How to Achieve Translate Animation in Jetpack Compose? - android

I am trying to achieve translate animation in Jetpack compose but i am not able to find Suitable Source for this.Can any one Help me to achieve translate Animation in jetpack compose in which i can set start and edning positionl Manually..

The alternative of translate animation in jetpack compose is OFFSET ANIMATION
yes, I was able to achieve this through offset animation.I am sharing the code below with comments in detail so it will be easier for the reader to understand it
// Courtine Scope to Run the animation in thread
val coroutineScope = rememberCoroutineScope()
val offsetX = remember { Animatable(0f) }
val offsetY = remember { Animatable(0f) }
Image(
painter = rememberDrawablePainter(
ContextCompat.getDrawable(
context,
R.drawable.image
)
),
contentDescription = "s", contentScale = ContentScale.Crop,
modifier = Modifier
.offset {
IntOffset(
offsetX.value.toInt(),
offsetY.value.toInt()
)
}
.width(300.dp)
.height(300.dp)
)
//Finally run the animation on the Click of your button or whenever you wants to start it...
coroutineScope.launch {
launch {
offsetXFirst.animateTo(
targetValue = targetValue,
animationSpec = tween(
durationMillis = 2000,
delayMillis = 0))}
launch {
offsetYFirst.animateTo(
targetValue = size.height.toFloat(),
animationSpec = tween(
durationMillis = 2000,
delayMillis = 0))}
}

Using the offset was my solution as well. However used animateDpAsState instead. There a tab indicator is moved on the x axis:
val offsetState = animateDpAsState(targetValue = targetPositionDp)
Box(modifier = Modifier
.offset(offsetState.value, 0.dp)
.background(color = Color.Red)
.size(tabWidth, tabHeight))

Related

Jetpack Compose animation performance issue

I'm new to Jetpack Compose, and I'm trying to rotate the home screen with animation when the menu button is tapped. It works fine 3-5 times, but suddenly it lags like crazy and I don't know why? Is this a bug, or am I doing something wrong?
var isOpen by remember { mutableStateOf(false) }
val transition = updateTransition(targetState = isOpen, "Menu")
val rotation by transition.animateFloat(
transitionSpec = { spring(0.4f, Spring.StiffnessLow) },
label = "MenuRotation",
targetValueByState = { if (it) -30f else 0f }
)
val scale by transition.animateFloat(
label = "MenuScale",
targetValueByState = { if (it) 0.9f else 1f }
)
val translateX by transition.animateFloat(
transitionSpec = { tween(400) },
label = "MenuTranslation",
targetValueByState = { if (it) 536f else 0f }
)
Box(
modifier = Modifier
.fillMaxSize()
.graphicsLayer {
cameraDistance = density * 10f
rotationY = rotation
scaleX = scale
translationX = translateX
}
) {
HomeScreen()
}
Box {
DefaultButton(
onClick = { isOpen = ! isOpen },
modifier = Modifier
.padding(16.dp)
.padding(top = 32.dp)
.shadow(blur = 8.dp, radius = 16.dp)
.size(32.dp, 32.dp),
shape = Shapes.large,
) {
Icon(
imageVector = if (isOpen) Icons.Filled.Close else Icons.Filled.Menu,
contentDescription = "Menu",
tint = Color.Black,
)
}
}
Update #1
I found this in the logcat
Skipped 52 frames! The application may be doing too much work on its main thread.
Davey! duration=1067ms; Flags=0, FrameTimelineVsyncId=2511155, IntendedVsync=4294436921331, Vsync=4294870254647, InputEventId=0, HandleInputStart=4294871069349, AnimationStart=4294871070287, PerformTraversalsStart=4294871939089, DrawStart=4294872039558, FrameDeadline=4294486921330, FrameInterval=4294870971954, FrameStartTime=41666666, SyncQueued=4294872645860, SyncStart=4295312217578, IssueDrawCommandsStart=4295312304089, SwapBuffers=4295937520703, FrameCompleted=4295944298047, DequeueBufferDuration=5729, QueueBufferDuration=166719, GpuCompleted=4295944298047, SwapBuffersCompleted=4295937862943, DisplayPresentTime=4237530536663, CommandSubmissionCompleted=4295937520703,
Update #2
The animation works flawlessly when I comment out all text components and vice versa. So what's wrong with the text components?
Please check the HomeScreen composable, component recomposition counts。
I suspect that HomeScreen reorganizes too many times。
You can just replace #Composable HomeScreen with an #Composeable Image verify。

How to detect if two views(composables) are overlapping in jetpack compose?

