Override
public void run() {
thumb.setImageBitmap(b);
}
});

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