"#Composable invocations can only happen from the context of a #Composable function" - android

#Composable
fun CategorySection(context: Context) {
Column(modifier = Modifier.padding(8.dp)) {
Text(
text = "Api Data",
style = MaterialTheme.typography.h5,
modifier = Modifier.padding(vertical = 7.dp, horizontal = 8.dp)
)
val coroutineScope = rememberCoroutineScope()
coroutineScope.launch(Dispatchers.Main) {
val response = ApiPhoto.apiService.getPhotos()
if (response.isSuccessful && response.body() != null) {
val photos = response.body()
photos?.let {
CategoryItemSection(it)
}
} else {
Toast.makeText(
context,
"Error Occurred: ${response.message()}",
Toast.LENGTH_LONG
).show()
}
}
}
}
#Composable
fun CategoryItemSection(photos: List<Photo>) {
LazyColumn(
modifier = Modifier.fillMaxWidth()
){
items(photos.size){
CardView(photos[it])
}
}
}

You cannot call CategoryItemSection from inside a coroutine. Your coding practice here is totally wrong. You shouldn't be making API calls to your data sources from within your composables. Use a viewmodel and state hoisting:
Read up on state hoisting and uni-directional data flow:
https://developer.android.com/jetpack/compose/state

Related

Android Paging3 - refresh from a ViewModel with Compose

I'm using the Paging 3 library with Jetpack Compose and have just implemented swipe to dismiss on some paged data (using the Material library's SwipeToDismiss composable).
Once a swipe action has completed, I call a method in my ViewModel to send an update to the server (either to mark a message as read or to delete a message). Once this action has taken place, I obviously need to refresh the paging data.
My current approach is to have a call back from my ViewModel function which will then handle the refresh on the LazyPagingItems, but this feels wrong.
Is there a better approach?
My ViewModel basically looks like:
#HiltViewModel
class MessageListViewModel #Inject constructor(
private val repository: Repository
): ViewModel() {
companion object {
private const val TAG = "MessageListViewModel"
}
val messages : Flow<PagingData<Message>> = Pager(
PagingConfig(
enablePlaceholders = false,
)
) {
MessagePagingSource(repository)
}.flow.cachedIn(viewModelScope)
fun markRead(guid: String, onComplete: () -> Unit) {
viewModelScope.launch(Dispatchers.IO) {
try {
repository.markMessageRead(guid)
onComplete()
} catch (e: Throwable) {
Log.e(TAG, "Error marking message read: $guid", e)
}
}
}
}
And in my Composable for the message list, it looks a bit like the following:
#Composable
fun MessageListScreen(
vm: MessageListViewModel = viewModel(),
) {
val messages: LazyPagingItems<MessageSummary> = vm.messages.collectAsLazyPagingItems()
val refreshState = rememberSwipeRefreshState(
isRefreshing = messages.loadState.refresh is LoadState.Loading,
)
Scaffold(
topBar = {
SmallTopAppBar (
title = {
Text(stringResource(R.string.message_list_title))
},
)
}
) { paddingValues ->
Box(
modifier = Modifier
.fillMaxSize()
.padding(paddingValues),
) {
SwipeRefresh(
state = refreshState,
onRefresh = {
messages.refresh()
},
) {
LazyColumn(
modifier = Modifier.fillMaxSize(),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Top,
) {
items(
items = messages,
key = { it.guid }
) { message ->
message?.let {
MessageRow(
onMarkRead = {
vm.markRead(message.guid) {
messages.refresh()
}
},
)
}
}
}
}
}
}
}
As I say, this does work, it just doesn't quite feel like the cleanest approach.
I'm fairly new to working with flows, so I don't know if there's some other trick I'm missing...
I ended up implementing something like this:
View Model:
class MessageListViewModel #Inject constructor(
private val repository: Repository,
): ViewModel() {
sealed class UiAction {
class MarkReadError(val error: Throwable): UiAction()
class MarkedRead(val id: Long): UiAction()
}
private val _uiActions = MutableSharedFlow<UiAction>()
val uiActions = _uiActions.asSharedFlow()
.shareIn(
scope = viewModelScope,
started = SharingStarted.WhileSubscribed(),
)
fun markRead(id: Long) {
viewModelScope.launch(Dispatchers.IO) {
try {
repository.markMessageRead(id)
_uiActions.emit(UiAction.MarkedRead(id))
} catch (e: Throwable) {
Log.e(TAG, "Error marking message read: $id", e)
_uiActions.emit(UiAction.MarkReadError(e))
}
}
}
}
View:
#Composable
fun MessageListScreen(
vm: MessageListViewModel = viewModel(),
onMarkReadFailed: (String) -> Unit,
) {
val context = LocalContext.current
val lifecycleOwner = LocalLifecycleOwner.current
val messages: LazyPagingItems<Message> = vm.messages.collectAsLazyPagingItems()
val refreshState = rememberSwipeRefreshState(
isRefreshing = messages.loadState.refresh is LoadState.Loading,
)
LaunchedEffect(lifecycleOwner) {
lifecycleOwner.repeatOnLifecycle(Lifecycle.State.STARTED) {
vm.uiActions.collectLatest {
when (it) {
is MessageListViewModel.UiAction.MarkReadError -> {
val msg = it.error.localizedMessage ?: it.error.message
val message = if (!msg.isNullOrEmpty()) {
context.getString(R.string.error_unknown_error_with_message, msg)
} else {
context.getString(R.string.error_unknown_error_without_message)
}
onMarkReadFailed(message)
}
is MessageListViewModel.UiAction.MarkedRead -> {
messages.refresh()
}
}
}
}
}
SwipeRefresh(
state = refreshState,
onRefresh = {
messages.refresh()
},
) {
LazyColumn(
modifier = Modifier.fillMaxSize(),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Top,
state = listState,
) {
items(
items = messages,
key = { it.id }
) { message ->
message?.let {
MessageRow(
onMarkRead = {
vm.markRead(message.id)
},
)
}
FadedDivider()
}
messages.apply {
when (loadState.append) {
is LoadState.Loading -> {
item {
LoadingRow(R.string.messages_loading)
}
}
else -> {}
}
}
}
}
}

