Fire OS enable unknown app installation via ADB - android

I have a specific custom device that has a Fire OS vNext 7.0 (probably some kind of Fire TV type of the OS?) in it and I need to install my own APK into it.
I have an ADB access with root, but Developer Options are not enabled (I cannot access them), so I can't install the APK (adb install throws INSTALL_FAILURE_USER_RESTRICTED). I need to enable Developer Options to be able to enable installation of third party (unknown source) APKs.
I tried to tap the serial number 7 times in Settings - Device and Software - About as mentioned here, but it didn't do anything. I also tried to follow these steps, but the package com.android.settings does not have the shared_prefs directory that is mentioned there (and I didn't find any other settings package that would have such XML). I also tried to push the APK into the device, go to ADB shell (as root) and install via pm (ended up with the same result as adb install)
Is there any way how to either enable Developer Options so that they appear in the Settings menu, or how to directly enable unknown app installation? Or is there any other way how to install my APK?
I know it may sound weird that I have root ADB access without the Developer Options enabled, but that's just how it is, I already got this device in this state.

Related

Android device is not responding

I used Unity 2019.
When I connect my android devices (3 devices, tablet included) to Unity and try to run and build any apk, devices are recongized in Unity but the compilation process fails. lt's, writtren :Android device 52000... is not responding
I had this problem with my new phone, which was occurring even after enabling USB debugging and authorizing the PC through the phone. I ended up finding the answer in here Unity's documentation:
Run the adb devices command from the platform-tools directory of your
Android SDK installation and check the output.
If the output list is empty and you are using Windows, you may need to
install the driver for ADB devices. For more details, refer to the
Android SDK/NDK Setup documentation.
If the list contains entries with the unauthorized label, you may need
to authorize your computer on your device and give it permission to
debug it. Check the device’s screen for the corresponding dialog.
If the list contains your device with the device label, build your
Project in Unity again.
I resolve the problem.
In USB connection mode, on my phone, there are 4 options:
Transfer files
transfer images
Connect a MIDI device
Charge this phone.
I ONLY changed the connection mode to TRANSFER IMAGES.
After that, I received a prompt asking me the validate this connection mode. I did it and it works fine.
I resolved this issue, by changing the USB connection mode to Image Transfer(PTP) in my MI device
the problem is very clear. The compilation is successful, which means there is nothing wrong with your code. And the error message in the dialog box is clearly saying that
Make sure USB debugging has been enabled
So, to solve this simply follow the steps below -
Navigate to Settings > About Phone > Scroll to bottom > Tap Build number several times
Go back and now access the Developer options menu, check 'USB debugging' and click 'OK' on the prompt
You can also checkout this link
On android device, when prompted for "Allow USB debugging?", selecting "Always allow from this computer" checkbox solved the problem for me.
In order for my phone to show up the "Allow USB debugging?" dialog, I revoked the USB debugging authorisations from my android device and then ran "adb devices".
Also once I did this, unity was showing my device name instead of just device id.
Here's what worked for me.
Windows key type cmd
cd C:\Users\[name]\AppData\Local\Android\Sdk\platform-tools
adb kill-server
adb start-server

