FileObserver for Chromebook Downloads directory is never notified - android

I have an android app running on Chromebooks. I'm using FileObserver to watch a few common directories and notify changes. This is successful in all locations except the downloads directory on my chromebook.
Downloads directory on this specific chromebook is /storage/MyFiles/Downloads. Do chrombook downloads directories have special protections? (are we not allowed to monitor there?)
If this is a security issue or otherwise intentional and you have a source, please share it
This is how the device filesystem looks in AS:

Related

Writing/Reading to storage is not working properly on Marshmallow

App requests permission from the user upon start and it automatically restarts for that specific OS only. That works properly for the app to detect OBB file. But our game has a downloader system that pulls the files from internet to unlock more levels and it seems like I have to restart the app every time a file has been downloaded for the app to recognize it..any clue?
Yes, indeed the files download (zip files) but the unzipped folders are empty when attempting an unzip. The folders should have media in them. For Android OS 6.0 marshmallow.

Can create Files but not Directories on external storage

I've got an application which writes large files to an external USB drive. The directory to write these files to comes from context.getExternalMediaDirs(), so it normally ends up being something like /storage/<UUID>/Android/media/com.app.package/.
My problem is that on all devices I've tested so far, this works. However, on a Sony Bravia TV (running Android 8.0) I am able to create files in the external media directory, but if I call mkdirs() to create a directory it always returns false.
My application targets API 28, declares the READ_EXTERNAL_STORAGE and WRITE_EXTERNAL_STORAGE permissions, and requests them both from the user at runtime.
It also seems that this problem goes away if I allow the Sony TV to "format the device as external storage", however this formats it to FAT32 which imposes file size limits that are unacceptable for my application.
Formatting the drive to NTFS via a PC allows files to be created, but not directories.
I suspect this is indicative of a bug in Sony's implementation, but I'd like some feedback from the community.
Has anyone encountered this on other devices? Is there a potential work around?
It doesn't make sense to me that I'd be allowed to create a file, but not a directory.

Android FileObserver not working when copying files with MTP on Marshmallow

I have a FileObserver observing ALL_EVENTS (for test purpose) on a folder in the external storage.
The FileObserver will trigger for any events originating from the tablet. For example, if my application or another application on the tablet creates a file in this folder, it works fine.
However, on the newer Marshmallow system, when copying files with MTP nothing is triggered. Same if I copy files with the shell. Everything used to work on our previous Lollipop system.
Any idea why this would happen?

What happens while moving app to SD Card in Android

I want to know,
What happens to app data/database files/ etc while moving app from internal storage to SD card and vice versa?
Also I have an app which is installed in external storage. Im upgrading the app. The latest version of the app has flag to restrict install only in internal storage.
Will this latest app get installed in internal storage? Will the system automatically move the app data from external to internal or the data from previous installation is lost?
Actually this does not seem a programatic question is more an Android OS question.
First. As developer you don't choose HOW your app is installed, but since Android 2.2 you can choose WHERE:
Existing applications that were built prior to API Level 8 will always install on the internal storage and cannot be moved to the external storage
Since android API 8:
android:installLocation
internalOnly: Install the application on internal storage only. This will result in storage errors if the device runs low on internal storage.
preferExternal: The android system tries to install the application on external storage. If that is full, the application is installed on internal storage.
auto: Let the Android system decide the best install location for the application. The default system policy is to install the application on internal storage first. If the system is running low on storage, the application is then installed on external storage.
As long as you programatically don't define the installation / moving process, Android operating system will take care of moving (if possible) from internal to external and viceversa. But as programmer you must be carefull with the type of app you are developing to know if you should or not allow this option
Warning: When the user enables USB mass storage to share files with a computer or unmounts the SD card via the system settings, the external storage is unmounted from the device and all applications running on the external storage are immediately killed.
What happens: As long as you don't decide, let's explain in a simple way.
All files of the app are moved to sd card except one little pointer in the internal storage that tells the system where the app is located. (imagine if you format your SD card manually, then your phone won't know app has dissapeared) but if you unmount it phone won allow you to access.
Second Application updates will by default try to retain their install location, but application developers may change the installLocation field in an update. Installing an application with this new attribute on older devices will not break compatibility and these applications will be installed on internal storage only. That means, older data will be moved as long as the app remains with same identifier (and signature if market app).
Source / Source
ADVANTAGES / DISAVANTAGES
To keep / update your database files / configuration when upgrading your app check here and here

Where can I create directories that are visible to Windows Explorer and my application in Android?

I am developing an application that has the following requirement:
When the device is connected to a computer via USB, the user should be
able to use Windows Explorer to drag files into and out of the
application directory.
The application will consume some of these files and produces others
which should be able to be copied back to the computer.
The target device does not have an external storage device (for
example an SD Card).
The directories that the files will be stored in should be accessible
whilst the application is running.
I've looked into the data storage page in the android documentation, but none of the methods stated there seem to do what I require.
Alternatively, is there a way to select the computer when the application is running and 'send' files via USB to the computer? How about for 'receiving' files?
What is the best way to fulfill this requirement?
When the device is connected to a computer via USB, the user should be able to use Windows Explorer to drag files into and out of the application directory.
If "the application directory" refers to a spot on external storage, this is possible.
The application will consume some of these files and produces others which should be able to be copied back to the computer.
If this is supposed to happen simultaneously, the device must be running Android 3.x or higher. Android 1.x and 2.x did not support simultaneous access to external storage.
The target device does not have an external storage device (for example an SD Card).
It needs to have something designated as "external storage". That does not have to be removable storage. On Android 3.x and 4.x, it is usually just a part of on-board flash that was designated to be accessible as external storage. In Android terms, "external storage" means "can be accessed by a host computer using USB and by all applications on the device as well".
The directories that the files will be stored in should be accessible whilst the application is running.
Again, this requires Android 3.x or higher. If this is a custom device, that most likely means you are going to need to use the recently-released Android 4.0 source code.
Alternatively, is there a way to select the computer when the application is running and 'send' files via USB to the computer? How about for 'receiving' files?
No and no, respectively.
What your going to want to do is use Environment.getExternalStorageDirectory. Even if there is no sd card, most android devices partition a part of the on board memory to be used as external storage.

Categories

Resources