I am using just_audio with audio_serivce package. Everything else working fine, now I want to implement an Equalizer. I saw the example in just_audio regarding adding equalizer. But I'm not really sure how to implement it with audio_service.
I have initialized Audio Player like this in the background service:
_player = AudioPlayer(
handleInterruptions: true,
androidApplyAudioAttributes: true,
handleAudioSessionActivation: true,
audioPipeline: AudioPipeline(
androidAudioEffects: [
_equalizer,
],
),
);
and using the code in example for flutter UI. But how to use _equalizer of Background service in the UI part? I tried accessing it using customAction but had no success.
Although controlling the equalizer is not one of the standard media controls understood by smart watches and cars, you can still add this as a custom action: one to set a band's gain, and another to read the the current bands and the min/max decibels supported by the equalizer. You can read about custom actions in the FAQ
For example, with a custom action, from the UI you might set the gain for a band like this:
// audio_service 0.17.x
AudioService.customAction('setBandGain', {'band': 0, 'gain': gain});
// audio_service 0.18.x
audioHandler.customAction('setBandGain', {'band': 0, 'gain': gain});
And in your background audio task (0.17.x) or audio handler (0.18.x) you can define the callback handler like this:
// 0.17.x
Future<dynamic> onCustomAction(String name, dynamic arguments) async {
if (name == 'setBandGain') {
final bandIdx = arguments['band'] as int;
final gain = arguments['gain'] as double;
await _eqParams.bands[bandIdx].setGain(gain);
}
}
// 0.18.x
Future<dynamic> customAction(String name, [Map<String, dynamic>? extras]) async {
if (name == 'setBandGain') {
final bandIdx = extras!['band'] as int;
final gain = extras!['gain'] as double;
await _eqParams.bands[bandIdx].setGain(gain);
}
}
Alternatively, if you want a quick and dirty approach, then the following is also possible in 0.18.0 since it runs everything in the same isolate and the whole equalizer parameters object can be passed by reference:
Future<dynamic> customAction(String name, [Map<String, dynamic>? extras]) async {
if (name == 'getEqParams') {
return await _equalizer.parameters;
}
}
Now from your UI you can just obtain the equalizer parameters directly, and then through that object reference you can access its full API (set gain values and also read min/max decibels):
// in UI
final eqParams = await audioHandler.customAction('getEqParams');
// Now use eqParams as desired.
Sure, this breaks encapsulation (but that's why I call this the quick and dirty approach.)
Related
I get the following error:
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
It might be another type instead of int, but basically the pattern is:
A value of type 'Future<T>' can't be assigned to a variable of type 'T'
So:
What exactly is a Future?
How do I get the actual value I want to get?
What widget do I use to display my value when all I have is a Future<T>?
In case you are familiar with Task<T> or Promise<T> and the async/ await pattern, then you can skip right to the "How to use a Future with the widgets in Flutter" section.
What is a Future and how do I use it?
Well, the documentation says:
An object representing a delayed computation.
That is correct. It's also a little abstract and dry. Normally, a function returns a result. Sequentially. The function is called, runs and returns it's result. Until then, the caller waits. Some functions, especially when they access resources like hardware or network, take a little time to do so. Imagine an avatar picture being loaded from a web server, a user's data being loaded from a database or just the texts of the app in multiple languages being loaded from device memory. That might be slow.
Most applications by default have a single flow of control. When this flow is blocked, for example by waiting for a computation or resource access that takes time, the application just freezes. You may remember this as standard if you are old enough, but in today's world that would be seen as a bug. Even if something takes time, we get a little animation. A spinner, an hourglass, maybe a progress bar. But how can an application run and show an animation and yet still wait for the result? The answer is: asynchronous operations. Operations that still run while your code waits for something. Now how does the compiler know, whether it should actually stop everything and wait for a result or continue with all the background work and wait only in this instance? Well, it cannot figure that out on it's own. We have to tell it.
This is achieved through a pattern known as async and await. It's not specific to flutter or dart, it exists under the same name in many other languages. You can find the documentation for Dart here.