Ui state not working correctly in jetpack compose

I am using MutableStateFlow UI State in jetpack compose. I am not getting proper flow of my UI event. In UI state there is Empty, Loading, Success and Error state. I setup a Empty state when I initialise a variable. When I am starting to call api before that I am trigger Loading state. On that basis I am triggering Success or Error event.
Note: I am not adding imports and package name. If you want to see full code please click a name of class you will redirect to my repository.
MainActivityViewModel.kt
class MainActivityViewModel(private val resultRepository: ResultRepository) : ViewModel() {
val stateResultFetchState = MutableStateFlow<ResultFetchState>(ResultFetchState.OnEmpty)
fun getSportResult() {
viewModelScope.launch {
stateResultFetchState.value = ResultFetchState.IsLoading
val result = resultRepository.getSportResult()
delay(5000)
result.handleResult(
onSuccess = { response ->
if (response != null) {
stateResultFetchState.value = ResultFetchState.OnSuccess(response)
} else {
stateResultFetchState.value = ResultFetchState.OnEmpty
}
},
onError = {
stateResultFetchState.value =
ResultFetchState.OnError(it.errorResponse?.errorMessage)
}
)
}
}
}
MainActivity.kt
internal lateinit var networkConnection: NetworkConnection
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
networkConnection = NetworkConnection(application)
setContent {
SportsResultTheme {
SetupConnectionView()
}
}
}
}
#Composable
fun SetupConnectionView() {
val isConnected = networkConnection.observeAsState()
if (isConnected.value == true) {
NavigationGraph()
} else {
NoInternetView()
}
}
#Composable
fun NoInternetView() {
Box(
modifier = Modifier
.fillMaxSize()
.background(getBackgroundColor()),
contentAlignment = Center,
) {
val composition by rememberLottieComposition(LottieCompositionSpec.RawRes(R.raw.nointernet))
LottieAnimation(
composition,
iterations = LottieConstants.IterateForever
)
}
}
#OptIn(ExperimentalMaterial3Api::class)
#Composable
fun SetupMainActivityView(
viewModel: MainActivityViewModel = koinViewModel(),
navigateToNext: (state: String) -> Unit,
) {
Scaffold(topBar = {
TopAppBar(
title = { Text(text = stringResource(id = R.string.app_name)) },
backgroundColor = getBackgroundColor(),
elevation = 0.dp
)
}, content = { padding ->
Column(
modifier = Modifier
.fillMaxSize()
.background(getBackgroundColor())
.padding(padding),
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
Button(onClick = {
viewModel.getSportResult()
}) {
Text(text = stringResource(id = R.string.get_result))
}
}
})
when (val state = viewModel.stateResultFetchState.collectAsState().value) {
is ResultFetchState.OnSuccess -> {
navigateToNext("loading $state")
}
is ResultFetchState.IsLoading -> {
LoadingFunction()
}
is ResultFetchState.OnError -> {}
is ResultFetchState.OnEmpty -> {}
}
}
#Composable
fun LoadingFunction() {
Column(
modifier = Modifier
.fillMaxSize()
.background(getBackgroundColor()),
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
CircularProgressIndicator()
}
}
I am adding my navigation graph so you will clearly see what I am trying to do.
