Raw image not detected ExifInterface - android

I save image from custom camera:
public String getFilename() {
File file = new File(Environment.getExternalStorageDirectory().getPath(), "Products/Images");
if (!file.exists()) {
file.mkdirs();
}
String uriSting = (file.getAbsolutePath() + "/" + System.currentTimeMillis() + ".jpg");
return uriSting;
}
Now:
public String saveImage(Bitmap bitmap) {
FileOutputStream out = null;
String filename = getFilename();
try {
out = new FileOutputStream(filename);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, out);
} catch (FileNotFoundException e) {
Log.e("Error",e.toString());
e.printStackTrace();
return "";
}
return filename;
}
I use this filename in exifInterface after saving image
exif = new ExifInterface(filePath);
But every time it shows in my log Raw image not detected, Exif: 0

You compress a bitmap to a jpg file.
Bitmaps dont contain exif information.
And compressing a bitmap to a jpg file does not add an exif header to the file.

BitmapFactory.decodeByteArray(data, 0, data.length);
You have a nice byte array called data.
This byte array contains the bytes of a jpg file with exif header.
If you wanna save the data to file then do not make an intermediate bitmap first as at that moment you lost the exif header.
Instead save the bytes in your data array directly to file.
Then you will have a jpg file with an exif header.

Related

I want to load an image using Picasso from a file path

I want to load an image from a file path which I have already defined, but don't want to instantiate another file object since I have already defined the path when saving the image.
I have tried retrieving the image with:
Picasso.with(this).load(filename).into(image_tv);
This is my code for saving the image;
Bitmap bitMapImg;
void saveImage() {
File filename;
try {
String path =
Environment.getExternalStorageDirectory().toString();
new File(path + "/folder/subfolder").mkdirs();
filename = new
File(path+"/folder/subfolder/image.jpg");
FileOutputStream out = new FileOutputStream(filename);
bitMapImg.compress(Bitmap.CompressFormat.JPEG, 90, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
Use this
Picasso.with(context).load(Uri.parse("file://" + yourFilePath).into(imageView);

How To Convert A Bitmap Image To Uri

I have not found the answer to this question anywhere.
The Bitmap Image is processed in The application, meaning there is no File path to get the Image.
Below is how to convert a Uri to Bitmap
if (requestCode == RC_PHOTO_PICKER && resultCode == RESULT_OK) {
Uri selectedImageUri = data.getData();
imageview.setImageURI(selectedImageUri);
try {
bitmap1 = MediaStore.Images.Media.getBitmap(this.getContentResolver(), selectedImageUri);
} catch (IOException e) {
e.printStackTrace();
Toast.makeText(this, "" + e, Toast.LENGTH_SHORT).show();
}
bitmap1.compress(Bitmap.CompressFormat.JPEG, 7, bytearrayoutputstream);
BYTE = bytearrayoutputstream.toByteArray();
bitmap2 = BitmapFactory.decodeByteArray(BYTE, 0, BYTE.length);
imagetoo.setImageBitmap(bitmap2);
}
How do I now reconvert to a Uri
URI is super set of URL that means its a path to file . whereas Bitmap is a digital image composed of a matrix of dots.Bitmap represents a data and uri represents that location where data is saved .SO if you need to get a URI for a bitmap You just need to save it on a storage . In android you can do it by Java IO like below:First Create a file where you want to save it :
public File createImageFile() {
String timeStamp = new SimpleDateFormat("yyyyMMdd_HHmmss", Locale.US).format(new Date());
String imageFileName = "JPEG_" + timeStamp + "_";
File mFileTemp = null;
String root=activity.getDir("my_sub_dir",Context.MODE_PRIVATE).getAbsolutePath();
File myDir = new File(root + "/Img");
if(!myDir.exists()){
myDir.mkdirs();
}
try {
mFileTemp=File.createTempFile(imageFileName,".jpg",myDir.getAbsoluteFile());
} catch (IOException e1) {
e1.printStackTrace();
}
return mFileTemp;
}
Then flush it and you will get the URi
File file = createImageFile(context);
if (file != null) {
FileOutputStream fout;
try {
fout = new FileOutputStream(file);
currentImage.compress(Bitmap.CompressFormat.PNG, 70, fout);
fout.flush();
} catch (Exception e) {
e.printStackTrace();
}
Uri uri=Uri.fromFile(file);
}
This is just an example not idle code for all android version. To use Uri above and on android N you should use FileProvider to serve the file . Follow the Commonsware's answer.
Use compress() on Bitmap to write the bitmap to a file. Then, most likely, use FileProvider to serve that file, where getUriForFile() gives you the Uri corresponding to the file.
IOW, you do not "convert" a bitmap to a Uri. You save the bitmap somewhere that gives you a Uri.

