I want to display a ripple affect after click on a view and also change it alpha after click on it.
However, the ripple effect only work well if alpha change from 0.5->1, when alpha change from 1->0.5, the ripple effect don't display fully.
fun Greeting2(name: String) {
val isProcessing = remember { mutableStateOf(false) }
Column(
modifier = Modifier
.padding(36.dp)
.alpha(if (isProcessing.value) 0.5f else 1f)
.clickable(
interactionSource = remember { MutableInteractionSource() },
indication = rememberRipple(bounded = false),
) {
isProcessing.value = !isProcessing.value
}
) {
Image(
painter = painterResource(R.drawable.ic_btn_speak_now),
contentDescription = "",
modifier = Modifier
.width(80.dp)
.height(80.dp)
)
Text(text = "Hello $name!")
}
}
Here is the demo. Any way to achieve both alpha and ripple effect together?
I guess it might be because of the mechanism how the ripple is displayed internally. Maybe it's a sort of clash between the recompositions occuring because of both the changing alpha and the propagating ripple. To fix that, you can just wrap your column in another composable, like so.
#Preview
#Composable
fun Greeting2() {
val name = "Android!" // I used preview so had to remove the parameter
var isProcessing by remember { mutableStateOf(false) }
val alpha by animateFloatAsState(targetValue = if (isProcessing) 0.5f else 1f, animationSpec = keyframes { durationMillis = 1 })
Box(
Modifier
.alpha(alpha)
){
Column(
modifier = Modifier
.padding(36.dp)
.clickable(
interactionSource = remember { MutableInteractionSource() },
indication = rememberRipple(bounded = false),
) {
isProcessing = !isProcessing
}
) {
Image(
painter = painterResource(R.drawable.ic_launcher_foreground),
contentDescription = "",
modifier = Modifier
.width(80.dp)
.height(80.dp)
)
Text(text = "Hello $name!")
}
}
}
I might have made some modifications but you get the idea. Also, I wrapped in a Box instead of a Surface since it defaults to a background.
Related
How to set Background Color for Material3 Card in Android Compose?
Piggy backing fro this question. The answers tells how to set a background color.
When material3 card is pressed, it changes color with a ripple effect.
But how can I change the effect color when it is pressed?
CardDefaults.cardColors(....) doesn't do it
The Card with the onClick variant uses internally an indication = rememberRipple(). This creates and remembers a Ripple using values provided by RippleTheme.
You can provide a custom LocalRippleTheme to override the default behaviour:
CompositionLocalProvider(LocalRippleTheme provides GreenRippleTheme) {
Card(
onClick = { /* Do something */ },
modifier = Modifier.size(width = 180.dp, height = 100.dp)
) {
//Card content
}
}
with:
private object GreenRippleTheme : RippleTheme {
#Composable
override fun defaultColor() = Color.Green
#Composable
override fun rippleAlpha(): RippleAlpha = RippleTheme.defaultRippleAlpha(
Color.Green,
lightTheme = true
)
}
Otherwise you can use the clickable modifier:
val interactionSource = remember { MutableInteractionSource() }
Card(
modifier = Modifier
.size(width = 180.dp, height = 100.dp)
.clickable (
onClick = { /* Do something */ },
interactionSource = interactionSource,
indication = rememberRipple(color = Green )
)
) {
//Card content
}
Finally if you want to modify the background color when the Card is pressed (not the ripple effect) you can use:
val interactionSource = remember { MutableInteractionSource() }
val isPressed by interactionSource.collectIsPressedAsState()
val backgroundColor = if (isPressed) Yellow else MaterialTheme.colorScheme.surfaceVariant
Card(
interactionSource = interactionSource,
onClick = { /* Do something */ },
modifier = Modifier
.size(width = 180.dp, height = 100.dp),
colors = CardDefaults.cardColors(
containerColor = backgroundColor
)
) {
//Card content
}
You can use the "onClick" property of the Card component to change the color when it is pressed. To do this, you can define a state variable to track the current color of the card and toggle it on click. For example:
var cardColor by remember { mutableStateOf(Color.White) }
Card(
color = cardColor,
onClick = {
cardColor = if (cardColor == Color.White) Color.Green else Color.White
}
...
