How to use a TTS instance in multiple fragments? - android

I have a MainActivity that just hosts the Navigation Component, all the functionality resides in other fragments and I need to use TTS in all of them.
Do I declare a single TextToSpeech instance and pass it around to each fragment (how and where?), or is it better for each of them to have its own instance? I'm already more inclined on choosing the second one but you never know.
Edit: this indecision comes from the need of managing the TTS handle according to the activity or fragment lifecycle.
If I initialize a different TTS field in onCreate() or onCreateView() for each fragment, then I would also need to call TextToSpeech#shutdown() in the fragments' onDestroyView(). It might be the easiest way but I'm concerned about the constant creation and destruction of TTS instances every time the user goes to another fragment.
The alternative would be to initialize the TTS field in my activity's onCreate() and to shut it down in the activity's onDestroy(), but then how would I pass the handle to the fragments while using the Navigation Component? By using Safe Args or a ViewModel?

Related

can we pass the activity handle inside the fragment so as communicate to activity from fragment

i am trying to alter the activity content from fragment. for that i want to pass the activity handle inside fragment and do the required changes.
If i can do that why there is more difficult way of interface etc.
You can call getActivity() from the Fragment.
If you want to get your activity specifically you can cast it
((MyActivity) getActivity()).someMethod()
This will tightly couple your Fragment to your activity and prevent you using the fragment in a different activity easily so be careful.
Also you need to be careful with lifecycles and such as a fragment can become detached from an activity causing a NullPointerException from time to time. So it is recommended to wrap this in a null check

What is difference in 2 ways transfer data to fragment from activity using getArgument() and getActivity.getXXX()

I wonder the difference between two ways of transfering data from activity to fragment.
One is using getArgument() and setArgument(). I can transfer data using these methods at Fragment's contruction time.
Another is using getActivity() method. Like this way
((HostActivity)getActivity()).getXXX()
After declaring getter method of data Fragment may use, call this method in fragment through getActivity() and Type casting.
I think second one is easier and convenient. Because get/setArgument() can be called only Fragment's contruction time.
So, How to apply these 2 way to sending and getting data between Activity and Fragment?
A Fragment represents a behavior or a portion of user interface in an
Activity. You can combine multiple fragments in a single activity to
build a multi-pane UI and reuse a fragment in multiple activities.
Because fragment can reuse in multiple activity, if you use getActivity() with type casting, you must check instanceOf activity before call method. And each of activity use that fragment, you must implement method getXXX().
Use newInstance method in fragment, you only pass require parameter for it.
If you create fragment for individual activity, you can apply 2 ways transfer data.
The fragment has an independent lifecycle from activity with specific threads, functions and handlers. So you can use getters/setters Activity variables like a global variables and bundle data (arguments) to independent fragment variables.

Use same instance of fragment in multiple activites

I have a non-UI persistant fragment to keep track of bluetooth devices in my app (so all pairings aren't lost as soon as the user turns the phone).
I now need to access the data in this fragment from several activites and other fragments. Suffice to say it's not an option to create a new instance of the fragment for each activity, it must be the same instance in all of them. Is this allowed or even possible? What would happen with the fragments' onDetach function?
From google developers: "A fragment must always be embedded in an activity and the fragment's lifecycle is directly affected by the host activity's lifecycle. For example, when the activity is paused, so are all fragments in it, and when the activity is destroyed, so are all fragments."
Meaning it's not possible..

What is the difference creating event callback or the activity itself within a fragment?

Lets say I will be using several fragments(Action1Fragment, Action2Fragment etc.) within an activity(ActionActivity). I want to access some elements of activity object, or call some methods of ActionActivity. It is generally offered to create a event callback . What if I keep a reference to ActionActivity within Action1Fragment instead of keeping a reference to CallBackInterface which is actually implemented by ActionActivity since I will be using these fragments only within a particular activity.
I am kinda confused by the idea that Activity might be dead while reference of interface might still be alive(it sounds ridiculous when I read it again but it is OK if I managed to explain myself).
The Android Developer tutorials recommend that you use a callback interface on your fragments. The activity that hosts the fragment must implement the callback interface. The fragment does getActivity() and casts it to the callback interface, and then makes the callback.
This is the recommended way to promote a more modular design. It would not matter if your fragments will only ever work inside one activity. But if you want to make more generic fragments that could be used by different activities, then the above design pattern starts to become useful. (For example: a telephones fragment inside an person fragment and a company fragment.)
Suppose you do it the other way: the fragment does getActivity() and casts it to PersonActivity. The fragment then has access to all the public methods of PersonActivity. But this design pattern becomes much more ugly when you need the other activity to also use the fragment. The fragment would then have to be changed to first try and cast to PersonActivity, and if that throws, try the CompanyActivity.
The recommended design pattern basically gives you a way to make an activity compatible with the fragment instead of vice versa. The fragment only knows about the callback interface and not about any of the activities itself. The activities do know about the fragment because they implement the callback interface but they already knew about it because they constructed and initialized an instance of it.
Does that make sense?

Avoid fragment recreation with hashmap

I have one Activity which handles 5 fragments. Every time the activity replaces each fragment onCreate and onCreateView are being called. In order to avoid this i created a HashMap where i store each fragment. Before the activity replaces a fragment it checks the hashmap if this fragment already exists. If it exists it replaces the old fragment with the instance from the map. In other case it instatiates the fragment and after that it replaces the old own.
Despite i avoid the instation of the fragment when i find it on hashmap, the onCreate and onCreateView are being called. How can i avoid this? Is there any other way to achieve my goal?
First of all there is no use for a HashMap to save the references of your Fragments. You can set a tag to a Fragment at the point you add/replace it. Have a look at the FragmentTransaction.add(int, Fragment, String) and FragmenTransaction.replace(int, Fragment, String) methods. If you provide a unique String for the tag you can retrieve the Fragment with the FragmentManager.findFragmentByTag(String) method. A container for Fragment references is redundant.
To the point:
If you use the replace/add method to show a Fragment the onCreate() and onCreateView() is called. To avoid the onCreate() call you can just attach and detach your Fragments. This way only onCreateView() will be invoked. But it's not possible to prevent the onCreateView() call.
Maybe update your question with some details what you want to achieve, because it sounds you are completely on the wrong track.
Your goal is not very cleared.
When you deal with fragment, keep in mind that your control over their life cycle is limited, you only extend (system controlled) object. You can read on the life cycle of the fragment here: Creating a Fragment.
Assuming your goal is to switch between 5 active fragments, I can think of two options:
option 1: design your fragment so they can be recreated quickly, maintain the data in some other place, and provide it to the fragment, which only do the work of display the data.
option 2: The android support library has two fragment adapters, FragmentPagerAdapter, and FragmentStatePagerAdapter. The first is an adapter which keep the fragments in memory.
How can i avoid this? Is there any other way to achieve my goal?
If you really want to avoid your activity instance to be recreated again and again just use android:launchMode="singleTop".
Example:
<activity
android:name=".YourActivity"
android:label="SomeLabel"
android:launchMode="singleTop">
</activity>
From developer docs,
If an instance of the activity already exists at the top of the target
task, the system routes the intent to that instance through a call to
its onNewIntent() method, rather than creating a new instance of the
activity.
Source: http://developer.android.com/guide/topics/manifest/activity-element.html

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