Custom View In a Custom View Group Does Not Drawn - android

I want to draw the LudoDeck on top of the LudoBoard. I have create a custom view group and disable the willNotDraw and setup the child view position and size, but it somewhat does not rendered to the screen. I saw the log for the LudoDeck onDraw in logcat, but I'm not sure why it does not drawn, is it because I have not set the view size correctly?
Can someone help me figuring where is my mistakes? Thanks.
LudoBoard.kt
package io.github.andraantariksa.ludo
import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.util.Log
import android.view.MotionEvent
import android.view.View
import android.view.ViewGroup
const val RATIO = 1.0f
class LudoBoard(context: Context, attributeSet: AttributeSet):
ViewGroup(context, attributeSet) {
private val ludoPawnsInLane = arrayOf<LudoPawn>()
private val totalGridToTarget = 6
private var gridSideSize = 0F
private val colors = arrayOf(Color.RED, Color.BLUE, Color.YELLOW, Color.GREEN)
private val deck = arrayOf<LudoDeck>(
LudoDeck(context))
init {
setWillNotDraw(false)
deck.forEach {
addView(it)
}
}
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
var width = measuredWidth
var height = measuredHeight
val widthWithoutPadding = width - paddingLeft - paddingRight
val heightWithoutPadding = height - paddingTop - paddingBottom
val maxWidth = (heightWithoutPadding * RATIO).toInt()
val maxHeight = (widthWithoutPadding / RATIO).toInt()
if (widthWithoutPadding > maxWidth) {
width = maxWidth + paddingLeft + paddingRight
} else {
height = maxHeight + paddingTop + paddingBottom
}
gridSideSize = width / (totalGridToTarget * 2 + 3).toFloat()
val deckSideSize = gridSideSize * 6F
deck.forEach {
it.measure(deckSideSize.toInt(), deckSideSize.toInt())
it.x = 0F
it.y = 0F
}
setMeasuredDimension(width, height)
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
// some code to draw the board
}
}
LudoDeck.kt
package io.github.andraantariksa.ludo
import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.util.Log
import android.view.MotionEvent
import android.view.View
class LudoDeck(context: Context): View(context) {
private var totalPawn = 4
init {
setWillNotDraw(false)
}
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
setMeasuredDimension(widthMeasureSpec, heightMeasureSpec)
}
override fun onDraw(canvas: Canvas) {
Log.d("zzzzz", "Draw")
val p = Paint()
p.color = Color.BLACK
val rect = Rect(0, 0, measuredWidth, measuredHeight)
canvas.drawRect(rect, p)
}
}

