Cancelling custom CoroutineScope - android

val scope = CoroutineScope(
Job() + Dispatchers.Main
)
scope.launch {
beforeExecute()
val result = withContext(dispatcher) { doInBackground(*params) }
if (!isCancelled) {
postExecute(result)
} else {
cancelled(result)
}
status = Status.FINISHED
}
scope.cancel()
If i put scope.cancel() outside launch it cancels the coroutine immediately without calling launch block code.Is this expected?Why it happens?Should cancel be placed inside launch at end of launch block if i want coroutine to end once it finish executing code inside launch?
Update
As per Hau Luu's answer and Marko Topolnik's comment,
”at the end of launch, I think the task is done and you don't need to
manually cancel the Coroutine.”
and
“Once your task is done, the coroutine disappears from memory.”
But here in Case 2 ,if I start another launch it is executed unless we cancel the coroutine inside first launch as in Case 1.
So is there any surety that after task is completed the coroutine disappears from memory without us manually calling cancel() ?Bcoz compiler will never know which is the last launch that is going to execute after which it needs to end coroutine
Case 1
scope.launch {
Log.e("Task","1");
scope.cancel()
}
scope.launch {
Log.e("Task","2");
}
Only Task 1 is printed
Case 2
scope.launch {
Log.e("Task","1");
}
scope.launch {
Log.e("Task","2");
}
Both Task 1 and 2 are printed

Your code can be translated to natural language as "Cancel the given coroutine right after scope.launch is executed" so I think this is expected behavior.
And for the other question, we only want to cancel a coroutine when there is something wrong during the execution process - hey coroutine, during the execution of the task I gave you. if there is sth wrong happen. Kill yourself. So at the end of launch, I think the task is done and you don't need to manually cancel the Coroutine.
Update: I write this as an answer because I can't write code in comment.
CoroutineScope was designed to react to the lifecycle of the object that create/start/house a coroutine. So when you call the cancel method on a CoroutineScope, you're stoping everything. Stoping not canceling. All child coroutines that were created by the scope, all jobs they are executing, cancel them all, and nothing more. The job is done. That's is why you can't start another launch after scope.cancel
A CoroutineScope will create and hold refs to a bunch of Corrountine via builder methods like launch and async. When you want to cancel a specific Coroutine. You need to cancel the Job that returned by the builder. Not cancel the scope that is housing them.
https://kotlin.github.io/kotlinx.coroutines/kotlinx-coroutines-core/kotlinx.coroutines/launch.html
val job1 = scope.launch{ print('Task 1') }
job1.cancel()
val job2 = scope.launch{ print('Task 2') }
Task 2 will be printed as normal.

Related

Do not understand the use of CancelAndJoin() in following code in kotlin

I recently came across this code and do not understand the use of cancelAndJoin(). As I understand it, the extension function cancels the job and wait on its completion. So this coroutine would cancel itself and would never get any work done. But as it does my understanding must be wrong. Could someone explain this use of cancelAndJoin()?
job = viewModelScope.launch {
job?.cancelAndJoin()
while (isActive) {
//do some work
delay(1000L)
}
}
As written, the code has a race condition. It looks like it's trying to cancel the previous job, but it is possible job may already refer to itself by the time it executes that line of code.
If we copy the reference ensure we are cancelling the old job, it makes more sense:
val previousJob = job
job = viewModelScope.launch {
previousJob?.cancelAndJoin()
while (isActive) {
//do some work
delay(1000L)
}
}
It is cancelling the previous Job, and waiting to make sure it has reached a point of cancellation and actually exited, before the new coroutine continues with its work.
The reason to use cancelAndJoin() instead of just cancel() is if there are a series of non-cancellable function calls that you must wait for to avoid some other race condition.
Since delay() cooperates with cancellation, the isActive can be replaced with true.

