First of all, I have looked at similar questions (for example, this one: Android RecyclerView ItemTouchHelper revert swipe and restore view holder). This already helped a great deal, until I - more or less, accidentally - noticed my current (and hopefully, final) issue with this screen of mine.
Let's start with the setup:
I have a fragment with a RecyclerView filled with some CardView items (it's a little fancier, but that's what is important right now). I also created an ItemTouchHelper with the implementation of SimpleCallback (nothing in onMove()) to make swiping the items (right) possible. For the record: I am using API 27 right now.
So far, so good.
What I want to achieve:
I want to be able to swipe the items to be notified through the onSwiped() method of my SimpleCallback implementation. Also, I do NOT want the items to disappear, be removed, or otherwise taken out of my list of items in the RecyclerView. I just want to swipe them and have them return to their original position afterward (and yes, I know that it is sort of assumed that swiped items get removed). I am using the notifyItemChanged() method of my adapter in the onSwiped() method (also tried using notifyDataSetChanged()).
The problem:
Funnily enough, that works (mostly thanks to the aforementioned question) - until I hit that "app switch" button (don't know if there's actually one official name for it) and send the app to the background. Once I put it in the foreground again and start swiping, the items will not (visually) return. They are still on the list, and if I scroll or click the "app switch" button again, they will be displayed properly again (but won't return on swiping). Same if I navigate back one screen and come back to the list.
That makes me think something happens when I send the app to the background and recover it. Something different than navigating to that screen (in which case everything works as intended) - which I thought would more or less produce the same results. Any ideas what I might be overlooking here?
After some testing, I finally found the source of the issue:
I had both the RecyclerView and its Adapter initialised through onStart() of the Fragment and not onViewCreated(). After changing that, I got the proper results I wanted.
Lesson learned: Set your RecyclerView's Adapter as early as possible, unless you want to deal with sometimes strange issues.
Related
I have a basic RecyclerView setup on a chat-like app and I have hit an issue with the item animations.
The project is making use of Room with Paging 3 and DiffUtils for the RecyclerView adapter, so this is all automated, but the core of the problem can be simplified to this:
When I send a new message, that message is added to the RecyclerView
here the adapter is triggering notifyItemInserted or notifyItemRangeInserted which causes the entire message list to shift up softly and the new message fades in after
I scroll the list to the bottom so the new added item becomes visible
When I receive a read status from the server I update the status of that message
here the adapter is triggering notifyItemChanged or notifyItemRangeChanged which has no default animations on its own, it just updates the item with the new information
All of this is working well on its own, but the problem is when I receive a status update from the server faster than the insert animation has a chance to finish. When that happens the notifyItemChanged or notifyItemRangeChanged kicks in and skips the animation initiated by notifyItemInserted or notifyItemRangeInserted. The list till shifts upwards, but the fade in no longer happens, instead the item is instantly made visible all the while the list is still shifting up, overlaying the item previously occupying that last position causing an ugly visual experience.
I can kinda "cheat" by delaying the step in 2. to engage after the animation is supposedly over, but then it introduces another visual issue if the user sends multiple messages quickly or receives them in the same fashion or in certain cases it just does not show any animation because the new item is loaded outside of the list and only scrolled after the animation time is elapsed, so this is not a solution.
first
second
In this example there are 2 recyclerviews set up with the same adapter slightly changed to make it easier to compare the issue in the same action.
The left recyclerview is not doing any update when an item is inserted, but it is the behavior I expect to display even if I update the item during the item insertion animation.
On the right recyclerview is the actual problem, as you can see new items are showing in full over the old ones before they have a chance to move out of the way.
The first example recording has scroll to bottom with no delay after the item is inserted, the second example has a delay that matches the insertion animation duration.
Reminder: this is just a manual example, the real application in my case is being done automatically via the integration I mentioned above, I am not the one in control of when the notifyItem* calls are made at any point.
How can I make sure the insert animation does not get interrupted even if I am updating the item data in the middle of the animation?
EDIT: I already searched for a solution in the questions posted before, but none are related to this one nor do the similar ones provide a solution to my problem.
