I used Android Studio before and setup buildin device (Pixel 3), I remove "Enable device frame" option for saving screen size.
All works fine.
Today I tried to setup a device with a new screen resolution (iPhone 11 Pro like - 1125x2436). I delete old Pixel 3 and created a new device, remove "Enable device frame" option, start. After progress bar appear the end, the emulator is closed and error appear:
"The emulator process for AVD devicename was killed."
I trying some google, updated Studio, rebooted PC (Linux), created new devices, but nothing helped.
I tried chose "Enable device frame" option and pick a skin. After that emulator successfully started (!).
Can anybody explain why emulator not starting without skin? Can it be fixed somehow?
Just fixed the issue.
For some strange reasons emulator launch without device frames after I changed screen resolution from 1125x2436 to 1126x2436.
Related
I'm trying to run the emulator in Android Studio. When I run the avd for Nexus 5 API 8, the phone image appears, but the screen is blank. Some research uncovered that the nexus screen may be too dense to display on my 1368x768 laptop screen, so I tried creating smaller density avds such as 4" wvga nexus s and 3.4" wvga. When I run these, I get the error "failed to create drawable" and no phone image pops up. When I connect my LG phone via usb in developer mode, the app works fine on the phone. Why can't I get the emulator to display the app output?
I had a similar problem and the solution was to disable hardware rendering.
Steps:
Open Tools\Android\AVD Manager
Edit the Virtual Device (Click on the pencil)
Change Emulated Performance - Graphics to 'Software-GLES 2.0'
See also this answer for other options.
I made an android project in android studio & test it in real device it works fine but now i have not real device with me & want to run the project in Emulator. I install the AVD & intelhaxm-android.exe from the directory
C:\Users\INZI\AppData\Local\Android\Sdk\extras\intel\Hardware_Accelerated_Execution_Manager
after that I created Virtual Device to test the app but when I run this it shows black screen with android printed in the centre of the device but does not show the home screen. I tried it with the
Visualization technology Enabled in BIOS setting. what should I do now I waited about more than a half of the hour but its same.
Please help
Thank you in advance
I resolved the mentioned problem Emulator was not showing the home screen because
I have more size of virtual Device than Haxm
I haven't completely downloaded the API with which I was testing.
Now I set less size of Virtual Device & test the app with the lower API that I fully downloaded .... now its working fine.
If I were you, I would try Genymotion which is a much smoother emulator than the default. Furthermore, you will not run into any problems while setting it up as the program handles everything for you. Of course, as you become more experienced, you will want to debug your apps on a real device but as you do not have access to one, Genymotion is your best option.
I just started using genymotion and I really like it.
One thing that is frustrating me is that emulators take a lot of screen space and are contained within scrolling window.. which makes it less convenient to use
I tried to change screen resolution or look for some kind of option myself but with no luck
is there "scale to real device size" option like in sdk emulator?
UPDATE
when I start genymotion binary, get the following in the console
~/coding/genymotion$ sudo ./genymotion
Genymotion log file: /home/u238/.Genymobile/genymotion.log
Player log file: /home/u238/.Genymobile/genymotion-player.log
OpenGL connected to 192.168.56.101:25000
Port 22468 will be used for OpenGL data connections
The emulator shows up for about 5 sec.. black screen with white ui buttons on the right.. and then it disapears from screen
UPDATE
[facepalm] to solve the vanishing emulator just install graphic drivers supporting opengl 2
GenyMotion Virtual Device opens and disappears immediately
Ok I get it.
You're not running the Genymotion player but Virtual Box. Try to run the genymotion binary (the one where you downloaded the templates) and to launch your VMs from it directly. It brings a lot of improvements.
Recently upgraded from API 16 to 17. Has been retaining all AVDs that were added before and they were working fine after the upgrade too. But today I deleted all old AVDs and added few new ones, each with each device specification available. Earlier, the booting time was around 5 minutes for AVDs with recent versions (4.1.2) and around 2 minutes for AVD with 2.3.3. But now, AVDs with 4.1.2 or 4.2.2 takes 10 to 15 minutes to boot. Moreover, it fails to load launcher. When I touch on the launcher button on the Home screen, it loads the list of Apps and displays a usage tip, "To add an app to your Home screen, touch & Hold it" over it. So far expected. But touching on "OK" for this tip leads to "Unfortunately, Launcher has stopped" error. Not touching on anything leads me back to the home screen.
Tried unchecking AVD options, "Hardware keyboard present" and "Display a skin with hardware controls". Still the issue remains.
It was a memory issue. Problem fixed on incrementing the default value of VM heap by a factor of 16. (16 to 32 and 32 to 48).
I know this should be more a comment then an answer, but I'm too new to StackOverflow. Hopefully a mod transfers this answer.
Are you using an Intel image? Because those ARM images are really slow. When you want to use an Intel image you should also install HAXM (https://stackoverflow.com/a/10772162/1741111). Be sure to select it the right settings. 768 RAM is the maximum on Windows.
These are my settings:
Yes, same issue on my latest SDK for Android 4.4. I am running the "ARMeabi-v7a", from the AVD (Android Virtual Device) Manager.
Every time I started the emulator, it would crash once you selected the apps screen, and tried to launch an app. The emulated app launcher would crash with
Unfortunately, the Launcher has stopped.
Really a pain.. I am running at the API level 19, so probably due to internal program bloat...
Once I raised the VM heap memory from 16 to 48, I noted that a special help program runs, with a big outline of a hand pointing at the "Downloads" app, and explaining that you can press and hold any app to move it to the main screen.
I am running on a WIN-XP (32-bit) old dual core Centrino Toshiba Satellite Pro, so maybe on newer 64-bit machines, the error does not show up. But thanks, Rajeesh.
I just used AVD Manager to edit the parameter screen for the ARMeabi-v7a emulated target device, and now the emulator launches successfully, and I can see (and run) my first "Hello World" app, built with the Eclipse ADT stuff. - Mark_L
I a few days i will get a new Samsumg Galaxy SII and now i want to try developing apps for Android, so i installed eclipse and the ADT however the emulator seems to be painfully slow so i found a workaround: installing the generic x86 version in Oracle VirtualBox and connect it via adb connect <ip> to eclipse and it works extremely well.
However i am running in a "high res" version or something like that and i would like to scale it down to some more common resolution to imitate the resolution of smartphones like my Galaxy. Is anyone familiar with this customization?
I'm not sure how one can control the resolution at install. However, you if you run it live from the disk, you can highlight VESA mode. Then,
If you want to use higher resolution, you can edit the boot option by
pressing TAB, change vga=788 (800x600) to vga=791 (1024x768) or
vga=794 (1280x1024), and press Enter. You can also use vga=ask to see
all available modes. But please note Android will only work under
16-bit mode.
http://www.android-x86.org/documents/virtualboxhowto
For 800x480, you'll want video mode 375.
I've tested on 2.2 and 2.3: "android-x86-2.3-RC1-asus_laptop.iso" and http://code.google.com/p/android-x86/downloads/detail?name=android-x86-2.2-generic.iso&can=2&q= and i can get that video mode to work fine. After entering vga=ask, hit enter to see all the modes, then enter 375.