Since a method that takes some time cannot return immediately, it will return the promise of delivering a value when it's done.
That is called a Future. So the promise to load a number from the database would return a Future<int> while the promise to return a list of movies from an internet search might return a Future<List<Movie>>. A Future<T> is something that in the future will give you a T.
Lets try a different explanation:
A future represents the result of an asynchronous operation, and can have two states: uncompleted or completed.
Most likely, as you aren't doing this just for fun, you actually need the results of that Future<T> to progress in your application. You need to display the number from the database or the list of movies found. So you want to wait, until the result is there. This is where await comes in:
Future<List<Movie>> result = loadMoviesFromSearch(input);
// right here, you need the result. So you wait for it:
List<Movie> movies = await result;
But wait, haven't we come full circle? Aren't we waiting on the result again? Yes, indeed we are. Programs would be utterly chaotic if they did not have some resemblence of sequential flow. But the point is that using the keyword await we have told the compiler, that at this point, while we want to wait for the result, we do not want our application to just freeze. We want all the other running operations like for example animations to continue.
However, you can only use the await keyword in functions that themselves are marked as async and return a Future<T>. Because when you await something, then the function that is awaiting can no longer return their result immediately. You can only return what you have, if you have to wait for it, you have to return a promise to deliver it later.
Future<Pizza> getPizza() async {
Future<PizzaBox> delivery = orderPizza();
var pizzaBox = await delivery;
var pizza = pizzaBox.unwrap();
return pizza;
}
Our getPizza function has to wait for the pizza, so instead of returning Pizza immediately, it has to return the promise that a pizza will be there in the future. Now you can, in turn, await the getPizza function somewhere.
How to use a Future with the widgets in Flutter?
All the widgets in flutter expect real values. Not some promise of a value to come at a later time. When a button needs a text, it cannot use a promise that text will come later. It needs to display the button now, so it needs the text now.
But sometimes, all you have is a Future<T>. That is where FutureBuilder comes in. You can use it when you have a future, to display one thing while you are waiting for it (for example a progress indicator) and another thing when it's done (for example the result).
Let's take a look at our pizza example. You want to order pizza, you want a progress indicator while you wait for it, you want to see the result once it's delivered, and maybe show an error message when there is an error:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
/// ordering a pizza takes 5 seconds
/// and then gives you a pizza salami with extra cheese
Future<String> orderPizza() {
return Future<String>.delayed(
const Duration(seconds: 5),
() async => 'Pizza Salami, Extra Cheese');
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark(),
home: Scaffold(
body: Center(
child: PizzaOrder(),
),
),
);
}
}
class PizzaOrder extends StatefulWidget {
#override
_PizzaOrderState createState() => _PizzaOrderState();
}
class _PizzaOrderState extends State<PizzaOrder> {
Future<String>? delivery;
#override
Widget build(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: delivery != null
? null
: () => setState(() {
delivery = orderPizza();
}),
child: const Text('Order Pizza Now')
),
delivery == null
? const Text('No delivery scheduled')
: FutureBuilder(
future: delivery,
builder: (context, snapshot) {
if(snapshot.hasData) {
return Text('Delivery done: ${snapshot.data}');
} else if(snapshot.hasError) {
return Text('Delivery error: ${snapshot.error.toString()}');
} else {
return const CircularProgressIndicator();
}
})
]);
}
}
This is how you use a FutureBuilder to display the result of your future once you have it.
Here's a list of analogies to Dart's Future from other languages:
JS: Promise
Java: Future
Python: Future
C#: Task
Just like in other languages Future is a special type of object which allows to use async/await syntax sugar, write asynchronous code in synchronous/linear way. You return Future from an async method rather than accept a callback as a parameter and avoid the callback hell - both Futures and callbacks solve same problems (firing some code at a latter time) but in a different way.
Future<T> returning the potential value which will be done by async work
Eg:
Future<int> getValue() async {
return Future.value(5);
}
Above code is returning Future.value(5) which is of int type, but while receiving the value from method we can't use type Future<int> i.e
Future<int> value = await getValue(); // Not Allowed
// Error
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
To solve above getValue() should be received under int type
int value = await getValue(); // right way as it returning the potential value.
