How to set bitmap in center in kotlin - android

How i can set bitmap image in center it is not in center .Here is my code and screen.I tried so much but I failed to solves this
fun onDraw(c: Canvas, rectF: RectF, pos: Int) {
val p = Paint()
p.color = color
c.drawRect(rectF, p)
p.color = Color.WHITE
p.textSize - textSize.toFloat()
var r = Rect()
val cHeight = rectF.height()
val cWidth = rectF.width()
p.textAlign = Paint.Align.RIGHT
p.getTextBounds(text, 0, text.length, r)
var x = 0f
var y = 0f
if (imageResId == 0) {
x = cWidth / 2f - r.width() / 2f - r.left.toFloat()
y = cHeight / 2f + r.height() / 2f - r.bottom.toFloat()
c.drawText(text, rectF.left + x, rectF.top + y, p)
} else {
val d = ContextCompat.getDrawable(context, imageResId)
val bitmap = drawableToBitmap(d!!)
c.drawBitmap(
bitmap,
(rectF.left + rectF.right) / 2,
(rectF.top + rectF.bottom) / 2,
p
)
}
clickRegion = rectF
this.pos = pos
}
Here is image link that is produce error
enter link description here
private fun drawableToBitmap(d: Drawable?): Bitmap {
if (d is BitmapDrawable) return d.bitmap
val bitmap =
Bitmap.createBitmap(d!!.intrinsicWidth, d.intrinsicHeight, Bitmap.Config.ARGB_8888)
var canvas = Canvas(bitmap)
d.setBounds(0, 0, canvas.width, canvas.height)
d.draw(canvas)
return bitmap
}

You can see that your drawables are all in center and draw from there, all you do are right, you just only need a simply offset with:
Subtract the half of the drawable's width & height from the start position
Red to Green
Code Snippet
c.drawBitmap(
bitmap,
(rectF.left + rectF.right) / 2,
(rectF.top + rectF.bottom) / 2,
p
)
To
c.drawBitmap(
bitmap,
(rectF.left + rectF.right - bitmap.width) / 2,
(rectF.top + rectF.bottom - bitmap.height) / 2,
p
)

Related

How to export canvas to Png image and save it to gallery in jetpack compose?

I created an application for image editing. I create some effected-on images from the gallery but can't save them after editing them.
This is an example of a canvas that I want to save as png.
var resizedBitmap: Bitmap? = null
Canvas(modifier = Modifier.fillMaxSize(0.75f)) {
val canvasWidth = size.width
val canvasHeight = size.height
with(painter) {
draw(painter.intrinsicSize)
}
drawRect(black, size = size.copy(width = size.width / 2))
drawRect(
white,
size = size.copy(width = size.width / 2),
topLeft = Offset(x = size.width / 2F, y = 0F),
)
resizedBitmap = Bitmap.createScaledBitmap(
bitmap, (canvasWidth * 0.8).toInt(),
(canvasHeight * 0.8).toInt(), true
)
drawImage(
image = resizedBitmap!!.asImageBitmap(),
dstOffset = IntOffset(
x = (canvasWidth / 2).toInt() - (resizedBitmap!!.width / 2),
y = (canvasHeight / 2).toInt() - (resizedBitmap!!.height / 2),
),
)
}

How to draw slices inside a circle without radio as center

I need to draw a circle and fill it according to a percentage value as image shows.
]2
I have tried to draw it using canvas:
#SuppressLint("DrawAllocation")
override fun onDraw(canvas: Canvas?) {
super.onDraw(canvas)
rectF = RectF(0f + margin, 0f + margin, width.toFloat() - margin, height.toFloat() - margin)
val scaledValues = scale()
var sliceStartPoint = 0F
for (i in scaledValues.indices) {
slicePaint.color = ContextCompat.getColor(context, sliceColors[i])
canvas!!.drawArc(rectF!!, sliceStartPoint, scaledValues[i], true, slicePaint)
canvas.drawArc(rectF!!, sliceStartPoint, scaledValues[i], true, centerPaint)
sliceStartPoint += scaledValues[i]
}
}
The problem is that I got all lines centered to radio (as a Pie) instead of slices.
