UE4.27.1 Unsupported Google Play Billing Version - android

I have a problem with packaging Unreal project for android and publishing on Google Play Store.
When uploading it shows an error:
We've detected this app uses an unsupported version Play billing. Please upgrade to Billing Library version 3 or newer to publish this app.
I have project configured for Google Play Billing. And in file in engine/plugins/Online the version is set to 3.0.0. I also tried different versions but with no success. Every answer i found was pointing to this file and at this point nothing seems to work.
If anybody faced a similiar issue and knows the answer i would be extremly thankful.

Download this plugin, add it to your project, and enable it in it's settings under Plugins in Project Settings. You don't have to use it or do anything with it. It just includes the library. Can confirm this will pass the Google Play store check.
https://www.unrealengine.com/marketplace/en-US/product/android-play-billing

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Issue in generating the Release APK in Visual Studio for Xamarin.Form Application

I am working on Xamarin.Form application(Android and iOS). Want to generate the APK file in release mode to upload into the Google Play store.
I have followed the instruction of this Microsoft docs article & getting below Exception
Google Play Store: Authorize: The type initializer for
'Google.Apis.Json.NewtonsoftJsonSerializer' threw an exception
I have already tried following things
Clean my entire solution.
Deleted and re-added the Newtonsoft.Json package(tried with both an older version and new versions)
Added the Newtonsoft.Json dll in Skip linking
assemblies under Android Options in Properties.
Please Check this
As a workaround you should be able to make an ad-hoc .APK and upload that to Google Play.
https://developer.xamarin.com/guides/android/deployment,testing,_and_metrics/publishing_an_application/part_3-_publishing_an_application_on_google_play/manually-uploading-the-apk/
I would advise to upgrade Visual Studio, since many problems reported referred to an older version.

How to add google play services to eclipce

I used to use old version of Google Play Services in my projects. But now I keep getting warnings when I upload my apps to Google Play. These warnings says that I have to update my Google Play Services.
I have the latest version of Google Play Services in SDK manager with Rev.49
In the last versions of Google Play Services, I can find the Google Play library in the following directory:
SDK --> /extras/google/google_play_services/libproject/google-play-services_lib/
But now there is no libproject/google-play-services_lib/. Where can I get the library?
Check out this answer: https://stackoverflow.com/a/37311511/8294916
Or the answer directly below it: https://stackoverflow.com/a/37356709/8294916
Hopefully you can migrate over to Android Studio, but if you're stuck with Eclipse because you're working on a legacy project, I feel for you! :(

Latest Google Play Game Service Plugin For Unity Not Working

I have started using Google Play Game Services plugin for unity lately in my game Dodgy for android and the plugin doesn't seem to work!
I have tried following what they say on GitHub installed all the necessary tools and plugins and it still doesn't work, What exactly happens is when I start my app and try to sign in nothing happens.
Any help would be greatly appreciated...
The Tools I Use...
Latest Android Studio as of today with all plugins and tools installed
Unity 2018.3b7
The latest version of Visual Studio 2017*
The latest GPGS plugin on GitHub*
Steps to check.
Make sure you are using signed APK
Make sure you have published your game on Google Play Services.(The place where you created leaderboards & achievements)
Check SHA1 for your KeyStore file & compare it with Google Developer Console's SHA1 for that project.
I have the same problem and I found what I did wrong. If you have confirmed that your package has been properly signed but still not working. Look back in your code.
If you use the plugin(most likely), you need to use PlayGamesPlatform namespace functions other than the Social ones.
Or the Play Games login won't even pop, yet it does pop if you check Development Build which would be confusing. Hope this would save time for those who come after me

how to update google play services on eclipse?

I use eclipse to develop android.
I get this error:
10-28 15:31:02.020: I/Ads(5593):
Received log message: <Google:HTML> You are using version 8.3 of the Google Play services Ads SDK.
Please consider updating your SDK to the most recent SDK version to get the latest features and bug fixes.
See xxxx for instructions on how to get the latest version of Google Play services.
But I use eclipse. documents says for android studio. My project is very big and now I cant convert it for now from eclipse to adt.
UPDATE
I use all of these in another project and it is all fine. I can t understand what happened?
thanks in advance
Google is trying his best to force you to use Android Studio. I had similar problem, then I just manually downloaded play services project and added to my project.
Long store short, you can get it from here:
https://github.com/dandar3/android-google-play-services-ads
this is old, but already configured:
https://dl.dropboxusercontent.com/u/55162356/google-play-services_lib.zip

Google Play Service library in Android

Hello I am trying to use google-play-services_lib in my android project. As you know in android phone there is Google Play Service APK which provide a some features to you such as location fetching etc.
So I have confusion that Suppose user have Google Play Service APK version is 4.3 and I am using Google Play Services library version is 4.0.30 in android project to build the app.
Do we require same version on both side like build with same latest Google play service library and Google Play Services installed APK to make as like Push Notification, Location fetching work in this case or there is no link between them ?
Thanks in advance
They don't have to match.
The development of the library and the application is not completely dependant, that's why thier version number is different. As far as I know, each release of the services apk defines a maximum version of the library that is supported. So the only conflict could happen when the services apk is outdated (on the target device), and your application's library is a newer one.
The best you can do is to update the library, and the services application on your device.
It should work that way.
I dont think so that there is link between APK and supported libraries in that because the APK silently gets updated about libraries

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