ERROR || FLUTTER || 'owner!._debugCurrentBuildTarget == this': is not true - android

I am new to Android Development. I created a flutter project and just returned a Text Widget using a stateless class but I am getting this error. I tried reading about it on the blogs regarding this error. I think its related to calling an instance of a stateless widget in the same class itself but I am not sure.
stack overflow post
Here's my code:
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(
child: Text('Hello'),
);
}
}
Getting this O/P:
What to do ?

You must use MaterialApp Widget in the beginning. If you do this, the problem will be solved. But I recommend you to wrap the Text Widget with Scaffold too.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Text('Hello'),
);
}
}

Related

I can't show images in splash screen

class _SplashScreenState extends State<SplashScreen> {
void init(){
loadDatas();
super.initState();
}
Future<void> loadDatas()async{
await Future.delayed(Duration(seconds:2));
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
child: Image.asset('assets/todo3.png'),
),
);
}
}
SplashScreen Widget I created.
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
#override
Widget build(BuildContext context) {
return MaterialApp(
home: const SplashScreen(),
);
}
}
The part where I call SplashScreen in Main.dart. Am I adding the image in the wrong place? Or should I not make SplashScreen my homepage?
Instead of adding dependency for splash screen, it will better to create a screen for splash and navigate from that screen.
Steps for Creating a Splash Screen
Make a new screen.
On the init method of the splash screen, call a async function and add the necessary code to execute in the splash screen.
#override
void initState(){
loadDatas();
super.initState();
}
Future<void> loadDatas()async{
await Future.Delayed(Duration(seconds:2));
}

how can i solve this error " Error: The control character U+0000 can only be used in strings and comments."

import 'package:flutter/material.dart';
import 'package:realshop/screens/product_overview_screen.dart';
void main(){
runApp(MyApp());
}
class MyApp extends StatelessWidget{
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
theme: ThemeData(primarySwatch: Colors.purple),
home: ProductOverviewScreen(),
//routes: {},
);
}
}
first restart your windows/ device
if a problem still exist , you should upgrade flutter then restart your device and it will be solved.

How to remove Android back buttons on MaterialApp on Flutter?

void main() {
WidgetsFlutterBinding.ensureInitialized();
SystemChrome.setEnabledSystemUIOverlays([SystemUiOverlay.bottom]);
OrientationSingleton.left = true;
SystemChrome.setPreferredOrientations([DeviceOrientation.landscapeLeft])
.then((_) {
runApp(new MyApp());
});
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
Here's my app. I've found some tutorials on how to remove it: flutter remove back button on appbar but it's for an AppBar. I tried making my app work on an AppBar but I get
MediaQuery.of() called with a context that does not contain a MediaQuery.
Because I rely on MediaQuery.of() inside my app.
So, how do I remove the Android back, home and square buttons on Flutter for a MaterialApp?
As stated in the error message, SystemChrome requires context - a place to call it could be the initState() method of the Widget:
class MyApp extends StatefulWidget {
const MyApp({ Key key }) : super(key: key);
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
#override
void initState() {
super.initState();
SystemChrome.setEnabledSystemUIOverlays([SystemUiOverlay.bottom]);
OrientationSingleton.left = true;
SystemChrome.setPreferredOrientations([DeviceOrientation.landscapeLeft]);
}
#override
Widget build(BuildContext context) {
return MaterialApp(); // your MaterialApp class
}
}
To hide the system bottom bar on Android, one option could be to call the setEnabledSystemUIOverlays() function with an empty list:
SystemChrome.setEnabledSystemUIOverlays([]);
However, this function is not globally supported on all Android devices.

how can I build Widgets using flutter?

View screen shot here
I need to build this kind of widget to my flutter application.The widget should be can bring across the screen. is its possible? Then How can I do that?
Thanks in advance!
Actually, Flutter can't create this type of widget (widget that you can add on your Home Screen) because Flutter uses his own custom rendering engine.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text(“First Widgets")),
body: myWidget(),
),
);
}
}
Widget myWidget() {
return Text(
"Hello, World!",
);
}
}

Flutter: Why Future.then() doesn't work on class variable?

Code I show you is the simplified code which I'm troubled in.
My expected result is [1,2,3,4,5,6], but app says [1,2,3].
I know "loadMoreInterger()" should be in "initState()", but for some reason I have to put it in Widget build() {"HERE"}.
I wonder if why doesn't it work, and the solution for correct result.....
I really appreciate for your help :)
import 'package:flutter/material.dart';
import 'dart:async';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
// ↓↓↓↓↓↓↓↓↓↓↓WHERE I CANNOT UNDERSTAND↓↓↓↓↓↓↓↓↓↓↓
class _MyHomePageState extends State<MyHomePage> {
List<int> intList = [1,2,3];
Future<List<int>> loadMoreInteger() async {
print('Future');
return [4,5,6];
}
#override
Widget build(BuildContext context) {
loadMoreInteger().then((value) {
intList.addAll(value); // why doesn't it work?
});
print("console: $intList");
return Scaffold(
body: Center(
child: Text("display: $intList")
)
);
}
}
//Expected result: [1,2,3,4,5,6]
//Actual result: [1,2,3]
put it in initState override function and it works for yu !!!!
List<int> intList = new List();
Future<List<int>> loadMoreInteger() async {
print('Future');
return [4,5,6];
}
#override
void initState() {
super.initState();
intList = [1,2,3];
loadMoreInteger().then((v){
setState(() {
intList.addAll(v) ;
});
}); }
Here is what your build method does: after entering the method it starts to execute loadMoreInteger() future. Afterwards even if executed future is synchronous it only schedules call of next future that is produced by calling .then. So build method continues to execute with old intList value. And [4,5,6] will be added only after build completes.
In general you can wait for future to complete by calling it with await keyword. But build method is overriden and already has predefined return type that is not future, so you can not call await inside build.
What you can do:
I highly recommend moving any manipulation with data from build method. Its purpose is to produce widgets as fast as possible. It can be called multiple times at some moment unexpected for developer.
One of possible options for you will be moving loadMoreInteger() to initState and calling setState when intList is updated
#override
void initState() {
super.initState();
loadMoreInteger().then((value) {
setState(() {
intList.addAll(value);
});
});
}

Categories

Resources