)
Alternatively, you can define the ripple color in the Modifier property of the Card component. For example:
Card(
color = Color.White,
modifier = Modifier.clickable(onClick = {
// logic to change color
}).ripple(color = Color.Green),
...
)
I've below composable with image inside box (which is inside LazyColumn). When I click on box, image scale is changing (which I've verified), but image on UI is not changing. That is, UI stays same, but it should change. What am I missing here?
#Composable
fun ImageContent(url: String) {
var scale by remember { mutableStateOf(1f) }
val state = rememberTransformableState { zoomChange, _, _ ->
scale = (scale * zoomChange).coerceIn(1f, 3f)
}
var expanded by remember { mutableStateOf(false) }
Box(
modifier = Modifier
.fillMaxWidth()
.height(300.dp)
.padding(start = 4.dp, end = 4.dp)
.clip(RoundedCornerShape(16.dp))
.graphicsLayer(scaleX = scale, scaleY = scale)
.transformable(state = state)
.clickable { expanded = !expanded },
) {
Image(
modifier = Modifier.fillMaxSize(),
painter = rememberImagePainter(data = url),
contentScale = if (expanded) ContentScale.Fit else ContentScale.Crop
)
}
}
I didn't mentioned it earlier, but I found the cause of issue and resolved it. transformations function was forcing the ui to not change when content scale change
Image(
modifier = Modifier.fillMaxSize(),
painter = rememberImagePainter(
data = url,
builder = {
placeholder(R.drawable.ic_filled_placeholder)
crossfade(300)
// This line was forcing the ui to not change when content scale change
transformations(RoundedCornersTransformation(16f))
}
),
contentScale = if (expanded) ContentScale.Fit else ContentScale.Crop,
contentDescription = null
)
I'm doing experiments to comprehend recomposition and smart recomposition and made a sample
Sorry for the colors, they are generated with Random.nextIn() to observe recomposition visually, setting colors has no effect on recomposition, tried without changing colors either.
What's in gif is composed of three parts
Sample1
#Composable
private fun Sample1() {
Column(
modifier = Modifier
.background(getRandomColor())
.fillMaxWidth()
.padding(4.dp)
) {
var counter by remember { mutableStateOf(0) }
Text("Sample1", color = getRandomColor())
Button(
modifier = Modifier
.fillMaxWidth()
.padding(vertical = 4.dp),
colors = ButtonDefaults.buttonColors(backgroundColor = getRandomColor()),
onClick = {
counter++
}) {
Text("Counter: $counter", color = getRandomColor())
}
}
}
I have no questions here since smart composition works as expected, Text on top is not reading changes in counter so recomposition only occurs for Text inside Button.
