In Jetpack Compose, TopAppBar shows default background color irrespective of what we added to themes.xml.
So how can we change TopAppBar background color from themes.xml so it's applied globally to the App?
TopAppBar(
title = { Text("Activity") },
navigationIcon = {
IconButton(onClick = { onBackPressed() }) {
Icon(Icons.Filled.ArrowBack, contentDescription = null)
}
}
)
themes.xml
<style name="Theme.MyApplication" parent="Theme.MaterialComponents.DayNight">
<!-- Primary brand color. -->
<item name="colorPrimary">#android:color/black</item>
<item name="colorPrimaryVariant">#android:color/holo_orange_dark</item>
<item name="colorOnPrimary">#android:color/white</item>
</style>
Note : we can change it through backgroundColor attribute of TopAppBar but here I want to achieve it globally.
The accepted answer explains what to do adequately. There is one thing you might need to keep in mind, though.
TopAppBar uses MaterialTheme.colors.primarySurface as the background color, and it's defined as the following.
[androidx/compose/material/Colors.kt]
val Colors.primarySurface: Color get() = if (isLight) primary else surface
In other words, if the device is in the light mode, it uses primary, and in the dark mode, it uses surface.
Suppose I have a theme with everything as default values.
private val DarkColorPalette = darkColors()
private val LightColorPalette = lightColors()
#Composable
fun ComposeTheme(darkTheme: Boolean = isSystemInDarkTheme(), content: #Composable () -> Unit) {
val colors = if (darkTheme) {
DarkColorPalette
} else {
LightColorPalette
}
MaterialTheme(
colors = colors,
typography = Typography,
shapes = Shapes,
content = content
)
)
lightColors and darkColors have the following values by default.
fun lightColors(
primary: Color = Color(0xFF6200EE),
...
)
fun darkColors(
surface: Color = Color(0xFF121212),
...
)
When the device is in the light mode, primary (0xFF6200EE) will be TopAppBar's background color.
But when the device is in the dark mode, surface (0xFF121212) is not TopAppBar's background color. It's slightly lighter; 0xFF282828 to be exact.
The reason is TopAppBar has a built-in elevation, which is 4.dp by default.
[androidx/compose/material/AppBar.kt]
#Composable
fun TopAppBar(
...
elevation: Dp = AppBarDefaults.TopAppBarElevation // 4.dp
) {
This most likely won't cause a problem, but it might matter if you want to apply the exactly same background color to somewhere else, such as setting the same color for the status area's background.
val systemUiController = rememberSystemUiController()
systemUiController.setSystemBarsColor(color = Color(0xFF282828))
Note that for this particular case, it would be easier if you just go full screen and add padding at the top.
WindowCompat.setDecorFitsSystemWindows(window, false)
setContent {
MyAppTheme {
Surface(
modifier = Modifier.systemBarsPadding().fillMaxSize(), // <--
) {
...
}
}
}
For the TopAppBar and the other composables the basis of theming is the MaterialTheme composable and not the AppCompat/MaterialComponents XML themes.
The TopAppBar uses the backgroundColor attribute.
The default value is defined by MaterialTheme.colors.primarySurface.
You can change these colors globally defining your theme adding your Colors and passing them to a MaterialTheme:
private val LightColors = lightColors(
primary = Yellow500,
//...
)
Otherwise you can simply use :
TopAppBar(
title = { Text("Activity") },
backgroundColor = /*...*/,
/* ... */
)
If you want to use the AppCompat XML themes in Jetpack Compose you can use the AppCompat Compose Theme Adapter provided by the accompanist library.
When you create a new project in studio, you get a file named Theme.kt, in which there are color palettes named lightColors and darkColors. You should modify the parameters of those values to achieve the result globally in your app.
Related
I discovered today that MaterialTheme applies an alpha to Text's colour. As you can see from the example attached, when I change the background colour, the text's colour appears to be different because it has a transparency value. I can force set a colour (Text(color = MaterialTheme.colors.onBackground, ....)) and this works correctly but I don't want to have to do this for every single Text.