How to insert Exif information to a new image?

I just create an image that comes from the camera on an Android application:
YuvImage yuv = new YuvImage(
byteArrayDataFromCamera,
camera.getParameters().getPreviewFormat(),
imageWidth,
imageHeight, null);
ByteArrayOutputStream out = new ByteArrayOutputStream();
yuv.compressToJpeg(new Rect(0, 0, imageWidth, imageHeight, 100, out);
byte[] bytes = out.toByteArray();
Bitmap image = BitmapFactory.decodeByteArray(bytes, 0, bytes.length);
And I want to add Exif information to it. Since now I've tried this:
// Save image on SD
storeImage(image, "Image_0.jpg");
String filePath = Environment.getExternalStorageDirectory() + "/MyFolder/Image_0.jpg";
try {
ExifInterface exif = new ExifInterface(filePath);
exif.setAttribute("UserComment", "my custom comment");
exif.saveAttributes();
}
catch (IOException e) {
e.printStackTrace();
}
The storeImage method:
private boolean storeImage(Bitmap imageData, String filename) {
//get path to external storage (SD card)
String iconsStoragePath = Environment.getExternalStorageDirectory() + "/MyFolder/";
File sdIconStorageDir = new File(iconsStoragePath);
//create storage directories, if they don't exist
sdIconStorageDir.mkdirs();
try {
String filePath = sdIconStorageDir.toString() + filename;
FileOutputStream fileOutputStream = new FileOutputStream(filePath);
BufferedOutputStream bos = new BufferedOutputStream(fileOutputStream);
//choose another format if PNG doesn't suit you
imageData.compress(CompressFormat.PNG, 100, bos);
bos.flush();
bos.close();
} catch (FileNotFoundException e) {
Log.w("TAG", "Error saving image file: " + e.getMessage());
return false;
} catch (IOException e) {
Log.w("TAG", "Error saving image file: " + e.getMessage());
return false;
}
return true;
}
As my image is recently created, it doesn't have any ExifInterface information. I want to know how to add new ExifInterface to my recently created image. How can achieve this?
I know that you can add rotation in image information but to add comment it's more complicated. The Exif class doesn't work correctly... Because you can read Exif information from stream but you can write this information. When I search information to add image info the users have the same problem as you, and I know that existing libraries to add information in image information...
When I find the post I give you the URL!!
I can find the post, read this!!
Tell me if I helped you and good programming!

Bad image quality when load/save bitmap

I'm working with bitmap and have some problems need to help:
My app works as below:
Load JPG image file(1) from SDcard to bitmap1
Save this bitmap1 to new JPG file(2).
Load new JPG image(2) file to bitmap2
Save bitmap2 to new JPG file(3) ....
.... repeat again and again
Now I can load/save bitmap to file, but problem is quality of image reduces after load/save.
So if I do load/save stuff for 10 times, so my image become ugly.
This is my code:
private void saveBitmapToFile(String imgPath) {
Log.e("Filename-----------------", imgPath);
// Decode image file to bitmap
BitmapFactory.Options options = new BitmapFactory.Options();
// options.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap bitmap = BitmapFactory.decodeFile(imgPath, options);
// Get filename
long currentMili = System.currentTimeMillis();
currentName = currentMili + "";
String filePath = FOLDER_PATH + currentMili + ".jpg";
// Save bitmap to new file
try {
File file = new File(filePath);
FileOutputStream fOut = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.PNG, 100, fOut);
fOut.flush();
fOut.close();
} catch (Exception e) {
e.printStackTrace();
}
}
You're re-compressing a lossy file format. You're going to get image artifacts doing that. If you need to do this for some reason, use a lossless format like png.