Sample2
#Composable
private fun Sample2() {
Column(
modifier = Modifier.background(getRandomColor())
) {
var update1 by remember { mutableStateOf(0) }
var update2 by remember { mutableStateOf(0) }
println("ROOT")
Text("Sample2", color = getRandomColor())
Button(
modifier = Modifier
.padding(start = 8.dp, end = 8.dp, top = 4.dp)
.fillMaxWidth(),
colors = ButtonDefaults.buttonColors(backgroundColor = getRandomColor()),
onClick = {
update1++
},
shape = RoundedCornerShape(5.dp)
) {
println("๐ฅ Button1๏ธ")
Text(
text = "Update1: $update1",
textAlign = TextAlign.Center,
color = getRandomColor()
)
}
Button(
modifier = Modifier
.padding(start = 8.dp, end = 8.dp, top = 2.dp)
.fillMaxWidth(),
colors = ButtonDefaults.buttonColors(backgroundColor = getRandomColor()),
onClick = { update2++ },
shape = RoundedCornerShape(5.dp)
) {
println("๐ Button 2๏ธ")
Text(
text = "Update2: $update2",
textAlign = TextAlign.Center,
color = getRandomColor()
)
}
Column(
modifier = Modifier.background(getRandomColor())
) {
println("๐ Inner Column")
var update3 by remember { mutableStateOf(0) }
Button(
modifier = Modifier
.padding(start = 8.dp, end = 8.dp, top = 2.dp)
.fillMaxWidth(),
colors = ButtonDefaults.buttonColors(backgroundColor = getRandomColor()),
onClick = { update3++ },
shape = RoundedCornerShape(5.dp)
) {
println("โ
Button 3๏ธ")
Text(
text = "Update2: $update2, Update3: $update3",
textAlign = TextAlign.Center,
color = getRandomColor()
)
}
}
Column() {
println("โ๏ธ Bottom Column")
Text(
text = "Sample2",
textAlign = TextAlign.Center,
color = getRandomColor()
)
}
}
}
It also works as expected each mutableState is updating only the scope they have been observed in. Only Text that observes update2 and update3 is changed when either of these mutableStates are updated.
Sample3
#Composable
private fun Sample3() {
Column(
modifier = Modifier.background(getRandomColor())
) {
var update1 by remember { mutableStateOf(0) }
var update2 by remember { mutableStateOf(0) }
println("ROOT")
Text("Sample3", color = getRandomColor())
Button(
modifier = Modifier
.padding(start = 8.dp, end = 8.dp, top = 4.dp)
.fillMaxWidth(),
colors = ButtonDefaults.buttonColors(backgroundColor = getRandomColor()),
onClick = {
update1++
},
shape = RoundedCornerShape(5.dp)
) {
println("๐ฅ Button1๏ธ")
Text(
text = "Update1: $update1",
textAlign = TextAlign.Center,
color = getRandomColor()
)
}
Button(
modifier = Modifier
.padding(start = 8.dp, end = 8.dp, top = 2.dp)
.fillMaxWidth(),
colors = ButtonDefaults.buttonColors(backgroundColor = getRandomColor()),
onClick = { update2++ },
shape = RoundedCornerShape(5.dp)
) {
println("๐ Button 2๏ธ")
Text(
text = "Update2: $update2",
textAlign = TextAlign.Center,
color = getRandomColor()
)
}
Column {
println("๐ Inner Column")
var update3 by remember { mutableStateOf(0) }
Button(
modifier = Modifier
.padding(start = 8.dp, end = 8.dp, top = 2.dp)
.fillMaxWidth(),
colors = ButtonDefaults.buttonColors(backgroundColor = getRandomColor()),
onClick = { update3++ },
shape = RoundedCornerShape(5.dp)
) {
println("โ
Button 3๏ธ")
Text(
text = "Update2: $update2, Update3: $update3",
textAlign = TextAlign.Center,
color = getRandomColor()
)
}
}
// ๐ฅ๐ฅ Reading update1 causes entire composable to recompose
Column(
modifier = Modifier.background(getRandomColor())
) {
println("โ๏ธ Bottom Column")
Text(
text = "Update1: $update1",
textAlign = TextAlign.Center,
color = getRandomColor()
)
}
}
}
Only difference between Sample2 and Sample3 is Text at the bottom is reading update1 mutableState which causing entire composable to be recomposed. As you can see in gif changing update1 recomposes or changes entire color schema for Sample3.
What's the reason for recomposing entire composable?
Column(
modifier = Modifier.background(getRandomColor())
) {
println("โ๏ธ Bottom Column")
Text(
text = "Update1: $update1",
textAlign = TextAlign.Center,
color = getRandomColor()
)
}
}
To have smart recomposition scopes play a pivotal role. You can check Vinay Gaba's What is โdonut-hole skippingโ in Jetpack Compose? article.
