I have a String "(+91)". How do I animate it such that on some action, "(+91)" fades in gradually, and on some other action "(+91)" fades out gradually. I am using "(+91)" as prefix in my Textfield, with the help of visualTransformation.
This is the code I'm using for my Textfield:
TextField(
value = query3.value,
onValueChange = { newValue ->
query3.value = newValue
mobErrorVisible.value = false
},
visualTransformation = if (showCode){
PrefixTransformation("(+91)")} //Animate (+91)
else
PrefixTransformation(""),
label = {
Text(
"Mobile Number",
color = colorResource(id = R.color.bright_green),
fontFamily = FontFamily(Font(R.font.poppins_regular)),
fontSize = with(LocalDensity.current) { dimensionResource(id = R.dimen._12ssp).toSp() })
},
interactionSource = interactionSource,
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
textStyle = TextStyle(
textAlign = TextAlign.Start,
color = colorResource(id = R.color.bright_green),
fontFamily = FontFamily(Font(R.font.poppins_regular)),
fontSize = with(LocalDensity.current) { dimensionResource(id = R.dimen._16ssp).toSp() }
),
modifier = Modifier
.drawBehind {
val strokeWidth = indicatorWidth.value * density
val y = size.height - strokeWidth / 2
drawLine(
indicatorColor,
Offset(TextFieldPadding.toPx(), y),
Offset(size.width - TextFieldPadding.toPx(), y),
strokeWidth
)
}
.focusRequester(focusRequester)
.onFocusChanged { showCode = (it.isFocused || query3.value != "")}
.constrainAs(phone) {
top.linkTo(glPhone)
bottom.linkTo(glPhoneBottom)
start.linkTo(glLeft)
end.linkTo(glRight)
width = Dimension.fillToConstraints
height = Dimension.fillToConstraints
},
colors = TextFieldDefaults.textFieldColors(
backgroundColor = Color.Transparent,
focusedIndicatorColor = Transparent,
unfocusedIndicatorColor = Transparent,
disabledIndicatorColor = Transparent
)
)
This is my PrefixTransformation class:
class PrefixTransformation(val prefix: String) : VisualTransformation {
override fun filter(text: AnnotatedString): TransformedText {
return PrefixFilter(text, prefix)
}
}
This is my PrefixFilter() function:
fun PrefixFilter(number: AnnotatedString, prefix: String): TransformedText {
var out = prefix + " " + number.text
val prefixOffset = prefix.length
val numberOffsetTranslator = object : OffsetMapping {
override fun originalToTransformed(offset: Int): Int {
return offset + prefixOffset
}
override fun transformedToOriginal(offset: Int): Int {
if (offset <= prefixOffset-1) return prefixOffset
return offset - prefixOffset
}
}
return TransformedText(AnnotatedString(out), numberOffsetTranslator)
}
We can animate color as:
val color = remember { Animatable(Color.Gray) }
LaunchedEffect(ok) {
color.animateTo(if (ok) Color.Green else Color.Red)
}
Box(Modifier.fillMaxSize().background(color.value))
But how do we animate a String?
What you need is the animatedVisibility composable.
Here is an example where the visibility of the text is controlled by the button
Box(
modifier = Modifier
.fillMaxSize()
) {
var visible by remember { mutableStateOf(false) }
Button(
modifier = Modifier.align(Alignment.TopCenter),
onClick = {
visible = !visible
}
) {
Text("Toggle Visibility")
}
val animationDuration = 2000
AnimatedVisibility(
modifier = Modifier.align(Alignment.BottomCenter),
visible = visible,
enter = fadeIn(animationSpec = tween(durationMillis = animationDuration)),
exit = fadeOut(animationSpec = tween(durationMillis = animationDuration))
) {
Text("ABC")
}
}
A sensible solution would be to use a separate Composable for the country code. That way you can wrap the Composable in something like crossfade or just AnimatedVisibility (Experimental as of compose 1.0.0-beta07)
Related
How do I create a Arc Progress bar animation like this
Currently I've already used Canvas to draw an arc and added animations to the progress bar using animateFloatAsState API. But second pic is not my expected.