Save bitmap to location

I am working on a function to download an image from a web server, display it on the screen, and if the user wishes to keep the image, save it on the SD card in a certain folder. Is there an easy way to take a bitmap and just save it to the SD card in a folder of my choice?
My issue is that I can download the image, display it on screen as a Bitmap. The only way I have been able to find to save an image to a particular folder is to use FileOutputStream, but that requires a byte array. I am not sure how to convert (if this is even the right way) from Bitmap to byte array, so I can use a FileOutputStream to write the data.
The other option I have is to use MediaStore :
MediaStore.Images.Media.insertImage(getContentResolver(), bm,
barcodeNumber + ".jpg Card Image", barcodeNumber + ".jpg Card Image");
Which works fine to save to SD card, but does not allow you to customize the folder.
try (FileOutputStream out = new FileOutputStream(filename)) {
bmp.compress(Bitmap.CompressFormat.PNG, 100, out); // bmp is your Bitmap instance
// PNG is a lossless format, the compression factor (100) is ignored
} catch (IOException e) {
e.printStackTrace();
}
You should use the Bitmap.compress() method to save a Bitmap as a file. It will compress (if the format used allows it) your picture and push it into an OutputStream.
Here is an example of a Bitmap instance obtained through getImageBitmap(myurl) that can be compressed as a JPEG with a compression rate of 85% :
// Assume block needs to be inside a Try/Catch block.
String path = Environment.getExternalStorageDirectory().toString();
OutputStream fOut = null;
Integer counter = 0;
File file = new File(path, "FitnessGirl"+counter+".jpg"); // the File to save , append increasing numeric counter to prevent files from getting overwritten.
fOut = new FileOutputStream(file);
Bitmap pictureBitmap = getImageBitmap(myurl); // obtaining the Bitmap
pictureBitmap.compress(Bitmap.CompressFormat.JPEG, 85, fOut); // saving the Bitmap to a file compressed as a JPEG with 85% compression rate
fOut.flush(); // Not really required
fOut.close(); // do not forget to close the stream
MediaStore.Images.Media.insertImage(getContentResolver(),file.getAbsolutePath(),file.getName(),file.getName());
outStream = new FileOutputStream(file);
will throw exception without permission in AndroidManifest.xml (at least in os2.2):
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
Inside onActivityResult:
String filename = "pippo.png";
File sd = Environment.getExternalStorageDirectory();
File dest = new File(sd, filename);
Bitmap bitmap = (Bitmap)data.getExtras().get("data");
try {
FileOutputStream out = new FileOutputStream(dest);
bitmap.compress(Bitmap.CompressFormat.PNG, 90, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
Some formats, like PNG which is lossless, will ignore the quality setting.
Here is the sample code for saving bitmap to file :
public static File savebitmap(Bitmap bmp) throws IOException {
ByteArrayOutputStream bytes = new ByteArrayOutputStream();
bmp.compress(Bitmap.CompressFormat.JPEG, 60, bytes);
File f = new File(Environment.getExternalStorageDirectory()
+ File.separator + "testimage.jpg");
f.createNewFile();
FileOutputStream fo = new FileOutputStream(f);
fo.write(bytes.toByteArray());
fo.close();
return f;
}
Now call this function to save the bitmap to internal memory.
File newfile = savebitmap(bitmap);
I hope it will help you.
Happy codeing life.
I know this question is old, but now we can achieve the same result without WRITE_EXTERNAL_STORAGE permission. Instead of we can use File provider.
private fun storeBitmap(bitmap: Bitmap, file: File){
requireContext().getUriForFile(file)?.run {
requireContext().contentResolver.openOutputStream(this)?.run {
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, this)
close()
}
}
}
How to retrieve file from provider ?
fun Context.getUriForFile(file: File): Uri? {
return FileProvider.getUriForFile(
this,
"$packageName.fileprovider",
file
)
}
Also do not forget register your provider in Android manifest
<provider
android:name="androidx.core.content.FileProvider"
