I am getting this error but when I put test ads they work fine but original are not working please help me out in this.
Error - W/Ads: Failed to load ad: 3
this is said ,as per google support
If you are getting this error, then your code is correct. The issue is that AdMob does not always have an ad to return for every request. This may happen particularly if you have just registered your AdMob publisher ID, as it takes some time and multiple requests before the new ID starts returning ads
My answer is
Add your payment information on main page of admob site, if you haven't already done this.
You have to publish game on google play at least to internal test to see ads, for my case there was the message when I'm installing game on phone "Unknown developer".
For more information add your code to the issue.
Related
The ads were showing fine when I first published my iOS game but then it randomly stopped working and serving ads. My account is active and has no violation. The ads status for both iOS and Android says "serving is enabled". Ads.txt is both active, all payment is complete, every small detail on my account is finished and active. During the first month when the Ads where showing, I got an ad limit but the ads were showing fine but limited. Then limit went away and my account was good again. Later, payment profile verification came and I got the pin and verified and it was successful. Then ad limiting get back on and it has been over 2 month, this limit doesn't go away and no ads show at all. Ad limit supposed to limit and not disable ads. I get ad request, but here is the errors:
AdMob - HandleRewardedAdFailedToLoad event received with message: Request Error: No ad to show., cause: , error code: 1, type: GoogleMobileAds.Api.LoadAdError, domain: com.google.admob, response: Response Info
Error: Error Domain=com.google.admob Code=8 "Cannot find an ad network adapter with the name(s): GADMAdapterUnity. Remember to link all required ad network adapters and SDKs, and set -ObjC in the 'Other Linker Flags' setting of your build target." UserInfo={NSLocalizedDescription=Cannot find an ad network adapter with the name(s): GADMAdapterUnity. Remember to link all required ad network adapters and SDKs, and set -ObjC in the 'Other Linker Flags' setting of your build target.}
On this same project the Test Ads work fine, but the admob doesn't show me any ads at all, but I see requests. I don't know what to do, this is hurting my business. Help me, please!
If the Test Ads are working fine then there is nothing wrong with the code. The problem is probably the implementation of the ads, make sure you respect the best practices of each ad implementation.
From my experience with Admob, new accounts suffer from ad serving limit more than old accounts, so you have to use other advertising network like with admob.
I have an app that has had Admob integrated for years (so it's not a new ad spot).
I just updated Admob to latest "com.google.firebase:firebase-ads:17.1.1" from a previous verison, maybe 15 or 16 something. And consistently I am now getting this in logcat
Failed to load ad: 3 (No Fill)
No fill from any mediation ad networks.
1. If I add my device as a test device, I do get the test ad
2. If I download my app from the Play Store and try, I see ads are working (using the exact same interstitial/admob ID) so account is working...
I know I'm supposed to use test ads when in testing environment, but I'd like to see a live ad before pushing out an app update you know? Did Firebase change something to detect if it's not a "live" app?
(No code because it is the typical admob loading code which has been untouched, and as I said, test ads work)
As per the Documentation you are getting the following error code:
public static final int ERROR_CODE_NO_FILL
The ad request was successful, but no ad was returned due to lack of
ad inventory.
Constant Value: 3
Based on the post
onFailedToReceiveAd - Ad request successful, but no ad returned due to lack of ad inventory when using admob with adwhirl:
If you are getting this error, then your code is correct. The issue is
that AdMob does not always have an ad to return for every request.
This may happen particularly if you have just registered your AdMob
publisher ID, as it takes some time and multiple requests before the
new ID starts returning ads.
Another reason your fill rate may be low is that you don't have
AdSense backfill enabled, or you have filtered out some ads. Check
your app settings to see if that is the case.
Maybe you must try launch your app with other ip to get new ads.
I've been trying to implement Google Admob ads to my brand new app.
I've been handling an error code of 0 (internal error), and "Ads: Error waiting for future" exceptions for hours.
I have an Admob account with payments methods since this morning. I have been following the Google Admob tutorial for Interstitial Ads with my credentials and the test credentials. I have updated the Google Play Services. Anything worked.
Now I've downloaded the Admob Sample App in order to test the interstitials in another app... and it didn't work too!
I don't even know if my phone is the problem (Samsung Galaxy S8 Exynos) or it's Google!
I've been looking on the internet for hours and nothing worked. Please Help. Ask me anything you need to help me, I don't even know which files do you need.
This is what google says
"It could be that you have only recently created a new Ad Unit ID and requesting for live ads. It could take a couple of hours
for promotions to begin getting served if that will be that case. In
the event that you are getting test advertisements then your execution
is fine. Simply hold up a couple of hours and check whether you can
get live advertisements at that point. If not, can send us your Ad
Unit ID for us to investigate."
so you have need to wait for the few hours :)
Facebook AudienceNetwork loaded failure: No fill, Error Message "No fill", what is the reason about FaceBook android Advertise? And facebook ad offten shows me load frequency, the frenquent has limits?
