OS Reinstall breaks installation of Android Flutter App - android

a couple months ago I reinstalled my OS (Linux Mint). I put the files into another partition and then copied them back. After that, my apps didn’t install properly anymore. I had to uninstall and then reinstall my app. I used an APK, not the Play Store. I want to switch my OS again, but I don’t want to break my app, so can anyone explain what happened and how to prevent it?
Thanks

The solution is to save the debug key, which can be found like described in this question: Where is debug.keystore in Android Studio. After the installation of the Android SDK on the new OS, replace the debug key with your old one. The key is not in you project files, that's why it isn't enough to copy the project files.
On long term, one should add a release key to the app to reduce confusion.

Related

INSTALL_PARSE_FAILED_INCONSISTENT_CERTIFICATES

I know this question has been asked so many times here on the StackOverflow and the solution for this problem was given as "Uninstall previous version and then install"
My Problem:
I have made an app for the client and shipp that apk to him he has installed it on his devices. I have delivered him 3 to 4 APK. and all he need to do is to get the Apk and install them (this is a procedure I have made in app by downloading newest version from my server and then installing new version using installer)
Now for some reasons I have to uninstall and intall my Android studio. I also did upgrade it to new version 3.1. Now that I have to make some changes and I have to ship the new APK in debug mode. I have shipped the APK. but its just not getting installed on client devices. Also I can generate same case on my device.
I can not afford to let the client to do this work (uninstall previous version and then install the newer version)
What I found on internet? I got to know after doing some research on internet. And that is the debug.keystore is the problem. All apks needs to be signed with same certificates and keystore. I have read that its the case with the realsed version of APK but I wonder if it is the case with the debug apk too.
Any Solution ?
Now please tell me If I can get my previous keystore? can I get any thing from previous debug APK ? any solution and work around except installing and uninstalling APK ???? please help
Note:
For some reasons I have not made it release version and I also did not upload it on the server.
You should probably make a keystore(link here) and back it up somewhere safe for all your future releases. Then if you sign it from the same keystore for future builds, you should not run into these issues.
There shouldn't be a reason to ship debug apk unless your client has a specific request because the they are as the name suggests open to debugging by potential attackers.
You should also check proguard if you care for security of your apks

Visual Studio Mac, Android release signed is older than current build

I'm using Visual Studio mac for developing Xamarin, recently I released my Android app but a rare behave happened! Releasing app popped out 2 files named app.apk and app-Signed.apk and I think the 2nd one should be the one I should upload to Google Play store (am I right?), but after opening it on my device I found out many changes that was appearing in debug app are not exist in Singned one! while app.apk is OK with changes I applied to app.
Is app.apk in debug mode?
What should be app-Signed.apk and why it has this problem and how can I fix it (if answer to #1 is true)?
Sometimes Visual Studio Mac for some reason does that. Remove obj and bin folder from a project directory, and then build again. If that happens again (2 files) the odd thing that you need to upload to google play non signed one.

