I'm learning flutter but there are some things that I cannot find anywhere.
For example, I want to pass choice chip data to listtile
ChoiceChip
https://drive.google.com/file/d/1QmeeZeAAhvMT77_FvQ8XQ5hg8KdGk-d-/view?usp=sharing
but I don't know how pass data in listtile.
How can I make it possible?
Wrap(
runSpacing: spacing,
spacing: spacing,
children: goodType
// ignore: non_constant_identifier_names
.map((GoodTypes) => ChoiceChip(
label: Text(GoodTypes.label),
labelStyle:
GoogleFonts.ubuntu(color: Colors.white),
onSelected: (isSelected) => setState(() {
goodType = goodType.map((otherChip) {
final newChip =
otherChip.copy(isSelected: false);
// print(goodType);
return GoodTypes == newChip
? newChip.copy(
isSelected: isSelected)
: newChip;
}).toList();
print(GoodTypes.label);
}),
selected: GoodTypes.goodSelected,
selectedColor: AppColor.yellow,
backgroundColor: AppColor.blackrussain,
shape: StadiumBorder(
side: BorderSide(color: AppColor.yellow),
),
))
.toList(),
),
I don't know what you exactly want to do but you can pass data to another widget with the widget constructor method or pass arguments to a new screen like this:
Navigator.pushNamed(
context,
ExtractArgumentsScreen.routeName,
arguments: ScreenArguments(
'Some data',
),
)
and get in second widget build method like this :
final args = ModalRoute.of(context)!.settings.arguments as ScreenArguments;
Related
So I'm relatively new to flutter and I've been trying to dynamically add Sections(TextFormFields) that are represented in a form that has Form.Helper as its child and in the process to get the saveAndValidate method to work i had to use a GlobalKey to be able to access the currentState of its so i can validate and save user input and such, but whenever i try add another Section to the screen it display this error massage
════════ Exception caught by widgets library ═══════════════════════════════════
Multiple widgets used the same GlobalKey.
════════════════════════════════════════════════════════════════════════════════
here is the code I wrote and I'd appreciate any help in solving this error please.
#1- the code for the model I used:
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
class AddCourse with ChangeNotifier {
String? sectionName;
List<String>? sections;
List<dynamic>? addVids;
AddCourse({this.sectionName, this.sections, this.addVids});
/*where we save our values later to push them to firbase/database*/
Map<String, dynamic> toJson() {
final Map<String, dynamic> sectionData = <String, dynamic>{};
sectionData['Section #'] =
sections; // where current section number is saved and is stored dynamicly and updates as user adds more or less sections.
sectionData['Section Name'] =
sectionName; // where the input of the textformfield is saved and to be later pushed to the database and also is stored in a list so it can hold multiple section names as such.
return sectionData;
}
/* this is another model data for a functionality thats not implemented yet*/
Map<dynamic, dynamic> toJson2() {
final Map<dynamic, dynamic> vidData = <dynamic, dynamic>{};
vidData['Videos #'] = addVids;
return vidData;
}
}
#2 this the code for the form I created
import 'package:flutter/material.dart';
import 'package:snippet_coder_utils/FormHelper.dart';
import '../provider/course_add_model.dart';
class CourseCardBody extends StatefulWidget {
const CourseCardBody({
Key? key,
}) : super(key: key);
#override
State<CourseCardBody> createState() => _CourseCardBodyState();
}
class _CourseCardBodyState extends State<CourseCardBody> {
/* this is where i set up my global key that has the type of GlobalKey<FormState>*/
/*State associated with a [Form] widget. such as textformfields/forms/textfields..etc// the use of the (FormState) is to be able to Access the Functions "save"/"validate"/"reset" as to use them with forms/textformfields that you want to validate thier input or save it*/
GlobalKey<FormState> globalkey = GlobalKey();
AddCourse coursesModel = AddCourse();
#override
void initState() {
super.initState();
coursesModel.sections = List<String>.empty(growable: true);
coursesModel.sections?.add("");
// adds empty sections to the list of sections when the add button is used
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Add Courses'),
centerTitle: true,
),
body: ListView.separated(
shrinkWrap: true,
physics: const ScrollPhysics(),
itemBuilder: ((context, index) => Column(
children: [
_uiWidget(index),
Center(
// the submit button here needs some work to only be show once but for now sorry for this annoying button.
