I want to import 2 files from same name when we are importing.
like (It's Possible?):
import en from './en';
import en from './en';
Based on your example, why would you want to import the same component from the same module twice?
If that is indeed what you wanted to do, you could do it as following:
import * as UniqueName1 from "./en"
import * as UniqueName2 from "./en"
Related
Since quite some time now I am not able to solve this issue. Somehow the package in my flutter project 'package:share_plus_web/share_plus_web.dart' is underlined in red color. This is the code within the explorer:
// Generated file. Do not edit.
//
// ignore_for_file: directives_ordering
// ignore_for_file: lines_longer_than_80_chars
import 'package:cloud_firestore_web/cloud_firestore_web.dart';
import 'package:firebase_core_web/firebase_core_web.dart';
import 'package:firebase_storage_web/firebase_storage_web.dart';
import 'package:flutter_native_timezone/flutter_native_timezone_web.dart';
import 'package:share_plus_web/share_plus_web.dart';
import 'package:url_launcher_web/url_launcher_web.dart';
import 'package:flutter_web_plugins/flutter_web_plugins.dart';
// ignore: public_member_api_docs
void registerPlugins(Registrar registrar) {
FirebaseFirestoreWeb.registerWith(registrar);
FirebaseCoreWeb.registerWith(registrar);
FirebaseStorageWeb.registerWith(registrar);
FlutterNativeTimezonePlugin.registerWith(registrar);
SharePlusPlugin.registerWith(registrar);
UrlLauncherPlugin.registerWith(registrar);
registrar.registerMessageHandler();
}
And it says "Do not edit." So I'm not sure if I can just adjust things here in the code?
I also added a screenshot, hope that helps:
Thanks a lot in advance!
How do I change the colour of the space that my flash game doesn't occupy on a mobile device? Sorry for the newbie question but I think the plain white sides are not very good.
Try placing this below your import entries in the main class:
[SWF(backgroundColor='#ff0000',frameRate='50')]
For example,
package
{
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageDisplayState;
import flash.display.StageQuality;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
[SWF(backgroundColor='#ff0000',frameRate='50')]
public class MyApp extends Sprite
{
...
This will give you a solid red background for the app, and a frameRate of 50!
I'm trying to implement the navigation drawer example using the toolbar. I've referred the documentation link
http://android-developers.blogspot.in/2014/10/appcompat-v21-material-design-for-pre.html
but my app crashes at "setSupportActionBar".
Is there any option to make the toolbar work on previous android versions i.e 4.4,4.3 etc like the google apps i.e gmail, playstore etc
Any help is appreciated.
Thanks.
if it's the case, change
import android.widget.Toolbar;
by
import android.support.v7.widget.Toolbar;
Please see that these are included:
import android.support.v7.widget.Toolbar;
import android.support.v7.app.AppCompatActivity;
class extends AppCompatActivity;
(Also the appcompat.support library should be added in File->Project Structure-> Dependencies.)
I'm having trouble with assigning a value to a variable while using TextInput from the Kivy library.
First of all, I'm trying to create a lease calculator on Kivy. I have already created the calculator but now I'm trying to convert it to the Kivy framework so I can use it on an android device.
I got stuck while trying to subtract the two values (lease and mileage). I tried:
milesleft = int(lease) - int(mileage) but it told me "int() argument must be a string or a number, not 'TextInput'"
I'm very confused and have been searching for awhile for a solution. Please, any help or advice is appreciated!
leaseapp.py
import kivy
kivy.require('1.7.2')
from datetime import datetime, timedelta
import time
from kivy.core.window import Window
from kivy.uix.textinput import TextInput
from kivy.uix.anchorlayout import AnchorLayout
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.scatter import Scatter
from kivy.uix.button import Button
from kivy.uix.label import Label
from kivy.config import Config
from kivy.base import runTouchApp
if __name__ == '__main__':
root = BoxLayout(orientation='vertical', padding=20, spacing=10)
lease = TextInput(multiline=False, hint_text="Lease allowance per year", input_type='number')
lease.add_widget(TextInput(size_hint=(1, None)))
root.add_widget(lease)
mileage = TextInput(multiline=False, hint_text="Current mileage", input_type='number')
mileage.add_widget(TextInput(size_hint=(1, None)))
root.add_widget(mileage)
milesleft = int(lease) - int(mileage)
submitbutton = Button(text='Submit')
root.add_widget(submitbutton)
runTouchApp(root)
Try
milesleft = int(lease.text) - int(mileage.text)
I keep either removing import.R or adding mypackage.R or deleting all imports and shift-control O
or deleting R.java.
I still get the error: main.xml cannot be resolved or alternately, R cannot be resolved to a variable. I have cleaned each time. How do you get this to work?
package com.hga;
import android.app.Activity;
import android.content.Intent;
import android.view.Menu;
import android.view.View;
import android.widget.Button;
public class Hga extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView( R.layout.activity_hga );
Yeah i used to run into those type of problems when i was starting programing for android. The R folder updates itself everytime code is written or saved and when a error occurs in your code for whatver reason it may be the R folder gives you that error report. At first clean but if that doesnt work as it usually wont you want to completely coment out your code /* .... */
then clean and the error should go way now you can pin point which bit of code is causing the error to occur in the R folder.
PS. this was my main source of frustration in coding android apps