We have been trying for the last two weeks to get a reliable solution to try and sync our app data with a server in the background. We have tried the Background fetch mechanism but due to the iOS restrictions on when it runs it is not a viable solution.
iOS does provide Remote Notifications (https://developer.apple.com/documentation/usernotifications/setting_up_a_remote_notification_server/pushing_background_updates_to_your_app?language=objc) that we would like to use as we can use the same mechanism on Android.
The issues is that when sending a type 2 notification CN1 only delivers the notification when the app is brought to the foreground by the user.
On Android I see there is a Build Hint for android.background_push_handling that allows the notifications to be sent to the app even if it is in the background.
Is there a similar build hint that we can use for iOS?
If not, is there a way then to override the application:didReceiveRemoteNotification:fetchCompletionHandler: method that fires when the Notification arrives so that we can forward it to our app?
You can use silent push notifications for that purpose. To send a silent push notification you just have to include "content-available" : 1" into the body of the notification. More info on that here: Apple docs-silent push notifications
You should bear in mind that this will only work when your app is in the background, it won't work when the app is killed. When the app is killed the only solution is standard push notifications, unless your app has VoIP functionality, in which case you are allowed to use PushKit framework (if you use it in an app without VoIP functionality, you won't get pass the AppStore).
I am from Apple world, so I don't have much experience with Android.
But what I am looking is a way that Android devices receive push notification, without using any third party servers. Notification need to be standard Android notification (look and feel)
The reason I need this is, because I would need this in a room that does not have access to outer world. (can't connect to any server) But I have my own WiFi so users can receive push notification from my server via my wifi.
I know that on iOS this is not possible, what about Android?
it is possible using Service left running in system (background) after app exit. some samples HERE, you should be interested in START_STICKY flag
you have to keep some connection (socket?) or interval requesting (not so well, but possible) inside your Service. Google Services (including Firebase) does that by itself and "redeliver" received push messages to properly declared (in manifest) app
I'm developing viber like application using the ionic framework.
I want my app to be able to receive calls even when its on the background, just like whatsapp, the incoming call screen will pop up even if whatsapp is on the background or even when there is no instance of it at all.
I wasn't able to find anything about it.
I'm afraid there's no other way to achive this, then using Google Cloud Messaging (GCM). Although there may be other services that do the same.
When using GCM, your app will be notified with a notification even if it is not running.
But be careful! As your using Ionic, you will most likely rely on a cordova plugin to receive the notifications that are pushed to your device via GCM.
It depends on the chosen plugin how it handles the incoming notification.
I just started developing with Parse's Push Notifications. I'm using them for pushing to Android right now and when I just started off, the notifications were delivered fast (instantaneous delivery).
However, as I'm sending more and more notifications to the same device - I'm noticing that it is taking about 10 minutes to deliver the notifications. Is this normal? If not, is this an issue with Parse or GCM?
Is there any way to "simulate" the notifications for development purposes so that they can be tested?
I'm generating the notifications from the REST API and have a Wifi enabled device.
According to my experience in GCM or any other related service, should only be used if you have to push notification to some target devices i.e. to selected users from your database.
--For Higher scalability and maintainability
You should make background service instead to fetch the notification and create a api for that, as there would be direct integration through your server, its is reliable fast and it has higher accuracy.
Whereas gcm does make a background service and hit gcm server and responds accordingly, but sometimes it misses the notification or delay as per the server load.
Is it possible to send push notifications to an android application without using Google server: C2DM?
So, I would like to have my own server which sends notifications directly to the app, but I'm not sure how are the notifications perceived by the device, because the device needs to receive notifications even if the app is not running and the notifications should appear in the notification center.
I think that the guys from www.airpush.com have managed to this, but I'm not sure how.
Can anyone help me with this please?
UPDATE:
Also I would like to know how to display the notifications in the notification center if I don't use C2DM? And if it is possible to configure the notification center to receive notifications from my server even if the user deletes the application developed by us, application which registered that device to receive notifications.
I want to send 3-4 notifications a day, but these notifications need to appear in the notification center and they should go only through our server. How can I configure the notification center within the app to make requests on my server for push notifications.
Thank You!
There is a solution from UrbanAirship called Helium push. According documentation Helium:
Works on Android 1.6 and higher
Does not require a Google Account
No default pushes per day limit
No default pushes per minute limit
Works on Amazon devices (e.g., Kindle Fire)
End to end Urban Airship support (i.e., API to to device)
Best throughput
The problem is that you need development app key for using this one.
Take a look at MQTT:
MQTT stands for MQ Telemetry Transport. It is a publish/subscribe, extremely simple and lightweight messaging protocol, designed for constrained devices and low-bandwidth, high-latency or unreliable networks.
It can be used (and was used in some applications) to implement custom server push solutions. One of the most well known applications using MQTT is Facebook Messanger.
You can easily find more information on MQTT in the Internet, e.g. in this SO question or in this blog post.
According to the FAQ on airpush.com, they're not using real push notifications but rather polling the server a few times per day. One reason I think this is a viable solution for you as well is that Android's C2DM apparently makes use of the Google Play Store, so it won't work on devices distributed outside of the Google eco-system. With over 5 Million Kindle Fires having sold already, that is worth thinking about.
From Airpush FAQ:
When executed once from the main activity of an Androidâ„¢ application, the Airpush client utilizes Androidâ„¢ OS's AlarmManager framework to schedule ongoing server polling events a few times per day. If an ad is polled from the server it is cached until optimal display time, which is algorithmically determined by the server.
Without using C2DM there's not option for a "real push notification". Because (afaik, correct me if I'm wrong) an android device registers at google (they can still deinstall malware from your phone via remote) and with this ip they are able to do a push notification. All other solutions could tend to be a "register at a server, keep the connection alive and wait for requests" or something and tend to be more battery-inefficient.
Parse has an excellent push notification service for Android, very easy to setup. More info here: Parse Android Notification Doc
If you want the user to only receive 3-4 messages per day and your messages are not bound to specific arrival times, you don't need pushing mechanisms.
Just create a service in your app that checks your own web service 5-10 times a day. If there is new data, make your app display it in the notification center.
If you don't want to have a service running all the time (like many messaging apps do), you can set up alarms (using the Android AlarmManager framework) that wake your app up regularily to check for new messages to display.
And if it is possible to configure the notification center to receive
notifications from my server even if the user deletes the application
developed by us, application which registered that device to receive
notifications.
That sounds like you want to write a virus or root kit ;-) You could use e-mails for your messages instead.
UPDATE 2013-12-30:
As just noted in my comment, rebuilding what GCM does is not a nice approach. It's enough when Google Services already load the device with this functionality. If your goal is just that Google does not see what messages you send to your users, you might aswell encrypt them. For Google not being able to actually read your messages, the client app should generate a key and send it to your server. All messages you send via GCM can then be encrypted using that key.
If you just want to circumvent Google's restriction on the amount of messages sent to users, you could pack multiple messages into one GCM notification and show them one after the other. But then again, we are back at some kind of polling solution as described before, with the exception that the user does not need to have internet access when you want to show the messages as they are cached on the device.