I tried to set usecenter:false but it was not successful result.
Any idea how to draw an arc without set the center point as vertice?
I think you just need rotate the canvas & a little math.
private val slicePaint = Paint()
private val centerPaint = Paint().apply {
color = 0x33333333
}
private val sliceColors = arrayListOf<Int>(Color.GRAY, Color.RED, Color.BLACK)
private var rectF: RectF? = null
private val margin = 0f
private var rotDeg = -120f
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
rectF = RectF(0f + margin, 0f + margin, width.toFloat() - margin, height.toFloat() - margin)
canvas.save()
canvas.rotate(rotDeg, canvas.width /2.0f, canvas.height/2.0f)
// val scaledValues = scale()
// var sliceStartPoint = 0F
for (i in percent.indices) {
slicePaint.color = sliceColors[i] // ContextCompat.getColor(context, sliceColors[i])
var d = percent2degree(percent[i])
canvas!!.drawArc(rectF!!, d, -2 * d, false, slicePaint)
// canvas.drawArc(rectF!!, sliceStartPoint, scaledValues[i], true, centerPaint)
// sliceStartPoint += scaledValues[i]
}
canvas.restore()
}
private fun percent2degree(p:Float): Float {
return (acos((0.5 - p)/ 0.5) / Math.PI * 180).toFloat()
}
var percent = arrayOf(1.0f, 0.9f, 0.55f) // 0.5 + 0.3 + 0.2 = 100%

How to to set logo into middle of QR Code in android

I am using the zing library for generating the QR code and I have generated the simple QR Code using URL,Text etc. but my question is that how can i generate the QR Code with company logo in middle of Qr Code.
I have found so many answer in stack overflow but non of them can solve my problem.
I already generated for my project (Kotlin answer)
fun CreateQRCode(qrCodeData: String) {
try {
val hintMap = HashMap<EncodeHintType, ErrorCorrectionLevel>()
val width = 250
val height = 250
val smallestDimension = if (width < height) width else height
hintMap[EncodeHintType.ERROR_CORRECTION] = ErrorCorrectionLevel.H
val qrCodeWriter = QRCodeWriter()
val bitMatrix = qrCodeWriter.encode(
qrCodeData,
BarcodeFormat.QR_CODE,
smallestDimension, smallestDimension) // width x height
val pixels = IntArray(smallestDimension * smallestDimension)
// All are 0, or black, by default
for (y in 0 until height) {
val offset = y * smallestDimension
for (x in 0 until smallestDimension) {
//pixels[offset + x] = matrix.get(x, y) ? BLACK : WHITE;
pixels[offset + x] = if (bitMatrix.get(x, y))
ResourcesCompat.getColor(resources, R.color.colorPrimary, null)
else
Color.WHITE
}
}
// var image = DataMatrixWriter.toBufferedImage(bitMatrix)
// Load logo image
// var overly = getOverly(LOGO);
val bitmap = Bitmap.createBitmap(smallestDimension, smallestDimension, Bitmap.Config.ARGB_8888)
bitmap.setPixels(pixels, 0, smallestDimension, 0, 0, smallestDimension, smallestDimension)
//setting bitmap to image view
val options = BitmapFactory.Options()
options.outWidth = 250
options.inJustDecodeBounds = false
options.outHeight = 250
var overlay = BitmapFactory.decodeResource(getResources(), R.mipmap.sugary_qr_icon, options);
overlay = Bitmap.createScaledBitmap(overlay, 50, 50, true)
val merged = mergeBitmaps(overlay, bitmap)
var _params = RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.MATCH_PARENT)
_params.addRule(Gravity.CENTER_VERTICAL)
// ivQrCode!!.setPadding(180, 180, 180, 180)
ivQrCode!!.layoutParams = _params;
ivQrCode!!.setImageBitmap(merged)
// return bitmap;
} catch (er: Exception) {
if (debug)
er.printStackTrace()
}
}
mergeBitmaps function
private fun mergeBitmaps(overlay: Bitmap, bitmap: Bitmap): Bitmap {
val height = bitmap.height
val width = bitmap.width
val combined = Bitmap.createBitmap(width, height, bitmap.config)
val canvas = Canvas(combined)
val canvasWidth = canvas.width
val canvasHeight = canvas.height
canvas.drawBitmap(bitmap, Matrix(), null)
Log.e("WIDTH", canvasWidth.toString() + " " + overlay.width)
val centreX = (canvasWidth - overlay.width) / 2
val centreY = (canvasHeight - overlay.height) / 2
canvas.drawBitmap(overlay, centreX.toFloat(), centreY.toFloat(), null)
val bmOverlay = Bitmap.createBitmap(overlay.width, overlay.height, overlay.config);
var canvas = Canvas(bmOverlay);