I hope this key point will be informative, I show it in two different Async methods:
Note the following method where showLoading(), getAllCarsFromApi() and hideLoading() are inner Async methods.
If I put the await keyword before showLoading(), the Operation waits until it's done then goes to the next line but I intentionally removed the await because I need my Loading dialog be displayed simultaneously with getAllCarsFromApi() is being processed, so it means showLoading() and getAllCarsFromApi() methods are processed on different Threads. Finally hideLoading() hides the loading dialog.
Future<List<Car>> getData() async{
showLoading();
final List<Car> cars = await getAllCarsFromApi();
hideLoading();
return cars;
}
Now look at this another Async method, here the getCarByIdFromApi() method needs an id which is calculated from the getCarIdFromDatabase(), so there must be an await keyword before the first method to make the Operation wait until id is calculated and passed to the second method. So here two methods are processed one after another and in a single Thread.
Future<Car> getCar() async{
int id = await getCarIdFromDatabase();
final Car car = await getCarByIdFromApi(id);
return car;
}
A simple answer is that if a function returns its value with a delay of some time, Future is used to get its value.
Future<int> calculate({required int val1, required int val2}) async {
await Future.delayed(const Duration(seconds: 2));
return val1 + val2;
}
if we call the above function as
getTotal() async {
int result = calculate(val1: 5, val2: 5);
print(result);
}
we will get the following error:
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
but if we use await before function call it will give the actual returned value from the function after a delay
getTotal() async {
int result = await calculate(val1: 5, val2: 5);
print(result);
}
the keyword async is required to use await for the Future to get returned value
I am trying to give very simple example. Suppose you have ordered something online, let it be a shirt. then you have to wait until the order is dispatched and delivered to your home. In the meanwhile you will not stop working your daily activities/work anything you do and after a day if it delivered to your home you will collect it and wear it. Now, look at the following example.
Ok, now let's make a function which handles our order delivery.(Read Comments Also)
//order function which will book our order and return our order(which is our shirt). don't focus on Order object type just focus on how this function work and you will get to know about future definitely.
Future<Order> orderSomething(){
//here our order processing and it will return our order after 24 hrs :)
await Future.delayed(const Duration(hours: 24),() => Order('data'));
}
Now
void main() {
//now here you have called orderSomething() and you dont want to wait for it to be delivered
//you are not dependent on your order to do your other activities
// so when your order arrives you will get to know
orderSomething()
wearSomething()
goingCollege()
}
Now if you are dependent on your order then you have to add await async ( i will show you where)
void main() async{
//now you're dependent on your order you want to wait for your order
await orderSomething()
wearOrderedShirt() // :)
goingCollege()
}
Now most of the times in flutter applications you will have to await for your API calls(Network), for background task for downloading/uploading, for database calls etc.
I initiate network request in GetXController, after network call back, I should judge this controller/this page is dealloc or not. If this page is not dealloced, update Page. If this page is dealloced, I do noting. As I know, I can write below codes in flutter origin:
if (mounted) {
// update page
setState({
});
}
So my question is how to write in GetX controller?
There is a property called isClosed in GetxController
so you can use it instead of mounted
class MyController extends GetxController{
...
fun() {
// some code
if(this.isClosed) return;
// code that you want not execute it
}
...
}
mounted can only be called inside Stateful widgets, so you can't use it inside a Controller.
If you are using named routes I think you can get the current name of the page and do something.
if(Get.routing.current == "/home"){
doSomething();
}
the mounted bool is specific only for the StateFulWidget, I could think of passing it as a Stream<bool>to the controller, then use it, But, this is not the ideal solution and it can be very problematic.
On the other hand, you can check on mounted before calling the method, like this:
// ....
onPressed: () {
if (mounted) {
controller.sendRequest();
}
},
// ....
I get the following error:
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
It might be another type instead of int, but basically the pattern is:
A value of type 'Future<T>' can't be assigned to a variable of type 'T'
So:
What exactly is a Future?