[]
// e.g. oldScore = 100f newScore = 350f
// Suppose 250 points are into one level
#Composable
fun ArcProgressbar(
modifier: Modifier = Modifier,
oldScore: Float,
newScore: Float,
level: String,
startAngle: Float = 120f,
limitAngle: Float = 300f,
thickness: Dp = 8.dp
) {
var value by remember { mutableStateOf(oldScore) }
val sweepAngle = animateFloatAsState(
targetValue = (value / 250) * limitAngle, // convert the value to angle
animationSpec = tween(
durationMillis = 1000
)
)
LaunchedEffect(Unit) {
delay(1500)
value = newScore
}
Box(modifier = modifier.fillMaxWidth()) {
Canvas(
modifier = Modifier
.fillMaxWidth(0.45f)
.padding(10.dp)
.aspectRatio(1f)
.align(Alignment.Center),
onDraw = {
// Background Arc
drawArc(
color = Gray100,
startAngle = startAngle,
sweepAngle = limitAngle,
useCenter = false,
style = Stroke(thickness.toPx(), cap = StrokeCap.Square),
size = Size(size.width, size.height)
)
// Foreground Arc
drawArc(
color = Green500,
startAngle = startAngle,
sweepAngle = sweepAngle.value,
useCenter = false,
style = Stroke(thickness.toPx(), cap = StrokeCap.Square),
size = Size(size.width, size.height)
)
}
)
Text(
text = level,
modifier = Modifier
.fillMaxWidth(0.125f)
.align(Alignment.Center)
.offset(y = (-10).dp),
color = Color.White,
fontSize = 82.sp
)
Text(
text = "LEVEL",
modifier = Modifier
.padding(bottom = 8.dp)
.align(Alignment.BottomCenter),
color = Color.White,
fontSize = 20.sp
)
}
}
How can I animate from start again if progress percentage over 100%, just like the one in the gif. Does anybody got some ideas? Thanks!
My first answer doesn't feel like doing any justice since it's far from the gif you posted which shows what you want.
So here's another one that closely resembles it. However, I feel like this implementation is not very efficient in terms of calling sequences of animations, but in terms of re-composition I incorporated some optimization strategy called deferred reading, making sure only the composables that observes the values will be the only parts that will be re-composed. I left a Log statement in the parent progress composable to verify it, the ArcProgressbar is not updating unnecessarily when the progress is animating.
Log.e("ArcProgressBar", "Recomposed")
Full source code that you can copy-and-paste (preferably on a separate file) without any issues.
val maxProgressPerLevel = 200 // you can change this to any max value that you want
val progressLimit = 300f
fun calculate(
score: Float,
level: Int,
) : Float {
return (abs(score - (maxProgressPerLevel * level)) / maxProgressPerLevel) * progressLimit
}
#Composable
fun ArcProgressbar(
modifier: Modifier = Modifier,
score: Float
) {
Log.e("ArcProgressBar", "Recomposed")
var level by remember {
mutableStateOf(score.toInt() / maxProgressPerLevel)
}
var targetAnimatedValue = calculate(score, level)
val progressAnimate = remember { Animatable(targetAnimatedValue) }
val scoreAnimate = remember { Animatable(0f) }
val coroutineScope = rememberCoroutineScope()
LaunchedEffect(level, score) {
if (score > 0f) {
// animate progress
coroutineScope.launch {
progressAnimate.animateTo(
targetValue = targetAnimatedValue,
animationSpec = tween(
durationMillis = 1000
)
) {
if (value >= progressLimit) {
coroutineScope.launch {
level++
progressAnimate.snapTo(0f)
}
}
}
}
// animate score
coroutineScope.launch {
if (scoreAnimate.value > score) {
scoreAnimate.snapTo(0f)
}
scoreAnimate.animateTo(
targetValue = score,
animationSpec = tween(
durationMillis = 1000
)
)
}
}
}
Column(
modifier = modifier.fillMaxWidth(),
horizontalAlignment = Alignment.CenterHorizontally
) {
Box {
PointsProgress(
progress = {
progressAnimate.value // deferred read of progress
}
)
CollectorLevel(
modifier = Modifier.align(Alignment.Center),
level = {
level + 1 // deferred read of level
}
)
}
CollectorScore(
modifier = Modifier.padding(top = 16.dp),
score = {
scoreAnimate.value // deferred read of score
}
)
}
}
#Composable
fun CollectorScore(
modifier : Modifier = Modifier,
score: () -> Float
) {
Column(
modifier = modifier,
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(
text = "Collector Score",
color = Color.White,
fontSize = 16.sp
)
Text(
