I was trying to implement jetpack compose bottomnavbar. But I encountered this problem. Whenever label don't get enough space it's overlapping the icon. Am I missing something? Is there any solution like truncating or shrinking text automatically?
compose_version = '1.0.0-beta09'
My Code
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
val navController = rememberNavController()
val items = listOf(
Screen.Profile,
Screen.FriendsList,
Screen.Notification,
Screen.Setting
)
Scaffold(
bottomBar = {
BottomNavigation(
backgroundColor = MaterialTheme.colors.surface,
elevation = 8.dp
) {
val navBackStackEntry by navController.currentBackStackEntryAsState()
val currentRoute = navBackStackEntry?.destination?.route
items.forEachIndexed { index, screen ->
BottomNavigationItem(
icon = {
when (index) {
0 -> Icon(Icons.Filled.Person, "Profile")
1 -> Icon(
painterResource(id = R.drawable.ic_friends),
"Friends"
)
2 -> Icon(Icons.Filled.Notifications, "Notification")
else -> Icon(Icons.Filled.Settings, "Settings")
}
},
label = { Text(stringResource(screen.resourceId)) },
selected = currentRoute == screen.route,
selectedContentColor = MaterialTheme.colors.primary,
unselectedContentColor = Color.Black,
onClick = {
navController.navigate(screen.route) {
navController.graph.startDestinationRoute?.let {
popUpTo(it) {
saveState = true
}
}
launchSingleTop = true
restoreState = true
}
}
)
}
}
}
) {
NavHost(navController, startDestination = Screen.Profile.route) {
composable(Screen.Profile.route) { Profile(navController) }
composable(Screen.FriendsList.route) { FriendsList(navController) }
composable(Screen.Notification.route) { FriendsList(navController) }
composable(Screen.Setting.route) { FriendsList(navController) }
}
}
}
}
You can add the property maxLines = 1 to the Text used in the label:
BottomNavigationItem(
/* your code */
label = { Text("Notification",
maxLines = 1,
overflow = TextOverflow.Ellipsis) /* optional */
}
)
Related
Im trying to properly apply a bottom window inset on the BottomNavigation composable. I have an edge to edge scaffold it looks like that:
When using:
modifier.navigationBarsPadding()
On the bottom navigation im getting the following:
I'm trying to achieve the following:
Scaffold(
modifier = Modifier
.background(brush = NanitColors.blueGradient),
topBar = {
topBar()
},
bottomBar = {
if (shouldShowBottomBar) {
BottomNavigationBar(navController)
}
},
scaffoldState = scaffoldState,
drawerContent = {
Drawer { route ->
scope.launch {
scaffoldState.drawerState.close()
}
navController.navigate(route.route) {
popUpTo(navController.graph.startDestinationId)
launchSingleTop = true
}
currentDestination = route
}
},
drawerGesturesEnabled = scaffoldState.drawerState.isOpen,
) { innerPadding ->
NavigationHost(navController = navController, modifier = Modifier.padding(innerPadding))
}
val topBar: #Composable () -> Unit = {
MainToolbar(
modifier = modifier.statusBarsPadding(),
title = title ?: "",
onMenuClicked = {
scope.launch {
scaffoldState.drawerState.open()
}
}
)
}
BottomNavigation(
modifier = modifier.navigationBarsPadding()
) {
items.forEach { item ->
BottomNavigationBarItem(
item = item,
isSelected = selectedItem?.route == item.route,
onSelectedChange = { onSelectedItemChange(item) }
)
}
}
You can use accompanist systemuicontroller to set color to navigation bar, use default color for other screens and add color just for the screen you need:
#Composable
fun AppTheme(
systemBarColor: Color = MaterialTheme.colors.background,
content: #Composable () -> Unit,
) {
...
SideEffect {
systemUiController.setNavigationBarColor(
color = systemBarColor,
darkIcons = useDarkIcons
)
}
}
When I try to set the backgroundColor to either from resource colors or by Color(0x44000000) inside the BottomNavigation bar strange rectangle is present. Could anyone explain why?