How do I get the actual value I want to get?
What widget do I use to display my value when all I have is a Future<T>?
In case you are familiar with Task<T> or Promise<T> and the async/ await pattern, then you can skip right to the "How to use a Future with the widgets in Flutter" section.
What is a Future and how do I use it?
Well, the documentation says:
An object representing a delayed computation.
That is correct. It's also a little abstract and dry. Normally, a function returns a result. Sequentially. The function is called, runs and returns it's result. Until then, the caller waits. Some functions, especially when they access resources like hardware or network, take a little time to do so. Imagine an avatar picture being loaded from a web server, a user's data being loaded from a database or just the texts of the app in multiple languages being loaded from device memory. That might be slow.
Most applications by default have a single flow of control. When this flow is blocked, for example by waiting for a computation or resource access that takes time, the application just freezes. You may remember this as standard if you are old enough, but in today's world that would be seen as a bug. Even if something takes time, we get a little animation. A spinner, an hourglass, maybe a progress bar. But how can an application run and show an animation and yet still wait for the result? The answer is: asynchronous operations. Operations that still run while your code waits for something. Now how does the compiler know, whether it should actually stop everything and wait for a result or continue with all the background work and wait only in this instance? Well, it cannot figure that out on it's own. We have to tell it.
This is achieved through a pattern known as async and await. It's not specific to flutter or dart, it exists under the same name in many other languages. You can find the documentation for Dart here.
Since a method that takes some time cannot return immediately, it will return the promise of delivering a value when it's done.
That is called a Future. So the promise to load a number from the database would return a Future<int> while the promise to return a list of movies from an internet search might return a Future<List<Movie>>. A Future<T> is something that in the future will give you a T.
Lets try a different explanation:
A future represents the result of an asynchronous operation, and can have two states: uncompleted or completed.
Most likely, as you aren't doing this just for fun, you actually need the results of that Future<T> to progress in your application. You need to display the number from the database or the list of movies found. So you want to wait, until the result is there. This is where await comes in:
Future<List<Movie>> result = loadMoviesFromSearch(input);
// right here, you need the result. So you wait for it:
List<Movie> movies = await result;
But wait, haven't we come full circle? Aren't we waiting on the result again? Yes, indeed we are. Programs would be utterly chaotic if they did not have some resemblence of sequential flow. But the point is that using the keyword await we have told the compiler, that at this point, while we want to wait for the result, we do not want our application to just freeze. We want all the other running operations like for example animations to continue.
However, you can only use the await keyword in functions that themselves are marked as async and return a Future<T>. Because when you await something, then the function that is awaiting can no longer return their result immediately. You can only return what you have, if you have to wait for it, you have to return a promise to deliver it later.
Future<Pizza> getPizza() async {
Future<PizzaBox> delivery = orderPizza();
var pizzaBox = await delivery;
var pizza = pizzaBox.unwrap();
return pizza;
}
Our getPizza function has to wait for the pizza, so instead of returning Pizza immediately, it has to return the promise that a pizza will be there in the future. Now you can, in turn, await the getPizza function somewhere.
How to use a Future with the widgets in Flutter?
All the widgets in flutter expect real values. Not some promise of a value to come at a later time. When a button needs a text, it cannot use a promise that text will come later. It needs to display the button now, so it needs the text now.
But sometimes, all you have is a Future<T>. That is where FutureBuilder comes in. You can use it when you have a future, to display one thing while you are waiting for it (for example a progress indicator) and another thing when it's done (for example the result).
