How to use setItemIconTintList with specific item? [BottomNavigationView] - android

I'm trying to show the user photo in BottomNavigationView but I don't know how to do it correctly.
This solution is working fine but other items will lose their colors
Drawable drawable = activityMainBinding.activityMainBottomNavigationViewBottomNavigation.getMenu().findItem(R.id.menu_bottom_navigation_user).getIcon();
activityMainBinding.activityMainBottomNavigationViewBottomNavigation.setItemIconTintList(null);
The Code Result
I tried to solve the problem by applying the setItemIconTintList method on the user-item only
Drawable drawable = activityMainBinding.activityMainBottomNavigationViewBottomNavigation.getMenu().findItem(R.id.menu_bottom_navigation_user).getIcon();
drawable.setState(null);
drawable.setTintList(null);
drawable.clearColorFilter();
activityMainBinding.activityMainBottomNavigationViewBottomNavigation.getMenu().findItem(R.id.menu_bottom_navigation_user).setIcon(drawable);
The Code Result
How can I solve the problem?
I hope someone shows the attached images directly because I cannot do it.

You Can Use This Code:
Menu navMenu = activityMainBinding.activityMainBottomNavigationViewBottomNavigation.getMenu();
MenuItem menuItem = navMenu.findItem(R.id.menu_bottom_navigation_user);
Glide.with(context)
.asBitmap()
.load("your image")
.apply(RequestOptions
.circleCropTransform()
.placeholder("Your PlaceHolder"))
.into(new SimpleTarget<Bitmap>() {
public void onResourceReady(Bitmap resource, Transition<Bitmap> transition) {
menuItem.setIcon(new BitmapDrawable(context.getResource(), resource));
}
})

Related

Glide image from gallery to bitmap variable

I have a variable Bitmap image. I have imageButton in my fragment. I can change image of imageButton with Glide.with().load().into(). But I want not to just change image but to save it into Bitmap variable so I can use it for some other task. I tried this
Bitmap image = Glide.with(getContext()).asBitmap().load(imagePath).submit().get();
imageButton.setImageBitmap(image);
But image of imageButton does not change. What's wrong with first line then? Because I am pretty sure that problem is there but don't understand yet what is exactly wrong.
A solution is to do
Bitmap image = BitmapFactory.
decodeStream(getContext().
getContentResolver().
openInputStream(selectedImage));
imageButton.setImageBitmap(image);
Where selectedImage is Uri selectedImage = data.getData() of onActivityResult method, but it will be total mess because of size of bitmap, so we have to use createScaledBitmap, I don't like it. For some reason Bitmap image = BitmapFactory.decodeFile(imagePath) doesn't work, imageButton just becomes tiny grey square, and I didn't find a solution for this.
first of all why are using the imageButton..use imageView it will good than
imagebutton and it will work
I don't know if you should even think about doing this in some serious project but for now it did what needs to be done for me. Earlier I declared private Bitmap jopa.
Glide.with(getContext()).asBitmap().
load(selectedImage).override(500,500).
into(new CustomTarget<Bitmap>()
{
#Override
public void onResourceReady(#NonNull Bitmap resource, #Nullable Transition<? super Bitmap> transition) {
imgShare.setImageBitmap(resource);
jopa = ((BitmapDrawable)imgShare.getDrawable()).getBitmap();
}
#Override
public void onLoadCleared(#Nullable Drawable placeholder) {
}
});
Now Bitmap jopa can be used for other tasks. I hope. Tested it to change picture of another imageview, it worked, so I'll pray it will work further. Full onActivityResult code here. Don't want question to get too messy

How to use Glide's SimpleTarget with databinding?

