Using Android Plugin: Nonexistent function 'getPluginName' in base 'JNISingleton' - android

Godot version: 3.2.3
Issue description:
I am new at using Android Plugins in Godot, so I created this simple plugin with only one method.
public class GodotProva extends GodotPlugin
{
public GodotProva(Godot godot) {
super(godot);
}
#NonNull
#Override
public String getPluginName() {
return "mylibrary";
}
}
I tried to use it in Godot, with the following code:
func _pressed():
if Engine.has_singleton("mylibrary"):
var singleton = Engine.get_singleton("mylibrary")
print(singleton.getPluginName())
I created an apk and installed it on my Android device. The problem is that when I press the button (and the function _pressed() is called), I can see from the logcat the error Nonexistent function 'getPluginName' in base 'JNISingleton'
I am sure that the plugin is found, because the "singleton" variable is not null.
What am I doing wrong?

I found out that in Godot I can only call custom functions. The methods of the class GodotPlugin (such as getPluginName, getPluginMethods...) cannot be directly called.

In my case, I needed to define methods in getPluginMethods in my GodotPlugin like this:
public void firstMethod() {
// TODO
}
public void secondMethod() {
// TODO
}
#SuppressWarnings("deprecation")
#NonNull
#Override
public List<String> getPluginMethods() {
return Arrays.asList("firstMethod", "secondMethod");
}
I don't know why this case is not documented, but I wasted a lot of time on this and I think it would be useful for other people...

Related

How to correctly implement and test Custom Lint Rules in Android Studio?