canvas.drawBitmap(overlay, Matrix(), null);
canvas.drawBitmap(bitmap, 0f, 0f, null);
return bmOverlay
}

Android Bitmap Circle And Draw Border [duplicate]

What i have:: I have a Imageview for which i am making image as a circle using picassso
What i what to do:: I want to add a black border for rounded image using my current implementation, how to achieve this without using third party library
Picasso.with(this)
.load("http://i.imgur.com/DvpvklR.png")
.transform(new RoundedTransformation(50, 4))
.resize(100, 100)
.centerCrop().into(imageView1);
RoundedTransformation.java
// enables hardware accelerated rounded corners
// original idea here : http://www.curious-creature.org/2012/12/11/android-recipe-1-image-with-rounded-corners/
public class RoundedTransformation implements com.squareup.picasso.Transformation {
private final int radius;
private final int margin; // dp
// radius is corner radii in dp
// margin is the board in dp
public RoundedTransformation(final int radius, final int margin) {
this.radius = radius;
this.margin = margin;
}
#Override
public Bitmap transform(final Bitmap source) {
final Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
Bitmap output = Bitmap.createBitmap(source.getWidth(), source.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
canvas.drawRoundRect(new RectF(margin, margin, source.getWidth() - margin, source.getHeight() - margin), radius, radius, paint);
if (source != output) {
source.recycle();
}
return output;
}
#Override
public String key() {
return "rounded";
}
}
EDIT
public class RoundedTransformation implements com.squareup.picasso.Transformation {
private final int radius;
private final int margin; // dp
// radius is corner radii in dp
// margin is the board in dp
public RoundedTransformation(final int radius, final int margin) {
this.radius = radius;
this.margin = margin;
}
#Override
public Bitmap transform(final Bitmap source) {
final Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
Bitmap output = Bitmap.createBitmap(source.getWidth(), source.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
canvas.drawRoundRect(new RectF(margin, margin, source.getWidth() - margin, source.getHeight() - margin), radius, radius, paint);
if (source != output) {
source.recycle();
}
Paint paint1 = new Paint();
paint1.setColor(Color.RED);
paint1.setStyle(Style.STROKE);
paint1.setAntiAlias(true);
paint1.setStrokeWidth(2);
canvas.drawCircle((source.getWidth() - margin)/2, (source.getHeight() - margin)/2, radius-2, paint1);
return output;
}
#Override
public String key() {
return "rounded";
}
}
Final transformation class, thanks to blackbelt
public class RoundedTransformation implements com.squareup.picasso.Transformation {
private final int radius;
private final int margin; // dp
// radius is corner radii in dp
// margin is the board in dp
public RoundedTransformation(final int radius, final int margin) {
this.radius = radius;
this.margin = margin;
}
#Override
public Bitmap transform(final Bitmap source) {
final Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
Bitmap output = Bitmap.createBitmap(source.getWidth(), source.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
canvas.drawCircle((source.getWidth() - margin)/2, (source.getHeight() - margin)/2, radius-2, paint);
if (source != output) {
source.recycle();
}
Paint paint1 = new Paint();
paint1.setColor(Color.RED);
paint1.setStyle(Style.STROKE);
paint1.setAntiAlias(true);
paint1.setStrokeWidth(2);
canvas.drawCircle((source.getWidth() - margin)/2, (source.getHeight() - margin)/2, radius-2, paint1);
return output;
}
#Override
public String key() {
return "rounded";
}
}
you can use drawCircle with another Paint object. For instance:
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setAntiAlias(true);
paint.setStrokeWidth(2);
canvas.drawCircle((source.getWidth() - margin)/2, (source.getHeight() - margin)/2, radius-2, paint);
Also, instead of using a drawRoundRect to draw a circle, you can use drawCircle
Answers of BlackBelt and Devrath are great. And if you are looking for a Kotlin version of this class, here it is:
class RoundedBorderTransform(private val radius: Int, private val margin: Int) : com.squareup.picasso.Transformation {
override fun transform(source: Bitmap?): Bitmap {
val paint = Paint()
paint.isAntiAlias = true
paint.shader = BitmapShader(source!!, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
val output = Bitmap.createBitmap(source.width, source.height, Bitmap.Config.ARGB_8888)
val canvas = Canvas(output)
canvas.drawCircle((source.width - margin) / 2f, (source.height - margin) / 2f, radius - 2f, paint)
if (source != output) {
source.recycle()
}
val borderPaint = Paint()
borderPaint.color = Color.RED
borderPaint.style = Paint.Style.STROKE
borderPaint.isAntiAlias = true
borderPaint.strokeWidth = 2f
canvas.drawCircle((source.width - margin) / 2f, (source.height - margin) / 2f, radius - 2f, borderPaint)
return output
}
override fun key(): String {
return "roundedBorder"
}
}
This is solution for circle and rectangle shapes. Also it's useful not only for Picasso usage, but for general android Canvas-tasks.
I've created them very voluminous and detailed only for yours understanding of processes, shorten as you want.
But I want to clarify a main problem that many people faced with.
In android there no possibilities to create inner or outer border - only centered:
And this is the reason why you receive border elements cut off like these:
So there only a single way to recalculate position of border: in case of
circle you have to decrease circle radius by HALF OF BORDER WIDTH
rectangle you have to 1) shift border lines "inside" by HALF OF BORDER WIDTH; 2) decrease corner radius by HALF OF BORDER WIDTH
These actions will provide you an expected results:
If you're need only code for you border - pick only correspondent drawBorder() method.
Here is an example for empty Fragment with two images:
ViewsCroppingAndBorderingTestFragment.kt
class ViewsCroppingAndBorderingTestFragment : Fragment() {
override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View? {
return inflater.inflate(R.layout.fragment_test_views_cropping_and_bordering, container, false)
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
val urlCircle = "https://images-na.ssl-images-amazon.com/images/I/71zLQIfmTlL._AC_SX466_.jpg"
val urlRectRounded = "https://www.gardendesign.com/pictures/images/675x529Max/site_3/helianthus-yellow-flower-pixabay_11863.jpg"
val ivCircle = view.findViewById<ImageView>(R.id.ivCircle)
val ivRectRounded = view.findViewById<ImageView>(R.id.ivRectRounded)
val trCircle = CircleTransformation()
val trRectRounded = RectRoundedTransformation()
Picasso.get().load(urlCircle).transform(trCircle).into(ivCircle)
Picasso.get().load(urlRectRounded).transform(trRectRounded).into(ivRectRounded)
}
class CircleTransformation() : Transformation {
override fun transform(source: Bitmap): Bitmap {
val size = Math.min(source.width, source.height)
val x = (source.width - size) / 2
val y = (source.height - size) / 2
val w = size
val h = size
val squaredBitmap = Bitmap.createBitmap(source, x, y, w, h)
if (squaredBitmap != source) {
source.recycle()
}
val bitmap = Bitmap.createBitmap(w, h, source.config)
val canvas = Canvas(bitmap)
// >> Draw original rectangle image
// val paint = Paint(Paint.ANTI_ALIAS_FLAG)
// canvas.drawBitmap(squaredBitmap, 0F, 0F, paint)
val rImage = w / 2f
cropWithCircle(squaredBitmap, canvas, rImage)
squaredBitmap.recycle()
drawBorder(canvas, rImage)
return bitmap
}
private fun cropWithCircle(bitmapSource: Bitmap, canvas: Canvas, rImage: Float) {
val shader = BitmapShader(bitmapSource, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
val paint = Paint(Paint.ANTI_ALIAS_FLAG)
paint.shader = shader
paint.isAntiAlias = true
val xCenter = rImage
val yCenter = rImage
canvas.drawCircle(xCenter, yCenter, rImage, paint)
}
private fun drawBorder(canvas: Canvas, rImage: Float) {
val borderWidth = 30F
val paintBorder = Paint()
paintBorder.strokeWidth = borderWidth
paintBorder.style = Paint.Style.STROKE
paintBorder.color = Color.GREEN
paintBorder.isAntiAlias = true
val cCenter = rImage
val yCenter = rImage
// ANDROID'S BORDER IS ALWAYS CENTERED.