My code:
#Composable
fun Root() {
val navController = rememberNavController()
Scaffold(
bottomBar = {
BottomNavigation(backgroundColor = Color(0x44000000)) {
val navBackStackEntry by navController.currentBackStackEntryAsState()
val currentRoute = navBackStackEntry?.destination?.route
screens.forEach { screen ->
BottomNavigationItem(
icon = { Icon(screen.icon, contentDescription = null) },
label = { Text(text = screen.label) },
selected = currentRoute?.let{it == screen.route} ?: false,
onClick = {
navController.navigate(screen.route){
popUpTo(navController.graph.findStartDestination().id){
saveState = true
}
launchSingleTop = true
restoreState = true
}
})
}
}
}
) {
RootNavGraph(navController = navController)
}
I just started using Jetpack Compose and wanted to try out the BottomNavigation. A basic implementation with three items was no problem. Now, one of the three screens should navigate to a detail screen when clicking on a list item. The problem that occurs, is that on the detail screen the bottom navigation item is not selected anymore.
Here's my implementation:
#AndroidEntryPoint
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
WhoHasItTheme {
val navController = rememberNavController()
Scaffold(
bottomBar = {
BottomNavigationBar(
items = listOf(
BottomNavItem(
name = "Home",
route = Screen.Home.route,
icon = Icons.Default.Home
),
BottomNavItem(
name = "Search",
route = Screen.GameListScreen.route,
icon = Icons.Default.Search
),
BottomNavItem(
name = "Profile",
route = Screen.Profile.route,
icon = Icons.Default.Person
)
),
navController = navController,
onItemClick = {
navController.navigate(it.route) {
popUpTo(navController.graph.findStartDestination().id) {
saveState = true
}
launchSingleTop = true
restoreState = true
}
}
)
}
) {
Box(modifier = Modifier.padding(it)) {
Navigation(navController = navController)
}
}
}
}
}
}
#Composable
fun Navigation(navController: NavHostController) {
NavHost(
navController = navController,
startDestination = Screen.Home.route
) {
composable(Screen.Home.route) {
HomeScreen()
}
composable(Screen.GameListScreen.route) {
GameListScreen(navController)
}
composable(
route = "${Screen.GameDetailScreen.route}/{gameId}",
arguments = listOf(navArgument("gameId") { type = NavType.IntType })
) {
GameDetailScreen()
}
composable(Screen.Profile.route) {
ProfileScreen()
}
}
}
#OptIn(ExperimentalMaterialApi::class)
#Composable
fun BottomNavigationBar(
items: List<BottomNavItem>,
navController: NavController,
modifier: Modifier = Modifier,
onItemClick: (BottomNavItem) -> Unit
) {
val navBackStackEntry by navController.currentBackStackEntryAsState()
val currentDestination = navBackStackEntry?.destination
BottomNavigation(
modifier
) {
items.forEach { item ->
BottomNavigationItem(
selected = currentDestination?.hierarchy?.any { it.route == item.route } == true,
onClick = { onItemClick(item) },
selectedContentColor = MaterialTheme.colors.onSurface,
label = { Text(item.name) },
alwaysShowLabel = false,
icon = {
Column(horizontalAlignment = CenterHorizontally) {
if (item.badgeCount > 0) {
BadgeBox(
badgeContent = {
Text(item.badgeCount.toString())
}
) {
Icon(imageVector = item.icon, contentDescription = item.name)
}
} else {
Icon(imageVector = item.icon, contentDescription = item.name)
}
}
}
)
}
}
}
In my understanding currentDestination?.hierarchy should also include the root screen (GameListScreen). What am I understanding wrong here and how can I make it so screens below the root screen of each bottom navigation item still have their tab item as 'selected'?
How can I arrange the two inner BottomNav Items so that they are not so close to the "+" FAB?