You need to add a test device. Go to logcat and type Facebook and you will see a message like this, which is also the solution:
When testing your app with Facebook's ad units you must specify the
device hashed ID to ensure the delivery of test ads, add the following
code before loading an ad:
AdSettings.addTestDevice("328404cebf50ec1fdb05795c0007a8a7");
So add this to your onCreate method:
AdSettings.addTestDevice("328404cebf50ec1fdb05795c0007a8a7");
(Don't forget to use your own hash id.)
This means we are not able to serve ads to this person. This could occur because:
The person testing has not logged into the native Facebook app on their mobile device
The person testing has enabled "Limit Ad Tracking" (iOS only) or has selected "Opt out of interest-based ads" (Android only) in their device settings.
We don't have ad inventory to show for that person
Note that if you can see test ads, your implementation works correctly and people will be able to see ads in your app once it's live.
you can get more clarification here
Filling in payout details fixed this for me.
If you want to display real Ads, you have to fill in your payout details.
I have same problem in my application but this helps me
Ref: Step 4: Check for Error Codes of Production Ads Requests
Facebook Error : No fill
1001 - No Fill
This is a common error seen while testing, and relates to a "No Fill" response; the most common reason for this is the user is not logged in to the Facebook App when testing your mobile app or not logged in to the Facebook mobile website when testing your mobile website.
Error 1001 - No Fill. May be due to one or more of the following:
User not logged into Native Facebook App on Mobile Device
Limit Ad Tracking turned on (iOS)
Opt out of interest-based ads turned on (Android)
No Ad Inventory for current user
Your testing device must have the native Facebook application
installed.
Your application should attempt to make another request after 30 seconds.
And Sometimes According to me
If your ad account newly created then wait some time like 1 hour or more
after some time you will get some better response
I know its late answer but this may helps other people who new in android and Using Facebook Ads
If you see
When testing your app with Facebook's ad units you must specify the
device hashed ID to ensure the delivery of test ads, add the following
code before loading an ad:
AdSettings.addTestDevice("328404cebf50ec1fdb05795c0007a8a7");
This may happen because of this:
FacebookSdk.setIsDebugEnabled(true);
Make sure, Your Device have Facebook app installed and logged in. And also make sure, the developer account that created Ads and the Facebook user logged in the device are same. If not read
https://developers.facebook.com/docs/audience-network/testing/
try to this sdk verison.
implementation 'com.facebook.android:audience-network-sdk:5.1.0'
I got the same problem and it's resolved, Please follow the below steps for the live ads issue:
Check the SDK version and use the latest one
Check and confirm live SDK key
Upload your application in store
Enable live mode in Facebook ads console
Fill proper details in testing test
The above steps are upto date, then after the test the application after 48 hours of the time of app publishing.
I wasted more than one month to resolve the No Fill error.
(Only relevant if you're in the Europe?)
On your phone, go to the Facebook app
Go to Settings & Privacy
Permissions > Cookies
Enable "Our cookies on other apps and websites"
On my end, as soon as this is turned off, Audience Network fails to fill any ads.
To request a test ad, you have to use the following test ad type string to concatenate the placement ID with '#'
Example
InterstitialAd(context,"VID_HD_16_9_46S_APP_INSTALL#YOUR_PLACEMENT_ID")
For getting more information about available test ads visit https://developers.facebook.com/docs/audience-network/setting-up/test/test-device
Add this line for display test ad
AdSettings.setTestMode(BuildConfig.DEBUG);
Admob was showing ads on my application, everything was working fine. Then I created a new version of that app, uploaded it to google play and ads stopped appearing. In admob the status of this app chnaged to "Inactive: AdMob has never received an ad request for your site" (the bubble got from green to red) despite the fact that there is some revenue from the first version, when the ads were still working.
I didn't change adUnitId, it's the same like Publisher id shown in admob. When I run that app from eclipse test ads appear correctly, but only test ads. If I remove my device from list of test devices an ad is never displayed.
In LogCat I get these messages: Received ad url: "url" and then onFailedToReceiveAd(Ad request successful, but no ad returned due to lack of ad inventory.) Ok, it is possible that I don't get ads because of my locality or something, but how can that be with all few hundred people that used my app? The problem must be somewhere else.
What could be the problem? Do I need to create a new app in admob for every app update in google play store? (which seems unlogical to me)
Thank you.
I have had this issue once, and the admob moderation team had blocked my app. Maybe yours is blocked too.