Leland Richardson explains in this tweet as
The part that is "donut hole skipping" is the fact that a new lambda
being passed into a composable (ie Button) can recompose without
recompiling the rest of it. The fact that the lambda are recompose
scopes are necessary for you to be able to do this, but not
sufficient
In other words, composable lambda are "special" :)
We wanted to do this for a long time but thought it was too
complicated until #chuckjaz had the brilliant realization that if the
lambdas were state objects, and invokes were reads, then this is
exactly the result
You can also check other answers about smart recomposition here, and here.
https://dev.to/zachklipp/scoped-recomposition-jetpack-compose-what-happens-when-state-changes-l78
When a State is read it triggers recomposition in nearest scope. And a scope is a function that is not marked with inline and returns Unit. Column, Row and Box are inline functions and because of that they don't create scopes.
Created RandomColorColumn that take other Composables and its scope content: #Composable () -> Unit
#Composable
fun RandomColorColumn(content: #Composable () -> Unit) {
Column(
modifier = Modifier
.padding(4.dp)
.shadow(1.dp, shape = CutCornerShape(topEnd = 8.dp))
.background(getRandomColor())
.padding(4.dp)
) {
content()
}
}
And replaced
Column(
modifier = Modifier.background(getRandomColor())
) {
println("โ๏ธ Bottom Column")
Text(
text = "Update1: $update1",
textAlign = TextAlign.Center,
color = getRandomColor()
)
}
}
with
RandomColorColumn() {
println("โ๏ธ Bottom Column")
/*
๐ฅ๐ฅ Observing update(mutableState) does NOT causes entire composable to recompose
*/
Text(
text = "๐ฅ Update1: $update1",
textAlign = TextAlign.Center,
color = getRandomColor()
)
}
}
Only this scope gets updated as expected and we have smart recomposition.
What causes Text, or any Composable, inside Column to not have a scope, thus being recomposed when a mutableState value changes is Column having inline keyword in function signature.
#Composable
inline fun Column(
modifier: Modifier = Modifier,
verticalArrangement: Arrangement.Vertical = Arrangement.Top,
horizontalAlignment: Alignment.Horizontal = Alignment.Start,
content: #Composable ColumnScope.() -> Unit
) {
val measurePolicy = columnMeasurePolicy(verticalArrangement, horizontalAlignment)
Layout(
content = { ColumnScopeInstance.content() },
measurePolicy = measurePolicy,
modifier = modifier
)
}
If you add inline to RandomColorColumn function signature you will see that it causes whole Composable to recompose.
Compose uses call sites defined as
The call site is the source code location in which a composable is
called. This influences its place in Composition, and therefore, the
UI tree.
If during a recomposition a composable calls different composables
than it did during the previous composition, Compose will identify
which composables were called or not called and for the composables
that were called in both compositions, Compose will avoid recomposing
them if their inputs haven't changed.
Consider the following example:
#Composable
fun LoginScreen(showError: Boolean) {
if (showError) {
LoginError()
}
LoginInput() // This call site affects where LoginInput is placed in Composition
}
#Composable
fun LoginInput() { /* ... */ }
Call site of a Composable function affects smart recomposition, and having inline keyword in a Composable sets its child Composables call site same level, not one level below.
For anyone interested here is the github repo to play/test recomposition
In this answer I got wrong ripple animation. Do you know how to create ripple with rounded corners using Jetpack Compose?
With default ripple I have this:
Code:
Card(shape = RoundedCornerShape(30.dp),
border = BorderStroke(width = 2.dp, color = buttonColor(LocalContext.current)),
backgroundColor = backColor(LocalContext.current),
modifier = Modifier
.fillMaxWidth()
.padding(10.dp)
.clickable(
interactionSource = remember { MutableInteractionSource() },
indication = rememberRipple(radius = 30.dp)
) { show = !show }
) { ... } //Show is animation of other element.