NavigationGraph.kt
#Composable
internal fun NavigationGraph() {
val navController = rememberNavController()
NavHost(navController = navController, startDestination = ScreenRoute.Home.route) {
composable(ScreenRoute.Home.route) {
SetupMainActivityView { state ->
navController.navigate(ScreenRoute.Result.route + "/{$state}")
}
}
composable(
ScreenRoute.Result.route + "/{state}",
arguments = listOf(
navArgument("state") { type = NavType.StringType }
)
) { backStackEntry ->
ResultScreen(backStackEntry.arguments?.getString("state").orEmpty())
}
}
}
ResultScreen.kt
#Composable
fun ResultScreen(state: String) {
Log.e("TAG", "ResultScreen: $state" )
}
Actual Output
when you click on Button it started Loading screen. After Loading screen my Button screen appears than my Result Screen appears. You can see in my video.
Button Screen -> Loading Screen -> Again Button Screen -> Result Screen.
Expected Output
Button Screen -> Loading Screen -> Result Screen.
My Github project link. Can you guys guide me what I am doing wrong here. Many Thanks
UPDATE
#OptIn(ExperimentalMaterial3Api::class)
#Composable
fun SetupMainActivityView(
viewModel: MainActivityViewModel = koinViewModel(),
navigateToNext: (nearestResult: ArrayList<NearestResult>) -> Unit,
) {
Scaffold(topBar = {
TopAppBar(
title = { Text(text = stringResource(id = R.string.app_name)) },
backgroundColor = getBackgroundColor(),
elevation = 0.dp
)
}, content = { padding ->
Box(
modifier = Modifier
.fillMaxSize()
.padding(padding)
.background(getBackgroundColor()),
contentAlignment = Center
) {
when (val state = viewModel.stateResultFetchState.collectAsState().value) {
is ResultFetchState.OnSuccess -> {
LaunchedEffect(Unit) {
navigateToNext(state.nearestResult)
}
}
is ResultFetchState.IsLoading -> {
LoadingFunction()
}
is ResultFetchState.OnError,
is ResultFetchState.OnEmpty -> {
ActivityContent(viewModel)
}
}
}
})
}
After doing this my ResultScreen calling twice. Is it normal?
During loading you overlap the button view with the loading view, but when you succeed you remove the loading view, so the button view appears for the transition.
Depending on the expected behavior, you can move your when inside the content, and display content only on empty/error - it might make sense to leave the option to click back to cancel the request.
content = { padding ->
Box(Modifier.fillMaxSize().padding(padding).background(getBackgroundColor())) {
when (val state = viewModel.stateResultFetchState.collectAsState().value) {
is ResultFetchState.OnSuccess -> {
LaunchedEffect(Unit){
navigateToNext("loading $state")
}
}
is ResultFetchState.IsLoading -> {
LoadingFunction()
}
is ResultFetchState.OnError, is ResultFetchState.OnEmpty -> {
YourContent()
}
}
}
})
Or add LoadingFunction() inside ResultFetchState.OnSuccess, so that this view doesn't disappear from the screen during the transition.
is ResultFetchState.OnSuccess -> {
LaunchedEffect(Unit){
navigateToNext("loading $state")
}
LoadingFunction()
}
Also see this answer for why calling navigateToNext as you do is unsafe and why I've added LaunchedEffect.