Question about launchWhenX and repeatOnLifecycle

I have the following code and a few questions that need to be answered:
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
lifecycleScope.launchWhenResumed {
delay(2000)
Log.d("LifeCycleAware", "launchWhenStarted: before calling")
val result = differentDispatcher()
Log.d("LifeCycleAware", "launchWhenStarted: after calling $result")
}
}
private suspend fun differentDispatcher(): Int =
withContext(Dispatchers.Default) {
for (i in 1..5) {
delay(2000)
Log.d("LifeCycleAware", "Inside different Dispatcher")
}
return#withContext 9
}
override fun onStart() {
super.onStart()
Log.d("LifeCycleAware", "onStart")
}
override fun onStop() {
super.onStop()
Log.d("LifeCycleAware", "onStop")
}
As far as I understand, the method (or any of them) launchWhenResumed, is called when the Lifecycle has reached the RESUMED state, and I also know that when I move the app to the background, the corrutine will stop, but it will not stop if it has child corrutines running in another Dispatcher, so far so good.
So in this code, we determine that if I, in the middle of the loop that is in the differentDispatcher method, send the app to second, it will continue to run but when it finishes, the parent corrutine launched with launchWhenResumed, will not resume until it takes this RESUMED state again.
My first doubt is... if when the corrutine is finished running, I go to the background and return to the foreground, why is it not launched again, if I have returned to the RESUMED state?
I also know about the existence of the repeatOnLifecycle method, where, if I pass the Lifecycle.State.RESUMED state as parameter, it is executed every time, moreover, I know that in this case if I go to the background, the execution of the corrutine is completely suspended and when I go back to the foreground it starts from the beginning, but, why when I run with launchWhenResumed and the corrutine finishes it does not start again, but with repeatOnLifecycle it does? What does it do differently internally?
I guess the answer is because when I switch from background to foreground, the onCreate method is not called again, and I've checked that:
override fun onResume() {
super.onResume()
lifecycleScope.launchWhenResumed {
delay(2000)
Log.d("LifeCycleAware", "launchWhenStarted: before calling")
val result = differentDispatcher()
Log.d("LifeCycleAware", "launchWhenStarted: after calling $result")
}
}
This way it does re-launch because the onResume method does call again when I switch from background to foreground but then.... what kind of magic does the repeatOnLifecycle method do?
The key to understanding launchWhenResumed is to break it down into the two parts that is actually is: a launch and a whenResumed block. Looking at the source code, you'll see it is actually exactly that:
public fun launchWhenResumed(
block: suspend CoroutineScope.() -> Unit
): Job = launch { // It does a regular launch
lifecycle.whenResumed(block) // Then passes your block to whenResumed
}
A launch is a one time operation - a launch done in onCreate() will only run exactly once for each call to onCreate(). This is also why calling launch in onResume() will launch every time you hit onResume.
A call to launch finishes in one of two ways: all of the calls within that block complete normally or the CoroutineScope is cancelled. For lifecycleScope, that cancellation happens when the Lifecycle reaches DESTROYED.
So in a regular launch, work starts immediately, runs until everything completes (or the scope is cancelled), and that's it. It never runs again or restarts at all.
Instead, the whenResumed is an example of Suspend Lifecycle-aware coroutines:
Even though the CoroutineScope provides a proper way to cancel long-running operations automatically, you might have other cases where you want to suspend execution of a code block unless the Lifecycle is in a certain state.
Any coroutine run inside these blocks is suspended if the Lifecycle isn't at least in the minimal desired state.
So what whenResumed does is just pause the coroutine code when you fall below the resumed state, essentially meaning that if your Lifecycle stops being RESUMED, instead of your val result = differentDispatcher() actually resuming execution immediately and your result being delivered back to your code, that result is simply waiting for your Lifecycle to again reach RESUMED.
So whenResumed doesn't have any 'restarting' functionality - just like other coroutine code, it just runs the code you've given it and then completes normally.
You're right that repeatOnLifecycle is a very different pattern. As per the Restartable Lifecycle-aware coroutines, repeatOnLifecycle doesn't have any of the 'pausing' behavior at all:
Even though the lifecycleScope provides a proper way to cancel long-running operations automatically when the Lifecycle is DESTROYED, you might have other cases where you want to start the execution of a code block when the Lifecycle is in a certain state, and cancel when it is in another state.
So in the repeatOnLifecycle call, every time your Lifecycle reaches RESUMED (or what Lifecycle.State you want), the block is ran. When you fall below that state, the whole block is completely cancelled (very similar to when your LifecycleOwner reaches DESTROYED - that level of cancelling the whole coroutine scope).
You'll not the dire warning at the end of the page that talks about both of these APIs:
Warning: Prefer collecting flows using the repeatOnLifecycle API instead of collecting inside the launchWhenX APIs. As the latter APIs suspend the coroutine instead of cancelling it when the Lifecycle is STOPPED, upstream flows are kept active in the background, potentially emitting new items and wasting resources.
The fact that your differentDispatcher code continues to run in the background, despite being inside a whenResumed block is considered a bad thing - if that code was doing more expensive operations, like checking for the user's location (keeping GPS on), it would continue to use up system resources and the user's battery the whole time, even when you aren't RESUMED.

Why sharedFlow collect won't execute this line?

