I have a multi level LinearLayout to show 4x6 ImageButtons for an advent calendar. But when I want to set the background of the ImageButton, it is too big. How can I set the image background to fit the ImageButton size? I want to show 24 pieces of present boxes in a nice grid.
<ImageButton
android:id="#+id/buttonOne"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="5dp"
android:layout_marginRight="5dp"
android:layout_weight="25"
android:background="#drawable/present"
android:fontFamily="#font/christmas"
android:onClick="playOne"
android:text="1"
android:textColor="#android:color/white"
android:textSize="#dimen/button_text_size" />
I think that what you want to do can be done changing/adding 2 things:
Its an ImageButton, so dont use the android:background property, but the android:src with the same drawable
Then add the property android:adjustViewBounds="true" which basically adjusts the image to fit the view while maintaining aspect ratio
I think that should do the trick, else you can also try
Use the android:scaleType property, I would try using fitXY but here are all the possible scale types: https://developer.android.com/reference/android/widget/ImageView.ScaleType
EDIT: Also, you might need to change your width and height properties, either specify a size in dp, use constraints, or wrap your ImageButtons in a GridLayout
Related
I am trying to make a simple LinearLayout composed of an ImageView and TextView.
The ImageView should scale to match the LinearLayout height and not lose proportions while doing so.
This is the xml I currently have.
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<ImageView
android:id="#+id/logo"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:adjustViewBounds="true"
android:background="#CCCCCC"
android:scaleType="fitCenter"
android:src="#drawable/strip" />
<TextView
android:id="#+id/logoText"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:ellipsize="marquee"
android:singleLine="true"
android:text="what an awesome text"
android:textSize="18sp" />
</LinearLayout>
Using the above xml, the result is that the ImageView height will indeed match the LinearLayout height and it's width will be the same as the src image but the rendered image will scale properly and center, but this leaves the ImageView itself filling about 90% of the Layout's width as it's the src image width, leaving no space for the TextView.
I just would like to scale the ImageView to match the parent's height and it's width should be just as much needed to scale it proportionately.
Add a linear layout on the image view. Just the image view and nothing else. :) hope it helps
EDIT 1: As many of the other answers mentioned Using the layout_weight property will also help resolve this issue.
add weight 1 on imageview so there will be space for the textview
As I mentioned in the comment under your answer post where you cite KISHORE_ZE, it seems to be helpful only with an image of particular size, and on a particular screen density and resolution. So while it looks acceptable on your current device, it might be a mess on a different one. I suggest that you figure out what part of the layout you want to use for the image and use android:weight attributes for your ImageView and TextView to achieve wanted result.
As #KISHORE_ZE said, this solves the problem.
"Put the image view in a linear layout. Just the image view. Nothing else. "
this visual guide is a lot helpful.
link
in your image view add:
android:scaleType="fitCenter"
or
android:scaleType="fitXY"
whichever suites you.
I'm developing an android application in eclipse....
When I'm trying to put an image button in XML file... it become large one to the screen...
I tried to adjust the width and height(ex: 50dp and 50dp), But its cropping the image...
What to do....???(the code below is fake one don't mind it,plz...)
<Button android:id="#+id/categorybutton"
android:background="#drawable/button_bg"
android:layout_height="match_parent"
android:layout_weight="50dp"
android:layout_width="50dp"
style="#style/CategoryButtonStyle"/>
please, remove:
android:layout_weight="50dp"
...
Use android:src"#drawable/button_bg"
Remove android:layout_weight="50dp"and set value of android:layout_height to "wrap_content"
Here's the correct way to format that View, assuming the parent is a LinearLayout with orientation:"vertical", weightSum="100", and you want the button to fill half the parent.
<Button android:id="#+id/categorybutton"
android:background="#drawable/button_bg"
android:layout_height="0dp"
android:layout_weight="50"
android:layout_width="#dimen/width_dimen"
style="#style/CategoryButtonStyle"/>
Do yourself a favor and store your dimensions in dimens.xml. It will save you a lot of time in the future. Also, weight is not in pixels, so take out the dp. We've set the height to 0dp so the button fills the entire allocated weight.
Ok here is the problem...
I have a image background that need some text and additional graphics on it. The background image needs to be in the center of the screen and may not stretch. Here is what i need to do:
The problem is that i need to align the text to the background image.
I've tried to wrap it all into a relative layout - something like this:
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="#+id/bg_image"
android:layout_centerInParent="true"
android:src="#drawable/member_card"/>
<TextView
android:layout_height="wrap_content"
android:layout_alignLeft="#id/bg_image"
android:text="#string/membercard_info"
android:layout_marginTop="40dp"
/>
<TextView
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:layout_alignLeft="#id/bg_image"
android:layout_marginTop="200dp"
/>
</RelativeLayout>
This will not work since android adds additional padding to the image to avoid it from stretching.