I tried surrounding the forEach which displays the Items with a Row and use the Arrangement modifier like so:
Row(horizontalArrangement = Arrangement.SpaceBetween) { //Not working :(
items.forEach { item ->
BottomNavigationItem(
icon = { Icon(painterResource(id = item.icon), contentDescription = item.title) },
label = { Text(text = item.title) },
selectedContentColor = Color.White,
unselectedContentColor = Color.White.copy(0.4f),
alwaysShowLabel = true,
selected = currentRoute == item.route,
onClick = {
navController.navigate(item.route) {
navController.graph.startDestinationRoute?.let { route ->
popUpTo(route) {
saveState = true
}
}
launchSingleTop = true
restoreState = true
}
}
)
}
}
Unfortunately thats not working
Arrangement.SpaceBetween works as expected - it adds a spacer between items:
Place children such that they are spaced evenly across the main axis, without free space before the first child or after the last child. Visually: 1##2##3
You need to let your Row know about FAB location. You can add a spacer with Modifier.weight in the middle of your row, for example like this:
items.forEachIndexed { i, item ->
if (i == items.count() / 2) {
Spacer(Modifier.weight(1f))
}
BottomNavigationItem(
// ...
You can use BottomAppBar & give it cutoutShape with a dummy item in the middle. It would give you your desired results.
Output:
Code Sample:
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
AppTheme {
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colors.background
) {
BottomBarWithFabDem()
}
}
}
}
}
val items = listOf(
Screen.PickUp,
Screen.Explore,
Screen.Camera,
Screen.Favorites,
Screen.Profile
)
sealed class Screen(val route: String?, val title: String?, val icon: ImageVector?) {
object PickUp : Screen("pickup", "PickUp", Icons.Default.ShoppingCart)
object Explore : Screen("explore", "Explore", Icons.Default.Info)
object Camera : Screen("camera", null, null)
object Favorites : Screen("favorites", "Fav", Icons.Default.Favorite)
object Profile : Screen("profile", "Profile", Icons.Default.Person)
}
#Composable
fun BottomBarWithFabDem() {
val navController = rememberNavController()
Scaffold(
bottomBar = {
BottomNav(navController)
},
floatingActionButtonPosition = FabPosition.Center,
isFloatingActionButtonDocked = true,
floatingActionButton = {
FloatingActionButton(
shape = CircleShape,
onClick = {
Screen.Camera.route?.let {
navController.navigate(it) {
popUpTo(navController.graph.findStartDestination().id) {
saveState = true
}
launchSingleTop = true
restoreState = true
}
}
Screen.Camera.route?.let { navController.navigate(it) }
},
contentColor = Color.White
) {
Icon(imageVector = Icons.Filled.Add, contentDescription = "Add icon")
}
}
) {
MainScreenNavigation(navController)
}
}
#Composable
fun MainScreenNavigation(navController: NavHostController) {
NavHost(navController, startDestination = Screen.Profile.route!!) {
composable(Screen.Profile.route) {}
composable(Screen.Explore.route!!) {}
composable(Screen.Favorites.route!!) {}
composable(Screen.PickUp.route!!) {}
composable(Screen.Camera.route!!) {}
}
}
#Composable
fun BottomNav(navController: NavController) {
val navBackStackEntry by navController.currentBackStackEntryAsState()
val currentRoute = navBackStackEntry?.destination
BottomAppBar(cutoutShape = CircleShape, modifier = Modifier.height(64.dp)) {
Row {
items.forEachIndexed { index, it ->
if (index != 2) {
// Main item
BottomNavigationItem(
icon = {
it.icon?.let {
Icon(
imageVector = it,
contentDescription = "",
modifier = Modifier.size(35.dp),
tint = Color.White
)
}
},
label = {
it.title?.let {
Text(
text = it,
color = Color.White
)
}
},
selected = currentRoute?.hierarchy?.any { it.route == it.route } == true,
selectedContentColor = Color(R.color.purple_700),
unselectedContentColor = Color.White.copy(alpha = 0.4f),
onClick = {}
)
} else {
// placeholder for center fab
BottomNavigationItem(
icon = {},
label = { },
selected = false,
onClick = { },
enabled = false
)
}
}
}
}
}
I want to use outlined and filled icons based on selected state in NavigationBar just like google maps app, using jetpack compose. In case of xml we use selector so what do we use for compose ?