text = "${score().toInt()} PTS",
color = Color.White,
fontSize = 40.sp
)
}
}
#Composable
fun CollectorLevel(
modifier : Modifier = Modifier,
level: () -> Int
) {
Column(
modifier = modifier,
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(
modifier = Modifier
.padding(top = 16.dp),
text = level().toString(),
color = Color.White,
fontSize = 82.sp
)
Text(
text = "LEVEL",
color = Color.White,
fontSize = 16.sp
)
}
}
#Composable
fun BoxScope.PointsProgress(
progress: () -> Float
) {
val start = 120f
val end = 300f
val thickness = 8.dp
Canvas(
modifier = Modifier
.fillMaxWidth(0.45f)
.padding(10.dp)
.aspectRatio(1f)
.align(Alignment.Center),
onDraw = {
// Background Arc
drawArc(
color = Color.LightGray,
startAngle = start,
sweepAngle = end,
useCenter = false,
style = Stroke(thickness.toPx(), cap = StrokeCap.Square),
size = Size(size.width, size.height)
)
// Foreground Arc
drawArc(
color = Color(0xFF3db39f),
startAngle = start,
sweepAngle = progress(),
useCenter = false,
style = Stroke(thickness.toPx(), cap = StrokeCap.Square),
size = Size(size.width, size.height)
)
}
)
}
Sample usage:
#Composable
fun PrizeProgressScreen() {
var score by remember {
mutableStateOf(0f)
}
var scoreInput by remember {
mutableStateOf("0")
}
Column(
modifier = Modifier
.fillMaxSize()
.background(Color(0xFF6b4cba)),
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(
modifier = Modifier
.padding(vertical = 16.dp),
text = "Progress for every level up: $maxProgressPerLevel",
color = Color.LightGray,
fontSize = 16.sp
)
ArcProgressbar(
score = score,
)
Button(onClick = {
score += scoreInput.toFloat()
}) {
Text("Add Score")
}
TextField(
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
value = scoreInput,
onValueChange = {
scoreInput = it
}
)
}
}
I made some changes in your code to utilize Animatable so we always snap to the beginning before animating to our target value. We also eliminated the computation here since we just want to fill the entire progress every time the score updates, in our case to 300 (limitAngle) and used the newScore state as a key in the LaunchedEffect to trigger the animation every time it increments. Don't mind the +30 increments, its just an arbitrary value that you can change without affecting the animation.
#Composable
fun ArcProgressbar(
modifier: Modifier = Modifier,
newScore: Float,
level: String,
startAngle : Float = 120f,
limitAngle: Float = 300f,
thickness: Dp = 8.dp
) {
val animateValue = remember { Animatable(0f) }
LaunchedEffect(newScore) {
if (newScore > 0f) {
animateValue.snapTo(0f)
delay(10)
animateValue.animateTo(
targetValue = limitAngle,
animationSpec = tween(
durationMillis = 1000
)
)
}
}
Box(modifier = modifier.fillMaxWidth()) {
Canvas(
modifier = Modifier
.fillMaxWidth(0.45f)
.padding(10.dp)
.aspectRatio(1f)
.align(Alignment.Center),
onDraw = {
// Background Arc
drawArc(
color = Color.Gray,
startAngle = startAngle,
sweepAngle = limitAngle,
useCenter = false,
style = Stroke(thickness.toPx(), cap = StrokeCap.Square),
size = Size(size.width, size.height)
)
// Foreground Arc
drawArc(
color = Color.Green,
startAngle = startAngle,
sweepAngle = animateValue.value,
useCenter = false,
style = Stroke(thickness.toPx(), cap = StrokeCap.Square),
size = Size(size.width, size.height)
)
}
)
Column {
Text(
text = level,
modifier = Modifier
.fillMaxWidth(0.125f)
.offset(y = (-10).dp),
color = Color.Gray,
fontSize = 82.sp
)
Text(
text = "LEVEL",
modifier = Modifier
.padding(bottom = 8.dp),
color = Color.Gray,
fontSize = 20.sp
)
Text(
text = "Score ( $newScore ) ",
modifier = Modifier
.padding(bottom = 8.dp),
color = Color.Gray,
fontSize = 20.sp
)
}
}
}
Sample usage:
#Composable
fun ScoreGenerator() {
var newScore by remember {
mutableStateOf(0f)
}
Column {
Button(onClick = {
newScore += 30f
}) {
Text("Add Score + 30")
}
ArcProgressbar(
newScore = newScore,
level = ""
)
}
}
I managed to work this out, and setup 3 cards one on top of the other as seperate boxs compose elements with onclick and on drag properties.
The issue is now, that I'd like the card that I'm pressing/dragging to set to the front, so, I played with the z-index modifier, but, it looks like I'm doing something wrong. Any idea?
