I have a native (c++) android lib that I build in Android studio and this lib has an extension .arr. I need to use this lib in Unity as android plugin. So, I would like to clarify what is the correct way to connect this lib with Unity.
As far as I understand it should be like this:
Create c# script
Create Unity native plugin (actually it Visual Studio dll lib project)
Connect this native plugin with my native lib that I build in Android Studio
If I miss something here?
Maybe You be more specific according to the Unity Docs
To add an AAR plug-in to your Project, copy the .aar file anywhere within the Assets/Plugins/Android/libs path, then select it in Unity to open the Import Settings in the Inspector
window. Enable the Android checkbox to mark this .aar file as compatible with Unity
So Provided your .arr is ready at hand it should be easy peasy
Related
I have this Unity 5.4 project, and I build it separately for iOS and Android.
On the iOS side, life is rather easy. Unity generates an XCode project which I then use cocoapods to add 3rd party libraries to.
On the Android side, the Android Project that Unity "builds" (exports), is not a standard Android Studio project, and you need to import it, instead of just opening it.
This leads to some complications, beyond my grasp of how Android studio works.
I believe it all boils down to getting Gradle to include the 3rd party libraries into the build, but since the app does not start the regular way, things don't end up running.
Has anyone added 3rd party libraries to a Unity/Android Studio project? any pointers will be appreciated.
If the third party libraries are in aar/jar format, there is an option in the "inspector" tab to include them when Unity builds.
Usually you will be able to find .aar / .jar versions of the library you want on jCenter or Maven.
Another way is to see if the source code is hosted on Github, and build it into an .aar/.jar yourself in Android Studio
I am trying to create cordova app in visual studio, because I just want to explore. I have very good idea on Cordova CLI, eclipse and Android Studio environments. My goal is to add my own custom plugin to the Visual Studio Cordova project and execute my existing code.
With the help of below link, I successfully added my custom plugin.
https://taco.visualstudio.com/en-us/docs/manage-plugins/#Custom
Apart from js files, my custom plugin also needs some native(android) jars, which I am going to add manually in Eclipse/Android Studio.
My problem here is - I don't find any libs folder in Visual Studio environment (as I am newbie), can some one let me know where exactly I need to required jars.
I have develop one library project using android studio [with gradle]. Now i want to integrate my library project in my main project.
I have successfully integrate this project in android studio using maven. But i don't know how to integrate this library project with my main project using eclise IDE. I have search many times in google as well stackoverflow but not found any solution.
So please give me any hint or solution.
Hi As you may know android studio structure is different from eclipse project. if you want to move studio to eclipse there are lots gradle dependencies files generated by android studio, that eclipse never used this files & even eclipse can not understand these all files.
The simplest way is just create the android project in eclipse and copy all your resources directory files( inside you values directory & drawable if you used ) and source files with the keeping the package structure you have in library project & mark the project as library in your project-> properties under the android tab checked the project as library.
In short you have to manually convert the project in eclipse there is not other options for directly convert the studio project in to eclipse.
Thank you.
You can to link aar library as separate project(type this project as library) and make dependence into main project.
I have gone through this opencv Android samples link. In this link all the projects has a JNI C++ code which builds the ".so" file automatically and build the project. I need to create a sample project like the above examples, in which the C++ code builds automatically.
I have gone through few tutorials like this, which has steps to build JNI using command line but there is no steps to build it automatically/using eclipse project.
Can any one list out the steps to create a project in eclipse that builds JNI C++ files automatically?
I suggest you can read the article Getting Started with JNI on Android, Windows and Mac. You just need to right-click on your project and select Add Native Support. Then the IDE will automatically build the .so when you save all changes.
How can I create an Android library project in NetBeans IDE? The build target would be a JAR for use in another Android project. I've seen the documentation at http://developer.android.com/guide/developing/projects/projects-eclipse.html for creating a library project in Eclipse, but I'm using NetBeans. I do not see an isLibrary property available in the properties for the Android project. If there is not a built-in way to accomplish this, how might I go about manually setting up an Android library project? Forgive me if this is a thick question.
Netbeans is using the standard android project layout (see the features site) and the standard ant-based build. This means that there is a project.properties file in the project's root. A library project has android.library=true in it, along with the android target version (and eventually other android library references). This file can be viewed and opened under Important Files. When cleaning and rebuilding, Netbeans behaves as if this is a lib project (does not create apk etc.)
Otherwise, you could use the SDK android tool (located in $SDK/tools) to generate the lib project on the cmdline and then try to import it into Netbeans somehow.