How to scroll a sync'd up MotionLayout+AppBarLayout programmatically? - android

Consider the following Coordinator+AppBar+MotionLayout and its MotionScene from Google's demo. This creates a MotionLayout that sync's its Transition progress when the user is scrolling.
Video Preview: https://i.imgur.com/1MnPB8R.mp4
However, I would like to do this in programmatically in Kotlin. Here are my failed attempts.
val motion = findViewById<MotionLayout>(R.id.constraintToolbar)
motion.transitionToState(R.id.end)
The above would cause the MotionLayout to animate, but would immediately blink back to the start state once finished. The AppBarLayout also does not change height.
val appbar = findViewById<AppBarLayout>(R.id.app_bar)
val scrollable = findViewById<NestedScrollView>(R.id.scrollable)
val s = if(motion.progress==0F) appbar.totalScrollRange else 0
scrollable.smoothScrollTo(0, s)
The above scrolls the NestedScrollView, but the AppBarLayout and MotionLayout does not receive the scroll events.
val s = if(motion.progress==0F)-appbar.totalScrollRange else 0
val appbar = findViewById<AppBarLayout>(R.id.app_bar)
appbar.scrollTo(0,s)
appbar.offsetTopAndBottom(s)
The above shifts the AppBarLayout, breaking the layout completely.
How do you trigger this scroll programmatically?

If there's only 2 states, you should try setExpanded()
val e = motion.progress != 0F
appbar.setExpanded(e, true)