// So have to reduce radius by half of border's width
val rBorder = rImage - borderWidth / 2
canvas.drawCircle(cCenter, yCenter, rBorder, paintBorder)
}
override fun key(): String {
return "circle"
}
}
class RectRoundedTransformation() : Transformation {
override fun transform(source: Bitmap): Bitmap {
val x = 0
val y = 0
val w = source.width
val h = source.height
val squaredBitmap = Bitmap.createBitmap(source, x, y, w, h)
if (squaredBitmap != source) {
source.recycle()
}
val bitmap = Bitmap.createBitmap(w, h, source.config)
val canvas = Canvas(bitmap)
// >> Draw original rectangle image
// val paint = Paint(Paint.ANTI_ALIAS_FLAG)
// canvas.drawBitmap(squaredBitmap, 0F, 0F, paint)
val rCorner = 80F
cropCorners(squaredBitmap, canvas, rCorner)
squaredBitmap.recycle()
drawBorder(canvas, rCorner)
return bitmap
}
private fun cropCorners(bitmapSource: Bitmap, canvas: Canvas, rCorner: Float) {
val width = canvas.width
val height = canvas.height
val maskBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ALPHA_8)
val maskCanvas = Canvas(maskBitmap)
val maskPaint = Paint(Paint.ANTI_ALIAS_FLAG)
val maskRect = RectF(0F, 0F, width.toFloat(), height.toFloat())
// 1. draw base rect
maskCanvas.drawRect(maskRect, maskPaint)
// 2. cut off inner rounded rect, leave corners
maskPaint.xfermode = PorterDuffXfermode(PorterDuff.Mode.CLEAR)
maskCanvas.drawRoundRect(maskRect, rCorner, rCorner, maskPaint)
// 3. draw original rectangle image
val paintSource = Paint(Paint.ANTI_ALIAS_FLAG)
canvas.drawBitmap(bitmapSource, 0f, 0f, paintSource)
// 4.cut off corners
val paintCropped = Paint(Paint.ANTI_ALIAS_FLAG or Paint.FILTER_BITMAP_FLAG)
paintCropped!!.xfermode = PorterDuffXfermode(PorterDuff.Mode.CLEAR)
canvas.drawBitmap(maskBitmap!!, 0f, 0f, paintCropped)
}
private fun drawBorder(canvas: Canvas, rCorner: Float) {
val borderWidth = 30F
val paintBorder = Paint()
paintBorder.strokeWidth = borderWidth
paintBorder.style = Paint.Style.STROKE
paintBorder.color = Color.RED
paintBorder.isAntiAlias = true
// // ANDROID'S BORDER IS ALWAYS CENTERED.