So basically I tweaked your code a bit and in the process got to learn about ViewGroups also. Thanks for that!
I have commented the explanations of the changes made in code you can refer to that and if any doubt please feel free to ask..
import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.view.ViewGroup
const val RATIO = 1.0f
class LudoBoard1(context: Context, attributeSet: AttributeSet):
ViewGroup(context, attributeSet) {
// private val ludoPawnsInLane = arrayOf<LudoPawn>()
private val totalGridToTarget = 6
private var gridSideSize = 0F
private val colors = arrayOf(Color.RED, Color.BLUE, Color.YELLOW, Color.GREEN)
private val deck = arrayOf<LudoDeck>(
LudoDeck(context, attributeSet), LudoDeck(context, attributeSet))
init {
//setting this will call the onDraw method of the viewGroup. If we just want to treat this as a container
//then set this as 'true'. This way it will not draw anything.
setWillNotDraw(false)
//Add all your custom views here in the beginning.
deck.forEach {
addView(it)
}
}
/**
* This method is used to measure the size of the view itself and also the size of the children.
* Here we calculate the size and allocate it to the children also by calling their "measure()"
* method.
* It's extremely important to call the "setMeasuredDimension()" at the end as this method will
* allocated the measured width and the height.
*/
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
var width = measuredWidth
var height = measuredHeight
val widthWithoutPadding = width - paddingLeft - paddingRight
val heightWithoutPadding = height - paddingTop - paddingBottom
val maxWidth = (heightWithoutPadding * RATIO).toInt()
val maxHeight = (widthWithoutPadding / RATIO).toInt()
if (widthWithoutPadding > maxWidth) {
width = maxWidth + paddingLeft + paddingRight
} else {
height = maxHeight + paddingTop + paddingBottom
}
gridSideSize = width / (totalGridToTarget * 2 + 3).toFloat()
val deckSideSize = gridSideSize * 6F
deck.forEach {
it.measure(deckSideSize.toInt(), deckSideSize.toInt())
}
setMeasuredDimension(width, height)
}
/**
* For a viewGroup, its better if we don't draw anything, but still if we have to, then we can.
* The view group is designed as a container where it determines it's own size, it's children's size
* and their positions.
*/
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
// some code to draw the board
}
/**
* This is the method where we calculate the positions for every child. Here we determine the
* starting and ending point for every child element of this viewGroup.
*/
override fun onLayout(changed: Boolean, l: Int, t: Int, r: Int, b: Int) {
/*
Here you will determine the position for every child. Calculate the left top right bottom for every child
and allocate it to the layout.
For now, i am just positioning the ludo deck besides each other.
*/
var previousXStartPoint = 0
deck.forEachIndexed { index, it ->
it.layout(previousXStartPoint , 0, previousXStartPoint.plus(it.measuredWidth), (it.measuredHeight))
previousXStartPoint = it.right + 20
}
}
}
And this is the LudoDeck class:
class LudoDeck(context: Context, attrs: AttributeSet?): View(context, attrs) {
private var totalPawn = 4
private val rect = Rect(0, 0, 50, 50)
private val p = Paint()
/*
As we are drawing something in this view, it's appropriate to set call this method in the beginning.
*/
init {
setWillNotDraw(false)
}
/**
* Its advised not to initialize anything in the onMeasure() method. So, we have already initialized
* the rect in the beginning and now we will just update its params.
*/
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
rect.right = widthMeasureSpec
rect.bottom = heightMeasureSpec
setMeasuredDimension(widthMeasureSpec, heightMeasureSpec)
}
/**
* Its also advised not to initialize anything in onDraw() method, so we have already created the paint
* object. Here we simply draw!
*/
override fun onDraw(canvas: Canvas) {
p.color = Color.BLACK
canvas.drawRect(rect, p)
}
override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
//Uncomment to check whether the dims set in onLayout of Ludo Board are properly allocated. :)
//Log.e("ludoDeck", "left: $left, top: $top, right: $right, bottom: $bottom")
}
Lastly, the source where i was able to understand a few things and get this working is : https://academy.realm.io/posts/360andev-huyen-tue-dao-measure-layout-draw-repeat-custom-views-and-viewgroups-android/
Let me know how it works out!

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mPath?.let {
canvas.clipPath(it)
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When I use R.styleable in a custom view class, I get a red Unresolved reference: styleable