child: FormHelper.submitButton('Save', () {
if (validateAndSave()) {
print(coursesModel.toJson());
}
}),
),
],
)),
separatorBuilder: ((context, index) => const Divider()),
itemCount: coursesModel.sections!.length,
),
);
}
Widget _uiWidget(index) {
/* this form here is the parent of form fields/Formhelper widgets as seen below*/
return Form(
/* -- note here--
if we use a UniqueKey()
instead of our globalkey
here and comment the ValidateAndSave() function here
the form will work in terms of adding and removing sections
but we won't be able to either
save content/input of the user in the fields or
either validate
them so that sucks. */
/*this form is where global key is first used*/
key: globalkey,
child: SingleChildScrollView(
child: Column(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
_sectionsContainer(index),
Row(
crossAxisAlignment: CrossAxisAlignment.end,
children: [
Flexible(
flex: 1,
fit: FlexFit.loose,
child: FormHelper.inputFieldWidgetWithLabel(
context,
'Add Section$index',
'',
'Section Title',
(onValidate) {
if (onValidate.isEmpty) {
return 'section ${index + 1} name cant be empty';
}
return null;
},
(onSavedVal) {
coursesModel.sections![index++] = index.toString();
onSavedVal = index;
},
onChange: (onChangedval) {
coursesModel.sectionName = onChangedval;
},
initialValue: coursesModel.sectionName ?? "",
borderColor: Colors.black,
borderFocusColor: Colors.black,
fontSize: 14,
labelFontSize: 14,
validationColor: Colors.redAccent,
),
),
Visibility(
visible: index == coursesModel.sections!.length - 1,
child: IconButton(
onPressed: () {
addEmailControl();
},
icon: const Icon(
Icons.add_circle,
color: Colors.greenAccent,
),
),
),
Visibility(
visible: index > 0,
child: SizedBox(
width: 35,
child: IconButton(
onPressed: () {
removeEmailControl(index);
},
icon: const Icon(
Icons.remove_circle,
color: Colors.redAccent,
),
),
),
),
],
),
],
),
),
);
}
Widget _sectionsContainer(index) {
/* the widget used to create the current section displayed on the top left of each textformfields*/
return Column(
children: [
Padding(
padding: const EdgeInsets.all(10),
child: Text(
'Section ${index + 1}',
textAlign: TextAlign.left,
style: const TextStyle(
fontSize: 14,
fontWeight: FontWeight.bold,
),
),
),
],
);
}
void addEmailControl() {
setState(() {
coursesModel.sections!.add('');
});
}
void removeEmailControl(index) {
setState(() {
if (coursesModel.sections!.length > 1) {
coursesModel.sections!.removeAt(index);
}
});
}
bool validateAndSave() {
/* we're especially using the <FormState> that is provided by the Globalkey to be able access the currentState of widget/form that has the global key in order to either validate or save the textformfields input or both in the same time*/
// validate each form
if (globalkey.currentState!.validate()) {
// If all data are correct then save data to out variables
// save each form
globalkey.currentState!.save();
return true;
} else {
return false;
}
}
}
I'm trying my best to figure it out on my own as I want to know how to solve this problem properly and where did I go wrong, and any help is very much appreciated thank you!
I suggest to create List<GlobalKey> variable. When you dynamically add or delete sub forms, you add or remove list items accordingly. It is impossible to use same GlobalKey for multiple widgets. So you need to create separate GlobalKeys for each form.
You may create a file of Global variables that may be shared across multiple files to ensure you are using a single instance.
Example globals.dart file
GlobalKey<SomeState> myGlobalKey = GlobalKey<SomeState>();
Example of implementation inside main.dart (or whatever file)
import './[path-to-globals]/globals.dart' // enter the appropriate path for your project
... // some code
Form(
key: myGlobalKey,
... // code
)
... // maybe more code
I wanted to change my favicon whether pushing in it but it is not happening because I cannot use the int value to control it. Here is my code example=>
class _WebViewExampleState extends State<WebViewExample> {
final Completer<WebViewController> _controller = Completer<WebViewController>();
int ctr=0;
...
floatingActionButton: favoriteButton(),
...
Widget favoriteButton() {
return FutureBuilder<WebViewController>(
future: _controller.future,
builder: (BuildContext context,
AsyncSnapshot<WebViewController> controller) {
if (controller.hasData) {
return FloatingActionButton(
backgroundColor: Colors.indigo,
onPressed: () async {
final String url = (await controller.data!.currentUrl())!;
// ignore: deprecated_member_use
Scaffold.of(context).showSnackBar(
SnackBar(content: Text('Favorited $url')),
);
setState(() {
ctr++;
});
},
child: const Icon(Icons.favorite,
<this place where i got the mistake>
color: this.ctr%2==1 ? Colors.red : Colors.white),
</this place where i got the mistake>
);
}
return Container();
});
}
}//end of the top row.