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
Test1Theme {
// A surface container using the 'background' color from the theme
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colors.background
) {
for (i in 1 until 4) {
DraggableBox(title = "Box_${+1}", initX = 100f*i.toFloat(), initY = 100f, content =
{
Text(text = "Box_${i}", color = Color.White, fontSize = 16.sp, textAlign = TextAlign.Center)
}
)
}
}
}
}
}
}
#Composable
fun DraggableBox(title: String, initX: Float = 0f, initY: Float = 0f, content: #Composable() () -> Unit) {
val cardInitWidth = 135f
val cardInitHeight = 190f
val expandValue = 20f
Box(
modifier = Modifier
.fillMaxSize()
) {
val shape = RoundedCornerShape(12.dp)
val coroutineScope = rememberCoroutineScope()
val enable = remember { mutableStateOf(true) }
var offsetX = remember { Animatable(initialValue = initX) }
var offsetY = remember { Animatable(initialValue = initY) }
val interactionSource = remember { MutableInteractionSource() }
val clickable = Modifier.clickable(
interactionSource = interactionSource,
indication = LocalIndication.current
) { }
val isPressed by interactionSource.collectIsPressedAsState()
val size = animateSizeAsState(
targetValue = if (enable.value && !isPressed) {
Size(width = cardInitWidth, height = cardInitHeight)
} else {
Size(width = cardInitWidth + expandValue, height = cardInitHeight + expandValue)
}
)
Box(
Modifier
.offset {
IntOffset(
x = offsetX.value.roundToInt(),
y = offsetY.value.roundToInt()
)
}
.zIndex(zIndex = if (enable.value && !isPressed) 5f else 0f)
.size(size.value.width.dp, size.value.height.dp)
.clip(shape)
//.background(Color(0xFF5FA777))
.background(color = MaterialTheme.colors.primary)
.border(BorderStroke(2.dp, Color.Black), shape = shape)
.pointerInput(Unit) {
detectDragGestures(
onDragStart = {
enable.value = !enable.value
},
onDrag = { change, dragAmount ->
change.consumeAllChanges()
coroutineScope.launch {
offsetX.snapTo(targetValue = offsetX.value + dragAmount.x)
offsetY.snapTo(targetValue = offsetY.value + dragAmount.y)
}
spring(stiffness = Spring.StiffnessHigh, visibilityThreshold = 0.1.dp)
},
onDragEnd = {
enable.value = !enable.value
spring(stiffness = Spring.StiffnessLow, visibilityThreshold = 0.1.dp)
coroutineScope.launch {
launch {
offsetY.animateTo(
targetValue = initY,
animationSpec = tween(
durationMillis = 700,
delayMillis = 50,
easing = LinearOutSlowInEasing
)
)
}
offsetX.animateTo(
targetValue = initX,
animationSpec = tween(
durationMillis = 700,
delayMillis = 50,
easing = LinearOutSlowInEasing
)
)
}
}
)
}
.then(clickable)
) {
Row (modifier = Modifier
.fillMaxHeight(),
verticalAlignment = Alignment.CenterVertically
)
{
Column (modifier = Modifier
.fillMaxWidth(),
horizontalAlignment = Alignment.CenterHorizontally
)
{
Column (
horizontalAlignment = Alignment.CenterHorizontally
)
{
Text(text = "init-X: ${initX.toString()}", color = Color.White, fontSize = 16.sp, textAlign = TextAlign.Center)
Text(text = "init-Y: ${initY.toString()}", color = Color.White, fontSize = 16.sp, textAlign = TextAlign.Center)
}
Column (
horizontalAlignment = Alignment.CenterHorizontally
)
{
Text(text = "offset-X: ${offsetX.value.roundToInt().toString()}", color = Color.White, fontSize = 16.sp, textAlign = TextAlign.Center)
Text(text = "offset-Y: ${offsetY.value.roundToInt().toString()}", color = Color.White, fontSize = 16.sp, textAlign = TextAlign.Center)
}
Column (
horizontalAlignment = Alignment.CenterHorizontally
)
{
content()
}
}
}
}
}
}
The Modifier.zIndex works only for children within the same parent.
In your case you should move this modifier to the topmost Box. To do so you have to move enable and isPressed one level up too, and I would move all the other variables as well - but that's just a matter of taste, I guess.
val enable = remember { mutableStateOf(true) }
val isPressed by interactionSource.collectIsPressedAsState()
Box(
modifier = Modifier
.fillMaxSize()
.zIndex(zIndex = if (enable.value && !isPressed) 5f else 0f)
) {
// ...
I was making a login for my app in the new android jetpack's compose.