I would like to start by saying if you can think of a better title for this problem, feel free to change it since I have no clue how to explain this in a short way.
So here is my problem:
For the application I am trying to make I have these schedules, one schedule for today, and one for upcoming days. Both of these are a listview inside a fragment.
(I used those fragments to create tabs to seperate the two.)
Each game (let's call them games because calling them activities would be confusing) on the schedule has a status, and here is where the annoying part comes. I have been asked to check if any game has been started, and if so I need to disable the buttons to start any other game than the one that is already ongoing.
EDIT: The main problem is that I cannot use findViewById on the listview item because apparently it is a null object reference
I made a little "paint"ing to give you more of a graphical representation.
So long story short, I need a way to check the status inside of every listview item inside of the listview inside of the fragment inside the activity to use said status to disable every button except for the one of the ongoing game.
Little side note: If no games have been started yet, all buttons are enabled.
I hope this made sense.
If you want some code to go with this, feel free to ask but be warned, I am making this inside a testing app so a lot of useless testing data and sloppy code.
EDIT:
This is where I am stuck in a more clear example:
The start buttons are enabled but should be disabled.
Scrolling further down the list, there is a started 'game' and right below it, a game with the same status as in the previous picture where the button is disabled as it should be.
This is because the "isStartable" boolean in my code goes to false after the game with status "start" has passed and the following items are disabled.
When I scroll back up, it is how it should be, the items are all disabled but I need them to be like this when the listview gets filled. Any way to refresh the data in this listview and taking the "isStartable" boolean with it?
This is what it looks like after I scroll back up.
create a model class for your listview data items. Set a boolean variable in model class like isGameStarted. Set that variable as per your result.Then in your listview adapter, put a condition as below
if(isGameStarted){
holder.startButton.setEnable(true);
else
holder.startButton.setEnable(false);
When you watch carefully, the insert animation in a RecyclerView works in 2 steps :
1) White space expands to make room for the new item
2) The item is animated in
Same thing for removal, reverse order
Examples :
https://github.com/wasabeef/recyclerview-animators
http://www.grokkingandroid.com/first-glance-androids-recyclerview/
The second step can be customized easily with the ItemAnimator class, but I cannot find any information on the first step. It happens to be very ugly with my layout (continuous color on the side).
LayoutAnimationController seems like a possible candidate to manage the first step, but adding a new one does not change anything, and following it with logs in setLayoutAnimationListener stays silent.
I cannot even disable this step, which would allow me to manage the animation manually in onBindViewHolder.
Actually sometimes the first step does not seem to fire, but I cannot explain why. I manage all the operations with notifyItem*, no notifyDataSetChanged.
I'm having an issue with checkboxes on a listview, checking items, and listing just those checked items. This is my first android app, and without knowing what all is needed here in the way of code to help figure it out, I have recreated the problem in a bare-bones app that demonstrates what is going on. I suspect it is in the getView() method, but I'm not really sure.
Problem One: When more items are in the list than are visible, checking items at the top of the list also checks items that are not visible.
Problem Two: In the onOptionsItemSelected method there are two ways I've tried to get just the checked items. One is currently commented out, but they both fail in different ways. There are comments above each method that expalins what goes wrong.
My app polls a server every 15 seconds to see if there are any new items to display, then downloads the new items and disposes of the old items so that there are always exactly 100 items in the GridView. Unfortunately, this process can be confusing to the user if they see a page of images change without knowing where the items went.
My idea is that there could be some kind of animation (such as the new items being inserted at the top and pushing the older ones down the list) to show what action is happening. Unfortunately, I have no clue how to make this animation happen.
Is my idea even possible? How would I accomplish this?
Ben,
I know it's been almost a year since you posted this question. But I thought this might help you out.
http://developer.android.com/reference/android/view/animation/GridLayoutAnimationController.html
I think you will have to extend this layout and somehow pass in the position of the changes.
There are like 10 animations examples in the sdk (you will have to download them using the updates manager); the example is called "API demos". First, you can take a look of the Views -> animations examples... though, in your case the more interesting ones can be found in Views -> LayoutAnimatons.