Related

ChipGroup with draggable Chips

In my XML I'm just declaring a ChipGroup as follows:
<com.google.android.material.chip.ChipGroup
android:id="#+id/chipGroup"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
And then adding each Chip dynamically (where CustomChipFilterStyle styles them as a "filter" type of Chip):
ChipGroup chipGroup = findViewById(R.id.chipGroup);
for (String name : names) {
Chip chip = new Chip(this, null, R.attr.CustomChipFilterStyle);
chip.setText(name);
chipGroup.addView(chip);
}
In the guidance (see the video clip under "Movable") it suggests that "Input chips can be reordered or moved into other fields":
But I can't see any guidance about how this is done, or find any examples out there. Is it a completely bespoke thing (via View.OnDragListener and chip.setOnDragListener()), or are there utility methods for this as part of the Chip framework? All I really need to be able to do is to reorder Chips within the same ChipGroup. I did start with chip.setOnDragListener() but soon realised I didn't have sufficient knowledge about how to create the necessary animations to nudge and re-order other Chips as the Chip itself is being dragged (and to distinguish between a tap -- to filter -- and a drag)... and I hoped that there might be some out-of-the-box way of doing this with a ChipGroup like is maybe alluded to in the above guidance.
But I can't see any guidance about how [chip reordering within a ChipGroup] is done, or find any examples out there.
It is surprising that there doesn't seem to be an "out-of-the-box" way to reorder chips in a ChipGroup - at least not one that I have found.
All I really need to be able to do is to reorder Chips within the same ChipGroup.
I did start with chip.setOnDragListener() but soon realised I didn't have sufficient knowledge about how to create the necessary animations to nudge and re-order other Chips as the Chip itself is being dragged
The following doesn't really fully answer your question since the answer involves a RecyclerView and not a ChipGroup, but the effect is the same. This solution is based up the ItemTouchHelper Demo
by Paul Burke. I have converted the Java to Kotlin and made some modifications to the code. I have posted a demo repo at ChipReorder The layout manager I use for the RecyclerView is FlexboxLayoutManager.
The demo app relies upon ItemTouchHelper which is a utility class that adds swipe to dismiss and drag & drop support to RecyclerView. If you look at the actual code of ItemTouchHelper, you will get an idea of the underlying complexity of the animation that appears on the screen for a simple drag.
Here is a quick video of chips being dragged around using the demo app.
I believe that any functionality that you may need from ChipGroup can be implemented through RecyclerView or its adapter.
Update: I have added a module to the demo repo called "chipgroupreorder" which reorders chips within a ChipGroup with animation. Although this looks much the same as the RecyclerView solution, it uses a ChipGroup and not a RecyclerView.
The demo uses a View.OnDragListener and relies upon android:animateLayoutChanges="true" that is set for the ChipGroup for the animations.
The selection of which view to shift is rudimentary and can be improved. There are probably other issues that may arise upon further testing.
As you suggested there's no out-of-the-box solution for this. So I've made a sample project to show usage of setOnDragListener & how you can create something like this for yourself.
Note: This is far from being the perfect polished solution that you might expect but I believe it can nudge you in the right direction.
Complete code: https://github.com/mayurgajra/ChipsDragAndDrop
Output:
Pasting code here as well with inline comments:
MainActivity
class MainActivity : AppCompatActivity() {
private val dragMessage = "Chip Added"
private lateinit var binding: ActivityMainBinding
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root)
val names = mutableListOf("Name 1", "Name 2", "Name 3")
for (name in names) {
val chip = Chip(this, null, 0)
chip.text = name
binding.chipGroup1.addView(chip)
}
attachChipDragListener()
binding.chipGroup1.setOnDragListener(chipDragListener)
}
private val chipDragListener = View.OnDragListener { view, dragEvent ->
val draggableItem = dragEvent.localState as Chip
when (dragEvent.action) {
DragEvent.ACTION_DRAG_STARTED -> {
true
}
DragEvent.ACTION_DRAG_ENTERED -> {
true
}
DragEvent.ACTION_DRAG_LOCATION -> {
true
}
DragEvent.ACTION_DRAG_EXITED -> {
//when view exits drop-area without dropping set view visibility to VISIBLE
draggableItem.visibility = View.VISIBLE
view.invalidate()
true
}
DragEvent.ACTION_DROP -> {
//on drop event in the target drop area, read the data and
// re-position the view in it's new location
if (dragEvent.clipDescription.hasMimeType(ClipDescription.MIMETYPE_TEXT_PLAIN)) {
val draggedData = dragEvent.clipData.getItemAt(0).text
println("draggedData $draggedData")
}
//on drop event remove the view from parent viewGroup
if (draggableItem.parent != null) {
val parent = draggableItem.parent as ChipGroup
parent.removeView(draggableItem)
}
// get the position to insert at
var pos = -1
for (i in 0 until binding.chipGroup1.childCount) {
val chip = binding.chipGroup1[i] as Chip
val start = chip.x
val end = (chip.x + (chip.width / 2))
if (dragEvent.x in start..end) {
pos = i
break
}
}
//add the view view to a new viewGroup where the view was dropped
if (pos >= 0) {
val dropArea = view as ChipGroup
dropArea.addView(draggableItem, pos)
} else {
val dropArea = view as ChipGroup
dropArea.addView(draggableItem)
}
true
}
DragEvent.ACTION_DRAG_ENDED -> {
draggableItem.visibility = View.VISIBLE
view.invalidate()
true
}
else -> {
false
}
}
}
private fun attachChipDragListener() {
for (i in 0 until binding.chipGroup1.childCount) {
val chip = binding.chipGroup1[i]
if (chip !is Chip)
continue
chip.setOnLongClickListener { view: View ->
// Create a new ClipData.Item with custom text data
val item = ClipData.Item(dragMessage)
// Create a new ClipData using a predefined label, the plain text MIME type, and
// the already-created item. This will create a new ClipDescription object within the
// ClipData, and set its MIME type entry to "text/plain"
val dataToDrag = ClipData(
dragMessage,
arrayOf(ClipDescription.MIMETYPE_TEXT_PLAIN),
item
)
// Instantiates the drag shadow builder.
val chipShadow = ChipDragShadowBuilder(view)
// Starts the drag
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.N) {
//support pre-Nougat versions
#Suppress("DEPRECATION")
view.startDrag(dataToDrag, chipShadow, view, 0)
} else {
//supports Nougat and beyond
view.startDragAndDrop(dataToDrag, chipShadow, view, 0)
}
view.visibility = View.INVISIBLE
true
}
}
}
}
ChipDragShadowBuilder:
class ChipDragShadowBuilder(view: View) : View.DragShadowBuilder(view) {
//set shadow to be the drawable
private val shadow = ResourcesCompat.getDrawable(
view.context.resources,
R.drawable.shadow_bg,
view.context.theme
)
// Defines a callback that sends the drag shadow dimensions and touch point back to the
// system.
override fun onProvideShadowMetrics(size: Point, touch: Point) {
// Sets the width of the shadow to full width of the original View
val width: Int = view.width
// Sets the height of the shadow to full height of the original View
val height: Int = view.height
// The drag shadow is a Drawable. This sets its dimensions to be the same as the
// Canvas that the system will provide. As a result, the drag shadow will fill the
// Canvas.
shadow?.setBounds(0, 0, width, height)
// Sets the size parameter's width and height values. These get back to the system
// through the size parameter.
size.set(width, height)
// Sets the touch point's position to be in the middle of the drag shadow
touch.set(width / 2, height / 2)
}
// Defines a callback that draws the drag shadow in a Canvas that the system constructs
// from the dimensions passed in onProvideShadowMetrics().
override fun onDrawShadow(canvas: Canvas) {
// Draws the Drawable in the Canvas passed in from the system.
shadow?.draw(canvas)
}
}
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/white"
android:orientation="vertical"
tools:context=".MainActivity">
<com.google.android.material.chip.ChipGroup
android:id="#+id/chipGroup1"
android:layout_width="match_parent"
android:layout_height="56dp"
app:singleSelection="true">
</com.google.android.material.chip.ChipGroup>
<View
android:layout_width="match_parent"
android:layout_height="1dp"
android:background="#555" />
</LinearLayout>
For understanding how drag works in detail. I would suggest you read: https://www.raywenderlich.com/24508555-android-drag-and-drop-tutorial-moving-views-and-data