Loading spinner not working correctly in next screen in jetpack compose

I am new in Compose Navigation. I have Button and when I clicked, I called the function in Viewmodel and trigger loading event with using StateFlow. So I called the next screen through navigation and calling loading spinner. I used delay(5000) to show spinner more before getting data but spinner is loading after the data is loaded. Can someone guide me.
MainActivityViewModel.kt
class MainActivityViewModel(private val resultRepository: ResultRepository) : ViewModel() {
val stateResultFetchState = MutableStateFlow<ResultFetchState>(ResultFetchState.OnEmpty)
fun getSportResult() {
viewModelScope.launch {
stateResultFetchState.value = ResultFetchState.IsLoading
val result = resultRepository.getSportResult()
delay(5000)
result.handleResult(
onSuccess = { response ->
if (response != null) {
stateResultFetchState.value = ResultFetchState.OnSuccess(response)
} else {
stateResultFetchState.value = ResultFetchState.OnEmpty
}
},
onError = {
stateResultFetchState.value =
ResultFetchState.OnError(it.errorResponse?.errorMessage)
}
)
}
}
}
SetupMainActivityView.kt
#OptIn(ExperimentalMaterial3Api::class)
#Composable
fun SetupMainActivityView(
viewModel: MainActivityViewModel = koinViewModel(),
navigateToNext: () -> Unit,
) {
Scaffold(topBar = {
TopAppBar(
title = { Text(text = stringResource(id = R.string.app_name)) },
backgroundColor = getBackgroundColor(),
elevation = 0.dp
)
}, content = { padding ->
Column(
modifier = Modifier
.fillMaxSize()
.background(getBackgroundColor())
.padding(padding),
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
Button(onClick = {
viewModel.getSportResult()
}) {
Text(text = stringResource(id = R.string.get_result))
}
}
})
when (val state = viewModel.stateResultFetchState.collectAsState().value) {
is ResultFetchState.OnSuccess -> {}
is ResultFetchState.IsLoading -> {
navigateToNext()
}
is ResultFetchState.OnError -> {}
is ResultFetchState.OnEmpty -> {}
}
}
My whole project link. Can someone guide me how can I show loading spinner after loading the next screen. Thanks
UPDATE
NavigationGraph.kt
#Composable
internal fun NavigationGraph() {
val navController = rememberNavController()
NavHost(navController = navController, startDestination = ScreenRoute.Home.route) {
composable(ScreenRoute.Home.route) {
SetupMainActivityView{
navController.navigate(ScreenRoute.Result.route)
}
}
composable(ScreenRoute.Result.route) {
ResultScreen()
}
}
}
ResultScreen.kt
#Composable
fun ResultScreen() {
CircularProgressIndicator()
}
please check my repository if you need more code. I added my github link above. Thanks
I can't see your code handling the Spinner. Anyway, a general idea to handle these kinda situations is
val state = remember{mutableStateOf<ResultFetchState>(ResultFetchState.EMPTY)}
if(state == ResultFetchState.LOADING){
//show spinner
Spinner()
}
...
state.value = viewModel.stateResultFetchState.collectAsState().value