I'm following this tutorial and this Custom Detector Example in order to implement Custom Lint Rules. Basically what I've done is:
Create a new Android Project in Android Studio;
Create a java module for project created in step 1;
On module's build.gradle, import Lint API dependencies;
Create an Issue & IssueRegistry & CustomDetector;
Reference the IssueRegistry on module's build.gradle;
Create Unit tests;
My problem is, during the execution of my JUnits, I always receive "No Warning". When I debug the test, I can see that my Custom Detector isn't called, what am I doing wrong?
Strings.java
public class Strings {
public static final String STR_ISSUE_001_ID = "VarsMustHaveMoreThanOneCharacter";
public static final String STR_ISSUE_001_DESCRIPTION = "Avoid naming variables with only one character";
public static final String STR_ISSUE_001_EXPLANATION = "Variables named with only one character do not pass any meaning to the reader. " +
"Variables name should clear indicate the meaning of the value it is holding";
}
Issues.java
public class Issues {
public static final
Issue ISSUE_001 = Issue.create(
STR_ISSUE_001_ID,
STR_ISSUE_001_DESCRIPTION,
STR_ISSUE_001_EXPLANATION,
SECURITY,
// Priority ranging from 0 to 10 in severeness
6,
WARNING,
new Implementation(VariableNameDetector.class, ALL_RESOURCES_SCOPE)
);
}
IssuesRegistry.java
public class IssueRegistry extends com.android.tools.lint.client.api.IssueRegistry {
#Override
public List<Issue> getIssues() {
List<Issue> issues = new ArrayList<>();
issues.add(ISSUE_001);
return issues;
}
}
VariableNameDetector.java
public class VariableNameDetector extends Detector implements Detector.JavaScanner {
public VariableNameDetector() {
}
#Override
public boolean appliesToResourceRefs() {
return false;
}
#Override
public boolean appliesTo(Context context, File file) {
return true;
}
#Override
#Nullable
public AstVisitor createJavaVisitor(JavaContext context) {
return new NamingConventionVisitor(context);
}
#Override
public List<String> getApplicableMethodNames() {
return null;
}
#Override
public List<Class<? extends Node>> getApplicableNodeTypes() {
List<Class<? extends Node>> types = new ArrayList<>(1);
types.add(lombok.ast.VariableDeclaration.class);
return types;
}
#Override
public void visitMethod(
JavaContext context,
AstVisitor visitor,
MethodInvocation methodInvocation
) {
}
#Override
public void visitResourceReference(
JavaContext context,
AstVisitor visitor,
Node node,
String type,
String name,
boolean isFramework
) {
}
private class NamingConventionVisitor extends ForwardingAstVisitor {
private final JavaContext context;
NamingConventionVisitor(JavaContext context) {
this.context = context;
}
#Override
public boolean visitVariableDeclaration(VariableDeclaration node) {
StrictListAccessor<VariableDefinitionEntry, VariableDeclaration> varDefinitions =
node.getVariableDefinitionEntries();
for (VariableDefinitionEntry varDefinition : varDefinitions) {
String name = varDefinition.astName().astValue();
if (name.length() == 1) {
context.report(
ISSUE_001,
context.getLocation(node),
STR_ISSUE_001_DESCRIPTION
);
return true;
}
}
return false;
}
}
}
build.gradle
apply plugin: 'java'
configurations {
lintChecks
}
ext {
VERSION_LINT_API = '24.3.1'
VERSION_LINT_API_TESTS = '24.3.1'
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation "com.android.tools.lint:lint-api:$VERSION_LINT_API"
implementation "com.android.tools.lint:lint-checks:$VERSION_LINT_API"
testImplementation "com.android.tools.lint:lint-tests:$VERSION_LINT_API_TESTS"
}
jar {
manifest {
attributes('Lint-Registry': 'br.com.edsilfer.lint_rules.resources.IssueRegistry')
}
}
sourceCompatibility = "1.7"
targetCompatibility = "1.7"
TestVariableNameDetector.java
private static final String ARG_DEFAULT_LINT_SUCCESS_LOG = "No warnings.";
#Override
protected Detector getDetector() {
return new VariableNameDetector();
}
#Override
protected List<Issue> getIssues() {
return Collections.singletonList(Issues.ISSUE_001);
}
public void test_file_with_no_variables_with_length_equals_01() throws Exception {
assertEquals(
ARG_DEFAULT_LINT_SUCCESS_LOG,
lintProject(java("assets/Test.java", "public class Test {public String sampleVariable;}"))
);
}
public void test_file_with_variables_with_length_equals_01() throws Exception {
assertEquals(
ARG_DEFAULT_LINT_SUCCESS_LOG,
lintProject(java("assets/Test3.java", "public class Test {public String a;bnvhgvhj}"))
);
}
}
P.S.: on Java's module I do not have access to assetsor res folder, that is the reason why I've created a String.java and I'm using java(to, source) in my Unit test - I assumed that this java method does the same as the xml from the tutorial link I referenced at the top of this question.
It turned out that in my case the problem was with the JUnit itself. I think that the way I was attempting to simulate the file was wrong. The text below is part of the README.md of a sample project that I've created in order to document what I've learned from this API and answers the question in the title:
Create
Create a new Android Project;
Create a new Java Library Module - Custom Lint Rules are packaged into .jar libraries once they are ready, therefore the easiest way to implement them using them is inside a Java Module Library;