//If I put radius of ripple 200 dp(it's a height of card) ripple works not normal.
Starting with M2 1.0.0-beta08 you can solve this issue using the onClick lambda parameter in the Card instead of the clickable modifier:
Card(
shape = RoundedCornerShape(30.dp),
modifier = Modifier
.fillMaxWidth()
.padding(10.dp),
onClick = { show = !show }
){
//card content
}
If you need the clickable or the combinedClickable modifier you have to use the variant without the onClick parameter and to apply also the clip modifier to the Card using the same Card shape:
val shape = RoundedCornerShape(30.dp)
Card(
shape = shape,
modifier = Modifier
//...height, width, padding
.clip(shape)
.combinedClickable(
onLongClick = { /** do something */ },
onClick = { /** do something */ }
)
){
//card content
}
With M3 Card you can do the same.
Until 1.0.0-beta07 applying a .clickable modifier to the Card the ripples aren't clipped by the bounds of the layout.
As workaround you can apply the .clickable modifier to the content of the Card (for example a Box):
Card(
shape = RoundedCornerShape(30.dp),
border = BorderStroke(width = 2.dp, color = Color.Blue),
backgroundColor = Color.White,
modifier = Modifier
.fillMaxWidth()
.padding(10.dp)
) {
Box(Modifier
.clickable(
onClick = { /* ...*/ }
)
){
Text("Text")
}
}
I've so far identified 2 options:
In addition to setting the shape, use .clip modifier to clip the Card using the same shape:
Card(
shape = RoundedCornerShape(30.dp),
modifier = Modifier
.clip(RoundedCornerShape(30.dp))
.clickable {
//do something
}
) {
Box {
Text("Text")
}
}
The downside of this approach is that the elevation shadow gets clips as well, so your Card loses it's shadow.
Set the .clickable on the Card content composable:
Card(
shape = RoundedCornerShape(30.dp)
) {
Box(
modifier = Modifier.clickable {
//do something
}
) {
Text("Text")
}
}
Hope this will grant you the easiest solution
Just add .clip(RoundedCornerShape(30.dp)) in the modifier parameter
Here is the full code :
Card(modifier = Modifier
.padding(30.dp)
.size(100.dp)
.clip(RoundedCornerShape(30.dp))
.clickable {
// After click //
}) { }
I checked the sources of Card/Surface composables and found out that you need to have background and clip modifiers with the same shape. So for example the following Box has rounded corner shape and click ripple is cut with the same bounds:
val shape = RoundedCornerShape(16.dp)
Box(
modifier = Modifier
.background(
color = Color.Yellow,
shape = shape
)
.clip(shape)
.clickable { onClick() },
) {
// your content here
}
using rememberRipple(bounded = false) will give a circular ripple effect around the clicked component. It can be used as ->
Modifier.clickable(
indication = rememberRipple(bounded = false),
interactionSource = remember {
MutableInteractionSource()
}
) { }
When you use long press or other gesture,you can use modifier.indication
val interactionSource = remember { MutableInteractionSource() }
Card(
modifier = Modifier
.padding(12.dp, 6.dp)
.fillMaxWidth()
.clip(RoundedCornerShape(12.dp))
.indication(interactionSource, LocalIndication.current)
.pointerInput(Unit) {
detectTapGestures(
onPress = { offset ->
val press = PressInteraction.Press(offset)
interactionSource.emit(press)
tryAwaitRelease()
interactionSource.emit(PressInteraction.Release(press))
},
onLongPress = {},
onTap = {}
)
}
)
I need to implement LazyColumn with top fading edge effect. On Android I use fade gradient for ListView or RecyclerView, but couldn't find any solution for Jetpack Compose!
