control the quality of video manually in exoplayer - android

is there anyone who can help me to find a neat coding style in a simple way to set a control in my android app that user can change the quality of video manually. im using exoplayer
im looking for the answer for a while and the demo app is so complicated

Related

Extracting and Streaming audio from YouTube videos in Android

I'm trying to find a way to separate and stream the audio from a youtube video given it's url/video ID. I've looked into youtube extractors and most of them are pretty old or no longer maintained. I'm working in Kotlin and jetpack compose. I found an app, newpipe, that does exactly what I want, but the codebase is huge and it's way beyond my experience. I'd like to play it in the background as well, so I suppose I would use exoplayer in combination with a background service. My only obstacle is obtaining the audio from it's url. Is there a quick and dirty way to achieve this within the context of an Android app?

Display Custom video ads on native android videoPlayer like on Youtube

I just want to know that is it possible to display custom video ads on native videoPlayer . iwas doing R&D on this topic and got IMA SDk from google developers .
link given bellow :-
https://developers.google.com/interactive-media-ads/docs/sdks/android/quickstart
i downloaded it's sample and make them run on my system they are exactly doing the same thing which i want. i studied the code and found that they are using special type od URL to display their video ,So my first question is that how to get that URL and is that free to make ?
or i need to use framelayout and have to build my custom Ui for achieving that.
The point is i have my store and i want to implement only my store videos as ads on native video player in my application.I am new to this approach and trying to found good solution .Therefore i am here to seek some guidance from you experts.
Any help will be appreciated , Please do provide me some suggestions, i will be very grateful to you.
Regards

Best way to make a video merging mobile app

I am looking to make a mobile app that will allow the users to take X number of videos and it will combine them together to make a single video. Users will also be able to choose what to put in between each video recording and background music.
I have more experience with Xamarin/C# than with native Java/Obj-C but the only method I have found online that might accomplish this would be with using native with FFMPEG. Is this the case? Is FFMPEG even going to work for this? Is there a way to use Xamarin to accomplish what I need to do?
Thanks
Have a look at the AVMutableComposition and its related classes.
There's an example here, about halfway down the page: http://www.raywenderlich.com/13418/how-to-play-record-edit-videos-in-ios
It looks like it's covered by Xamarin: http://iosapi.xamarin.com/index.aspx?link=T%3AMonoTouch.AVFoundation.AVMutableComposition

drawing Media Player UI for Android

I am realizing my own media player am using ffmpeg for decoding and libjnigraphics(Bitmap,SurfaceView,...) for rendering.
I got it working now i want to get an attractive UI i want to display play/pause/stop/next buttons in the bottom of my screen with circular buttons etc like in the actual video players available in the market and in the following picture
How a similar UI is realized in android ?
I searched a lot over the net but i didn't find anything interesting
I would be thankfull if someone gives me tips about making similar UI
If I understand what you're trying to do you should take a look at this answer here:
Android: How to create video player?
by Commonsware and also to his sample application Vidtry.
Hope this helps. :)

Has anyone created an Android app with embedded flash/.swf files such as animations?

I understand that flash is quite new to android. Has anyone actually used flash in an android app? How did you do it and what do you recommend. I'm trying to embed flash animation into an app if that helps any.
You can always convert the Flash file into a video or gif, and then place it into your app.
If you don't necessarily need to use flash, other software or editing with code in your app might be a good idea too..
This link might be useful: http://www.ehow.com/way_6175136_android-animation-tutorial.html

Categories

Resources