I am a beginner. I have started learning custom views these days, and there are almost no problems in the process.
When I went to Google to solve this problem, some people proposed solutions, but none of them was successful. I use a custom view written by Kotlin.
This is my custom view class,and the name is MyView.kt
package com.example.demos
import android.R
import android.content.Context
import android.content.res.TypedArray
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.RectF
import android.util.AttributeSet
import android.view.View
import kotlin.math.min
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// init
private lateinit var arcPaint: Paint
private lateinit var progressTextPaint: Paint
// private lateinit var arcPaintColor: Color
private var arcPaintColor = Color.BLACK
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private var progressTextPaintColor = Color.BLACK
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angle = float
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progress = float
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invalidate()
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fun getProgress(): Float {
return progress
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initPaint()
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context,
attributeSet,
defStyleAttr
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arcPaintColor = typedArray.getColor(R.styleable.arcPaintColor,)
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super.onDraw(canvas)
drawView(canvas)
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arcPaint = Paint(Paint.ANTI_ALIAS_FLAG).also {
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progressTextPaint = Paint(Paint.ANTI_ALIAS_FLAG).also {
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// it.color = Color.GREEN
// it.setStrokeWidth(5f)
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}
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val centerX = (displayWidth / 2).toFloat()
val centerY = (displayHeight / 2).toFloat()
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canvas?.drawArc(
rectF,
0f,
angle,
false,
arcPaint
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canvas?.drawText(
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This is my xml file of custom attributes
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="MyView">
<attr name="arcPaintColor" format="color"/>
<attr name="progressTextPaintColor" format="color"/>
</declare-styleable>
</resources>
the xml file of my custom attribute
The issue is that you are importing android.R
You need to import the [you package name].R version instead.
You are not picking up the custom attributes correctly. This is how it should be done:
val typedArray =
context.theme.obtainStyledAttributes(
attributeSet, R.styleable.MyView, 0, 0
)
arcPaintColor = typedArray.getColor(R.styleable.MyView_arcPaintColor, 0)
typedArray.recycle() // Important!
initPaint()
You will have to make sure that this code executes in each of your constructors. The first zero will be replace by defStyleAttr when that is available. I suggest that you integrate the above code into initPaint().
See the documentation for obtainStyledAttributes().

How to do wrap content on half circle custom view?

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See also this image:
Click here for the screenshot
Note: If I change the onMeasure size, then it will cut the upper circle:
Click here for the screenshot
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private var size = 0
init {
paint.isAntiAlias = true
paint.style = Paint.Style.STROKE
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paint.strokeCap = Paint.Cap.BUTT
setupAttributes(attrs)
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// TypedArray objects are shared and must be recycled.
typedArray.recycle()
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super.onDraw(canvas)
drawBackground(canvas)
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override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec)
size = Math.min(measuredWidth, measuredHeight)
setMeasuredDimension(size, size)
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paint.shader = null
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This is how I use it:
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android:layout_width="0dp"
android:layout_height="wrap_content"
android:background="#color/white"
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Change your onMeasure. YOu're setting your measured width and height to the same value. If you only want to display a top half circle, then you want to set the height to half the width. Otherwise, it will think the view is the full circle in height.

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package com.eugeneshapovalov.fizmigclient
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import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Rect
import android.util.AttributeSet
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initCells()
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cells = Array(CELL_COUNT, { Array(CELL_COUNT, { Rect() }) })
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when (event?.action) {
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I was trying something like this in onSensorChanged():
tvarY = sin(tvarX)*2.0; // tvarX and tvarY are double values
tvarX= (tvarX+ 2); // 2.0 is for magnifying
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yPosition = (float)tvarY;
But the values of tvarx using this approach are always switching between back and forth from infinity to 0. Can anybody please suggest me any approach to change the values and convert them into screen coordinates for drawing a proper sine wave?
Thanks :-)
I think you can use function:
path.rQuadTo(float dx1, float dy1, float dx2, float dy2)
Same as quadTo, but the coordinates are considered relative to the last point on this contour.
I wrote a sentence for your reference:
Path mpath = new Path();
mpath.moveTo(0, 100);
mpath.rQuadTo(20, 5, 40, 0);
mpath.rQuadTo(20, -5, 40, 0);
You can try once, then you will get a sine wave like this picture:
I think this method will be easier comparing with converting value of sin to coordinate.
Create custom view:
import android.animation.ValueAnimator
import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.view.View
class WaveView #JvmOverloads constructor(
context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
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private var paint = Paint(Paint.ANTI_ALIAS_FLAG)
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paint.color = Color.parseColor("#1da6f9")
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path.lineTo(0f, amplitude)
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path.lineTo(width.toFloat(), height.toFloat())
path.close()
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override fun onDetachedFromWindow() {
animator?.cancel()
super.onDetachedFromWindow()
}
companion object {
const val WAVE_SPEED = 0.3f
const val WAVE_AMOUNT_ON_SCREEN = 350
}
private fun Float.toDp() = this * context.resources.displayMetrics.density
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android:layout_width="0dp"
android:layout_height="350dp"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
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