Android Studio pm install aborted

Im trying to run an application on my GS5 from android studio and Im getting this:
Waiting for device.
Target device: samsung-sm_g900v-f3af9744
Uploading file
local path: D:\Android\Projects\TestProject\build\outputs\apk\TestProject-debug.apk
remote path: /data/local/tmp/com.brian.testproject
Installing com.datascan.mobilescripts
DEVICE SHELL COMMAND: pm install -r "/data/local/tmp/com.brian.testproject"
Aborted
It seems to be copying the file to the device, I can see it in the /data/local/tmp directory. Its just failing at the "pm install" stage.
On the phone I turned on USB Debugging and authorized the computer. Here is what I get when I run ADB devices:
D:\Android\sdk\platform-tools>adb devices
List of devices attached
f3af9744 device
So that seems to be correct. Im not really sure what the problem is. Google search on the problem didnt give me any relevant results.
Does anyone know how to get more information beyond "Aborted"? Any help is appreciated, Thanks!
EDIT:
As suggested by #AlexP. I ran "adb logcat -d -s PackageManager:*", this was the result:
D:\Android\sdk\platform-tools>adb logcat -d -s PackageManager:*
--------- beginning of main
--------- beginning of system
Not much help, but I did decide to watch the logcat as the pm install was being run and I found this error entry:
Tag=appproc | Text= ERROR: Could not find class 'com.android.commands.pm.Pm'
Tag=art | Text= art.runtime/thread.cc:1105] No pending exeption expected: java.lang.ClassNotFoundException: Didn't find class "com.android.commands.pm.Pm" on path: DexPathList[[zip file "/system/framework/pm.jar"],nativeLibraryDirectories=]/vendor/lib, /system/lib]]
Followed by a whole slew of art error entries.
So it seems as though my phone is missing something, maybe?
The reason that Android Studio fails on Galaxy S5 is because the adbd (ADB service on the phone not your PC), on rooted version of this phone does not run as root, which is a security measure. You can verify this by manually trying to execute the Android Studio apk and execute commands on the device and finding out that they are failing to execute, but retrying them using "su ..." and see that the app installs and starts on the device. There are three options to resolve this and unblock Android Studio:
Options:
Flash a ROM that includes the modification - not desired as from my understanding you would like to stay on the stock image; also a good security measure not to have adbd running as root all the time. Older roms fall in this category as well, but then you are missing Stock Rom updates and security patches.
Create a custom boot.img and flash it to your phone - this is basically a custom kernel and not desired for a similar reasons than above option 1.
Restart adbd on your device with root privileges when doing app development - preferred and achievable fairly easy thru various methods including:
Preferred Solution:
a. Restart adbd with root privileges (insecure mode) by killing the service on the phone and using a terminal app or so to restart it using "su". After you are done with your app development, restart your phone and adbd will be back in secure mode, restoring the security measures.
b. Use Chainfire's ADB insecure app, which is free on XDA (download/link below) or pay for it on Google Play to support his work. You can toggle the mode in the app. In the app, you also have an option to auto re-enable the insecure mode on reboots.
References:
https://android.stackexchange.com/questions/5884/is-there-a-way-for-me-to-run-adb-shell-as-root-without-typing-in-su
http://forum.xda-developers.com/showthread.php?t=1687590 (includes free download link)
https://play.google.com/store/apps/details?id=eu.chainfire.adbd (for supporting Chainfire's work)
Possible Solutions :
1. Check if your app had left any datas :
First if the app is already installed, then clean cache data and uninstall it
Under "System Settings" then "Application Manager"
http://i.stack.imgur.com/b3oys.jpg
Then
Force uninstall by running & adb shell pm uninstall com.brian.testproject
Check "/data/data/com.brian.testproject/" and delete it
Remove any entries of your package on /data/system/packages.xml
Remove any entries of your package on /data/system/packages.list
Also you could install SDMaiD and clean your device, especially with "CorpseFinder" and "AppCleaner"
2. Try to install the app manually and debug the result :
In your case you have an issue with pm over android studio... install it manually to have a more detailed message over command line
$ adb push D:\Android\..\TestProject-debug.apk /sdcard/myapp.apk
$ adb shell pm install /sdcard/myapp.apk
3. Check Android Studio and your app sources
Change the targeted api level :
Right click on your app dir + Open Module Settings + app + check sdk version + change target and minimum under "Flavor"
Sync gradle button
Rebuild project
https://www.youtube.com/watch?v=v4b7C6Q-9dI
Update your android studio if you don't have the last release
If your app use libraries, you have to recompile them.
4. Check System Settings :
Check BOOTCLASSPATH of your init.rc. BOOTCLASSPATH must include /system/framework/ext.jar and /system/framework/framework.jar and so on.
Check DEXPREOPT_BOOT_JARS of build/core/dex_preopt.mk. DEXPREOPT_BOOT_JARS must include ext and framework and so on.
The order of all items on BOOTCLASSPATH must be equal to the order of all items on DEXPREOPT_BOOT_JARS.
5. Try pm command directly on the device :
if pm command does not work try that command with a terminal directly on the phone to see if it's a connection issue between pc and phone
pm install /sdcard/myapp.apk
6. Reinstall your rom once again (just reinstall it) no need to erase.
For anyone having this same issue, unfortunately the only solution that I could find was to downgrade my ROM version (to OA8). Once I did that, adb works perfectly. If anyone finds a better solution I'd be definitely like to know.
Android Studio
step 1: Go to file--> invalidate and restart.
step 2: Clean and rebuild project.
step 3: go to project folder run
gradle clean
step 4: restart phone/Emulator.
Done !!!