I want to make a OTP layout like in the given photo.
check full example here
const val PIN_VIEW_TYPE_UNDERLINE = 0
const val PIN_VIEW_TYPE_BORDER = 1
#Composable
fun PinView(
pinText: String,
onPinTextChange: (String) -> Unit,
digitColor: Color = MaterialTheme.colors.onBackground,
digitSize: TextUnit = 16.sp,
containerSize: Dp = digitSize.value.dp * 2,
digitCount: Int = 4,
type: Int = PIN_VIEW_TYPE_UNDERLINE,
) {
BasicTextField(value = pinText,
onValueChange = onPinTextChange,
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
decorationBox = {
Row(horizontalArrangement = Arrangement.SpaceBetween) {
repeat(digitCount) { index ->
DigitView(index, pinText, digitColor, digitSize, containerSize, type = type)
Spacer(modifier = Modifier.width(5.dp))
}
}
})
}
#Composable
private fun DigitView(
index: Int,
pinText: String,
digitColor: Color,
digitSize: TextUnit,
containerSize: Dp,
type: Int = PIN_VIEW_TYPE_UNDERLINE,
) {
val modifier = if (type == PIN_VIEW_TYPE_BORDER) {
Modifier
.width(containerSize)
.border(
width = 1.dp,
color = digitColor,
shape = MaterialTheme.shapes.medium
)
.padding(bottom = 3.dp)
} else Modifier.width(containerSize)
Column(horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center) {
Text(
text = if (index >= pinText.length) "" else pinText[index].toString(),
color = digitColor,
modifier = modifier,
style = MaterialTheme.typography.body1,
fontSize = digitSize,
textAlign = TextAlign.Center)
if (type == PIN_VIEW_TYPE_UNDERLINE) {
Spacer(modifier = Modifier.height(2.dp))
Box(
modifier = Modifier
.background(digitColor)
.height(1.dp)
.width(containerSize)
)
}
}
}
You can use a very simple layout for each char in the otp.
Something like
#Composable
fun OtpChar(){
var text by remember { mutableStateOf("1") }
val maxChar = 1
Column(Modifier.background(DarkGray),
horizontalAlignment = Alignment.CenterHorizontally){
TextField(
value =text,
onValueChange = {if (it.length <= maxChar) text = it},
modifier = Modifier.width(50.dp),
singleLine = true,
textStyle = LocalTextStyle.current.copy(
fontSize = 20.sp,
textAlign= TextAlign.Center),
colors= TextFieldDefaults.textFieldColors(
textColor = White,
backgroundColor = Transparent,
unfocusedIndicatorColor = Transparent,
focusedIndicatorColor = Transparent)
)
Divider(Modifier
.width(28.dp)
.padding(bottom = 2.dp)
.offset(y=-10.dp),
color = White,
thickness = 1.dp)
}
}
You can add some features like:
manage the focus in Next direction with the TAB key
manage the focus in Previous direction with the BACK SPACE key
how to move to the next textfield when a digit is entered
Something like:
fun OtpChar(
modifier: Modifier = Modifier
){
val pattern = remember { Regex("^[^\\t]*\$") } //to not accept the tab key as value
var (text,setText) = remember { mutableStateOf("") }
val maxChar = 1
val focusManager = LocalFocusManager.current
LaunchedEffect(
key1 = text,
) {
if (text.isNotEmpty()) {
focusManager.moveFocus(
focusDirection = FocusDirection.Next,
)
}
}
Column(
horizontalAlignment = Alignment.CenterHorizontally
){
TextField(
value =text,
onValueChange = {
if (it.length <= maxChar &&
((it.isEmpty() || it.matches(pattern))))
setText(it)
},
modifier = modifier
.width(50.dp)
.onKeyEvent {
if (it.key == Key.Tab) {
focusManager.moveFocus(FocusDirection.Next)
true
}
if (text.isEmpty() && it.key == Key.Backspace) {
focusManager.moveFocus(FocusDirection.Previous)
}
false
},
textStyle = LocalTextStyle.current.copy(
fontSize = 20.sp,
textAlign= TextAlign.Center),
keyboardOptions = KeyboardOptions(
imeAction = ImeAction.Next
),
colors= TextFieldDefaults.textFieldColors(
backgroundColor = Transparent,
unfocusedIndicatorColor = Transparent,
focusedIndicatorColor = Transparent),
)
Divider(
Modifier
.width(28.dp)
.padding(bottom = 2.dp)
.offset(y = -10.dp),
color = Teal200,
thickness = 1.dp)
}
}
Then just use something like a Row to display 4 OtpChars
val (item1, item2, item3, item4) = FocusRequester.createRefs()
Row(horizontalArrangement = Arrangement.SpaceBetween){
OtpChar(
modifier = Modifier
.focusRequester(item1)
.focusProperties {
next = item2
previous = item1
}
)
OtpChar(
modifier = Modifier
.focusRequester(item2)
.focusProperties {
next = item3
previous = item1
}
)
OtpChar(
modifier = Modifier
.focusRequester(item3)
.focusProperties {
next = item4
previous = item2
}
)
OtpChar(
modifier = Modifier
.focusRequester(item4)
.focusProperties {
previous = item3
next = item4
}
)
//....
