Is it possible to use Flutter plugin in Native OS(iOS, Android)? - android

Assume that I developed Flutter plugin about our company service.
Some clients want to use our plugin in their native app(iOS, Android).
This scenario can be possible?

Yes. It's possible to use Flutter plugin in Android studio.
The Android Studio IDE is a convenient way of integrating your Flutter module automatically. With Android Studio, you can co-edit both your Android code and your Flutter code in the same project. You can also continue to use your normal IntelliJ Flutter plugin functionalities such as Dart code completion, hot reload, and widget inspector.
Add-to-app flows with Android Studio are only supported on Android Studio 3.6 with version 42+ of the Flutter plugin for IntelliJ. The Android Studio integration also only supports integrating using a source code Gradle subproject, rather than using AARs. See below for more details on the distinction.
You can see in detail about that in https://flutter.dev/docs/development/add-to-app/android/project-setup

Related

Native Activity App (Android) is missing in Visual Studio community 2022

I am trying to build a Native App for android with C++, but the only option I see is Basic Application (Android, Gradle) which creates a Java project.
I am following this tutorial, https://www.youtube.com/watch?v=3SJmf1HsVQU
The Native App that appears in the tutorial is not available in my Visual Studio 2022 Community,
Is this not available in community edition, or did I miss installing some component?
My VS Setup
The Native App was provided in Visual Studio before version 17.4.
And it has been removed since
release note:
Android SDK update Ant scripts have been removed, so users will no
longer see Ant-based templates in the New Project dialog. For help
migrating from Ant templates to Gradle templates, please see:
Migrating Builds From Apache Ant (gradle.org)

Is possible to use Native Android submodule and iOS cocoapods into a flutter plugin?

I've made a map functionality using Google Maps SDK, for Android and iOS as Android Submodule and Cocoapods components respectively. I already integrate both into a Flutter project and it works fine.
But I want to create a flutter plugin that use these components for further use (without copy native code into this plugin). It's possible ?
Thanks.

can i use my flutter codes that i wrote in android studio or visual studio for ios?and how?

I just started learning flutter and I have a question.
1-is it possible to compile the code that in the android studio or visual studio straight to ios?
2-if I cannot compile it straight to ios, can I use those codes and compile them with Xcode in a macos without any change in them(flutter codes that i wrote in the android studio or visual studio)?
Yes, you need Xcode installed though.
A Flutter project built in Android Studio compiles directly for iOS.
You can build directly for iOS from Android Studio, but Xcode needs to be installed.
You can also
build from a terminal using flutter build ios --release
debug from withing Android Studio a Flutter project running on an iOS simulator or device.
It is possible.
You just have to open the application using Xcode and run it on you iOS device or emulator. Please note that iOS apps can only be built and tested (on both emulators and real devices) on macOS!
Run flutter doctor to detect any setup problems that might need to be fixed.
Also use that native IDEs (Android Studio for Android, XCode for iOS) to build + run your app.

Android to iOS - gradle versus podfile

I am switching from Android to iOS version of the app that I am making. I am starting to learn iOS. One of the observations I have is that gradle equivalent on iOS would be podfile. However, in Android Studio, I am able to sync the gradle file from within the Android Studio but for Xcode, I need a separate Terminal window running to install pods using cocoapods every time I add, edit or remove a pod. Is there another way with which I can manage everything from within the Xcode?
CocoaPods is a third-party solution to iOS dependency management that enjoys less first-party support than Gradle does for Android. As such, it is less integrated with the tooling (IDE).
As far as I know, Xcode does not include an integrated Terminal like Android Studio does, so command-line CocoaPods operations will indeed need to be executed outside Xcode.
Depending on your needs, you may find the CocoaPods Mac app of interest, though it must also be run outside Xcode.

creating android application without using android adt plugin

Is it possible to create native android application without using ADT plugin. Creating android app using notepad and compiling and building using command line.
Yes, you can use the SDK Tools only. Take a look at Managing Projects from the Command Line.

Categories

Resources