mutableList.postValue() does not update composable

For my pet app, I have a composable that looks like this:
#Composable
fun PokeBrowser(model: PokeBrowserViewModel) {
val pokemonDataState by model.pokemonDataList.observeAsState()
pokemonDataState?.let {
val staticState = pokemonDataState ?: listOf()
LazyColumn() {
itemsIndexed(staticState) { i, p ->
if (i == staticState.lastIndex) {
model.loadPokemonData()
}
val pokeImagePainter = rememberImagePainter(
data = p.imageUrl
)
Row(
horizontalArrangement = Arrangement.Start,
modifier = Modifier
.fillMaxWidth()
.height(100.dp)
) {
Image(
painter = pokeImagePainter,
contentDescription = "Pokemon name"
)
Text(text = p.name)
}
}
}
}
}
I populate the lazy load of data in this way:
private fun getPokemonData(nextPokeList: List<GetPokemonListResponse.PokemonUrl>) {
viewModelScope.launch {
val requests = nextPokeList.map { urlData ->
async {
pokeClient.getPokemonData(urlData.url)
}
}
val responses = requests.awaitAll()
val newPokemonDataList = _pokemonDataList.value as ArrayList
newPokemonDataList.addAll(
pokeClientMapper.mapPokeDataResponseToDomainModel(responses)
)
_pokemonDataList.postValue(newPokemonDataList)
}
}
I can see that more data is coming in on this line: _pokemonDataList.postValue(newPokemonDataList)
But, the composable does not update. Am I missing something?
Try this:
val pokemonDataState by model.pokemonDataList.observeAsState().value
I suspected that to postValue correctly I needed a brand new collection pointer. So, I rewrote the code in this way, which fixed the problem:
private fun getPokemonData(nextPokeList: List<GetPokemonListResponse.PokemonUrl>) {
viewModelScope.launch {
val requests = nextPokeList.map { urlData ->
async {
pokeClient.getPokemonData(urlData.url)
}
}
val responses = requests.awaitAll()
val oldPokemonData = _pokemonDataList.value as ArrayList
val newPokemonData = ArrayList<Pokemon>(oldPokemonData.size + responses.size)
newPokemonData.addAll(oldPokemonData.toList())
newPokemonData.addAll(pokeClientMapper.mapPokeDataResponseToDomainModel(responses))
_pokemonDataList.postValue(newPokemonData)
}
}

login in jetpack compose(single event)

