If I have android studio on one pc, can I still use it on a different computer without having to download and set up android SDK again on the other system?
EDIT:
I simply transferred the android SDK folder to the other laptop, uninstalled android studio from the new one, then installed it all over again
In order to run Android Studio or any other program on another machine without installing it, it must be a portable program. Honestly I haven't tried it before but I found a couple of resources that suggests that indeed it is possible to do that. Link and Link
Related
I am new to Android Studio and the purpose I use Android Studio is just for the emulator, not to develop apps etc. I am using the latest Android Studio version 3.6. I want to do mobile performance testing on LoadRunner, and I will use Android Studio Emulator instead of real device. The problem now is, I only can run the emulator in the Android Studio apps itself. The performance test tools will need the emulator exe path. May I know if I can run the emulator in a standalone apps? Such as run in Windows in exe file? So far I know, when I downloaded the Android SDK package, it doesn't include the emulator.exe file.
I tried searching and tried the suggested solutions already but not working. May I know what's the problem here?
Using emulation to record mobile applications
You do not have to use Android Studio
I would suggest something like genymotion for personal use.
https://www.genymotion.com/fun-zone/
I am having an issue with Android Studio not connecting to any devices. This includes physical devices, as well as emulators. Everything was working, but I updated AS to the latest version, and now it is not working. The devices still show as connected when I use adb on the command line, so I am able to run commands through that. However, I can not run anything from Android Studio, or debug, or use logcat. What could possible be the issue where adb is connected to the devices, but Android Studio is not?
Even using the connection assistant shows that I have a pixel connected, but AS does not recognize it as an android device.
This is for Android Studio 3.6.2, updated recently: Directory 'platform-tools' contains a directory of the same name, and I made the hypothesis that this was a bug and that the lower dir should not the there. Using the Mac Finder, I copied all files and directories from the lower dir to the upper one, I closed and restarted Android Studio, and voila, the Run > Select Device... can see my tablet, and I could run the app on it.
I'm running on a mac with Yosemite. I tried running old versions of Android Studio that were laying around which was a waste of time. So I got drastic.
This is a really bad solution, but has allowed me to actually get back to work.
Completely uninstall Android Studio and the Android SDK (the sdk might have been over-kill, but I'll let someone else figure that out). If you like, here's a website that helps uninstall AS. https://nektony.com/how-to/uninstall-android-studio-on-mac
Re-install Android Studio using an older version. I used 3.5.2 because I liked that color of green better than the new one. The link to find it: https://developer.android.com/studio/archive (you'll have to agree to their terms before being able to even look at the list!).
Run the newly-installed AS. Connect your device (remember to turn dev-mode!)...voila!
Well, it worked for me. And I only wasted 1 day.
I am trying to run an android app i just created using Android Studio IDE. I am using a MTK device, i have downloaded and installed so many adbs but still can't solve the problem. My Laptop is running Windows 7(32Bits).
Use external android emulators like Leapdroid, GenyMotion, etc. I suggest you to install Leapdroid. It is very easy to use.
[U can download Leapdroid by the following link][1]
![1]: https://leapdroid.en.softonic.com/download
I have a few questions and I'm hoping some people could explain it a bit more.
Recently Xamarin has been released to the public for free and you're able to download/install it for free.
Let me say first that I have Windows 7 and Visual Studio 2015 installed on my computer.
I have succesfully installed Xamarin and the Java/Androids SDKs and got it running.
But now I have the following 'problems':
When opening a new Xamarin Forms project I get the following message:
"A problem was encountered creating the sub project 'Projectname.Windows'. This project requires a Visual Studio update to load. Right-click on the project and choose "Download Update"."
Is this because of my OS?
When opening the new project, the 'ProjectName.UWP (Universal Windows)' subproject always give errormessages on everthing.
Reason?
If I want to run the .IOS subproject, is the only way by connection a IOS device? Is there no emulator for example an Iphone?
Thank you.
It's possible that you don't have the SDK / tooling installed for Windows Phone, so you will have to download the update as described in the error message - this should resolve the problem.
What error messages are you receiving?
You need to connect to a Mac over the network which will allow you to build and debug your apps. You can deploy apps to the iOS Simulator on your Mac, or to an iOS device connected to your Mac, from Visual Studio. For more information on using Xamarin.iOS with Visual Studio, I would suggest the following guide: Introduction to Xamarin.iOS for Visual Studio
Regarding your questions.
1. You should check you updates of the Visual Studio. There are a possibilities that the supporting packages can't locate. The error says that you need to download the updates. Nah, it's not about your OS. If you are done installing the visual studio, then your IDE is working properly. The problem persist is whenever you are lack of updates and packages in the give project.
2. The error could be your pc has no windows emulator to support the UWP to run properly. If you have one, uninstall it and install again.
3. You can use emulator, iOS Emulator but you still need a mac. There's a agreement between microsoft and mac regarding this thing. So far, until now, you can't run iOS simulator in Windows without Mac devices with XCODE
I hope it makes sense.
Answers to your Questions
1. it may be a visual studio update issue, try with latest.
2. i think UWP projects are not supporting with windows 7 OS(correct me if i am wrong), and also try with shared project structure,because portable has some problems with windows 7.
3. Yes currently there is no iOS emulator for Visual studio, if you want to run your app on ios simulator you have to connect your visual studio to Mac machine and then you can run.
Hope this will help
Answering your questions:
1- you might need to upgrade to windows 10. I have solved many issues when I upgraded to Windows 10. VS 2017 works very well with win10.
2- I would definitely recommend downloading the Visual Studio emulator which is a dedicated standalone application that has many emulators. It's much faster and reliable than android emulator. Also it has iPhone and windows emulator too.
3- in order to be able to use iPhone emulator, you must either do:
A) have a Mac device in the network to be able to connect VS with it. And it must have xcode installed on it.
B) you can also do a vmware virtual machine on any windows device and install on it xcode.
For detailed explanation on how tondo the above you can find them on YouTube.
Hope you have more luck.
(This question may belong on a different site such as SuperUser. If so, please migrate!)
I'm trying to do a lot of debugging of our web app for Android. The Android emulator seems a tad more difficult for me to get running than the iOS ones. ;)
I have installed the proper Java JDK and Android SDK.
I can now launch AVD manager. This is where I'm stuck. I understand this is where we can customize the specifications of our particular device, but to create a new virtual device, I need to choose a target. However, my target menu is grayed out. I'm guessing there's one more thing I need to install, but I'm lost as to what that is. (BTW, for starters, I'm trying to emulate the Thunderbolt).
Check this out. You probably missed step 4
Installing the SDK
Installing the Android SDK does not install one of the Android platforms to build a AVD from.
To install a platform do the following:
Open the Android SDK Manager (located in the Android SDK directory as tools\android).
Select at least one Android platform to install, and click Install Selected. Depending on the version of Android running on the Thunderbolt, you would most likely choose to install Android 2.2 or Android 2.3).
Once this installed the target menu will display the version you installed.