android:authorities="${applicationId}.fileprovider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="#xml/file_paths"/>
</provider>
Why not call the Bitmap.compress method with 100 (which sounds like it is lossless)?
Bitmap bbicon;
bbicon=BitmapFactory.decodeResource(getResources(),R.drawable.bannerd10);
//ByteArrayOutputStream baosicon = new ByteArrayOutputStream();
//bbicon.compress(Bitmap.CompressFormat.PNG,0, baosicon);
//bicon=baosicon.toByteArray();
String extStorageDirectory = Environment.getExternalStorageDirectory().toString();
OutputStream outStream = null;
File file = new File(extStorageDirectory, "er.PNG");
try {
outStream = new FileOutputStream(file);
bbicon.compress(Bitmap.CompressFormat.PNG, 100, outStream);
outStream.flush();
outStream.close();
} catch(Exception e) {
}
I would also like to save a picture. But my problem(?) is that I want to save it from a bitmap that ive drawed.
I made it like this:
#Override
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case R.id.save_sign:
myView.save();
break;
}
return false;
}
public void save() {
String filename;
Date date = new Date(0);
SimpleDateFormat sdf = new SimpleDateFormat ("yyyyMMddHHmmss");
filename = sdf.format(date);
try{
String path = Environment.getExternalStorageDirectory().toString();
OutputStream fOut = null;
File file = new File(path, "/DCIM/Signatures/"+filename+".jpg");
fOut = new FileOutputStream(file);
mBitmap.compress(Bitmap.CompressFormat.JPEG, 85, fOut);
fOut.flush();
fOut.close();
MediaStore.Images.Media.insertImage(getContentResolver()
,file.getAbsolutePath(),file.getName(),file.getName());
}catch (Exception e) {
e.printStackTrace();
}
}
The way I found to send PNG and transparency.
String file_path = Environment.getExternalStorageDirectory().getAbsolutePath() +
"/CustomDir";
File dir = new File(file_path);
if(!dir.exists())
dir.mkdirs();
String format = new SimpleDateFormat("yyyyMMddHHmmss",
java.util.Locale.getDefault()).format(new Date());
File file = new File(dir, format + ".png");
FileOutputStream fOut;
try {
fOut = new FileOutputStream(file);
yourbitmap.compress(Bitmap.CompressFormat.PNG, 85, fOut);
fOut.flush();
fOut.close();
} catch (Exception e) {
e.printStackTrace();
}
Uri uri = Uri.fromFile(file);
Intent intent = new Intent(android.content.Intent.ACTION_SEND);
intent.setType("image/*");
intent.putExtra(android.content.Intent.EXTRA_SUBJECT, "");
intent.putExtra(android.content.Intent.EXTRA_TEXT, "");
intent.putExtra(Intent.EXTRA_STREAM, uri);
startActivity(Intent.createChooser(intent,"Sharing something")));
Save Bitmap to your Gallery Without Compress.
private File saveBitMap(Context context, Bitmap Final_bitmap) {
File pictureFileDir = new File(Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_PICTURES), "Your Folder Name");
if (!pictureFileDir.exists()) {
boolean isDirectoryCreated = pictureFileDir.mkdirs();
if (!isDirectoryCreated)
Log.i("TAG", "Can't create directory to save the image");
return null;
}
String filename = pictureFileDir.getPath() + File.separator + System.currentTimeMillis() + ".jpg";
File pictureFile = new File(filename);
try {
pictureFile.createNewFile();
FileOutputStream oStream = new FileOutputStream(pictureFile);
Final_bitmap.compress(Bitmap.CompressFormat.PNG, 100, oStream);
oStream.flush();
oStream.close();
Toast.makeText(Full_Screen_Activity.this, "Save Image Successfully..", Toast.LENGTH_SHORT).show();
} catch (IOException e) {
e.printStackTrace();
Log.i("TAG", "There was an issue saving the image.");
}
scanGallery(context, pictureFile.getAbsolutePath());
return pictureFile;
}
private void scanGallery(Context cntx, String path) {
try {
MediaScannerConnection.scanFile(cntx, new String[]{path}, null, new MediaScannerConnection.OnScanCompletedListener() {
public void onScanCompleted(String path, Uri uri) {
Toast.makeText(Full_Screen_Activity.this, "Save Image Successfully..", Toast.LENGTH_SHORT).show();
}
});
} catch (Exception e) {
e.printStackTrace();
Log.i("TAG", "There was an issue scanning gallery.");
}
}