I want to call "onLogin" function and pass user but I can't access "onLogin" in ViewModel , I tried to use mutableLiveData but I couldn't,I don't know should I pass onLogin to viewmodel or this is a bad practice
there is button whose title is "Sign In" , it calls method in ViewModel called "Submit" use apollo (graphql) to get the user
SignInScreen
#Composable
fun SignInScreen(
onNavigateToSignUp:() -> Unit,
onLogin:(User) -> Unit
){
val viewModel:SignInViewModel = viewModel()
Scaffold(
bottomBar = {
Row(
horizontalArrangement = Arrangement.Center,
modifier = Modifier
.padding(bottom = 10.dp)
.fillMaxWidth()
) {
Text(text = "Don't have an account?")
Text(
text = "Sign Up.",
modifier = Modifier
.padding(start = 5.dp)
.clickable { onNavigateToSignUp() },
fontWeight = FontWeight.Bold
)
}
}
) {
Column(
modifier = Modifier
.fillMaxSize()
.padding(it),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center
) {
Text(text = "Instagram")
Spacer(modifier = Modifier.size(30.dp))
Input(viewModel.username,placeholder = "username"){
viewModel.username = it
}
Spacer(modifier = Modifier.size(20.dp))
Input(viewModel.password,placeholder = "Password"){
viewModel.password = it
}
Spacer(modifier = Modifier.size(30.dp))
Button(onClick = {viewModel.submit()},modifier = Modifier.fillMaxWidth()) {
Text(text = "Sign In")
}
}
}
}
ViewModel
class SignInViewModel(application:Application):AndroidViewModel(application) {
var username by mutableStateOf("")
var password by mutableStateOf("")
private val context = application.applicationContext
private val _user = MutableLiveData<User>(null)
val user:LiveData<User> get() = _user
fun submit(){
viewModelScope.launch {
val response = apolloClient.mutate(LoginMutation(username = Input.fromNullable(username),password = Input.fromNullable(password))).await()
_user.value = response.data?.login?.user as User
}
}
}
This is how I did it.
1. First I created this class to communicate from ViewModel to view(s) and to have stateful communication where the UI knows what to show with every update and through one live data.
sealed class UIState<out T>() {
class Idle() : UIState<Nothing>()
class Loading(val progress: Int = 0) : UIState<Nothing>()
class Success<out T>(val data: T?) : UIState<T>()
class Error(
val error: Throwable? = null,
val message: String? = null,
val title: String? = null
) : UIState<Nothing>()
}
2. Then Of course create the live data in ViewModel and also an immutable copy for the view:
private val _loginState by lazy { MutableLiveData<UIState<ResponseUser>>() }
val loginState: LiveData<UIState<ResponseUser>> = _loginState
fun performLogin(username: String, password: String) {
viewModelScope.launch {
_loginState.postValue(loading)
// your login logic here
if ("login was successful") {
_loginState.postValue(UIState.Success("your login response if needed in UI"))
} else {
_loginState.postValue(UIState.Error("some error here"))
}
}
}
3. Now in the UI I need to observe this live data as a state, which is pretty easy we have delegate literally called observeAsState. But here is the catch and that's if you are doing something like navigation, which you only want to happen only once:
#Composable
fun LoginScreen(viewModel: LoginViewModel) {
val loginState by viewModel.loginState.observeAsState(UIState.Idle())
val hasHandledNavigation = remember { mutableStateOf(false)}
if (loginState is UIState.Success && !hasHandledNavigation.value ) {
navigateToWelcomeScreen()
else {
LoginScreenUI(loginState) { username, password ->
viewModel.performLogin(username, password)
}
}
}
4. in the UI you want, among other things, two text fields and a button, and you want to remember the username and password that entered:
#Composable
fun LoginScreenUI(
state: UIState<ResponseUser>, onLoginButtonClicked: (username: String, password: String) -> Unit
) {
Column() {
var username by rememberSaveable { mutableStateOf("") }
OutlinedTextField(
value = username,
onValueChange = { username = it },
)
var password by rememberSaveable { mutableStateOf("") }
OutlinedTextField(
value = password,
onValueChange = { password = it },
)
Button(
onClick = {
onLoginButtonClicked(
username, password
)
}
) {
Text(text = "Login")
}
if (state is UIState.Error) {
AlertDialogComponent(state.title, state.message)
}
}
}
I hope I've covered everything :D
My solution is to use the LaunchedEffect because the Android developer documentation is mentioning showing SnackBar as an example which is a single time event, code example following the same as Amin Keshavarzian Answer
just change the part 3 to use LaunchedEffect instead of the flag state hasHandledNavigation
#Composable
fun LoginScreen(viewModel: LoginViewModel) {
val loginState by viewModel.loginState.observeAsState(UIState.Idle())
LaunchedEffect(key1 = loginState) {
if (loginState is UIState.Success)
navigateToWelcomeScreen()
}
LoginScreenUI(loginState) { username, password ->
viewModel.performLogin(username, password)
}
}

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