Can not install my own generated apk

I updated my app and tested it on my device. Everything works fine if I test the app via the run button in eclipse but if I export it into an apk and try to install the apk it fails.
There is no error code or anything else, it just says the app has not been installed.
Any idea why this happens? I only changed a few things in my app: I removed the basegameutils lib from my app and migrated to the new api without basegameutils. Thats it (except for some bugfixes but that can not be the cause).
I did already restart eclipse and cleaned all projects mutiple times.
The target sdk is 22 and I am using newest system images and so on for that api level (my divce is a stock nexus 6 with 5.1.1 running). I also updated my build tools to 23.0.1 from 22.0.1 and removed the 22 version. Is this the cause?
I also tried to upload the apk in the dev console and there were no erros.
Thank you for your help.
EDIT:
The logcat output says the signature does not match the previously installed version.
If i try to install the current live version via the play store there is also an error message saying i can not install this app because another user already installed an incompatible version on this device (but i dont have it installed and i dont have multiple users on the device).
If i got to the app menu in the settings my app is shown at the bottom of the list but there is a note saying the app is not installed for the users. If i click on it all buttons are unclickable (so i can not uninstall it).
What is happening?
For me, selecting Signature Version v1 and v2 both solved the problem
Your signature changed, so as you mentioned you must uninstall the previous version. You tried to uninstall from the device UI and that fails - so try it from the command-line:
adb uninstall your_package_name
Seen on Nexus devices, occasionally only command-line uninstalls work.
I found a solution but I still have no idea what caused the problem.
somewhere on my device my app was still installed even though it didnt show up in the app drawer and the play store told me the same. In the settings/apps menu my app was still present (as i mentioned in the edit of my original post) so i clicked on it. If you click on the menu button you can chose unisntall for all users which did the trick. now I can install my apk again.
I have no idea how this happened but there you go, i hope this helps.
EDIT:
I had the same problem as this guy had. the accepted answer over there is much nicer than my poorly foramtted text ;)
"You cannot install this app because another user has already installed an incompatible version on this device"
I was facing same problem And I solved it this way, For Current Updated Android Studio 2.3
Build > Generate Signed apk.
Create Keystore path.
Put Password, alias, key password.
Build type select accordingly(eg to release in playstore use release).
Signature Version select both V1 and V2 checkboxes.
Finsih.
Go to the apk from explorer and use it for your playstore or in devices as Signed and Certified apk file.
For me the solution was to disable Play Protect on device.
You can not run signed apk directly in your android device .
I you want to run your apk then follow below steps :
1) Go to your device settings
2) In setting you find applications
3) In application checked unknown sources
This will allow you to run your signed apk without downloading from play store.
or
try this link :
"You cannot install this app because another user has already installed an incompatible version on this device"
The problem is because you have a version of your testing app. So, you're not really upgrading the app! Those are two different apps. You must first uninstall previous version (testing) so you can install the release (signed) version of your app.
I encountered this problem today and tried a few suggestions here, and this is how I solved the issue: I cleared my phone's caches / junk files and also uninstalled the test versions of the app and their APKs, and then reinstalled the new APK. Try this first before getting worried. 🙂
I got the save Error just incase someone faces this. For me it was because i have multiple projects for the same app on the phone. you need to delete older versions of the app from your phone.
If you have two options (V1 (jar signature) and V2 (Full APK Signature)) before generation signed apk. you should use V1 jar signature now, because there is no backward compatibility and all android phones with version < 7 won't accept this signature. Backward compatibility will be added in some next N Developer Preview.
There are also explanations on this developer.android in this link :
https://developer.android.com/about/versions/nougat/android-7.0#apk_signature_v2
In my case it was the proguardFiles path in build.gradle that caused this problem
Currently PlayStore performs regular checks for apps and device for harmful behavior. Installing signed APK manually is treated like unusually behavior so is preventend.
So turn off play protect feature temporary and your install will work as charm!
step one - open play store and select play protect
step two - click play protection setting button
step three - disable
step four - close and install your APK manually