I define a sharedFlow in MainViewModel like
class MainViewModel : ViewModel{
val _sharedFlow: MutableSharedFlow()
val sharedFlow = _sharedFlow.asSharedFlow()
}
Then I have a activity
lifecycleScope.launch {
repeatOnLifecycle(Lifecycle.State.STARTED){
viewModel.sharedFlow.collect{
Log.i("View","Here can be call.")
}
Log.i("View","this line will never call.")
}
}
when I click a button to emit , collect will be called , then when I rotate this or back to previous activity , when this activity destroy it should be leave"collect" block then execute
Log.i("View","this line will never call")
right? but it doesn't ,does anyone knows why ? thanks
SharedFlow is a hot stream of data, which is collected infinitely until subscriber is cancelled. This usually happens when the scope in which the coroutine is running is cancelled. When Activity is destroyed, the corresponding lifecycleScope and all launched coroutine are cancelled, item collection and emission are also cancelled. When coroutine is canceled it doesn't mean that the code after collect will be executed, but wise versa - the code after collect will not be executed due to cancellation of the coroutine.
So basically the line
Log.i("View","this line will never call")
will never be executed unless the collected Flow is cold(finite).
You can launch a separate coroutine to collect the flow, then the line, which prints the log, will be executed:
lifecycleScope.launch {
repeatOnLifecycle(Lifecycle.State.STARTED) {
launch {
viewModel.sharedFlow.collect{
Log.i("View","Here can be call.")
}
}
Log.i("View","this line will never call.")
}
}

withContext after a CoroutineScope.launch - will CoroutineScope.launch block?

I just stumbled over this code:
fun addHeaderAndSubmitList(list: List<SleepNight>?) {
adapterScope.launch {
val items = when (list) {
null -> listOf(DataItem.Header)
else -> listOf(DataItem.Header) + list.map { DataItem.SleepNightItem(it) }
}
// isn't there any code required to wait for the
// adapterScope.launch coroutine to finish?
withContext(Dispatchers.Main) {
submitList(items)
}
}
}
found in this file of the google sleeptracker example.
I already added my question as comment in the code example. I am new to coroutines but to my knowledge adapterScope.launch is non-blocking, so adapterScope.launch might not be finished until
withContext(Dispatchers.Main) {
submitList(items)
}
is reached? Am I wrong about this? If not, how to fix it?
See launch.
Launches a new coroutine without blocking the current thread [...]
Here's what happens:
addHeaderAndSubmitList uses launch to start some asynchronous work. The work will finish naturally or will be terminated when adapterScope's lifecycle ends. Meanwhile addHeaderAndSubmitList finishes immediately.
Whatever is inside launch {} runs sequentially. submitList(items) is called after val items = .... Each happens effectively on a different thread, but the order is guaranteed.
The code inside launch { } runs sequentially in a blocking fashion inside the adapterScope, meaning all the code above the withContext(Main) is run and finished before switching contexts to submit the list to the adapter on the main thread.
The entire code block is likely running in an Default or IO context, so it runs in a blocking fashion outside the main thread, until it reaches the withContext(Main) to post the results to the main thread.

Android Livedata Observer Coroutine Kotlin

Is it possible to have a co-routine inside an observer to update the UI?
For Example:
Viewmodel.data.observer(this, Observer{ coroutinescope })
You can run any code you want from the Observer callback. But it would not be a good idea to launch a coroutine that updates the UI later, because when the coroutine is complete, the UI might be destroyed, which can cause exceptions to be thrown and crash your app.
Just run the UI update code directly from the Observercallback.
viewModel.data.observe(this, Observer {
// Update the UI here directly
})
That way you know that UI is alive when you update it, since LiveData takes the lifecycle of this into account.
If you want to launch some coroutine at the same time as the callback, it would be better to do it within your viewModel using viewModelScope.
// This triggers the above code
data.value = "foo"
// Now also launch a network request with a coroutine
viewModelScope.launch {
val moreData = api.doNetworkRequest()
// Set the result in another LiveData
otherLiveData.value = moreData
}
Note that you must add a dependency to build.gradle in order to use viewModelScope:
dependencies {
implementation 'androidx.lifecycle:lifecycle-viewmodel-ktx:2.1.0'
}
Yes, it's possible. You can launch a GlobalScope coroutine and when you need update the UI you should be that in activity!!.runOnUiThread
Here a sample.
viewModel.phoneNumber.observe(this, Observer { phoneNumber ->
GlobalScope.launch {
delay(1000L) //Wait a moment (1 Second)
activity!!.runOnUiThread {
binding.textviewPhoneLabel.edittextName.setText(phoneNumber)
}
}
})

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