Here is my code ->
MainActivity.kt
#ExperimentalMaterial3Api
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// Handle the splash screen transition.
installSplashScreen()
setContent {
MyApp()
}
}
}
#ExperimentalMaterial3Api
#Composable
fun MyApp() {
MyTheme {
val items = listOf(
Screen.HomeScreen,
Screen.MusicScreen,
Screen.ProfileScreen
)
val navController = rememberNavController()
Scaffold(
bottomBar = {
NavigationBar {
val navBackStackEntry by navController.currentBackStackEntryAsState()
val currentDestination = navBackStackEntry?.destination
items.forEach { screen ->
NavigationBarItem(
icon = {
Icon(
screen.icon_outlined,
contentDescription = screen.label.toString()
)
},
label = { Text(stringResource(screen.label)) },
selected = currentDestination?.hierarchy?.any { it.route == screen.route } == true,
onClick = {
navController.navigate(screen.route) {
// Pop up to the start destination of the graph to
// avoid building up a large stack of destinations
// on the back stack as users select items
popUpTo(navController.graph.findStartDestination().id) {
saveState = true
}
// Avoid multiple copies of the same destination when
// reselecting the same item
launchSingleTop = true
// Restore state when reselecting a previously selected item
restoreState = true
}
}
)
}
}
}
) { innerPadding ->
NavHost(
navController,
startDestination = Screen.HomeScreen.route,
Modifier.padding(innerPadding)
) {
composable(route = Screen.HomeScreen.route) {
HomeScreen()
}
composable(route = Screen.MusicScreen.route) {
MusicScreen()
}
composable(route = Screen.ProfileScreen.route) {
ProfileScreen()
}
}
}
}
}
#ExperimentalMaterial3Api
#Preview(
showBackground = true, name = "Light mode",
uiMode = Configuration.UI_MODE_NIGHT_NO or Configuration.UI_MODE_TYPE_NORMAL
)
#Preview(
showBackground = true, name = "Night mode",
uiMode = Configuration.UI_MODE_NIGHT_YES or Configuration.UI_MODE_TYPE_NORMAL
)
#Composable
fun DefaultPreview() {
MyApp()
}
Screen.kt
sealed class Screen(
val route: String,
#StringRes val label: Int,
val icon_outlined: ImageVector,
val icon_filled: ImageVector
) {
object HomeScreen : Screen(
route = "home_screen",
label = R.string.home,
icon_outlined = Icons.Outlined.Home,
icon_filled = Icons.Filled.Home
)
object MusicScreen : Screen(
route = "music_screen",
label = R.string.music,
icon_outlined = Icons.Outlined.LibraryMusic,
icon_filled = Icons.Filled.LibraryMusic,
)
object ProfileScreen : Screen(
route = "profile_screen",
label = R.string.profile,
icon_outlined = Icons.Outlined.AccountCircle,
icon_filled = Icons.Filled.AccountCircle,
)
}
HomeScreen.kt
#Composable
fun HomeScreen() {
Box(
modifier = Modifier.fillMaxSize(),
contentAlignment = Alignment.Center,
) {
Surface(color = MaterialTheme.colorScheme.background) {
Text(
text = "Home",
color = Color.Red,
fontSize = MaterialTheme.typography.displayLarge.fontSize,
fontWeight = FontWeight.Bold
)
}
}
}
#Preview(
showBackground = true, name = "Light mode",
uiMode = Configuration.UI_MODE_NIGHT_NO or Configuration.UI_MODE_TYPE_NORMAL
)
#Preview(
showBackground = true, name = "Night mode",
uiMode = Configuration.UI_MODE_NIGHT_YES or Configuration.UI_MODE_TYPE_NORMAL
)
#Composable
fun HomeScreenPreview() {
HomeScreen()
}
Do I still need to use selector xml or there is alternative way in jetpack compose?
Yeah, you just make a simple if statement based on selected state, like this:
items.forEach { screen ->
val selected = currentDestination?.hierarchy?.any { it.route == screen.route } == true
NavigationBarItem(
icon = {
Icon(
if (selected) screen.icon_filled else screen.icon_outlined,
contentDescription = screen.label.toString()
)
},
selected = selected,
)
}