nested recyclerview scroll indicator

I'm trying to remove the scrolling indicator that appears when you try to scroll but you are already at the start/end of the list inside a recyclerview that is nested, It should only show the indicator for the entire page, but it shows it for the recyclerview as well
You can hide the scrollbars of a recyclerView via
<androidx.recyclerview.widget.RecyclerView
...
android:scrollbars="none" />
in your layout xml file on the nested recyclerView. This will not impact the scrollability.
EDIT:
The indicator of the start/end of an recyclerView is called an EdgeEffect, assigned by an EdgeEffectFactory. Unfortunately you can't pass a null EdgeEffect neither EdgeEffectFactory, but you can workaround by setting the color to the background color of your list:
yourRecyclerView.edgeEffectFactory = object : RecyclerView.EdgeEffectFactory() {
override fun createEdgeEffect(view: RecyclerView, direction: Int): EdgeEffect {
val effect = EdgeEffect(context)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
effect.color = resources.getColor(R.color.your_backgrund_color, null)
} else {
effect.color = resources.getColor(R.color.your_backgrund_color)
}
return effect
}
}

Disable HideBottomViewOnScrollBehaviour

I currently have a bottom navigation bar inside a Coordinator layout, which I added a HideBottomViewOnScrollBehaviour to. Some screens require the navigation bar to be hidden, which I can achieve by calling the slideUp / slideDown methods from the behaviour object of BottomNavigationBar layout params.
The issue is, even if i'm hiding it programatically, you can reveal it by simply scrolling up again.
I didn't find any solutions, i was thinking there will be something like disabling the behaviour and enabling it on certain screens, but that's not a thing.
Any solutions?
Thanks!
Here are methods to disable/enable scrolling behaviour:
fun enableLayoutBehaviour() {
val params = navView?.layoutParams as CoordinatorLayout.LayoutParams
if (params.behavior == null) {
params.behavior = HideBottomViewOnScrollBehavior<View>()
}
navView?.let {
(params.behavior as HideBottomViewOnScrollBehavior).slideUp(it)
}
}
fun disableLayoutBehaviour() {
val params = navView?.layoutParams as CoordinatorLayout.LayoutParams
navView?.let {
(params.behavior as HideBottomViewOnScrollBehavior).slideDown(it)
}
params.behavior = null
}
You can also just replace NestedScrollView with regular ScrollView on dedicated tabs to disable bottom bar from scrolling.

beginDelayedTransiton in RecyclerView ViewHolder is ignored

I am trying to animate RecyclerView items using ConstraintSet animation.
I have two layouts and they are switched properly using this code:
val constraint2 = ConstraintSet()
constraint2.clone(binding.root.context, R.layout.list_item_2)
val transition = ChangeBounds()
transition.interpolator = OvershootInterpolator(1.0f)
transition.duration = 1200
TransitionManager.beginDelayedTransition(binding.root.container, transition)
constraint2.applyTo(binding.root.container)
However delayed transition is completely ignored and it works the same way whether or not I add beginDelayedTransition code, so there is no animation.

What exactly does fitsSystemWindows do?