ADB Install needs Root ? vs Eclipse Install?

I try to understand how this works:
When I create an android app and run it from Eclipse, Eclipse takes care of generating the apk file and uses adb to install it on the phone correct?
When I have an .apk file that I try to push on the phone and use ADB directly in a command line by calling adb install myApp.apk I can't because my phone isn't rooted?
How does Eclipse manages to install apps then?
Is there a way to install from an .apk file on a device without having it rooted ? Obviously Eclipse is able to.
Thanks for any information that may help clarifying this.
David
So the really short answer to your question; You don't need to be rooted to use ADB, all android phones can use ADB without being rooted.
Also, the only reason you would need root is to mess with things on the system level, when installing a regular app you are just installing it like a regular application (to the data partition). Eclipse installs the app using ADB actually, so pushing an app using ADB is the same as installing it through eclipse.
You don't need to be rooted to use ADB, all android phones can use ADB without being rooted. You must be rooted to push applications to /system/apps/ to make them system applications. Also if you download a file explorer like ES File Explorer to your phone, you can transfer an apk file to your phones storage and using a file explorer (I really do recommend ES File Explorer) you can install that app.
Also just a tip, to use ADB command line you must enable ADB on your phone in developer settings.
Go to the settings menu, and scroll down to "About phone." Tap it.
Scroll down to the bottom again, where you see "Build number."
Tap it seven (7) times. After the third tap, you'll see a dialog that says you're four taps away from being a developer. Keep on tapping and the developer settings will show up in the settings app. There you can turn on ADB.
Hope this helps.
Further Reading: http://developer.android.com/tools/help/adb.html
http://www.androidcentral.com/how-enable-developer-settings-android-42

How do I connect to Kindle Fire for development?

What do I need to do to use my Kindle Fire for android development? (Specifically for testing my apps on the device.)
You can find the instructions for connecting Kindle Fire to the ADB in a PDF of instructions provided by Amazon.
Paraphrased from the document:
Edit the adb_usb.ini file (located in ~/.android/)
Add the lines:
0x1949
0x0006
Save the file.
Run these commands to restart adb:
adb kill-server
adb start-server
adb devices
NOTE: For Windows 7 users you need to download an additional driver.
Linux uses a different way to set up the device. According to Using Hardware Devices, you need to set up your Linux system as follows:
Edit /etc/udev/rules.d/51-android.rules as root, and add the following line (create this file if it does not exist):
SUBSYSTEM=="usb", ATTR{idVendor}=="1949", MODE="0666"
Change the permission of this file by executing the following command as root:
chmod a+r /etc/udev/rules.d/51-android.rules
Reload the rules by executing the following command as root:
udevadm control --reload-rules
Run these commands to restart adb:
adb kill-server
adb devices
If everything is ok, you will see your Kindle Fire listed as a device.
I was also looking forward how to connect Kindle on the ADB, so what I had to do is:
Go to Settings->Security and Enable ADB.
I use a Mac, this probably works similarly from a Windows box.
First I configured the Kindle Fire to allow sideloaded apps. This isn't the default behavior, you have to click a checkbox in the settings.
From the Fire, I went to the app store and downloaded a DropBox app (free.)
From my dev machine, I registered on the DropBox website (also free.)
This gives you a dropbox folder on your dev box that will be synced automagically to your dropbox folder on the web.
Then, to develop, I compile the app to make a new apk, drag it to the dropbox folder, and use the DropBox app on the Fire fetch the apk file. It loads with the click of a button. It takes about 15 seconds tops to get the apk to the Fire. I don't need any extra cables, etc.
You must add a user defined site in Android SDK Manager:
Launch Android SDK Manager >> Tools >> Manager Add-on Site >> User
defined>> add http://kindle-sdk.s3.amazonaws.com/addon.xml
Then download the Amazon Kindle drivers from Android SDK Manager
Then then enable ADB from kindle settings.
Settings >> Device >> Enable ADB
And run \extras\amazon\kindle_fire_usb_driver, run KindleDrivers.exe
More info
Follow the PDF
In eclipse go to android SDK manager, select Tools -> Manage Add-on Sites -> select User Defined sites.
Select New and add the url as http://kindle-sdk.s3.amazonaws.com/addon.xml.
After adding that go to packages->Extras
Download Kindle Fire USB Driver.
Go to android SDK folder->amazon->install the drivers.
Last step: You can see the device at In Device Manager, under Kindle Fire, verify that the device appears as Android Composite ADB Interface.