On module's build.gradle:
add target and source compatibility to Java 1.7;
add dependencies for lint-api, lint-checks and test dependencies;
add jar packing task containing two attributes: Manifest-Version and Lint-Registry, set the first to 1.0 and the second as the full path to a class that will later on contain the issue's catalog;
add a default tasl assemble;
[OPTIONAL]: add a task that will copy the generated .jar into ~/.android/lint;
Check REF001 and choose a Detector that best suits your needs, based on it create and implement a class to fulfill the Detector's role;
Still based on REF0001 chosen file, create and implement a Checker class, later referring to it inside Detector's createJavaVisitor() method;
for the sake of SRP, do not place Checker in the same file of Detector's class;
Copy the generated .jar file from build/lib to ~/.android/lint - if you added a task on build.gradle that does this you can skip this step;
Restart the computer - once created and moved into ~/.android/lint, the Custom Rules should be read by Lint next time the program starts. In order to have the alert boxes inside Android Studio, it is enough to invalidate caches and restart the IDE, however, to have your custom rules caught on Lint Report when ./gradlew check, it might be necessary to restart your computer;
Testing Detectors and Checkers
Testing Custom Rules is not an easy task to do - mainly due the lack of documentation for official APIs. This section will present two approaches for dealing with this. The main goal of this project is to create custom rules that will be run against real files, therefore, test files will be necessary for testing them. They can be places in src/test/resources folder from your Lint Java Library Module;
Approach 01: LintDetectorTest
Make sure you've added all test dependencies - checkout sample project's build.gradle;
Copy EnhancedLintDetectorTest.java and FileUtils.java into your project's test directory;
There is a known bug with Android Studio that prevents it from seeing files from src/test/resources folder, these files are a workaround for that;
EnhancedLintDetectorTest.java should return all issues that will be subject of tests. A nice way to do so is getting them from Issue Registry;
Create a test class that extends from EnhancedLintDetectorTest.java;
Implement getDetector() method returning an instance of the Detector to be tested;
Use lintFiles("test file path taking resources dir as root") to perform the check of the Custom Rules and use its result object to assert the tests;
Note that LintDetectorTest.java derives from TestCase.java, therefore, you're limited to JUnit 3.
Approach 02: Lint JUnit Rule
You might have noticed that Approach 01 might be a little overcomplicated, despite the fact that you're limited to JUnit 3 features. Because of that GitHub user a11n created a Lint JUnit Rule that allows the test of Custom Lint Rules in a easier way that counts with JUnit 4 and up features. Please, refer to his project README.md for details about how to create tests using this apprach.
Currently, Lint JUnit Rule do not correct the root dir for test files and you might no be able to see the tests passing from the IDE - however it works when test are run from command line. An issue and PR were created in order to fix this bug.
I'm not sure how to use the AST Api, however I'm personally using Psi and this is one of my lint checks that are working for me.
public final class RxJava2MethodCheckReturnValueDetector extends Detector implements Detector.JavaPsiScanner {
static final Issue ISSUE_METHOD_MISSING_CHECK_RETURN_VALUE =
Issue.create("MethodMissingCheckReturnValue", "Method is missing the #CheckReturnValue annotation",
"Methods returning RxJava Reactive Types should be annotated with the #CheckReturnValue annotation.",
MESSAGES, 8, WARNING,
new Implementation(RxJava2MethodCheckReturnValueDetector.class, EnumSet.of(JAVA_FILE, TEST_SOURCES)));
#Override public List<Class<? extends PsiElement>> getApplicablePsiTypes() {
return Collections.<Class<? extends PsiElement>>singletonList(PsiMethod.class);
}
#Override public JavaElementVisitor createPsiVisitor(#NonNull final JavaContext context) {
return new CheckReturnValueVisitor(context);
}
static class CheckReturnValueVisitor extends JavaElementVisitor {
private final JavaContext context;
CheckReturnValueVisitor(final JavaContext context) {
this.context = context;
}
#Override public void visitMethod(final PsiMethod method) {
final PsiType returnType = method.getReturnType();
if (returnType != null && Utils.isRxJava2TypeThatRequiresCheckReturnValueAnnotation(returnType)) {
final PsiAnnotation[] annotations = method.getModifierList().getAnnotations();
for (final PsiAnnotation annotation : annotations) {
if ("io.reactivex.annotations.CheckReturnValue".equals(annotation.getQualifiedName())) {
return;
}
}
final boolean isMethodMissingCheckReturnValueSuppressed = context.getDriver().isSuppressed(context, ISSUE_METHOD_MISSING_CHECK_RETURN_VALUE, method);
if (!isMethodMissingCheckReturnValueSuppressed) {
context.report(ISSUE_METHOD_MISSING_CHECK_RETURN_VALUE, context.getLocation(method.getNameIdentifier()), "Method should have #CheckReturnValue annotation");
}
}
}
}
}
Checkout the many more I wrote here.