// // So have to shift every side by half of border's width
val rectLeft = 0 + borderWidth / 2
val rectTop = 0 + borderWidth / 2
val rectRight = canvas.width.toFloat() - borderWidth / 2
val rectBottom = canvas.height.toFloat() - borderWidth / 2
val rectF = RectF(rectLeft, rectTop, rectRight, rectBottom)
// // So have to corner reduce radius by half of border's width
val rectRCorner = rCorner - borderWidth / 2
canvas.drawRoundRect(rectF, rectRCorner, rectRCorner, paintBorder)
}
override fun key(): String {
return "rectRounded"
}
}
}
fragment_test_views_cropping_and_bordering.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/temp"
android:orientation="horizontal"
android:layout_width="match_parent"
android:layout_height="200dp"
android:paddingLeft="10dp"
android:paddingRight="10dp"
android:background="#android:color/darker_gray">
<ImageView
android:id="#+id/ivCircle"
android:layout_width="150dp"
android:layout_height="150dp"
android:layout_margin="10dp"/>
<ImageView
android:id="#+id/ivRectRounded"
android:layout_width="200dp"
android:layout_height="160dp"
android:layout_margin="10dp"/>
</LinearLayout>

Adding borders for image rounded image android

What i have:: I have a Imageview for which i am making image as a circle using picassso
What i what to do:: I want to add a black border for rounded image using my current implementation, how to achieve this without using third party library
Picasso.with(this)
.load("http://i.imgur.com/DvpvklR.png")
.transform(new RoundedTransformation(50, 4))
.resize(100, 100)
.centerCrop().into(imageView1);
RoundedTransformation.java
// enables hardware accelerated rounded corners
// original idea here : http://www.curious-creature.org/2012/12/11/android-recipe-1-image-with-rounded-corners/
public class RoundedTransformation implements com.squareup.picasso.Transformation {
private final int radius;
private final int margin; // dp
// radius is corner radii in dp
// margin is the board in dp
public RoundedTransformation(final int radius, final int margin) {
this.radius = radius;
this.margin = margin;
}
#Override
public Bitmap transform(final Bitmap source) {
final Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
Bitmap output = Bitmap.createBitmap(source.getWidth(), source.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
canvas.drawRoundRect(new RectF(margin, margin, source.getWidth() - margin, source.getHeight() - margin), radius, radius, paint);
if (source != output) {
source.recycle();
}
return output;
}
#Override
public String key() {
return "rounded";
}
}
EDIT
public class RoundedTransformation implements com.squareup.picasso.Transformation {
private final int radius;
private final int margin; // dp
// radius is corner radii in dp
// margin is the board in dp
public RoundedTransformation(final int radius, final int margin) {
this.radius = radius;
this.margin = margin;
}
#Override
public Bitmap transform(final Bitmap source) {
final Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
Bitmap output = Bitmap.createBitmap(source.getWidth(), source.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
canvas.drawRoundRect(new RectF(margin, margin, source.getWidth() - margin, source.getHeight() - margin), radius, radius, paint);
if (source != output) {
source.recycle();
}
Paint paint1 = new Paint();
paint1.setColor(Color.RED);
paint1.setStyle(Style.STROKE);
paint1.setAntiAlias(true);
paint1.setStrokeWidth(2);
canvas.drawCircle((source.getWidth() - margin)/2, (source.getHeight() - margin)/2, radius-2, paint1);
return output;
}
#Override
public String key() {
return "rounded";
}
}
Final transformation class, thanks to blackbelt
public class RoundedTransformation implements com.squareup.picasso.Transformation {
private final int radius;
private final int margin; // dp
// radius is corner radii in dp
// margin is the board in dp
public RoundedTransformation(final int radius, final int margin) {
this.radius = radius;
this.margin = margin;
}
#Override
public Bitmap transform(final Bitmap source) {
final Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
Bitmap output = Bitmap.createBitmap(source.getWidth(), source.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
canvas.drawCircle((source.getWidth() - margin)/2, (source.getHeight() - margin)/2, radius-2, paint);
if (source != output) {
source.recycle();
}
Paint paint1 = new Paint();
paint1.setColor(Color.RED);
paint1.setStyle(Style.STROKE);
paint1.setAntiAlias(true);
paint1.setStrokeWidth(2);
canvas.drawCircle((source.getWidth() - margin)/2, (source.getHeight() - margin)/2, radius-2, paint1);
return output;
}
#Override
public String key() {
return "rounded";
}
}
you can use drawCircle with another Paint object. For instance:
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setAntiAlias(true);
paint.setStrokeWidth(2);
canvas.drawCircle((source.getWidth() - margin)/2, (source.getHeight() - margin)/2, radius-2, paint);
Also, instead of using a drawRoundRect to draw a circle, you can use drawCircle
Answers of BlackBelt and Devrath are great. And if you are looking for a Kotlin version of this class, here it is:
class RoundedBorderTransform(private val radius: Int, private val margin: Int) : com.squareup.picasso.Transformation {
override fun transform(source: Bitmap?): Bitmap {
val paint = Paint()
paint.isAntiAlias = true
paint.shader = BitmapShader(source!!, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
val output = Bitmap.createBitmap(source.width, source.height, Bitmap.Config.ARGB_8888)
val canvas = Canvas(output)
canvas.drawCircle((source.width - margin) / 2f, (source.height - margin) / 2f, radius - 2f, paint)
if (source != output) {
source.recycle()
}
val borderPaint = Paint()
borderPaint.color = Color.RED
borderPaint.style = Paint.Style.STROKE
borderPaint.isAntiAlias = true
borderPaint.strokeWidth = 2f
canvas.drawCircle((source.width - margin) / 2f, (source.height - margin) / 2f, radius - 2f, borderPaint)
return output
}
override fun key(): String {
return "roundedBorder"
}
}
This is solution for circle and rectangle shapes. Also it's useful not only for Picasso usage, but for general android Canvas-tasks.