You want to save Bitmap to Directory of your Choice. I have made a library ImageWorker that enables the user to load, save and convert bitmaps/drawables/base64 images.
Min SDK - 14
Pre-requisite
Saving files would require WRITE_EXTERNAL_STORAGE permission.
Retrieving files would require READ_EXTERNAL_STORAGE permission.
Saving Bitmap/Drawable/Base64
ImageWorker.to(context).
directory("ImageWorker").
subDirectory("SubDirectory").
setFileName("Image").
withExtension(Extension.PNG).
save(sourceBitmap,85)
Loading Bitmap
val bitmap: Bitmap? = ImageWorker.from(context).
directory("ImageWorker").
subDirectory("SubDirectory").
setFileName("Image").
withExtension(Extension.PNG).
load()
Implementation
Add Dependencies
In Project Level Gradle
allprojects {
repositories {
...
maven { url 'https://jitpack.io' }
}
}
In Application Level Gradle
dependencies {
implementation 'com.github.ihimanshurawat:ImageWorker:0.51'
}
You can read more on https://github.com/ihimanshurawat/ImageWorker/blob/master/README.md
Make sure the directory is created before you call bitmap.compress:
new File(FileName.substring(0,FileName.lastIndexOf("/"))).mkdirs();
Create a video thumbnail for a video. It may return null if the video is corrupted or the format is not supported.
private void makeVideoPreview() {
Bitmap thumbnail = ThumbnailUtils.createVideoThumbnail(videoAbsolutePath, MediaStore.Images.Thumbnails.MINI_KIND);
saveImage(thumbnail);
}
To Save your bitmap in sdcard use the following code
Store Image
private void storeImage(Bitmap image) {
File pictureFile = getOutputMediaFile();
if (pictureFile == null) {
Log.d(TAG,
"Error creating media file, check storage permissions: ");// e.getMessage());
return;
}
try {
FileOutputStream fos = new FileOutputStream(pictureFile);
image.compress(Bitmap.CompressFormat.PNG, 90, fos);
fos.close();
} catch (FileNotFoundException e) {
Log.d(TAG, "File not found: " + e.getMessage());
} catch (IOException e) {
Log.d(TAG, "Error accessing file: " + e.getMessage());
}
}
To Get the Path for Image Storage
/** Create a File for saving an image or video */
private File getOutputMediaFile(){
// To be safe, you should check that the SDCard is mounted
// using Environment.getExternalStorageState() before doing this.
File mediaStorageDir = new File(Environment.getExternalStorageDirectory()
+ "/Android/data/"
+ getApplicationContext().getPackageName()
+ "/Files");
// This location works best if you want the created images to be shared
// between applications and persist after your app has been uninstalled.
// Create the storage directory if it does not exist
if (! mediaStorageDir.exists()){
if (! mediaStorageDir.mkdirs()){
return null;
}
}
// Create a media file name
String timeStamp = new SimpleDateFormat("ddMMyyyy_HHmm").format(new Date());
File mediaFile;
String mImageName="MI_"+ timeStamp +".jpg";
mediaFile = new File(mediaStorageDir.getPath() + File.separator + mImageName);
return mediaFile;
}
Some new devices don't save bitmap So I explained a little more..
make sure you have added below Permission
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
and create a xml file under xml folder name provider_paths.xml
<?xml version="1.0" encoding="utf-8"?>
<paths>
<external-path
name="external_files"
path="." />
</paths>
and in AndroidManifest under
<provider
android:name="android.support.v4.content.FileProvider"
android:authorities="${applicationId}.provider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="#xml/provider_paths"/>
</provider>
then simply call saveBitmapFile(passYourBitmapHere)
public static void saveBitmapFile(Bitmap bitmap) throws IOException {
File mediaFile = getOutputMediaFile();
FileOutputStream fileOutputStream = new FileOutputStream(mediaFile);
bitmap.compress(Bitmap.CompressFormat.JPEG, getQualityNumber(bitmap), fileOutputStream);
fileOutputStream.flush();
fileOutputStream.close();
}
where
File getOutputMediaFile() {
File mediaStorageDir = new File(
Environment.getExternalStorageDirectory(),
"easyTouchPro");
if (mediaStorageDir.isDirectory()) {
// Create a media file name
String timeStamp = new SimpleDateFormat("yyyyMMdd_HHmmss")
.format(Calendar.getInstance().getTime());