React Native Android Native UI Components doesn't find #ReactProps

i'm trying to implement my first react native UI component, i followed the Facebook tutorial and it should be easy but i have some strange problem
public class CameraViewManager extends SimpleViewManager<CameraPreview> {
public static final String REACT_CLASS = "RCTCameraView";
#Override
public String getName() {
return REACT_CLASS;
}
#Override
public CameraPreview createViewInstance(ThemedReactContext context) {
return new CameraPreview(context);
}
#ReactProp(name = "test")
public void setTest(CameraPreview view, #Nullable String test){
Log.i("TESTWD", test);
}
}
This is the ViewManager i'm using and to me it seems correct. The first problem is that android studio doesn't find #ReactProp and it doesn't compile. The second problem is that if i remove that method everything compile but when i use this component nothing appears
Just ran into this myself. The solution is as if-else-switch pointed out in a comment above:
// Import this
import com.facebook.react.uimanager.annotations.ReactProp;
// Not this!
import com.facebook.react.uimanager.ReactProp;
There seem to be two #ReactProp definitions in different packages and Android Studio chooses the wrong one by default.
I solved this problem using react-native 0.13.+ instead of 0.11.+

How to determine if Android Application is started with JUnit testing instrumentation?

I need to determine in runtime from code if the application is run under TestInstrumentation.
I could initialize the test environment with some env/system variable, but Eclipse ADK launch configuration would not allow me to do that.
Default Android system properties and environment do not to have any data about it. Moreover, they are identically same, whether the application is started regularly or under test.
This one could be a solution: Is it possible to find out if an Android application runs as part of an instrumentation test but since I do not test activities, all proposed methods there won't work. The ActivityManager.isRunningInTestHarness() method uses this under the hood:
SystemProperties.getBoolean("ro.test_harness")
which always returns false in my case. (To work with the hidden android.os.SystemProperties class I use reflection).
What else can I do to try to determine from inside the application if it's under test?
I have found one hacky solution: out of the application one can try to load a class from the testing package. The appication classloader surprisingly can load classes by name from the testing project if it was run under test. In other case the class is not found.
private static boolean isTestMode() {
boolean result;
try {
application.getClassLoader().loadClass("foo.bar.test.SomeTest");
// alternatively (see the comment below):
// Class.forName("foo.bar.test.SomeTest");
result = true;
} catch (final Exception e) {
result = false;
}
return result;
}
I admit this is not elegant but it works. Will be grateful for the proper solution.
The isTestMode() solution did not work for me on Android Studio 1.2.1.1. Almighty Krzysztof from our company tweaked your method by using:
Class.forName("foo.bar.test.SomeTest");
instead of getClassLoader(). Thanks for Krzysztof!
We created a solution to pass parameters to the MainActivity and use it inside the onCreate method, enabling you to define how the Activity will be created.
In MainActivity class, we created some constants, which could also be an enum. We created a static attribute too.
public class MainActivity {
public static final int APPLICATION_MODE = 5;
public static final int UNIT_TEST_MODE = 10;
public static final int OTHER_MODE = 15;
public static int activityMode = APPLICATION_MODE;
(...)
#Override
protected void onCreate(Bundle icicle) {
super.onCreate(icicle);
switch (activityMode) {
case OTHER_MODE:
(...)
break;
case UNIT_TEST_MODE:
Log.d(TAG, "Is in Test Mode!");
break;
case APPLICATION_MODE:
(...)
break;
}
(...)
}
(...)
}
We made MainActivityTest class abstract, created a setApplicationMode and called this method inside the setUp() method, before calling the super.setUp() method.
public abstract class MainActivityTest extends ActivityInstrumentationTestCase2<MainActivity> {
protected void setUp() throws Exception {
setApplicationMode(); // <=====
super.setUp();
getActivity();
(...)
}
(...)
public void setApplicationMode() {
MainActivity.activityMode = MainActivity.UNIT_TEST_MODE;
}
}
All other test classes inherit from MainActivityTest, if we want it to have another behaviour, we can simply override the setApplicationMode method.
public class OtherMainActivityTest extends MainActivityTest {
(...)
#Override
public void setApplicationMode() {
MainActivity.activityMode = MainActivity.OTHER_MODE;
}
}
The user nathan-almeida is the friend that is co-author of this solution.