When moving from 32bit machine to 64bit I have to uninstall my app

So this might sound like a complete and total noob question, but I'm going to ask and see what I find anyway.
I'm working on an Android application using Eclipse IDE. I have two development machines that I use (one for work, one for home) and one is 64bit while the other is 32bit. The phone that I'm using to test my application is a Google Nexus (Verizon flavored, most up to date drivers). If I build and run the application using one machine, then try to do the same on the other machine I get a console error that tells me to run an ADB command to uninstall my app because the signature has changed.
From what I understand it's because "debug.keystrore" (located in %USER_HOME%/.android) is different for each machine. Why does it do this? I assumed that the application signature was unique to the app not the app + dev machine. Is this normal behavior? If so, is there something I can do to get around it? I'm worried that copy/pasting the file between machines could cause problems, so I haven't tried it yet. Would I have to move this file every time I switch machines? Also, if I release my app into the wild; then loose my computer and have to start using a new computer (thus, changing the application sig) will everyone who installed my app have to uninstall the app because the application sig is different?
Bonus round: is there some way I can configure my IDE so that I don't have to change where eclipse looks to find the SDK every time I switch machines (i.e. make it look in both the ProgramFiles directory and the ProgramFiles (x86) directory.
To make sure the app was built by the same developer, Android wants the signature to be the same. Feel free to copy your debug key between machines. It has nothing to do with your machine or whether it's 32/64 bit; it only proves that you're the same developer.
When it comes time to release your app, you want to be very careful to
Keep your release key private, and
Keep your release key backed up in several places.
If you ever lose your release key, you won't be able to update your app, as you suspected.
Update: To make my answer more complete, it looks like the way to tell Eclipse which key to use is under Preferences -> Android -> Build.
I use Linux and don't use Eclipse; what I do is just copy ~/.android/debug.keystore from machine to machine, and the ant build tool uses it automatically, avoiding the pesky "certificates don't match" installation error.
For my release keystore, I have this line in my ant.properties:
key.store=../private/my-release-key.keystore
and keep my-release-key.keystore in a private repository much to the same effect.
I guess that for different platforms Google team has created different debug keys (I guess for tracking purposes). These debug keys do not depend on your application. If you want to distribute your application you need to create your own key. If you sign your application with your own certificate there should not be such kind of problem (because in this case, certificate depends only on attributes that you've entered when you create certificate). Under the Preferences -> Android -> Build you can select which keystore to use.
The signature is unique to each of the developers. From what I understand, if you are using the debug key, it uses your mac address or other unique characteristic to create an arbitrary key. So when you build and install your app onto a device with one machine, and then go to use another, you have different signatures, and thus your issue.
To be able to not have this issues, you should create your own key, as others have mentioned, and then use that to sign when you build.
You will NEVER want to release an app with your debug key, this is just for developing and when you go to release your app, you want to use your unique key that you created.
These keys are used to keep others from updating your apps, without your permission, so create a your own dev key and you won't have this issue.
Here is a link that should help you get started and pointed in the right direction: http://developer.android.com/tools/publishing/app-signing.html
I've copied "debug.keystore" from one machine to another, there are no ill side-effects. You can simply overwrite one with the other, and the un-install/re-install problem is fixed. The debug key is there only to protect the developer's own devices from other developer's binaries.
As others have mentioned, you do not publish your app with the debug key, you must make a release key and sign it, per the instructions on developer.android.com.
Also it's worth noting that the "debug" key is only valid for 1 year from the date it was created (when the SDK was installed). After a year, the SDK will say it's expired, and generate a new debug key. You'll have to re-copy the new key to the other machine, and you'll have to un-install the app signed with the old debug key.
As for the other problem you mention, you should have separate Eclipse workspaces that both reference the same Android project, using different SDK locations. The project does not need to be in a sub-folder of the workspace, so you can make this separation.

Issue Importing .APK into Eclipse

I created a .apk outside of eclipse using tiggr mobile (http://gotiggr.com)
i have the downloaded .apk and need to sign it - so i thought about running it through eclipse then signing it that way
im having the worse trouble importing it into eclipse.
does anyone have any other suggestions on signing this? i keep getting this message when uploading:
Market does not accept apks signed with the debug certificate. Create a new certificate that is valid for at least 50 years.
Market requires that the certificate used to sign the apk be valid until at least October 22, 2033. Create a new certificate.
Market requires the minSdkVersion to be set to a positive 32-bit integer in AndroidManifest.xml.
thanks for your help!
It would be faster to get the source code into eclipse via retyping it than to try and unsign and explode the apk, edit the manifest, fool the tools and sign the package. The tools can be run at the command line anyways and eclipse would just make it harder.
One problem you have is that there are problems in your manifest. The market requires some attributes set in it that you did not need while doing developer builds. You can open up the apk with anything that will open a zip file. You can edit text files with notepad. You package them up with ant by recreating the build.xml by hand. The instructions for signing things is here:
Android Dev-Guide: Signing your Applications
But what a LOT of work... and I am guessing you will need to do this multiple times just for one release to get the manifest right. Then what do you do when you need to update your program?
Will the service not let you export the code in an easy to use way (because... wow... talk about evil)? Failing that cut and paste will save you time but you will almost certainly want to have it in eclipse or some IDE ready to make changes for your market release and build, package and to sign it.
That's not your issue. I suppose you compiled your app and now you're trying to publish it in the market. To do that, you need a private key whick in turn requires you to have a android market developer account.
Normally you can develop your app and install it into most devices but you can't submit apps to android market without a developer account.
If what you really want is only to import your app to eclipse, I suggest you to create a brand new android project and copy everything into it. It's easier and faster than adjusting everything!

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