I'm creating a 2D game with simple animations in jetpack compose. The game is simple, a balloon will float on top, a cannon will shoot arrow towards balloon. If the arrow hits balloon, player gets a point. I'm able to animate all of the above things but one. How would I detect when the arrow and balloon areas intersect?
The arrow is moving upwards with animation, also the balloon is animating side-ways. I want to capture the point at which the arrow touches the balloon. How would I proceed with this?
CODE:
Balloon Composable
#Composable
fun Balloon(modifier: Modifier, gameState: GameState) {
val localConfig = LocalConfiguration.current
val offsetX by animateDpAsState(
targetValue = if (gameState == GameState.START) 0.dp else (localConfig.screenWidthDp.dp - 80.dp),
infiniteRepeatable(
animation = tween((Math.random() * 1000).toInt(), easing = LinearEasing),
repeatMode = RepeatMode.Reverse
)
)
val offsetY by animateDpAsState(
targetValue = if (gameState == GameState.START) 0.dp else (localConfig.screenHeightDp.dp / 3),
infiniteRepeatable(
animation = tween((Math.random() * 1000).toInt(), easing = LinearEasing),
repeatMode = RepeatMode.Reverse
)
)
Box(
modifier = modifier
.offset(offsetX, offsetY)
.size(80.dp)
.background(Color.Red, shape = CircleShape),
contentAlignment = Alignment.Center,
) {
Text(text = "D!!")
}
}
Cannon Composable:
#Composable
fun ShootBalloon(modifier: Modifier) {
val localConfig = LocalConfiguration.current
var gameState by remember { mutableStateOf(GameState.START) }
val offsetX by animateDpAsState(
targetValue = if (gameState == GameState.START) 0.dp else (localConfig.screenWidthDp.dp - 50.dp),
infiniteRepeatable(
animation = tween(2000, easing = LinearEasing),
repeatMode = RepeatMode.Reverse
)
)
val offsetY by animateDpAsState(
targetValue = if (gameState == GameState.START) 0.dp else (-(localConfig.screenHeightDp.dp - 50.dp)),
infiniteRepeatable(
animation = tween(500, easing = LinearEasing),
repeatMode = RepeatMode.Restart
)
)
Column(
verticalArrangement = Arrangement.SpaceBetween,
horizontalAlignment = Alignment.Start
) {
if (gameState == GameState.START) {
Button(onClick = { gameState = GameState.PLAYING }) { Text(text = "Play") }
}
Box(
modifier = Modifier
.size(50.dp)
.offset(x = offsetX)
.background(Color.Green),
contentAlignment = Alignment.Center
) {
Image(
painter = painterResource(R.drawable.ic_baseline_arrow_upward_24),
contentDescription = null,
contentScale = ContentScale.Crop,
modifier = Modifier
.offset(y = offsetY)
.onGloballyPositioned { layoutCoordinates ->
val offset = layoutCoordinates.positionInRoot()
}
)
}
}
}
I'm animating following things,
The cannon box moves side ways, the arrow image moves upwards.
The balloon has random movement.
Add a ticker and on each tick check the global coordinate of arrow and offsets of balloon. If values are same, it means they hit on another

Repeating translation animaiton in compose

I want to achieve a translation animation which will run continuously till some values from sever will stop it. Here is the image of what I need to achieve :
you can see a white vertical line over this which is an image. I need to translate it from start to end continuosly [not back and forth]
This layout has a Box which is gray colored and inside it there is a LinearProgressIndicator. So this progress can be anything like 50%,80% etc. And this image can only animate till the progress bar.
See the code below :
Box(modifier = Modifier
.fillMaxWidth()
.height(50.dp)
.constrainAs(main_progress_bar) {
top.linkTo(parent.top, 16.dp)
start.linkTo(parent.start, 16.dp)
end.linkTo(parent.end, 16.dp)
width = Dimension.fillToConstraints
}
.background(getAppColors().gray, RoundedCornerShape(10.dp))
) {
val offsetAnimation: Dp by animateDpAsState(
100.dp,
infiniteRepeatable(
animation = tween(
800,
easing = LinearEasing,
delayMillis = 1_500,
),
repeatMode = RepeatMode.Restart,
)
LinearProgressIndicator(
modifier = Modifier
.fillMaxWidth((viewModel.mainPercentage / 100))
.height(50.dp)
.clip(
RoundedCornerShape(
topStart = 10.dp,
topEnd = 0.dp,
bottomStart = 10.dp,
bottomEnd = 0.dp
)
),
backgroundColor = getAppColors().gray,
color = getAppColors().greenColor,
progress = 1f,
)
Image(
painter = rememberDrawablePainter(
ContextCompat.getDrawable(
context,
R.drawable.ic_animation_icon
)
),
contentDescription = "image",
modifier = Modifier
.absoluteOffset(x = offsetAnimation)
)
}
This code is not helping working as expected. I tried with some other answer's but I can't achieve exactly what I need. Tried this It is helpful but how do I get animation end callback here so I can restart it or how do I control animation from viewModel itself? That's the main problem I am facing.
Solution based on official sample:
val infiniteTransition = rememberInfiniteTransition()
val offsetAnimation by infiniteTransition.animateValue(
initialValue = 0.Dp,
targetValue = 100.Dp,
typeConverter = Dp.VectorConverter,
animationSpec = infiniteRepeatable(
animation = tween(800, easing = LinearEasing, delayMillis = 1_500),
repeatMode = RepeatMode.Restart
)
)
I'm not sure how it will work if targetValue changes..