Why does MaterialTheme do this? How do I override this behaviour?
Compose and Material Compose Material version: 1.2.1
#Preview
#Composable
private fun Preview_Playground() {
MaterialTheme {
Box(Modifier.background(Color.Green)) {
Text("Test", fontWeight = FontWeight.ExtraBold, modifier = Modifier.alpha(1f))
}
}
}
With M2 (androidx.compose.material) the color of the Text is defined by the color parameter or applying a TextStyle.
The default value is Color.Unspecified.
If color = Color.Unspecified and style has no color set, this will be LocalContentColor mixed with LocalContentAlpha.current.
In the Text.kt you can find:
val textColor = color.takeOrElse {
style.color.takeOrElse {
LocalContentColor.current.copy(alpha = LocalContentAlpha.current)
}
}
With M3 (androidx.compose.material3) it doesn't happen since LocalContentColor.current is not mixed:
val textColor = color.takeOrElse {
style.color.takeOrElse {
LocalContentColor.current
}
}
If you have to use M2, you can define a custom composable for your Text, or you can change the LocalContentAlpha in the theme for the whole application (not only the Text):
MaterialTheme(
colors = colors,
typography = Typography,
shapes = Shapes
){
CompositionLocalProvider(LocalContentAlpha provides 0.5f) {
content()
}
}
My Text colour is not the same as that defined in the theme despite it being inside Surface; it appears almost the same but not quite.
This simplistic sample layout is bare bones:
MyTheme {
Surface {
Column(Modifier.padding(12.dp)) {
Text(
text = "This is a line of text, uses surface",
)
Text(
text = "This is a line of text, forced white",
color = Color.White,
modifier = Modifier.padding(top = 4.dp)
)
}
}
}
My theme is simple:
#Composable
fun MyTheme(
content: #Composable () -> Unit,
) {
MaterialTheme(
colors = DarkColours,
...,
content = content
)
}
internal val DarkColours = darkColors(
surface = Color(0xFF043143),
onSurface = Color.White,
... // None of the other colours are close to off-white
)
Even if I explicitly specify the colours to use in the surface, the top Text is still off-white (no change):
Surface(
color = Color(0xFF043143),
contentColor = Color.White
) { ... }
Elevation is 0.0dp and uses DefaultElevationOverlay so shouldn't have any effect on contentColor
LocalContentColor.current reports Color(1.0, 1.0, 1.0) when printed by the first Text.
Figured it out while typing this question up so figured I'd share it.
LocalContentAlpha was set to 0.87 inside the contents of MaterialTheme. This is because of its line
LocalContentAlpha provides ContentAlpha.high,
which ultimately resolves to this due to the fact that I'm using a material Color scheme with isLight = false (thanks to darkColors).
private object LowContrastContentAlpha {
const val high: Float = 0.87f
const val medium: Float = 0.60f
const val disabled: Float = 0.38f
}
A workaround is to re-set alpha back to 1.0:
MaterialTheme(
colors = DarkColours,
...
) {
CompositionLocalProvider(
// Undo our "dark" colours triggering Material theme
// to use a low contrast alpha (87%).
LocalContentAlpha provides 1.0f,
content = content
)
}
(or just use lightColors / set isLight = true if you can afford to do this)
This kind of blows my mind, that Material would just change the alpha of literally all of my app's content - I can't find any doc on why it does this either in the material spec!
It happens only with M2 and it doesn't depends on the Surface, but on the Text itself.
The color in the Text is defined by the color parameter or applying a TextStyle. The default value is Color.Unspecified.
If color = Color.Unspecified and style has no color set, this will be LocalContentColor mixed with LocalContentAlpha.current.
In the Text.kt you can find:
val textColor = color.takeOrElse {
style.color.takeOrElse {
LocalContentColor.current.copy(alpha = LocalContentAlpha.current)
}
}
As you described in your answer in the MaterialTheme is defined:
fun MaterialTheme( /* .. */ ) {
//...
CompositionLocalProvider(
LocalContentAlpha provides ContentAlpha.high, //0.87f
//...