I tried to modify canvas:
#Composable
fun Screen() {
Box(
Modifier
.fillMaxWidth()
.background(color = Color.Yellow)
) {
LazyColumn(
modifier = Modifier
.fillMaxSize()
.drawWithContent {
val colors = listOf(Color.Transparent, Color.Black)
drawContent()
drawRect(
brush = Brush.verticalGradient(colors),
blendMode = BlendMode.DstIn
)
}
) {
itemsIndexed((1..1000).toList()) { item, index ->
Text(
text = "Item $item: $index value",
modifier = Modifier.padding(12.dp),
color = Color.Red,
fontSize = 24.sp
)
}
}
}
}
But have wrong result:
What you could do is place a Spacer on top of the list, and draw a gradient on that Box. Make the Box small so only a small portion of the list has the overlay. Make the color the same as the background of the screen, and it will look like the content is fading.
val screenBackgroundColor = MaterialTheme.colors.background
Box(Modifier.fillMaxSize()) {
LazyColumn(Modifier.fillMaxSize()) {
//your items
}
//Gradient overlay
Spacer(
Modifier
.fillMaxWidth()
.height(32.dp)
.background(
brush = Brush.verticalGradient(
colors = listOf(
Color.Transparent,
screenBackgroundColor
)
)
)
//.align(Alignment) to control the position of the overlay
)
}
Here's how it would look like:
However, this doesn't seem like quite what you asked for since it seems like you want the actual list content to fade out.
I don't know how you would apply an alpha to only a portion of a view. Perhaps try to dig into the .alpha sources to figure out.
Quick hack which fixes the issue: add .graphicsLayer { alpha = 0.99f } to your modifer
By default Jetpack Compose disables alpha compositing for performance reasons (as explained here; see the "Custom Modifier" section). Without alpha compositing, blend modes which affect transparency (e.g. DstIn) don't have the desired effect. Currently the best workaround is to add .graphicsLayer { alpha = 0.99F } to the modifier on the LazyColumn; this forces Jetpack Compose to enable alpha compositing by making the LazyColumn imperceptibly transparent.
With this change, your code looks like this:
#Composable
fun Screen() {
Box(
Modifier
.fillMaxWidth()
.background(color = Color.Yellow)
) {
LazyColumn(
modifier = Modifier
.fillMaxSize()
// Workaround to enable alpha compositing
.graphicsLayer { alpha = 0.99F }
.drawWithContent {
val colors = listOf(Color.Transparent, Color.Black)
drawContent()
drawRect(
brush = Brush.verticalGradient(colors),
blendMode = BlendMode.DstIn
)
}
) {
itemsIndexed((1..1000).toList()) { item, index ->
Text(
text = "Item $item: $index value",
modifier = Modifier.padding(12.dp),
color = Color.Red,
fontSize = 24.sp
)
}
}
}
}
which produces the correct result
Just a little nudge in the right direction. What this piece of code does is place a Box composable at the top of your LazyColumn with an alpha modifier for fading. You can make multiple of these Box composables in a Column again to create a smoother effect.
#Composable
fun FadingExample() {
Box(
Modifier
.fillMaxWidth()
.requiredHeight(500.dp)) {
LazyColumn(Modifier.fillMaxSize()) {
}
Box(
Modifier
.fillMaxWidth()
.height(10.dp)
.alpha(0.5f)
.background(Color.Transparent)
.align(Alignment.TopCenter)
) {
}
}
}
I optimised the #user3872620 solution. You have just to put this lines below your LazyColumn, VerticalPager.. and just adapt your offset / height, usually offset = height
Box(
Modifier
.fillMaxWidth()
.offset(y= (-10).dp)
.height(10.dp)
.background(brush = Brush.verticalGradient(
colors = listOf(
Color.Transparent,
MaterialTheme.colors.background
)
))
)
You will got this render:
There is the render
This is a very simple implementation of FadingEdgeLazyColumn using AndroidView. Place AndroidView with gradient background applied to the top and bottom of LazyColumn.