}
If you faced keyboard issues try the code below:
#Composable
fun OtpCell(
modifier: Modifier,
value: String,
isCursorVisible: Boolean = false
) {
val scope = rememberCoroutineScope()
val (cursorSymbol, setCursorSymbol) = remember { mutableStateOf("") }
LaunchedEffect(key1 = cursorSymbol, isCursorVisible) {
if (isCursorVisible) {
scope.launch {
delay(350)
setCursorSymbol(if (cursorSymbol.isEmpty()) "|" else "")
}
}
}
Box(
modifier = modifier
) {
Text(
text = if (isCursorVisible) cursorSymbol else value,
style = MaterialTheme.typography.body1,
modifier = Modifier.align(Alignment.Center)
)
}
}
#ExperimentalComposeUiApi
#Composable
fun PinInput(
modifier: Modifier = Modifier,
length: Int = 5,
value: String = "",
onValueChanged: (String) -> Unit
) {
val focusRequester = remember { FocusRequester() }
val keyboard = LocalSoftwareKeyboardController.current
TextField(
value = value,
onValueChange = {
if (it.length <= length) {
if (it.all { c -> c in '0'..'9' }) {
onValueChanged(it)
}
if (it.length >= length) {
keyboard?.hide()
}
}
},
// Hide the text field
modifier = Modifier
.size(0.dp)
.focusRequester(focusRequester),
keyboardOptions = KeyboardOptions(
keyboardType = KeyboardType.Number
)
)
Row(
modifier = Modifier.fillMaxWidth(),
horizontalArrangement = Arrangement.Center
) {
repeat(length) {
OtpCell(
modifier = modifier
.size(width = 45.dp, height = 60.dp)
.clip(MaterialTheme.shapes.large)
.background(MaterialTheme.colors.surface)
.clickable {
focusRequester.requestFocus()
keyboard?.show()
},
value = value.getOrNull(it)?.toString() ?: "",
isCursorVisible = value.length == it
)
if (it != length - 1) Spacer(modifier = Modifier.size(8.dp))
}
}
}
Result:
First make the common TextField for OTP Screen
#Composable
fun CommonOtpTextField(otp: MutableState<String>) {
val max = 1
OutlinedTextField(
value = otp.value,
singleLine = true,
onValueChange = { if (it.length <= max) otp.value = it },
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Phone),
shape = RoundedCornerShape(20.dp),
modifier = Modifier
.width(60.dp)
.height(60.dp),
maxLines = 1,
textStyle = LocalTextStyle.current.copy(
textAlign = TextAlign.Center
)
)
}
And Now use above CommonTextField to make four otp Field
Row(
modifier = Modifier
.fillMaxWidth()
.padding(top = 15.dp, start = 15.dp, end = 15.dp),
horizontalArrangement = Arrangement.SpaceEvenly
) {
CommonOtpTextField(otp = otpOne)
CommonOtpTextField(otp = otpTwo)
CommonOtpTextField(otp = otpThree)
CommonOtpTextField(otp = otpFour)
}
Simple solution that uses one TextField and different code length
#Composable
fun RegistrationCodeInput(codeLength: Int) {
val code = remember { mutableStateOf("") }
val focusRequester = FocusRequester()
LaunchedEffect(Unit) {
focusRequester.requestFocus()
}
Box(modifier = Modifier.fillMaxWidth(), contentAlignment = Alignment.Center) {
BasicTextField(
value = code.value,
onValueChange = { if (it.length <= codeLength) code.value = it },
Modifier.focusRequester(focusRequester = focusRequester),
keyboardOptions = KeyboardOptions.Default.copy(keyboardType = KeyboardType.Number),
decorationBox = {
CodeInputDecoration(code.value, codeLength)
})
}
}
#Composable
private fun CodeInputDecoration(code: String, length: Int) {
Box(
modifier = Modifier
.padding(16.dp)
.border(
border = BorderStroke(2.dp, color = borderColor),
shape = Shapes.small
)
) {
Row(
) {
for (i in 0 until length) {
val text = if (i < code.length) code[i].toString() else ""
CodeEntry(text)
}
}
}
}
#Composable
private fun CodeEntry(text: String) {
Box(
modifier = Modifier
.width(42.dp)
.height(42.dp),
contentAlignment = Alignment.Center
) {
Text(text = text)
}
}
#Preview
#Composable
fun PreviewInput() {
RegistrationCodeInput(4)
}
I have a page like this:
When one box is focused, it will be scaled. I use Modifier.graphicsLayer() to scale it.