I use Glide to load my image. I need to modify my image with a SimpleTarget callback, however when the image loaded to my list, and I scroll the list shows first always an other image, and than animate the right image after 1 second to the place. Without image modification and SimpleTarget everything works just fine. Here is my code.
#BindingAdapter("imageSrc")
public static void setImage(ImageView imageView, String url) {
Glide.with(imageView.getContext()).load(url).asBitmap().into(new SimpleTarget<Bitmap>() {
#Override
public void onResourceReady(Bitmap bitmap, GlideAnimation anim) {
//the bitmap modified here
imageView.setImageBitmap(bmp);
}
});
}
is there any solution to avoid the flickering?

Using CircledImageView in android wear

I am using the CircledImageView to display the image in the ListView, but I am not getting the image view as circular. Can anyone tell me how to achieve this?
ok got it woking by setting the height and width as wrap content and also providig the radius of the cirlce.
Here is the code working for me.
<android.support.wearable.view.CircledImageView
android:id="#+id/im_action_icons"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
app:circle_border_color="#FFFFFFFF"
app:circle_border_width="2dp"
app:circle_color="#color/blue"
app:circle_radius="23dp" />
Try this short code it works for me:
RoundedBitmapDrawable roundedBitmapDrawable = RoundedBitmapDrawableFactory.create(Activity.this.getResources(), yourbitmap);
roundedBitmapDrawable.setCircular(true);
your imageview.setImageDrawable(roundedBitmapDrawable);
If you use Glide library to download images you can do something like this.
Glide.with(context).load(your image url).asBitmap().placeholder(your default place holder).error(error place holder).into(new BitmapImageViewTarget(your imageview) {
#Override
protected void setResource(Bitmap resource) {
super.setResource(resource);
RoundedBitmapDrawable roundedBitmapDrawable = RoundedBitmapDrawableFactory.create(Activity.this.getResources(), resource);
roundedBitmapDrawable.setCircular(true);
your imageview.setImageDrawable(roundedBitmapDrawable);
}
});
You can also do these thing with Picasso library

Android: Glide not showing large image from URL

I'm trying to load a large hi-res (3225x4800) image from URL into glide for a newspaper company. The image I wanted to load is this High Res Image.
String url = "http://www.businessweekmindanao.com/content/wp-content/uploads/2015/10/fitness-and-wellness-poster-final.jpg";
Glide.with(getActivity()).load(url).asBitmap().into(new SimpleTarget<Bitmap>() {
#Override
public void onResourceReady(Bitmap resource, GlideAnimation<? super Bitmap> glideAnimation) {
imageView.setImageBitmap(resource);
}
});
I'm using Mike Ortiz' TouchImageView from the solution offered here: https://github.com/MikeOrtiz/TouchImageView/issues/135 when loading resource from url. But it seems to only work on small resolution image and it does not load high quality image.
There is an alternative solution I tried from stackoverflow: Android: not displayed ImageView with UIL and TouchImageView which tries to modify the onMeasure() method of Mike's library. It works with:
Glide.with(getActivity()).load(url)
.into(imageViewPreview);
The problem is it loads the image in very low resolution.
Is there a way to load high resolution image like: 7480x3740 for instance using Glide and TouchImageView? How do I do that?
I have found a solution that worked for my requirement. The override() method does the trick. Setting higher numbers for the target resolution seems to be the final workaround, but the bigger the numbers, the longer the time it would take to display the image(s), so it would be wise to implement a preloader/progressbar.
Glide.with(getContext())
.asBitMap() //[for new glide versions]
.load(url)
//.asBitmap()[for older glide versions]
//.placeholder(R.drawable.default_placeholder)
.override(1600, 1600) // Can be 2000, 2000
.into(new BitmapImageViewTarget(imageViewPreview) {
#Override
public void onResourceReady(Bitmap drawable, GlideAnimation anim) {
super.onResourceReady(drawable, anim);
progressBar.setVisibility(View.GONE);
}
});
Custom centered preloader/progressbar placeholder indicator on relativeLayout xml:
<ProgressBar
android:id="#+id/progressBar"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true" />
This is neat because another issue related about loading image asBitmap() in Glide will not show placeholders for error and preloader/progress indicator:
Glide.with(getActivity())
.load(url).asBitmap()
.placeholder() //<== will simply not work:
.error() // <== is also useless
.into(new SimpleTarget<Bitmap>() {
#Override
public void onResourceReady(Bitmap resource, GlideAnimation<? super Bitmap> glideAnimation) {
imageView.setImageBitmap(resource);
}
});
In my research, I have also tried a Picasso solution to handle high quality image:
Picasso.with(getContext())
.load(url)
.resize(1500, 0)
.placeholder(R.drawable.default_placeholder)
.error(R.drawable.download_error)
.into(imageViewPreview);
In the end, I was happy with the Glide version.
I hope this will be helpful to anyone that might be facing the same challenge.
I had issue while loading image from url into TouchImageView using Glide. It would show a black screen.
I found a fix which works like this. Pass width and height in Glide override method and after setting bitmap call setZoom of TouchImageView with value 1.
Here is the complete code:
Glide.with('context')
.asBitmap()
.load('url')
.apply(new RequestOptions().override(1600, 1600)) //This is important
.into(new BitmapImageViewTarget('imageview') {
#Override
public void onResourceReady(#NonNull Bitmap resource, #Nullable Transition<? super Bitmap> transition) {
super.onResourceReady(resource, transition);
'imageview'.setImageBitmap(resource);
'imageview'.setZoom(1); //This is important
}
});
Add android:usesCleartextTraffic="true"
Glide will start loading images in android 10
I have same issue and it is due to large image size. resolved it by following way:
Glide
.with(imageView.context)
.load(url)
.placeholder(R.drawable.placeholder)
.apply(RequestOptions().transform(CenterCrop(), RoundedCorners(if (applyCorner) 32 else 1)))
.into(object : CustomTarget<Drawable>(200, 200) {
override fun onLoadCleared(placeholder: Drawable?) {
// called when imageView is cleared. If you are referencing the bitmap
// somewhere else too other than this imageView clear it here
}
override fun onResourceReady(resource: Drawable, transition: Transition<in Drawable>?) {
imageView.setImageDrawable(resource)
}