Here is what happens in two different cases:
So how do I align the text to the background image?
I've solved this problem in the past in code by baking it all into one image,- but would like to do this in xml.
If you want to remove padding, you can use manually set it. However, if you want overlapping elements, you generally want to use FrameLayout. Look here: http://mobile.tutsplus.com/tutorials/android/android-sdk_frame-layout/
Set a gravity inside the frame layout to align it.
if you want an ImageView with additional layers drawn on top of that, see this thread: How to maintain multi layers of ImageViews and keep their aspect ratio based on the largest one?
There a padding around the image because you set the imageView size to fill its parent ( using match_parent )
You should try to set it to wrap its content :
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
.../>
EDIT : If your picture is bigger that the screen size, you need to have it scaled keeping the aspect ratio.
To do this, use match_parent in vertical with a scaleType to FIT_CENTER
and keep the wrap_content setting for the width ( since we want the image view left/right bounds stuck to the image content )
<ImageView
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:scaleType="fitCenter"
.../>
Is this better ?
I have an image button with a background image .png of a circle. I am testing it on different resolution screens and it looks different on every one. Most of them distort the circle shape by stretching it on one dimension.
What is the correct way to handle this? I am familiar with the 3 density levels needed for the highest quality image, but I think the problem is with the layout type attributes on either the image button itself or the parent container.
Snippet from main.xml...
<LinearLayout
android:id="#+id/buttonArea"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_weight="1"
android:orientation="vertical"
android:padding="30dp">
<ImageButton
android:id="#+id/button1"
android:background="#drawable/button_inactive"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:layout_gravity="center"/>
</LinearLayout>
removing the layout_weight attribute from the ImageButton fixed most cases, but not all. It seems that the padding is still changing the ratio of the circle. Scale types have no effect. Is it because my image is set as the background and not the src?
I think android:layout_weight="1" in your ImageButton is the cause of this. It will make your ImageButton the same size of your screen, no matter what size the screen is.
Try to remove that attribute. If that doesn't fix your problem, have a look at android:scaleType attribute
<ImageButton
android:id="#+id/button1"
android:layout_height="fill_parent"
android:layout_width="fill_parent"
android:layout_gravity="center"
android:background="#null"
android:src="#drawable/button_inactive"
android:scaleType="centerInside"/>
You can set the scaleType attribute of your ImageView, to one that keeps the aspect ratio of your image.
They all behave slightly different, so you'll have to use one that suits your needs (CenterInside is a good one to start with).
If this doesn't work, you can always specify set heigh/widths of your image (e.g. layout_width="128dp).
I have an ImageView, and I want it to be clickable. The image itself is only 32x32 pixels, but I want the clickable region to be larger so it's easier to hit. I was hoping I could set the layout margin values to increase the size of the imageview's clickable area:
<ImageView
layout_width="32dip"
layout_height="32dip"
layout_margin="20dip" />
That doesn't work, what I could do is just recreate the image resource to have a larger transparent region around it. That's a bit annoying because it's hard to tweak if I ever need to change the clickable region. It's not just a single png either, it's a statelistdrawable so I have to resize 3 different pngs if I ever need to tweak the clickable area.
Anything else I can do?
Thanks
Use padding. layout margins are used if for inserting space outside the boundary of the view.
for equal padding on all sides
<ImageView
android:padding="20dip" />
or to set the padding on each side
<ImageView
android:paddingLeft="10dip"
android:paddingRight="15dip"
android:paddingTop="23dip"
android:paddingBottom="12dip" />
Hope that helps !
Instead of resizing the image (Peter Knego's answer) or increasing padding (Saimon's answer) I suggest to set the minWidth and minHeight attributes in combination with scaleType="center":
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:minWidth="40dp"
android:minHeight="40dp"
android:scaleType="center"
android:src="#drawable/your_image" />
That makes sure that small images have at least a size of 40x40dp while the image is not up-scaled if it's smaller. If one day the image is going to be replaced with another image larger than minWidth and minHeight it will not grow larger than 40x40dp as it gets downscaled. Thus a minimum clickable dimension of 40x40dp is always guaranted and the image is always displayed nicely.
Suggestions (never tried it myself):
Create ImageView as large as you want than put image into it without scaling
ImageView.setScaleType(ImageView.ScaleType.CENTER).
Brute force approach: create new larger png that has original image centered and the rest of it is transparent.
Use like below; where width/height is your touch radius
<ImageView
android:id="#+id/editProfile"
android:layout_width="32dp"
android:layout_height="32dp"
android:padding="8dp"
android:background="?attr/selectableItemBackgroundBorderless"
android:src="#drawable/ic_edit"
android:scaleType="fitCenter"
/>
In the above code, I wanted my src size to be viewed as 24dp width/height. And touch radius of 32dp. so I had used padding of 8dp.