but the scaled box will be covered by other boxes(box01 is covered by box02,box04 and box 05)
what I actually need is: the scaled box covers other boxes,like this:
My Sample Code:
#Composable
fun FocusBox(
title:String,
requester: FocusRequester = FocusRequester(),
modifier: Modifier = Modifier
) {
var boxColor by remember { mutableStateOf(Color.White) }
var scale by remember { mutableStateOf(1f) }
Box(
Modifier
.focusRequester(requester)
.onFocusChanged {
boxColor = if (it.isFocused) Color.Green else Color.Gray
scale = if (it.isFocused) { 1.3f } else { 1f }
}
.focusable()
.graphicsLayer(
scaleX = scale,
scaleY = scale
).background(boxColor)
) {
Text(
text = title,
modifier = Modifier.padding(30.dp),
color = Color.White,
style = MaterialTheme.typography.subtitle2
)
}
}
#Composable
fun FocusScaleBoxDemo(){
Row(modifier = Modifier.padding(30.dp)){
Column{
FocusBox(title = "Box_01")
Spacer(modifier = Modifier.padding(5.dp))
FocusBox(title = "Box_02")
Spacer(modifier = Modifier.padding(5.dp))
FocusBox(title = "Box_03")
Spacer(modifier = Modifier.padding(5.dp))
}
Spacer(modifier = Modifier.padding(5.dp))
Column{
FocusBox(title = "Box_04")
Spacer(modifier = Modifier.padding(5.dp))
FocusBox(title = "Box_05")
Spacer(modifier = Modifier.padding(5.dp))
FocusBox(title = "Box_06")
Spacer(modifier = Modifier.padding(5.dp))
}
}
}
Basically you need zIndex to bring view under neighbours. But this modifier only works for one container. So if you only add it to the selected box, neighbour column will still be on top of that. You need to add it to the Column containing selected box too.
I also prettified you code a little bit: try to avoid code repetition as much as possible - you'll decrease mistake chances and increase modifications speed
#Composable
fun FocusScaleBoxDemo() {
val columnsCount = 2
val rowsCount = 3
var focusedColumnIndex by remember { mutableStateOf(0) }
Row(
horizontalArrangement = Arrangement.spacedBy(10.dp),
modifier = Modifier.padding(30.dp)
) {
for (column in 0 until columnsCount) {
Column(
verticalArrangement = Arrangement.spacedBy(10.dp),
modifier = Modifier
.zIndex(if (column == focusedColumnIndex) 1f else 0f)
) {
for (row in 0 until rowsCount) {
val boxIndex = column * rowsCount + row
FocusBox(
title = "Box_${boxIndex + 1}",
onFocused = {
focusedColumnIndex = column
},
)
}
}
}
}
}
#Composable
fun FocusBox(
title: String,
onFocused: () -> Unit,
requester: FocusRequester = remember { FocusRequester() },
) {
var isFocused by remember { mutableStateOf(false) }
val scale = if (isFocused) 1.3f else 1f
Box(
Modifier
.focusRequester(requester)
.onFocusChanged {
isFocused = it.isFocused
if (isFocused) {
onFocused()
}
}
.focusable()
.graphicsLayer(
scaleX = scale,
scaleY = scale
)
.background(if (isFocused) Color.Green else Color.Gray)
.zIndex(if (isFocused) 1f else 0f)
) {
Text(
text = title,
modifier = Modifier.padding(30.dp),
color = Color.White,
style = MaterialTheme.typography.subtitle2
)
}
}
My problem is that i need a tab indicator to match exactly to the text that is above it (from designs):
However, all i managed to do is get something looking like this:
My code:
ScrollableTabRow(
selectedTabIndex = selectedSeason,
backgroundColor = Color.White,
edgePadding = 0.dp,
modifier = Modifier
.padding(vertical = 24.dp)
.height(40.dp),
indicator = { tabPositions ->
TabDefaults.Indicator(
color = Color.Red,
height = 4.dp,
modifier = Modifier
.tabIndicatorOffset(tabPositions[selectedSeason])
)
}
) {
item.seasonList().forEachIndexed { index, contentItem ->
Tab(
modifier = Modifier.padding(bottom = 10.dp),
selected = index == selectedSeason,
onClick = { selectedSeason = index }
)
{
Text(
"Season " + contentItem.seasonNumber(),
color = Color.Black,
style = styles.seasonBarTextStyle(index == selectedSeason)
)
}
}
}
}
Also a little bonus question, my code for this screen is inside lazy column, now i need to have this tab row to behave somewhat like a sticky header(when it gets to the top, screen stops scrolling, but i can still scroll the items inside it)
Thanks for your help
I had the same requirement, and came up with a simpler solution. By putting the same horizontal padding on the Tab and on the indicator, the indicator aligns with the tab's content:
ScrollableTabRow(selectedTabIndex = tabIndex,
indicator = { tabPositions ->
Box(
Modifier
.tabIndicatorOffset(tabPositions[tabIndex])
.height(TabRowDefaults.IndicatorHeight)
.padding(end = 20.dp)
.background(color = Color.White)
)
}) {
Tab(modifier = Modifier.padding(end = 20.dp, bottom = 8.dp),
selected = tabIndex == 0, onClick = { tabIndex = 0}) {
Text(text = "Tab 1!")