I mentioned the above as HTML tag "this place where I got the mistake". The mistake is Invalid constant value I also tried to declare the variable inside of favoriteButton.Why cannot use the variable to check conditions? Is anyone to help me?
please remove const from icons widget
please check my code
child: Icon(Icons.favorite,
<this place where i got the mistake>
color: this.ctr%2==1 ? Colors.red : Colors.white),
</this place where i got the mistake>
);
doing by that you can use mutable values
I have a list of images, and a function that picks an image from that list randomly:
AssetImage imagePicker() {
Random randomNumberGen = Random();
int index = randomNumberGen.nextInt(bgImgList.length);
return AssetImage(bgImgList[index]);
}
And I want a button that when clicking it will call this function and refresh the screen.
floatingActionButton: FloatingActionButton(
onPressed: () { imagePicker(); },
child: const Text(
'change picture' ,
textAlign: TextAlign.center,
),
The issue is the function is called, but the widget i have is not refreshing so the picture doesn't change
this is the widget code:
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Israel Geography'),
centerTitle: true,
backgroundColor: Colors.blue[900],
),
body: Center(
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: imagePicker(),
fit: BoxFit.cover
),
),
)
),
floatingActionButton: FloatingActionButton(
onPressed: () { imagePicker(); },
child: const Text(
'change picture' ,
textAlign: TextAlign.center,
),
),
);
}
Technically, you are calling the imagePicker() method twice, and there is also no state that is holding the final picked image.
Also, this makes the screen not static anymore. The displayed image is changing on each button click, so there is dynamic information in your UI now, so you need to convert your Stateless widget into a Stateful one so you can do setState() whenever the visible information changes.
So after converting to Stateful,
your State class should have a variable like
AssetImage pickedImage = AssetImage(...); // a default image
And in your imagePicker() method, you can assign the pickedImage var with the chosen image instead of returning it.
AssetImage imagePicker() {
Random randomNumberGen = Random();
int index = randomNumberGen.nextInt(bgImgList.length);
// this will rebuild your UI
setState(() {
pickedImage = AssetImage(bgImgList[index]);
});
}
And in your widget, instead of this:
image: imagePicker(),
Do this:
image: pickedImage,
And every time on button click, you pick a new image, rebuild the UI because of setState and now pickedImage will be pointing to another image.
You need the state for a random image. StatefulWidget is one way to accomplish that.
class ImagePicker {
static Image random() {
return Image.network('https://picsum.photos/500/300?andom=${DateTime.now().millisecondsSinceEpoch}');
}
}
class ImagePickerWidget extends StatefulWidget {
const ImagePickerWidget();
#override
State<ImagePickerWidget> createState() => _ImagePickerWidgetState();
}
class _ImagePickerWidgetState extends State<ImagePickerWidget> {
Image _random = ImagePicker.random();
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(child: _random),
floatingActionButton: FloatingActionButton(
onPressed: () => setState(() => _random = ImagePicker.random()),
child: const Icon(Icons.refresh),
),
);
}
}
If you want to keep a widget stateless, provider is one way to that. See Simple app state management for details.
I am very new to flutter. I am trying to create List view with Dynamically generated DropDownButton & And Label .No matter what I do this error occurs and dropdown items not updating.
Expected a value of type 'List<DropdownMenuItem<String>>', but got one of type 'List<dynamic>'
This is my listview builder code
ListView.builder(
itemCount: tasksLength,
itemBuilder: (context, index) {
String roleId = taskRoles[index]['roleId'];
List<DropdownMenuItem<String>> _userList = [DropdownMenuItem<String>(value: '', child: Text('Loading..'))].toList();
if (usersList['roles'] != null && usersList['roles'][roleId] != null) {
_userList = usersList['roles'][roleId]['users'].map((item) {
return DropdownMenuItem<String>(value: item['id'],child: Text(item['name'].toString()));
}).toList();
}
return UserSelect(userList: _userList);
},
),
This is my widget class with the DropDownbutton
class UserSelect extends StatefulWidget {
List<DropdownMenuItem<String>>? userList =
[DropdownMenuItem<String>(value: '', child: Text('Loading..'))].toList();
UserSelect({this.userList});
#override
_UserSelectState createState() => _UserSelectState();
}
class _UserSelectState extends State<UserSelect> {
String _selected_user = '';
String _roleName = 'User Role';
List<DropdownMenuItem<String>> _userList =
[DropdownMenuItem<String>(value: '', child: Text('Loading..'))].toList();
#override
void initState() {
super.initState();
}
#override
void didUpdateWidget(UserSelect oldWidget) {
if (oldWidget.userList != widget.userList) {
_userList = widget.userList!;
}
super.didUpdateWidget(oldWidget);
}
#override
Widget build(BuildContext context) {
return Column(
children: [
Text(
_roleName,
style: TextStyle(
fontFamily: 'Bilo',
fontSize: 16,
color: const Color(0xff3b3e51),
letterSpacing: 0.224,
height: 1.5,
),
textHeightBehavior:
TextHeightBehavior(applyHeightToFirstAscent: false),
textAlign: TextAlign.left,
),
Container(
padding: const EdgeInsets.all(10),
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(18.0),
color: const Color(0xfff6f6f6),
),
child: DropdownButton<String>(
isExpanded: true,
value: (_selected_user.length > 0) ? _selected_user : null,
icon: const Icon(Icons.keyboard_arrow_down),
iconSize: 24,
elevation: 16,
style: const TextStyle(color: Colors.black45),
hint: new Text("Select User"),
underline: Container(
height: 2,
color: Colors.white24,
),
onChanged: (String? newValue) {
setState(() {
_selected_user = newValue!;
});
},
items: _userList),
)
],
);
}
}
Some of codes unnecessary I tried by best to skip this error that is why some junk codes are there.