#Stable
object GradientDefaults {
#Stable
val Color = androidx.compose.ui.graphics.Color.Black
#Stable
val Height = 30.dp
}
#Stable
sealed class Gradient {
#Immutable
data class Top(
val color: Color = GradientDefaults.Color,
val height: Dp = GradientDefaults.Height,
) : Gradient()
#Immutable
data class Bottom(
val color: Color = GradientDefaults.Color,
val height: Dp = GradientDefaults.Height,
) : Gradient()
}
#Composable
fun FadingEdgeLazyColumn(
modifier: Modifier = Modifier,
gradients: Set<Gradient> = setOf(Gradient.Top(), Gradient.Bottom()),
contentGap: Dp = 0.dp,
state: LazyListState = rememberLazyListState(),
contentPadding: PaddingValues = PaddingValues(0.dp),
reverseLayout: Boolean = false,
verticalArrangement: Arrangement.Vertical =
if (!reverseLayout) Arrangement.Top else Arrangement.Bottom,
horizontalAlignment: Alignment.Horizontal = Alignment.Start,
flingBehavior: FlingBehavior = ScrollableDefaults.flingBehavior(),
userScrollEnabled: Boolean = true,
content: LazyListScope.() -> Unit,
) {
val topGradient =
remember(gradients) { gradients.find { it is Gradient.Top } as? Gradient.Top }
val bottomGradient =
remember(gradients) { gradients.find { it is Gradient.Bottom } as? Gradient.Bottom }
ConstraintLayout(modifier = modifier) {
val (topGradientRef, lazyColumnRef, bottomGradientRef) = createRefs()
GradientView(
modifier = Modifier
.constrainAs(topGradientRef) {
top.linkTo(parent.top)
width = Dimension.matchParent
height = Dimension.value(topGradient?.height ?: GradientDefaults.Height)
}
.zIndex(2f),
colors = intArrayOf(
(topGradient?.color ?: GradientDefaults.Color).toArgb(),
Color.Transparent.toArgb()
),
visible = topGradient != null
)
LazyColumn(
modifier = Modifier
.constrainAs(lazyColumnRef) {
top.linkTo(
anchor = topGradientRef.top,
margin = when (topGradient != null) {
true -> contentGap
else -> 0.dp
}
)
bottom.linkTo(
anchor = bottomGradientRef.bottom,
margin = when (bottomGradient != null) {
true -> contentGap
else -> 0.dp
}
)
width = Dimension.matchParent
height = Dimension.fillToConstraints
}
.zIndex(1f),
state = state,
contentPadding = contentPadding,
reverseLayout = reverseLayout,
verticalArrangement = verticalArrangement,
horizontalAlignment = horizontalAlignment,
flingBehavior = flingBehavior,
userScrollEnabled = userScrollEnabled,
content = content
)
GradientView(
modifier = Modifier
.constrainAs(bottomGradientRef) {
bottom.linkTo(parent.bottom)
width = Dimension.matchParent
height = Dimension.value(bottomGradient?.height ?: GradientDefaults.Height)
}
.zIndex(2f),
colors = intArrayOf(
Color.Transparent.toArgb(),
(bottomGradient?.color ?: GradientDefaults.Color).toArgb(),
),
visible = bottomGradient != null
)
}
}
#Composable
private fun GradientView(
modifier: Modifier = Modifier,
#Size(value = 2) colors: IntArray,
visible: Boolean = true,
) {
AndroidView(
modifier = modifier,
factory = { context ->
val gradientBackground = GradientDrawable(
GradientDrawable.Orientation.TOP_BOTTOM,
colors
).apply {
cornerRadius = 0f
}
View(context).apply {
layoutParams = LayoutParams(
LayoutParams.MATCH_PARENT,
LayoutParams.MATCH_PARENT
)
background = gradientBackground
visibility = when (visible) {
true -> View.VISIBLE
else -> View.INVISIBLE
}
}
}
)
}