Firebase Storage Offline Capability - android

So I want to find the way to load a file(.txt and .html) in the app from Firebase Storage in offline mode except for the first time. This means a user will load the data for the first time in online mode and can access that data another time with offline mode. So is there any method to do it?

This means a user will load the data for the first time in online mode and can access that data another time with offline mode. So is there any method to do it?
For sure, there is. There is a library called Glide for Android, that can help you achieve what you want:
Glide is a fast and efficient open-source media management and image loading framework for Android that wraps media decoding, memory and disk caching, and resource pooling into a simple and easy-to-use interface.
This means that you can load an image once and then read it from the cache.

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Store images economically in android app

My app uses images from a URL and I want to reduce resources usage for both server and client.
I wonder if the Android SDK already offers something for this (if there's some standard way to do it) or I just have to figure it out.
What I have in mind is:
download images on local storage (external or internal) when accessing content (lazy loading, progress bar) and keeping them there for next use
update images (download and replace) if changed on server (keep checksum in a database that is queried when the application is started)
in order to avoid excessive local disk usage (they are quite big), delete images for content that has not been accessed for N days. This is done while loading the app or in a background asynchronous service
Should I do this step by step or is there something that already takes care of it. Are there libraries to do this properly?
I think Picasso library is best for this, it has many capabilities and is really easy to use, its features include smooth image caching (the features you need), image processing and Async downloading from URL too. It has so many useful features.
Here is its url link
http://square.github.io/picasso/

Persistent/Offline Image cache in Android

I am trying to figure out the best and the most efficient way of caching images to the disk, such that they would persist even after app is killed and re-launched in airplane mode. Consider the following use case:
Open the app and get all images and display them in their respective ImageView's
Kill the app
Put device in air plane mode
Open the app again.
I am trying to get the images to persist in an offline cache so that they can be displayed in the scenario mentioned above.
I went through documentation for picasso and glide and it wasn't exactly clear if their disk caching would work in this case.
Is there a way to do this using picasso or glide? I am trying to avoid having to write a custom implementation for storing this in SQLite etc.
Glide will do this for you by default without any extra work on your side. You can also customize what versions of the requested image to store in the cache.
One important thing you need to consider is if the URLs that you use Glide to fetch images from are available offline otherwise you will need to have some way to cache those as well so that you can initiate the Glide calls when you are offline.
You can see how I did it in this project: https://github.com/KhalafMH/popular-movies-android.git
To read about how to configure Glide caching see:
http://bumptech.github.io/glide/doc/caching.html

Saving and retrieving images from internal or external memory in android

I want to save the images fetched from server for once and from next time i want to check first whether images are stored or not in device, if not then again it should fetch from server and store in user's device again, and if yes then application will use images directly rather than fetching from server again and again. It will be useful for enhancing the speed of application. Basically my application is fetching multiple images from server so i want to save those images on user's android device and from next time application should fetch from device. I think you got my question.
The simple way:
You can use Picasso.
It is a simple lib which provides image downloading and caching.
In my opinion it might not be the fastest, but it is pretty simple and intuitive. It does its job well and none who I asked complained about it.
Picasso
Other libs:
UIL
Volley
Glide
fresco
To make it short. There are lots of other libs. An awesome comparision of the most Populat ones can be found here and here
The do it yourself way:
You can also write you own caching logic with a LRUCache. Which is also pretty simple.
Take a look at:
https://developer.android.com/topic/performance/graphics/cache-bitmap.html
The LRUCache is just a Memory Cache so you might also want to use a DiskLRUCache

Android: Retrieve images from Server

I am building an android application which requires displaying images as a flip-view which will be retrieved from server. I have considered two approaches
Retrieving images from server URL and then displaying OR
Storing the image in db at server(MySQL) and then retrieving it from sq-lite on android application
My question is, which approach will be better considering everything (performance, etc.)?
Any other better approach is also welcome :)
This depends upon your Application and products you are going to display using Images, If they are not updated frequently then it would be better to use caching for faster user experience but if data is regulatory updated and previous data is keep getting filtered then always load using network.
Another approach you can just store latest 10-20 entries in your Database and as soon as you opens the application he can see some data and new data gets downloaded, this approach keeps users engage don't leave them your app just because every time they see loading.
For Image caching purposes there various good libraries avaible which are stable solutions for multiple images downloading as well as caching purposes E.g.
UniversalImageLoader, picasso, Volley
A good approach could be store locally images locally on demand, and keep it on cache, if the image changes on future you can invalidate your cache and download a new image.
I have used in a project a library that helps me a lot with to download the image in background, allows you also load image from cache automatically if stored previously or invalidate the cache. The library is android-query and here is an example of how you could use it.
You store images locally and load then to your app from local storage (This happens in a background thread)
You update the local storage by fetching the images in background, when needed, and then trigger the load from local storage (This also happens in a background thread)
This way you won get ANR's (application not responding) because of slow or missing internet connection, and you will be able to show images without connection at all.

How to cache web content for offline mode?

I'm developing a part of an app where application is supposed to read product-images and prices from online storage (website, which is to be built for this purpose only), make local storage of product-images and prices so that it could show the product-images and prices when it is offline. there will be a button; once it is pressed, its job is to synchronize the local cache. How could I implement this ? Any help would be highly appreciated.
Thanks in advance.
You can cache the bitmaps from a remote service using a Disk Cache, there is more information about how to do this on the Google developer site http://developer.android.com/training/displaying-bitmaps/cache-bitmap.html
This will allow you to store the images and display immediately if there is no connection, or you want to load the images whilst loading the remote images.
Depending on what text you need to store you can associate the text with the images in the cache or alternatively set up an ArrayList with the data and store to disk. Some more details here Best Way to Cache Data in Android
Also there are tools around to ensure you are making the most of your network connections, such as the AT&T ARO tool, running this will help you to optimize your app by reducing your network calls to a minimum. See http://developer.att.com/aro

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