Establishing Socket connection between Android and UWP app over WiFiDirect - android

I am trying to establish a socket connection between an Android and a UWP application over WiFiDirect. UWP application advertise itself enabling others to discover it. Android app search for available WiFiDirect device and connect with the UWP application.
I am successful in initialising and connecting over WiFiDirect between Android and UWP. But I am confused about creating Socket connection after WiFiDirect connection is made. More specifically I am hesitant on which side should i create ServerSocket and client-socket.
In Android side i have seen example of creating ServerSocket if the device is group-owner and vice-versa. But in UWP side I am not sure which one should i create.
Android side code to create socket:-
override fun onConnectionInfoAvailable(info: WifiP2pInfo?) {
if (info!!.groupFormed && info.isGroupOwner) {
// Creating ServerSocket
}
else if (info.groupFormed) {
// Creating Client Socket
}
}
On UWP side after connection request is received my sample code:-
private async void Listener_ConnectionRequestedAsync(
WiFiDirectConnectionListener sender,
WiFiDirectConnectionRequestedEventArgs args)
{
WiFiDirectConnectionRequest request = args.GetConnectionRequest();
WiFiDirectDevice _device = await WiFiDirectDevice.FromIdAsync(request.DeviceInformation.Id);
var endPoints = _device.GetConnectionEndpointPairs();
EndpointPair firstEndpoint = endPoints[0];
// Which socket connection should i create
// StreamSocket or StreamSocketListener
}
I have tried a hack in UWP which seems to work but I am not confident about it
if (firstEndpoint.LocalHostName.CanonicalName.EndsWith("1"))
{
// creating server socket
// StreamSocketListener and waiting for incoming connection
}
else
{
//Creating client socket
// StreamSocket and connecting with remote host
}
How should i decide create socket connection type in UWP side? Please provide the fundamental concept that i am missing here.

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</code>
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