Let's take a look at our pizza example. You want to order pizza, you want a progress indicator while you wait for it, you want to see the result once it's delivered, and maybe show an error message when there is an error:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
/// ordering a pizza takes 5 seconds
/// and then gives you a pizza salami with extra cheese
Future<String> orderPizza() {
return Future<String>.delayed(
const Duration(seconds: 5),
() async => 'Pizza Salami, Extra Cheese');
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark(),
home: Scaffold(
body: Center(
child: PizzaOrder(),
),
),
);
}
}
class PizzaOrder extends StatefulWidget {
#override
_PizzaOrderState createState() => _PizzaOrderState();
}
class _PizzaOrderState extends State<PizzaOrder> {
Future<String>? delivery;
#override
Widget build(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: delivery != null
? null
: () => setState(() {
delivery = orderPizza();
}),
child: const Text('Order Pizza Now')
),
delivery == null
? const Text('No delivery scheduled')
: FutureBuilder(
future: delivery,
builder: (context, snapshot) {
if(snapshot.hasData) {
return Text('Delivery done: ${snapshot.data}');
} else if(snapshot.hasError) {
return Text('Delivery error: ${snapshot.error.toString()}');
} else {
return const CircularProgressIndicator();
}
})
]);
}
}
This is how you use a FutureBuilder to display the result of your future once you have it.
Here's a list of analogies to Dart's Future from other languages:
JS: Promise
Java: Future
Python: Future
C#: Task
Just like in other languages Future is a special type of object which allows to use async/await syntax sugar, write asynchronous code in synchronous/linear way. You return Future from an async method rather than accept a callback as a parameter and avoid the callback hell - both Futures and callbacks solve same problems (firing some code at a latter time) but in a different way.
Future<T> returning the potential value which will be done by async work
Eg:
Future<int> getValue() async {
return Future.value(5);
}
Above code is returning Future.value(5) which is of int type, but while receiving the value from method we can't use type Future<int> i.e
Future<int> value = await getValue(); // Not Allowed
// Error
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
To solve above getValue() should be received under int type
int value = await getValue(); // right way as it returning the potential value.
I hope this key point will be informative, I show it in two different Async methods:
Note the following method where showLoading(), getAllCarsFromApi() and hideLoading() are inner Async methods.
If I put the await keyword before showLoading(), the Operation waits until it's done then goes to the next line but I intentionally removed the await because I need my Loading dialog be displayed simultaneously with getAllCarsFromApi() is being processed, so it means showLoading() and getAllCarsFromApi() methods are processed on different Threads. Finally hideLoading() hides the loading dialog.
Future<List<Car>> getData() async{
showLoading();
final List<Car> cars = await getAllCarsFromApi();
hideLoading();
return cars;
}
Now look at this another Async method, here the getCarByIdFromApi() method needs an id which is calculated from the getCarIdFromDatabase(), so there must be an await keyword before the first method to make the Operation wait until id is calculated and passed to the second method. So here two methods are processed one after another and in a single Thread.
Future<Car> getCar() async{
int id = await getCarIdFromDatabase();
final Car car = await getCarByIdFromApi(id);
return car;
}
A simple answer is that if a function returns its value with a delay of some time, Future is used to get its value.
Future<int> calculate({required int val1, required int val2}) async {
await Future.delayed(const Duration(seconds: 2));
return val1 + val2;
}
if we call the above function as
getTotal() async {
int result = calculate(val1: 5, val2: 5);
print(result);
}
we will get the following error:
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
but if we use await before function call it will give the actual returned value from the function after a delay
getTotal() async {
int result = await calculate(val1: 5, val2: 5);
print(result);
}
the keyword async is required to use await for the Future to get returned value
I am trying to give very simple example. Suppose you have ordered something online, let it be a shirt. then you have to wait until the order is dispatched and delivered to your home. In the meanwhile you will not stop working your daily activities/work anything you do and after a day if it delivered to your home you will collect it and wear it. Now, look at the following example.
Ok, now let's make a function which handles our order delivery.(Read Comments Also)
//order function which will book our order and return our order(which is our shirt). don't focus on Order object type just focus on how this function work and you will get to know about future definitely.
Future<Order> orderSomething(){
//here our order processing and it will return our order after 24 hrs :)
await Future.delayed(const Duration(hours: 24),() => Order('data'));
}
Now
void main() {
//now here you have called orderSomething() and you dont want to wait for it to be delivered
//you are not dependent on your order to do your other activities
// so when your order arrives you will get to know
orderSomething()
wearSomething()
goingCollege()
}
Now if you are dependent on your order then you have to add await async ( i will show you where)
void main() async{
//now you're dependent on your order you want to wait for your order
await orderSomething()
wearOrderedShirt() // :)
goingCollege()
}
Now most of the times in flutter applications you will have to await for your API calls(Network), for background task for downloading/uploading, for database calls etc.