Monodroid - Loading a custom activity

I'm currently trying to develop an application under Android using Mono.
I'd like to add support for plugins to my application so additional features could be brought to it.
I was able to load simple .dll at runtime in my program, however whenever I try creating a dll implementing both my interface and a custom activity, an exception of type Java.Lang.NoClassDefFoundError is thrown.
There is the class inside the dll code:
[Activity (Label = "Vestiaire")]
public class Vestiaire : Activity, IModule
{
public string Name { get; set; }
public string Version { get; set; }
void OnClickVestiaireButton(object sender, System.EventArgs e)
{
;
}
public void InitVestiaireModule()
{
Run();
}
public Type LaunchActivity ()
{
return typeof(Vestiaire);
}
public void Init()
{
Name = "Vestiaire Module";
Version = "0.1";
}
public void Run()
{
}
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
}
}
The line responsible for the exception: (from the program core)
LoadedPlugin.Add((IModule)(Activator.CreateInstance(Plugin)));
Things I'm actually wonderring are:
- Is it possible to actually achieve what i'm trying to ?
If yes, help would be apreciated on that problem :P
Otherwise what would be the best alternative ?
Global point is to be able to load a custom menu at runtime loaded from a dll.
Thanks.
i think the key to your problem is that the Activity needs to be registered in you Manifest.xml file.
For Activities in you main app, MonoDroid does this for you - but I don't think this will work for your plugin.
Things you could try are:
putting the Activity in the Manifest yourself (MonoDroid does seem very capable at merging these files)
if that doesn't work, then you could try using a Fragment instead - and loading the Fragment into a custom FragmentActivity in your main app.

How can a code in a library project call code in the application project?

In an effort to reduce duplication, I have my app's workspace split into 3 projects:
Main (A library project, where all of the common code lives)
Free (To make the free version)
Paid (To make the paid version)
Behavior in the free version and the paid version must differ sometimes. How can I "call into" the final projects from the library project?
Here is some sample psuedo-code to illustrate my question:
In the Main project:
private void makeADecision() {
if (AppCode.isPaid()) {
// do one thing
} else {
// do something else
}
}
In the Free project:
public class AppCode {
public static bool isPaid() {
return false;
}
}
In the Paid project:
public class AppCode {
public static bool isPaid() {
return true;
}
}
That is basically what I have tried, but it won't compile because the Main project doesn't know about the AppCode class.
Bear in mind that this is only an example, so try not to focus on how an app can tell if it is the paid version or not. :) So far the best solution I have found is to put a string in the resources of all three projects and then make a decision based on its value but I don't like that method. Besides being ugly, I would prefer to keep functionality where it belongs. That way I can prevent "paid-only" functionality from being compiled into the free version at all and I can avoid having to include any "free-only" code in the paid version.
Step #1: Define an interface in the library, so it is available to all three parties, whose methods are whatever operations you want the library to perform on the app
Step #2: Have the app supply an implementation of the interface to the library via some library-supplied API
Step #3: Have the library call methods on the supplied interface as needed
I don't think it's a good idea to call the main App from the library, even if it's possible.
Instead I'd be adding a public static boolean to the library and set it from within your application once it starts for the first time.
public class MyLibrary {
public static boolean IS_PAID = false;
public void makeADecision() {
if(IS_PAID) {
// do one thing
} else {
// do something else
}
}
}
and in your main application you could do something like
com.yourname.yourlib.MyLibrary.IS_PAID = true;
to set it. Since it's not final, you can change it's state at any time. If it's more complicated behavior, you could use a public static listener or callback which you could assign from your full/free app and then call it from your library
You could use reflection to achieve that - take care that it is usually not a very good idea.
For example:
static private boolean isAppPaid;
static {
try {
Class c = Class.forName("your.package.AppCode");
Method m = c.getMethod("isPaid");
isAppPaid = (boolean) m.invoke(null);
}
catch (Exception e) {
isAppPaid = false;
}
}
There probably are mistakes in my code - I have never used Java reflection much.
Edit: I agree with Tseng that making a library invoke application code is debatable at best. (Except if said library is a framework that takes over the client application.)
You could also make the free and paid versions make subclasses of whatever class makeADecision is in and implement the separate behavior that way.
so in main
public class BaseClass {
...
public void makeADecision() {}
...
}
in free
public class FreeClass extends BaseClass {
...
public void makeADecision() {
//free implementation here
}
...
}
in paid
public class PaidClass extends BaseClass {
...
public void makeADecision() {
//paid implementation here
}
...
}
Tseng Solution is an easy and straightforward solution. Thanks for that, it is the one i have used. Also, I fell upon that article which could help you implement the solution :
http://www.firstlightassociates.co.uk/blog/2011/software/android-software/managing-free-and-paid-android-applications-2/
Hope it will help some of you !
Cheers

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