How can you use a loading placeholder that is an animated spinner with image loaders like Glide, Picasso etc?

I am trying to insert a generic loading circle as placeholder while an image is being loaded with an image loader library like Glide or Picasso.
I cannot for the life of me find out how you are supposed to create a rotating drawable from xml.
I tried using an AnimationDrawable in XML by creating an animation-list, but it doesn't even show up (not even static).
I just want to have a simple circle that spins all by itself, all in an xml drawable, so I can pass the id as placeholder to my image loader. If that is not possible please tell me now, so I can save a lot of research :)
EDIT: Some code to make it more clear, I need a spinning drawable for this Glide command:
Glide.with(context)
.load(imageUrl)
.into(imageView)
.placeHolder(R.drawable.spinning_loading_placeholder);
While the image is being loaded a placeholder drawable will be shown where the image will later be. I need a drawable that spins itself.
You can add a ProgressBar element to your layout XML, and then display/hide this element as needed. The ProgressBar View is built in and already animated, no custom AnimationDrawable required.
You can use something like this:
Glide.with(mContext).load(imageUrl).asBitmap().centerCrop().into(new BitmapImageViewTarget(vh.avatarImageView) {
#Override
public void onLoadStarted(Drawable placeholder) {
vh.avatarImageView.setImageDrawable(mContext.getResources().getDrawable(R.drawable.ic_placeholder));
}
#Override
public void onLoadFailed(Exception e, Drawable errorDrawable) {
vh.avatarImageView.setImageDrawable(mContext.getResources().getDrawable(R.drawable.ic_failed_download));
}
#Override
protected void setResource(Bitmap resource) {
RoundedBitmapDrawable circularBitmapDrawable =
RoundedBitmapDrawableFactory.create(mContext.getResources(), resource);
circularBitmapDrawable.setCircular(true);
vh.avatarImageView.setImageDrawable(circularBitmapDrawable);
}
});

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