I want to use audio_service and just_audio to play audio in the background. But the problem is I have to set queue at the start with all metadata to make sure they run automatically even when the app is in background. But I don't have song URLs to play the song. Instead, I have a function which can be used to get song play URLs. Now I want to call that function every time to get song play URL and use that URL to play the song. I want to call that function in the code of AudioBackgroundService, not in the code of my flutter UI. Because if my UI is absent i.e. in the background then that function will not be called. So to make sure that function is called everytime it have to be in AudioServiceBackground code. Is there a way to do so? I'm using the same code provided in the audio_service documentation. I guess I have to use that function in onStart function of AudioService but I still can't figure the way out. Also, it will be much better if it can call that function for next song while playing the current one.
The URL is not required when setting the queue. You can set each MediaItem's ID to your unique song ID, and amend this data later by storing the URL in the extras field when it becomes known.
First, I suggest this startup sequence:
await AudioService.start(backgroundTaskEntrypoint: _entrypoint);
await AudioService.updateQueue(songs);
AudioService.play();
(For v0.18 and later, you no longer call start, and you replacy AudioService. with audioHandler.)
In your background audio task (v0.17) or audio handler (v0.18), you would want fields to store your player and queue:
AudioPlayer _player = AudioPlayer();
List<MediaItem> _queue = [];
onStart (v0.17) or your audio handler constructor (v0.18) doesn't need to do anything except any initialisation you want to do on your player, such as registering listeners for events (e.g. listen for when the currently playing audio completes so that you can call skipToNext()). You should implement the callback for updateQueue as follows:
// 0.17 solution:
Future<void> onUpdateQueue(List<MediaItem> queue) =>
await AudioServiceBackground.setQueue(_queue = queue);
// 0.18 solution:
Future<void> updateQueue(List<MediaItem> newQueue) async {
queue.add(_queue = newQueue);
await super.updateQueue(newQueue);
}
And for the play callback:
// 0.17 solution:
Future<void> onPlay() => _player.play();
// 0.18 solution:
Future<void> play() => _player.play();
You will also want to implement the skipToQueueItem callback:
// 0.17 solution:
Future<void> onSkipToQueueItem(String mediaId) async {
final index = _queue.indexWhere((item) => item.id == mediaId);
if (_queue[index].extras['url'] == null) {
// fetch from your API and update queue
_queue[index] = _queue[index].copyWith(
extras: {'url': await fetchUrl(_queue[index].id),
);
await AudioServiceBackground.setQueue(_queue);
}
await AudioServiceBackground.setMediaItem(_queue[index]);
// load URL into player
await _player.setUrl(_queue[index].extras['url']);
}
// 0.18 solution
Future<void> skipToQueueItem(index) async {
if (_queue[index].extras['url'] == null) {
// fetch from your API and update queue
_queue[index] = _queue[index].copyWith(
extras: {'url': await fetchUrl(_queue[index].id),
);
queue.add(_queue);
}
await mediaItem.add(_queue[index]);
// load URL into player
await _player.setUrl(_queue[index].extras['url']);
}
The default implementations of the skipToNext/skipToPrevious callbacks are defined in terms of this.
Since your API call loads each URL separately on demand, this will create a gap between each song. just_audio can support gapless playback if you can stack together multiple URLs in advance.
I get the following error:
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
It might be another type instead of int, but basically the pattern is:
A value of type 'Future<T>' can't be assigned to a variable of type 'T'
So:
What exactly is a Future?
How do I get the actual value I want to get?
What widget do I use to display my value when all I have is a Future<T>?
In case you are familiar with Task<T> or Promise<T> and the async/ await pattern, then you can skip right to the "How to use a Future with the widgets in Flutter" section.
What is a Future and how do I use it?
Well, the documentation says:
An object representing a delayed computation.