}
Tab(modifier = Modifier.padding(end = 20.dp, bottom = 8.dp),
selected = tabIndex == 1, onClick = { tabIndex = 1}) {
Text(text = "Tab 2!")
}
}
Have a look at the provided modifier, it internally computes a width value. If you change the Modifier yourself to the code below you can provide a width value.
fun Modifier.ownTabIndicatorOffset(
currentTabPosition: TabPosition,
currentTabWidth: Dp = currentTabPosition.width
): Modifier = composed(
inspectorInfo = debugInspectorInfo {
name = "tabIndicatorOffset"
value = currentTabPosition
}
) {
val indicatorOffset by animateAsState(
targetValue = currentTabPosition.left,
animationSpec = tween(durationMillis = 250, easing = FastOutSlowInEasing)
)
fillMaxWidth()
.wrapContentSize(Alignment.BottomStart)
.offset(x = indicatorOffset + ((currentTabPosition.width - currentTabWidth) / 2))
.preferredWidth(currentTabWidth)
}
Now to the point of how to get the width of your Text:
Warning: I think it's not the way to do it but I can't figure out a better one atm.
At first, I create a Composable to provide me the width of its contents.
#Composable
fun MeasureWidthOf(setWidth: (Int) -> Unit, content: #Composable () -> Unit) {
Layout(
content = content
) { list: List<Measurable>, constraints: Constraints ->
check(list.size == 1)
val placeable = list.last().measure(constraints)
layout(
width = placeable.width.also(setWidth),
height = placeable.height
) {
placeable.placeRelative(x = 0, y = 0)
}
}
}
Now I can use it in your example (simplified):
// Needed for Android
fun Float.asPxtoDP(density: Float): Dp {
return (this / (density)).dp
}
fun main(args: Array<String>) {
Window(size = IntSize(600, 800)) {
val (selectedSeason, setSelectedSeason) = remember { mutableStateOf(0) }
val seasonsList = mutableListOf(2020, 2021, 2022)
val textWidth = remember { mutableStateListOf(0, 0, 0) }
// Android
val density = AmbientDensity.current.density
ScrollableTabRow(
selectedTabIndex = selectedSeason,
backgroundColor = Color.White,
edgePadding = 0.dp,
modifier = Modifier
.padding(vertical = 24.dp)
.height(40.dp),
indicator = { tabPositions ->
TabDefaults.Indicator(
color = Color.Red,
height = 4.dp,
modifier = Modifier
.ownTabIndicatorOffset(
currentTabPosition = tabPositions[selectedSeason],
// Android:
currentTabWidth = textWidth[selectedSeason].asPxtoDP(density)
// Desktop:
currentTabWidth = textWidth[selectedSeason].dp
)
)
}
) {
seasonsList.forEachIndexed { index, contentItem ->
Tab(
modifier = Modifier.padding(bottom = 10.dp),
selected = index == selectedSeason,
onClick = { setSelectedSeason(index) }
)
{
val text = #Composable {
Text(
text = "Season $contentItem",
color = Color.Black,
textAlign = TextAlign.Center
)
}
if (index == selectedSeason) {
MeasureWidthOf(setWidth = { textWidth[index] = it }) {
text()
}
} else {
text()
}
}
}
}
}
}
Edit (05.01.2021): Simplified Modifier code
Edit (09.01.2021): Fixed density problem on android and tested on Desktop and Android