Infinite rotation of an Image in Jetpack Compose

How to do my image to rotate infinitely?
This is my code but animation does not work
val angle: Float by animateFloatAsState(
targetValue = 360F,
animationSpec = infiniteRepeatable(
tween(2000))
)
Image(
painter = painterResource(R.drawable.sonar_scanner),
"image",
Modifier
.fillMaxSize()
.rotate(angle),
contentScale = ContentScale.Fit
)
You can use the InfiniteTransition using rememberInfiniteTransition.
Something like
val infiniteTransition = rememberInfiniteTransition()
val angle by infiniteTransition.animateFloat(
initialValue = 0F,
targetValue = 360F,
animationSpec = infiniteRepeatable(
animation = tween(2000, easing = LinearEasing)
)
)
Just a note.
Instead of using
Modifier.rotate(angle)
You can use
Modifier
.graphicsLayer {
rotationZ = angle
}
As you can check in the doc:
Prefer this version when you have layer properties backed by a androidx.compose.runtime.State or an animated value as reading a state inside block will only cause the layer properties update without triggering recomposition and relayout.
You should use the pre-defined API for infinite animations for such use cases in my opinion.
val infiniteTransition = rememberInfiniteTransition()
val angle by infiniteTransition.animateFloat(
initialValue = 0f,
targetValue = 360f,
animationSpec = infiniteRepeatable(
animation = keyframes {
durationMillis = 1000
}
)
)

How to achieve slide in and out animation in android compose between two Views Synchronized

I know I can use the AnimatedVisibility Composable function and achieve slide-in animation for the visibility animation, but what I want to achieve is when one layout is in entering animation the other in the exit animation, something similar to the image below.
NB : I know that I should use Navigation compose for different screens and that animation between destinations is still under development, but I want to achieve this on the content of a part of screen, similar to CrossFade Animation.
As you mentioned, this animation should be implemented by the Navigation Library and there's a ticket opened to that.
Having that in mind, I'm leaving my answer here and I hope it helps...
I'll break it in three parts:
The container:
#Composable
fun SlideInAnimationScreen() {
// I'm using the same duration for all animations.
val animationTime = 300
// This state is controlling if the second screen is being displayed or not
var showScreen2 by remember { mutableStateOf(false) }
// This is just to give that dark effect when the first screen is closed...
val color = animateColorAsState(
targetValue = if (showScreen2) Color.DarkGray else Color.Red,
animationSpec = tween(
durationMillis = animationTime,
easing = LinearEasing
)
)
Box(Modifier.fillMaxSize()) {
// Both Screen1 and Screen2 are declared here...
}
}
The first screen just do a small slide to create that parallax effect. I'm also changing the background color from Red to Dark just to give this overlap/hide/dark effect.
// Screen 1
AnimatedVisibility(
!showScreen2,
modifier = Modifier.fillMaxSize(),
enter = slideInHorizontally(
initialOffsetX = { -300 }, // small slide 300px
animationSpec = tween(
durationMillis = animationTime,
easing = LinearEasing // interpolator
)
),
exit = slideOutHorizontally(
targetOffsetX = { -300 }, =
animationSpec = tween(
durationMillis = animationTime,
easing = LinearEasing
)
)
) {
Box(
Modifier
.fillMaxSize()
.background(color.value) // animating the color
) {
Button(modifier = Modifier.align(Alignment.Center),
onClick = {
showScreen2 = true
}) {
Text(text = "Ok")
}
}
}
The second is really sliding from the edges.
// Screen 2
AnimatedVisibility(
showScreen2,
modifier = Modifier.fillMaxSize(),
enter = slideInHorizontally(
initialOffsetX = { it }, // it == fullWidth
animationSpec = tween(
durationMillis = animationTime,
easing = LinearEasing
)
),
exit = slideOutHorizontally(
targetOffsetX = { it },
animationSpec = tween(
durationMillis = animationTime,
easing = LinearEasing
)
)
) {
Box(
modifier = Modifier
.fillMaxSize()
.background(Color.Blue)
) {
Button(modifier = Modifier.align(Alignment.Center),
onClick = {
showScreen2 = false
}) {
Text(text = "Back")
}
}
}
Here is the result:
After digging in the code of CrossFade I implemented a similar one for the cross slide and it enables reverse animation for when pressing backButton
Here it is : https://gist.github.com/DavidIbrahim/5f4c0387b571f657f4de976822c2a225
Usage Example
#Composable
fun CrossSlideExample(){
var currentPage by remember { mutableStateOf("A") }
CrossSlide(targetState = currentPage, reverseAnimation: Boolean = false) { screen ->
when (screen) {
"A" -> Text("Page A")
"B" -> Text("Page B")
}
}
}
Now we have an official solution for this. Lately Google Accompanist has added a library which provides Compose Animation support for Jetpack Navigation Compose..
https://github.com/google/accompanist/tree/main/navigation-animation
As of now, we don't have anything comparable to Activity Transitions in Compose.
Jetpack should be working on them I hope. An awful lot of transition APIs are either internal or private to Compose Library so implementing a fine one is harder.
If for production, Kindly use Activity/Fragment with Navigation Host. If not use AnimatedVisibility to slide without the navigation component.
https://issuetracker.google.com/issues/172112072

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