I've created them very voluminous and detailed only for yours understanding of processes, shorten as you want.
But I want to clarify a main problem that many people faced with.
In android there no possibilities to create inner or outer border - only centered:
And this is the reason why you receive border elements cut off like these:
So there only a single way to recalculate position of border: in case of
circle you have to decrease circle radius by HALF OF BORDER WIDTH
rectangle you have to 1) shift border lines "inside" by HALF OF BORDER WIDTH; 2) decrease corner radius by HALF OF BORDER WIDTH
These actions will provide you an expected results:
If you're need only code for you border - pick only correspondent drawBorder() method.
Here is an example for empty Fragment with two images:
ViewsCroppingAndBorderingTestFragment.kt
class ViewsCroppingAndBorderingTestFragment : Fragment() {
override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View? {
return inflater.inflate(R.layout.fragment_test_views_cropping_and_bordering, container, false)
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
val urlCircle = "https://images-na.ssl-images-amazon.com/images/I/71zLQIfmTlL._AC_SX466_.jpg"
val urlRectRounded = "https://www.gardendesign.com/pictures/images/675x529Max/site_3/helianthus-yellow-flower-pixabay_11863.jpg"
val ivCircle = view.findViewById<ImageView>(R.id.ivCircle)
val ivRectRounded = view.findViewById<ImageView>(R.id.ivRectRounded)
val trCircle = CircleTransformation()
val trRectRounded = RectRoundedTransformation()
Picasso.get().load(urlCircle).transform(trCircle).into(ivCircle)
Picasso.get().load(urlRectRounded).transform(trRectRounded).into(ivRectRounded)
}
class CircleTransformation() : Transformation {
override fun transform(source: Bitmap): Bitmap {
val size = Math.min(source.width, source.height)
val x = (source.width - size) / 2
val y = (source.height - size) / 2
val w = size
val h = size
val squaredBitmap = Bitmap.createBitmap(source, x, y, w, h)
if (squaredBitmap != source) {
source.recycle()
}
val bitmap = Bitmap.createBitmap(w, h, source.config)
val canvas = Canvas(bitmap)
// >> Draw original rectangle image
// val paint = Paint(Paint.ANTI_ALIAS_FLAG)
// canvas.drawBitmap(squaredBitmap, 0F, 0F, paint)
val rImage = w / 2f
cropWithCircle(squaredBitmap, canvas, rImage)
squaredBitmap.recycle()
drawBorder(canvas, rImage)
return bitmap
}
private fun cropWithCircle(bitmapSource: Bitmap, canvas: Canvas, rImage: Float) {
val shader = BitmapShader(bitmapSource, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
val paint = Paint(Paint.ANTI_ALIAS_FLAG)
paint.shader = shader
paint.isAntiAlias = true
val xCenter = rImage
val yCenter = rImage
canvas.drawCircle(xCenter, yCenter, rImage, paint)
}
private fun drawBorder(canvas: Canvas, rImage: Float) {
val borderWidth = 30F
val paintBorder = Paint()
paintBorder.strokeWidth = borderWidth
paintBorder.style = Paint.Style.STROKE
paintBorder.color = Color.GREEN
paintBorder.isAntiAlias = true
val cCenter = rImage
val yCenter = rImage
// ANDROID'S BORDER IS ALWAYS CENTERED.