String mCurrentPath = mediaStorageDir.getPath() + File.separator
+ "IMG_" + timeStamp + ".jpg";
File mediaFile = new File(mCurrentPath);
return mediaFile;
} else { /// error handling for PIE devices..
mediaStorageDir.delete();
mediaStorageDir.mkdirs();
galleryAddPic(mediaStorageDir);
return (getOutputMediaFile());
}
}
and other methods
public static int getQualityNumber(Bitmap bitmap) {
int size = bitmap.getByteCount();
int percentage = 0;
if (size > 500000 && size <= 800000) {
percentage = 15;
} else if (size > 800000 && size <= 1000000) {
percentage = 20;
} else if (size > 1000000 && size <= 1500000) {
percentage = 25;
} else if (size > 1500000 && size <= 2500000) {
percentage = 27;
} else if (size > 2500000 && size <= 3500000) {
percentage = 30;
} else if (size > 3500000 && size <= 4000000) {
percentage = 40;
} else if (size > 4000000 && size <= 5000000) {
percentage = 50;
} else if (size > 5000000) {
percentage = 75;
}
return percentage;
}
and
void galleryAddPic(File f) {
Intent mediaScanIntent = new Intent(
"android.intent.action.MEDIA_SCANNER_SCAN_FILE");
Uri contentUri = Uri.fromFile(f);
mediaScanIntent.setData(contentUri);
this.sendBroadcast(mediaScanIntent);
}
Hey just give the name to .bmp
Do this:
ByteArrayOutputStream bytes = new ByteArrayOutputStream();
_bitmapScaled.compress(Bitmap.CompressFormat.PNG, 40, bytes);
//you can create a new file name "test.BMP" in sdcard folder.
File f = new File(Environment.getExternalStorageDirectory()
+ File.separator + "**test.bmp**")
it'll sound that IM JUST FOOLING AROUND but try it once it'll get saved in bmp foramt..Cheers
After Android 4.4 Kitkat, and as of 2017 share of Android 4.4 and less is about 20% and decreasing, it's not possible to save to SD card using File class and getExternalStorageDirectory() method. This method returns your device internal memory and images save visible to every app. You can also save images only private to your app and to be deleted when user deletes your app with openFileOutput() method.
Starting with Android 6.0, you can format your SD card as an internal memory but only private to your device.(If you format SD car as internal memory, only your device can access or see it's contents) You can save to that SD card using other answers but if you want to use a removable SD card you should read my answer below.
You should use Storage Access Framework to get uri to folder onActivityResult method of activity to get folder selected by user, and add retreive persistiable permission to be able to access folder after user restarts the device.
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (resultCode == RESULT_OK) {
// selectDirectory() invoked
if (requestCode == REQUEST_FOLDER_ACCESS) {
if (data.getData() != null) {
Uri treeUri = data.getData();
tvSAF.setText("Dir: " + data.getData().toString());
currentFolder = treeUri.toString();
saveCurrentFolderToPrefs();
// grantUriPermission(getPackageName(), treeUri,
// Intent.FLAG_GRANT_READ_URI_PERMISSION |
// Intent.FLAG_GRANT_WRITE_URI_PERMISSION);
final int takeFlags = data.getFlags()
& (Intent.FLAG_GRANT_READ_URI_PERMISSION | Intent.FLAG_GRANT_WRITE_URI_PERMISSION);
// Check for the freshest data.
getContentResolver().takePersistableUriPermission(treeUri, takeFlags);
}
}
}
}
Now, save save folder to shared preferences not to ask user to select folder every time you want to save an image.
You should use DocumentFile class to save your image, not File or ParcelFileDescriptor, for more info you can check this thread for saving image to SD card with compress(CompressFormat.JPEG, 100, out); method and DocumentFile classes.
// |==| Create a PNG File from Bitmap :
void devImjFylFnc(String pthAndFylTtlVar, Bitmap iptBmjVar)
{
try
{
FileOutputStream fylBytWrtrVar = new FileOutputStream(pthAndFylTtlVar);
iptBmjVar.compress(Bitmap.CompressFormat.PNG, 100, fylBytWrtrVar);
fylBytWrtrVar.close();
}
catch (Exception errVar) { errVar.printStackTrace(); }
}
// |==| Get Bimap from File :
Bitmap getBmjFrmFylFnc(String pthAndFylTtlVar)
{
return BitmapFactory.decodeFile(pthAndFylTtlVar);
}

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