That is correct. It's also a little abstract and dry. Normally, a function returns a result. Sequentially. The function is called, runs and returns it's result. Until then, the caller waits. Some functions, especially when they access resources like hardware or network, take a little time to do so. Imagine an avatar picture being loaded from a web server, a user's data being loaded from a database or just the texts of the app in multiple languages being loaded from device memory. That might be slow.
Most applications by default have a single flow of control. When this flow is blocked, for example by waiting for a computation or resource access that takes time, the application just freezes. You may remember this as standard if you are old enough, but in today's world that would be seen as a bug. Even if something takes time, we get a little animation. A spinner, an hourglass, maybe a progress bar. But how can an application run and show an animation and yet still wait for the result? The answer is: asynchronous operations. Operations that still run while your code waits for something. Now how does the compiler know, whether it should actually stop everything and wait for a result or continue with all the background work and wait only in this instance? Well, it cannot figure that out on it's own. We have to tell it.
This is achieved through a pattern known as async and await. It's not specific to flutter or dart, it exists under the same name in many other languages. You can find the documentation for Dart here.
Since a method that takes some time cannot return immediately, it will return the promise of delivering a value when it's done.
That is called a Future. So the promise to load a number from the database would return a Future<int> while the promise to return a list of movies from an internet search might return a Future<List<Movie>>. A Future<T> is something that in the future will give you a T.
Lets try a different explanation:
A future represents the result of an asynchronous operation, and can have two states: uncompleted or completed.
Most likely, as you aren't doing this just for fun, you actually need the results of that Future<T> to progress in your application. You need to display the number from the database or the list of movies found. So you want to wait, until the result is there. This is where await comes in:
Future<List<Movie>> result = loadMoviesFromSearch(input);
// right here, you need the result. So you wait for it:
List<Movie> movies = await result;
But wait, haven't we come full circle? Aren't we waiting on the result again? Yes, indeed we are. Programs would be utterly chaotic if they did not have some resemblence of sequential flow. But the point is that using the keyword await we have told the compiler, that at this point, while we want to wait for the result, we do not want our application to just freeze. We want all the other running operations like for example animations to continue.
However, you can only use the await keyword in functions that themselves are marked as async and return a Future<T>. Because when you await something, then the function that is awaiting can no longer return their result immediately. You can only return what you have, if you have to wait for it, you have to return a promise to deliver it later.
Future<Pizza> getPizza() async {
Future<PizzaBox> delivery = orderPizza();
var pizzaBox = await delivery;
var pizza = pizzaBox.unwrap();
return pizza;
}
Our getPizza function has to wait for the pizza, so instead of returning Pizza immediately, it has to return the promise that a pizza will be there in the future. Now you can, in turn, await the getPizza function somewhere.
How to use a Future with the widgets in Flutter?
All the widgets in flutter expect real values. Not some promise of a value to come at a later time. When a button needs a text, it cannot use a promise that text will come later. It needs to display the button now, so it needs the text now.
But sometimes, all you have is a Future<T>. That is where FutureBuilder comes in. You can use it when you have a future, to display one thing while you are waiting for it (for example a progress indicator) and another thing when it's done (for example the result).
Let's take a look at our pizza example. You want to order pizza, you want a progress indicator while you wait for it, you want to see the result once it's delivered, and maybe show an error message when there is an error:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
/// ordering a pizza takes 5 seconds
/// and then gives you a pizza salami with extra cheese
Future<String> orderPizza() {
return Future<String>.delayed(
const Duration(seconds: 5),
() async => 'Pizza Salami, Extra Cheese');
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark(),
home: Scaffold(
body: Center(
child: PizzaOrder(),
),
),
);
}
}
class PizzaOrder extends StatefulWidget {
#override
_PizzaOrderState createState() => _PizzaOrderState();
}
class _PizzaOrderState extends State<PizzaOrder> {
Future<String>? delivery;
#override
Widget build(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: delivery != null
? null
: () => setState(() {
delivery = orderPizza();
}),
child: const Text('Order Pizza Now')
),
delivery == null
? const Text('No delivery scheduled')
: FutureBuilder(
future: delivery,
builder: (context, snapshot) {
if(snapshot.hasData) {
return Text('Delivery done: ${snapshot.data}');
} else if(snapshot.hasError) {
return Text('Delivery error: ${snapshot.error.toString()}');
} else {
return const CircularProgressIndicator();
}
})
]);
}
}
This is how you use a FutureBuilder to display the result of your future once you have it.