// So have to reduce radius by half of border's width
val rBorder = rImage - borderWidth / 2
canvas.drawCircle(cCenter, yCenter, rBorder, paintBorder)
}
override fun key(): String {
return "circle"
}
}
class RectRoundedTransformation() : Transformation {
override fun transform(source: Bitmap): Bitmap {
val x = 0
val y = 0
val w = source.width
val h = source.height
val squaredBitmap = Bitmap.createBitmap(source, x, y, w, h)
if (squaredBitmap != source) {
source.recycle()
}
val bitmap = Bitmap.createBitmap(w, h, source.config)
val canvas = Canvas(bitmap)
// >> Draw original rectangle image
// val paint = Paint(Paint.ANTI_ALIAS_FLAG)
// canvas.drawBitmap(squaredBitmap, 0F, 0F, paint)
val rCorner = 80F
cropCorners(squaredBitmap, canvas, rCorner)
squaredBitmap.recycle()
drawBorder(canvas, rCorner)
return bitmap
}
private fun cropCorners(bitmapSource: Bitmap, canvas: Canvas, rCorner: Float) {
val width = canvas.width
val height = canvas.height
val maskBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ALPHA_8)
val maskCanvas = Canvas(maskBitmap)
val maskPaint = Paint(Paint.ANTI_ALIAS_FLAG)
val maskRect = RectF(0F, 0F, width.toFloat(), height.toFloat())
// 1. draw base rect
maskCanvas.drawRect(maskRect, maskPaint)
// 2. cut off inner rounded rect, leave corners
maskPaint.xfermode = PorterDuffXfermode(PorterDuff.Mode.CLEAR)
maskCanvas.drawRoundRect(maskRect, rCorner, rCorner, maskPaint)
// 3. draw original rectangle image
val paintSource = Paint(Paint.ANTI_ALIAS_FLAG)
canvas.drawBitmap(bitmapSource, 0f, 0f, paintSource)
// 4.cut off corners
val paintCropped = Paint(Paint.ANTI_ALIAS_FLAG or Paint.FILTER_BITMAP_FLAG)
paintCropped!!.xfermode = PorterDuffXfermode(PorterDuff.Mode.CLEAR)
canvas.drawBitmap(maskBitmap!!, 0f, 0f, paintCropped)
}
private fun drawBorder(canvas: Canvas, rCorner: Float) {
val borderWidth = 30F
val paintBorder = Paint()
paintBorder.strokeWidth = borderWidth
paintBorder.style = Paint.Style.STROKE
paintBorder.color = Color.RED
paintBorder.isAntiAlias = true
// // ANDROID'S BORDER IS ALWAYS CENTERED.
// // So have to shift every side by half of border's width
val rectLeft = 0 + borderWidth / 2
val rectTop = 0 + borderWidth / 2
val rectRight = canvas.width.toFloat() - borderWidth / 2
val rectBottom = canvas.height.toFloat() - borderWidth / 2
val rectF = RectF(rectLeft, rectTop, rectRight, rectBottom)
// // So have to corner reduce radius by half of border's width
val rectRCorner = rCorner - borderWidth / 2
canvas.drawRoundRect(rectF, rectRCorner, rectRCorner, paintBorder)
}
override fun key(): String {
return "rectRounded"
}
}
}
fragment_test_views_cropping_and_bordering.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/temp"
android:orientation="horizontal"
android:layout_width="match_parent"
android:layout_height="200dp"
android:paddingLeft="10dp"
android:paddingRight="10dp"
android:background="#android:color/darker_gray">
<ImageView
android:id="#+id/ivCircle"
android:layout_width="150dp"
android:layout_height="150dp"
android:layout_margin="10dp"/>
<ImageView
android:id="#+id/ivRectRounded"
android:layout_width="200dp"
android:layout_height="160dp"
android:layout_margin="10dp"/>
</LinearLayout>

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