How to debug on a real device (using Eclipse/ADT)

I'm trying to figure out how to debug applications directly on my phone (HTC Desire).
I've installed the USB driver that came with the phone and the phone is listed when using "adb devices".
How do I configure eclipse/ADT to launch on the phone instead of launching the emulator/virtual device?
Note: This answer is a heavily modified version of this guide that used to exist at developer.android.com. Portions of it are quoted verbatim from the original text without attribution for the specific parts that are quoted.
With an Android-powered device, you can develop and debug your Android applications just as you would on the emulator.
1. Declare your application as "debuggable" in AndroidManifest.xml.
<application
android:debuggable="true"
... >
...
</application>
2. On your handset, navigate to Settings > Security and check Unknown sources
3. Go to Settings > Developer Options and check USB debugging
Note that if Developer Options is invisible you will need to navigate to Settings > About Phone and tap on Build number several times until you are notified that it has been unlocked.
4. Set up your system to detect your device.
Follow the instructions below for your OS:
Windows Users
Install the Google USB Driver from the ADT SDK Manager
(Support for: ADP1, ADP2, Verizon Droid, Nexus One, Nexus S).
For devices not listed above, install an OEM driver for your device
Mac OS X
Your device should automatically work; Go to the next step
Ubuntu Linux
Add a udev rules file that contains a USB configuration for each type of device you want to use for development. In the rules file, each device manufacturer is identified by a unique vendor ID, as specified by the ATTR{idVendor} property. For a list of vendor IDs, click here. To set up device detection on Ubuntu Linux:
Log in as root and create this file: /etc/udev/rules.d/51-android.rules.
Use this format to add each vendor to the file:
SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", MODE="0666", GROUP="plugdev"
In this example, the vendor ID is for HTC. The MODE assignment specifies read/write permissions, and GROUP defines which Unix group owns the device node.
Now execute: chmod a+r /etc/udev/rules.d/51-android.rules
Note: The rule syntax may vary slightly depending on your environment. Consult the udev documentation for your system as needed. For an overview of rule syntax, see this guide to writing udev rules.
5. Run the project with your connected device.
With Eclipse/ADT: run or debug your application as usual. You will be presented with a Device Chooser dialog that lists the available emulator(s) and connected device(s).
With ADB: issue commands with the -d flag to target your connected device.
Sometimes you need to reset ADB.
To do that, in Eclipse, go:
Window>>
Show View >>
Android
(Might be found in the "Other" option)>>Devices
in the device Tab, click the down arrow, and choose reset adb.
in devices which has Android 4.3 and above you should follow these steps:
How to enable Developer Options:
Launch Settings menu.
Find the open the ‘About Device’ menu.
Scroll down to ‘Build Number’.
Next, tap on the ‘build number’ section seven times.
After the seventh tap you will be told that you are now a developer.
Go back to Settings menu and the Developer Options menu will now be displayed.
In order to enable the USB Debugging you will simply need to open Developer Options, scroll down and tick the box that says ‘USB Debugging’. That’s it.

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