)
In M3 (androidx.compose.material3) it doesn't happen since LocalContentColor.current is not mixed:
val textColor = color.takeOrElse {
style.color.takeOrElse {
LocalContentColor.current
}
}
I wrote some Jetpack Compose Demo, but I found library bug about adapt dark mode, therefore I want to show light mode only in my App, however when I set <item name="android:forceDarkAllowed" tools:targetApi="q">false</item> and AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_NO) , those do not work, any idea for show light mode only for Jetpack Compose?
The color we used for compose is not defined in xml, should be something like below:
#Composable
fun MyComposeTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
content: #Composable () -> Unit
) {
val colors = if (darkTheme) {
DarkColorPalette
} else {
LightColorPalette
}
MaterialTheme(
colorScheme = colors,
content = content
)
}
As you can see, you can pass any color as you wish in MaterialTheme function call, just remove the dark mode check will do the trick.
Simply add an item in both res/theme.xml and res/theme.xml(night) file is <item name="android:windowBackground">#color/white</item> in both darkand light mode it will be white.
Thank you.
on theme.kt
change this
val colors = if (darkTheme) {
DarkColorPalette
} else {
LightColorPalette
}
to this
val colors = LightColorPalette
In Jetpack Compose, can anyone tell me how can I change the divider color for the whole application? I can't assign a value to each place because doing so is time-consuming and easy to forget in a large application.
You can define your custom Divider, and then use it in the application instead of the standard Divider.
Something like:
#Composable
fun CustomDivider(
modifier: Modifier = Modifier,
color: Color = Color.Blue)
{
Divider(modifier,color)
}
For Material3, you can do this by changing the outlineVariant color in your Theme.kt file:
private val WhiteColors = lightColorScheme(
primary = white_primary,
onPrimary = white_onPrimary,
secondary = white_secondary,
surface = white_primary,
outlineVariant = <ADD_YOUR_COLOR_HERE>,
)
Does somebody know how to change default style to button?
Style in xml:
<item name="materialButtonStyle">#style/ButtonStyle</item>
And I want to convert it to Jetpack Compose.
In default compose sample(Android Studio Canary) You can see ui.theme folder and it's a analog of values folder but without Strings and Dimens. So how I can add Strings and Dimens to this compose folder?
As described in the nglauber answer you can customize the shape, typography and color in your theme, or in the Button parameters.
Also you can override these values and build a default button style.
Something like:
#Composable
fun DefaultButtonStyle(content: #Composable () -> Unit) {
MaterialTheme(
//override the shape
shapes = MaterialTheme.shapes.copy(small = CutCornerShape(12.dp)),
//Override the typography.button using the merge method
typography = MaterialTheme.typography.copy(
button = MaterialTheme.typography.button.merge(TextStyle(fontSize = 20.sp))),
//override the colors define in the material theme
colors = MaterialTheme.colors.copy(
primary = Color.Yellow,
onPrimary = Color.Blue)
) {
content()
}
}
Then just use it with:
DefaultButtonStyle() {
Button(onClick = { /*....*/ }) {
Text(text = "BUTTON")
}
}
If you look into the Button source, you'll notice that it uses a couple of default values that you can customize (via params or via custom style).
shape: Uses MaterialTheme.shapes.small (you can customized this field in your style);
val shapes = Shapes(
small = CutCornerShape(4.dp), // << here
medium = RoundedCornerShape(4.dp),
large = RoundedCornerShape(0.dp)
)
colors: which is an instance of ButtonColors that provides backgroundColor, contentColor, disabledBackgroundColor and disabledContentColor. Look into the Button.buttonColors function to see how to customize the colors for your button.
In terms of text, the Button component gets the text style from MaterialTheme.typography.button, so you can override this field in your style to customize your button's text.
val typography = Typography(
...
button = defaultTypography.button.copy(
fontFamily = yourFontFamily,
color = Color.Yellow
)
)
For text and dimensions you can continue using XML files (res/values) and refer to them using stringResource(id) and dimensionResource(id) functions respectively.