I'm struggling to understand the concept of fitsSystemWindows as depending on the view it does different things. According to the official documentation it's a
Boolean internal attribute to adjust view layout based on system windows such as the status bar. If true, adjusts the padding of this view to leave space for the system windows.
Now, checking the View.java class I can see that when set to true, the window insets (status bar, navigation bar...) are applied to the view paddings, which works according to the documentation quoted above. This is the relevant part of the code:
private boolean fitSystemWindowsInt(Rect insets) {
if ((mViewFlags & FITS_SYSTEM_WINDOWS) == FITS_SYSTEM_WINDOWS) {
mUserPaddingStart = UNDEFINED_PADDING;
mUserPaddingEnd = UNDEFINED_PADDING;
Rect localInsets = sThreadLocal.get();
if (localInsets == null) {
localInsets = new Rect();
sThreadLocal.set(localInsets);
}
boolean res = computeFitSystemWindows(insets, localInsets);
mUserPaddingLeftInitial = localInsets.left;
mUserPaddingRightInitial = localInsets.right;
internalSetPadding(localInsets.left, localInsets.top,
localInsets.right, localInsets.bottom);
return res;
}
return false;
}
With the new Material design there are new classes which make extensive use of this flag and this is where the confusion comes. In many sources fitsSystemWindows is mentioned as the flag to set to lay the view behind the system bars. See here.
The documentation in ViewCompat.java for setFitsSystemWindows says:
Sets whether or not this view should account for system screen decorations
such as the status bar and inset its content; that is, controlling whether
the default implementation of {#link View#fitSystemWindows(Rect)} will be
executed. See that method for more details.
According to this, fitsSystemWindows simply means that the function fitsSystemWindows() will be executed? The new Material classes seem to just use this for drawing under the status bar. If we look at DrawerLayout.java's code, we can see this:
if (ViewCompat.getFitsSystemWindows(this)) {
IMPL.configureApplyInsets(this);
mStatusBarBackground = IMPL.getDefaultStatusBarBackground(context);
}
...
public static void configureApplyInsets(View drawerLayout) {
if (drawerLayout instanceof DrawerLayoutImpl) {
drawerLayout.setOnApplyWindowInsetsListener(new InsetsListener());
drawerLayout.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
}
}
And we see the same pattern in the new CoordinatorLayout or AppBarLayout.
Doesn't this work in the exact opposite way as the documentation for fitsSystemWindows? In the last cases, it means draw behind the system bars.
However, if you want a FrameLayout to draw itself behind the status bar, setting fitsSystemWindows to true does not do the trick as the default implementation does what's documented initially. You have to override it and add the same flags as the other mentioned classes. Am I missing something?
System windows are the parts of the screen where the system is drawing
either non-interactive (in the case of the status bar) or interactive
(in the case of the navigation bar) content.
Most of the time, your app won’t need to draw under the status bar or
the navigation bar, but if you do: you need to make sure interactive
elements (like buttons) aren’t hidden underneath them. That’s what the
default behavior of the android:fitsSystemWindows=“true” attribute
gives you: it sets the padding of the View to ensure the contents
don’t overlay the system windows.
https://medium.com/google-developers/why-would-i-want-to-fitssystemwindows-4e26d9ce1eec
it does not draw behind the system bar
it kind of stretches behind the bar to tint it with the same colors it has but the views it contains is padded inside the status bar
if that makes sense
In short, if you're trying to figure out whether to use fitsSystemWindows or not, there's Insetter library by Chris Banes (a developer from the Android team) which offers a better alternative to fitsSystemWindows. For more details let's see the explanation below.
There's a good article published by Android team in 2015 - Why would I want to fitsSystemWindows?. It well explains the default behavior of the attribute and how some layouts like DrawerLayout overrides it.
But, it was 2015. Back in 2017 at droidcon Chris Banes, who works on Android, advised not to use fitSystemWindows attribute unless a container documentation says to use it. And the reason for this is that the default behavior of the flag often doesn't meet your expectations. It's well explained in the video.
But what are these special layouts where you should use fitsSystemWindows? Well, it's DrawerLayout, CoordinatorLayout, AppBarLayout and CollapsingToolbarLayout. These layouts override the default fitsSystemWindows behavior and treat it in a special way, again it's well explained in the video. Such different interpretation of the attribute sometimes leads to a confusion and questions like here. Actually, in another video of droidcon London Chris Banes admits that the decision to overload the default behavior was a mistake (13:10 timestamp of the London conf).