Here's a list of analogies to Dart's Future from other languages:
JS: Promise
Java: Future
Python: Future
C#: Task
Just like in other languages Future is a special type of object which allows to use async/await syntax sugar, write asynchronous code in synchronous/linear way. You return Future from an async method rather than accept a callback as a parameter and avoid the callback hell - both Futures and callbacks solve same problems (firing some code at a latter time) but in a different way.
Future<T> returning the potential value which will be done by async work
Eg:
Future<int> getValue() async {
return Future.value(5);
}
Above code is returning Future.value(5) which is of int type, but while receiving the value from method we can't use type Future<int> i.e
Future<int> value = await getValue(); // Not Allowed
// Error
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
To solve above getValue() should be received under int type
int value = await getValue(); // right way as it returning the potential value.
I hope this key point will be informative, I show it in two different Async methods:
Note the following method where showLoading(), getAllCarsFromApi() and hideLoading() are inner Async methods.
If I put the await keyword before showLoading(), the Operation waits until it's done then goes to the next line but I intentionally removed the await because I need my Loading dialog be displayed simultaneously with getAllCarsFromApi() is being processed, so it means showLoading() and getAllCarsFromApi() methods are processed on different Threads. Finally hideLoading() hides the loading dialog.
Future<List<Car>> getData() async{
showLoading();
final List<Car> cars = await getAllCarsFromApi();
hideLoading();
return cars;
}
Now look at this another Async method, here the getCarByIdFromApi() method needs an id which is calculated from the getCarIdFromDatabase(), so there must be an await keyword before the first method to make the Operation wait until id is calculated and passed to the second method. So here two methods are processed one after another and in a single Thread.
Future<Car> getCar() async{
int id = await getCarIdFromDatabase();
final Car car = await getCarByIdFromApi(id);
return car;
}
A simple answer is that if a function returns its value with a delay of some time, Future is used to get its value.
Future<int> calculate({required int val1, required int val2}) async {
await Future.delayed(const Duration(seconds: 2));
return val1 + val2;
}
if we call the above function as
getTotal() async {
int result = calculate(val1: 5, val2: 5);
print(result);
}
we will get the following error:
A value of type 'Future<int>' can't be assigned to a variable of type 'int'
but if we use await before function call it will give the actual returned value from the function after a delay
getTotal() async {
int result = await calculate(val1: 5, val2: 5);
print(result);
}
the keyword async is required to use await for the Future to get returned value
I am trying to give very simple example. Suppose you have ordered something online, let it be a shirt. then you have to wait until the order is dispatched and delivered to your home. In the meanwhile you will not stop working your daily activities/work anything you do and after a day if it delivered to your home you will collect it and wear it. Now, look at the following example.
Ok, now let's make a function which handles our order delivery.(Read Comments Also)
//order function which will book our order and return our order(which is our shirt). don't focus on Order object type just focus on how this function work and you will get to know about future definitely.
Future<Order> orderSomething(){
//here our order processing and it will return our order after 24 hrs :)
await Future.delayed(const Duration(hours: 24),() => Order('data'));
}
Now
void main() {
//now here you have called orderSomething() and you dont want to wait for it to be delivered
//you are not dependent on your order to do your other activities
// so when your order arrives you will get to know
orderSomething()
wearSomething()
goingCollege()
}
Now if you are dependent on your order then you have to add await async ( i will show you where)
void main() async{
//now you're dependent on your order you want to wait for your order
await orderSomething()
wearOrderedShirt() // :)
goingCollege()
}
Now most of the times in flutter applications you will have to await for your API calls(Network), for background task for downloading/uploading, for database calls etc.