Please help me to fix this issue or show me right direction.
I think the issue here is the .toList(); method calls here:
List<DropdownMenuItem<String>> _userList =
[DropdownMenuItem<String>(value: '', child: Text('Loading..'))].toList();
toList() in dart returns a list with the type that's supplied to its type parameter. Documentation
When not supplied with a type parameter, I would assume that the toList() method's return type is dynamic.
You can just remove the toList() method call altogether, as you already placed the DropDownMenuItem into a list by placing it between the [square brackets]! Ironically, the type would've been inferred by the list declaration before you overwrote it with toList() and made it dynamic :')
If you DO need to do it this way, you can simply add [items ...].toList<DropdownMenuItem>() which will correctly return a list of type DropdownMenuItem :)
I created a map called "records", the keys of this map are taken from the user when presed on 'save' botton, and the values are from the time counter that I have in my code.
But the problem is when I create a ListView.builder to export this map indexes to cards, it gave me Null values in each card index !!!
How can I show the real value instead of Null ?!!
Here is my code:
var _item;
List listCount = [];
Map<String, dynamic> records = {};
String name;
createAlertDialog(buildContext, context) {
TextEditingController controller;
return showDialog(
context: context,
// barrierDismissible: false,
builder: (context) {
return AlertDialog(
title: Text(
'Type record name',
textAlign: TextAlign.center,
style: TextStyle(fontSize: 18.0),
),
content: TextField(
controller: controller,
onChanged: (value) {
name = value;
}),
actions: [
MaterialButton(
elevation: 5.0,
child: Text('Save'),
onPressed: () {
listCount.add(_item);
print(_item);
records[name] = _item;
print(records);
Navigator.pop(context);
},
),
MaterialButton(
elevation: 5.0,
child: Text('Cancel'),
onPressed: () {
Navigator.pop(context);
},
),
],
);
},
);
}
The variable _item is taking it's value from another site, see this:
StreamBuilder<int>(
stream: _stopWatchTimer2.rawTime,
initialData: 0,
builder: (context, snap) {
final value = snap.data;
final displayTime = StopWatchTimer.getDisplayTime(
value,
hours: _isHours2);
_item = displayTime;
return Padding(
padding: EdgeInsets.all(5.0),
child: Text(displayTime,
style: TextStyle(
fontSize: 30.0, color: Colors.white)),
);
},
),
And here where I create the ListView.builder:
ListView.builder(
scrollDirection: Axis.vertical,
shrinkWrap: true,
itemCount: records.length,
itemBuilder: (context, index) {
return MyCard(
colour: Colors.cyanAccent,
maker: Container(
width: 250.0,
height: 75.0,
child: Text(
'${records[index]}',
style: TextStyle(fontSize: 25.0),
textAlign: TextAlign.center,
),
),
);
},
),
The image in the link is a screen shot from my app.
Image
Looking at the _item variable which is initially null. You are not assigning any value to it. Please check your code. You are assigning a null value to your records because _item has not been given any value.
onChanged: (value){
_item = value;
}
you are not giving any value to the _item variable, I'm assuming you wanted to assign the value in the onChanged event like this:
onChanged: (value) {
_item = value;
}
or maybe you wanted to add the name to the list instead?
If I am understanding correctly, you have stored the item values into the records based on name variable in Save button onPressed event. But you are getting the record through the ListView index values. So, there is no record found in the records collection based on that index. So it returns null value.
Provide the index to store the item in the Save button instead of name. Or check the record based on name inside the ListView builder instead of index.