Ok, if fitSystemWindows isn't the ultimate solution, what should be used? In another article from 2019 Chris Banes suggests another solution, a few custom layout attributes based on WindowInsets API. For example, if you want a bottom-right FAB to margin from the navigation bar, you can easily configure it:
<com.google.android.material.floatingactionbutton.FloatingActionButton
app:marginBottomSystemWindowInsets="#{true}"
app:marginRightSystemWindowInsets="#{true}"
... />
The solution uses custom #BindingAdapters, one for paddings and another for margins. The logic is well described in the article I've mentioned above. Some google samples use the solution, for example see Owl android material app, BindingAdapters.kt. I just copy the adapter code here for a reference:
#BindingAdapter(
"paddingLeftSystemWindowInsets",
"paddingTopSystemWindowInsets",
"paddingRightSystemWindowInsets",
"paddingBottomSystemWindowInsets",
requireAll = false
)
fun View.applySystemWindowInsetsPadding(
previousApplyLeft: Boolean,
previousApplyTop: Boolean,
previousApplyRight: Boolean,
previousApplyBottom: Boolean,
applyLeft: Boolean,
applyTop: Boolean,
applyRight: Boolean,
applyBottom: Boolean
) {
if (previousApplyLeft == applyLeft &&
previousApplyTop == applyTop &&
previousApplyRight == applyRight &&
previousApplyBottom == applyBottom
) {
return
}
doOnApplyWindowInsets { view, insets, padding, _ ->
val left = if (applyLeft) insets.systemWindowInsetLeft else 0
val top = if (applyTop) insets.systemWindowInsetTop else 0
val right = if (applyRight) insets.systemWindowInsetRight else 0
val bottom = if (applyBottom) insets.systemWindowInsetBottom else 0
view.setPadding(
padding.left + left,
padding.top + top,
padding.right + right,
padding.bottom + bottom
)
}
}
#BindingAdapter(
"marginLeftSystemWindowInsets",
"marginTopSystemWindowInsets",
"marginRightSystemWindowInsets",
"marginBottomSystemWindowInsets",
requireAll = false
)
fun View.applySystemWindowInsetsMargin(
previousApplyLeft: Boolean,
previousApplyTop: Boolean,
previousApplyRight: Boolean,
previousApplyBottom: Boolean,
applyLeft: Boolean,
applyTop: Boolean,
applyRight: Boolean,
applyBottom: Boolean
) {
if (previousApplyLeft == applyLeft &&
previousApplyTop == applyTop &&
previousApplyRight == applyRight &&
previousApplyBottom == applyBottom
) {
return
}
doOnApplyWindowInsets { view, insets, _, margin ->
val left = if (applyLeft) insets.systemWindowInsetLeft else 0
val top = if (applyTop) insets.systemWindowInsetTop else 0
val right = if (applyRight) insets.systemWindowInsetRight else 0
val bottom = if (applyBottom) insets.systemWindowInsetBottom else 0
view.updateLayoutParams<ViewGroup.MarginLayoutParams> {
leftMargin = margin.left + left
topMargin = margin.top + top
rightMargin = margin.right + right
bottomMargin = margin.bottom + bottom
}
}
}
fun View.doOnApplyWindowInsets(
block: (View, WindowInsets, InitialPadding, InitialMargin) -> Unit
) {
// Create a snapshot of the view's padding & margin states
val initialPadding = recordInitialPaddingForView(this)
val initialMargin = recordInitialMarginForView(this)
// Set an actual OnApplyWindowInsetsListener which proxies to the given
// lambda, also passing in the original padding & margin states
setOnApplyWindowInsetsListener { v, insets ->
block(v, insets, initialPadding, initialMargin)
// Always return the insets, so that children can also use them
insets
}
// request some insets
requestApplyInsetsWhenAttached()
}
class InitialPadding(val left: Int, val top: Int, val right: Int, val bottom: Int)
class InitialMargin(val left: Int, val top: Int, val right: Int, val bottom: Int)
private fun recordInitialPaddingForView(view: View) = InitialPadding(
view.paddingLeft, view.paddingTop, view.paddingRight, view.paddingBottom
)
private fun recordInitialMarginForView(view: View): InitialMargin {
val lp = view.layoutParams as? ViewGroup.MarginLayoutParams
?: throw IllegalArgumentException("Invalid view layout params")
return InitialMargin(lp.leftMargin, lp.topMargin, lp.rightMargin, lp.bottomMargin)
}
fun View.requestApplyInsetsWhenAttached() {
if (isAttachedToWindow) {
// We're already attached, just request as normal
requestApplyInsets()
} else {
// We're not attached to the hierarchy, add a listener to
// request when we are
addOnAttachStateChangeListener(object : View.OnAttachStateChangeListener {
override fun onViewAttachedToWindow(v: View) {
v.removeOnAttachStateChangeListener(this)
v.requestApplyInsets()
}
override fun onViewDetachedFromWindow(v: View) = Unit
})
}
}
As you can see the realization isn't trivial. As I mentioned before, you're welcome to use Insetter library by Chris Banes which offers the same functionality, see insetter-dbx.
Also note that WindowInsets API is going to change since version 1.5.0 of androidx core library. For example insets.systemWindowInsets becomes insets.getInsets(Type.systemBars() or Type.ime()). See the library documentation and the article for more details.
References:
Why would I want to fitsSystemWindows?
WindowInsets — listeners to layouts
Animating your keyboard (part 1)
Becoming a master window fitter (droidcon London 2017)
Becoming a master window fitter (droidcon NYC 2017)

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