Handle click event in the modalBottomsheet content in jetpack compose - android

I Have a ModalBottomSheet and I want to change a boolean value after clicking on the bottom sheet transparent background. How can I access this view click listener?
I don't want to use BottomSheetScaffold.
fun ScheduleJobFromQueuedBottomSheet(
viewModel: ProductViewModel,
onClickCancel: () -> Unit,
onQueuedScheduleRequestResultIsBack: () -> Unit,
) {
**var state by remember { mutableStateOf(false) }**
val bottomSheetState: ModalBottomSheetState =
rememberModalBottomSheetState(ModalBottomSheetValue.Expanded, confirmStateChange = {
it != ModalBottomSheetValue.HalfExpanded
}, animationSpec = TweenSpec(durationMillis = 300, delay = 10))
ModalBottomSheetLayout(
sheetState = bottomSheetState,
sheetShape = RoundedCornerShape(topStart = custom, topEnd = custom),
scrimColor = ModalBottomSheetDefaults.scrimColor.copy(alpha = 0.40f),
sheetContent = {
ReviewBookingScheduledBottomSheet(modifier = Modifier
.fillMaxWidth()
.wrapContentHeight(),
viewModel = viewModel,
onClickCancel = {
onClickCancel.invoke()
}, onScheduledRequestResultIsBack = {
onQueuedScheduleRequestResultIsBack.invoke()
})
}
) {
}
}
I want to change the state value by clicking on the bottom sheet background (Not bottomsheet content)

Add one boolean mutableState variable and change this value when your bottom sheet state change
var isBottomSheetDismissed = remember { mutableStateOf(false) }
val bottomSheetState: ModalBottomSheetState =
rememberModalBottomSheetState(ModalBottomSheetValue.Expanded, confirmStateChange = {
isBottomSheetDismissed.value = it==ModalBottomSheetValue.Hidden
it != ModalBottomSheetValue.HalfExpanded
}, animationSpec = TweenSpec(durationMillis = 300, delay = 10))

In Compose observability is preferred over callbacks, thus there isn't an explicit listener available.
We can observe the transparent background click by observing the bottomSheetState state change when hidden:
fun ScheduleJobFromQueuedBottomSheet(
viewModel: ProductViewModel,
onClickCancel: () -> Unit,
onQueuedScheduleRequestResultIsBack: () -> Unit,
) {
var state by remember { mutableStateOf(false) }
val bottomSheetState: ModalBottomSheetState =
rememberModalBottomSheetState(ModalBottomSheetValue.Expanded, confirmStateChange = {
it != ModalBottomSheetValue.HalfExpanded
}, animationSpec = TweenSpec(durationMillis = 300, delay = 10))
LaunchedEffect(bottomSheetState) {
snapshotFlow { bottomSheetState.currentValue }
.filter { it == Hidden }
.collect { state = true }
}
ModalBottomSheetLayout(
sheetState = bottomSheetState,
sheetShape = RoundedCornerShape(topStart = custom, topEnd = custom),
scrimColor = ModalBottomSheetDefaults.scrimColor.copy(alpha = 0.40f),
sheetContent = {
ReviewBookingScheduledBottomSheet(modifier = Modifier
.fillMaxWidth()
.wrapContentHeight(),
viewModel = viewModel,
onClickCancel = {
onClickCancel.invoke()
}, onScheduledRequestResultIsBack = {
onQueuedScheduleRequestResultIsBack.invoke()
})
}
) {
}
}
Unfortunately, this can't differentiate if the bottomSheetState change is due to click on the transparent background or due to other change by the state. If you have a use case that requires observing only for transparent background click but not other dismiss action, please leave a comment here: https://buganizer.corp.google.com/issues/256755735

Related

How to do this Scroll hide fab button in Jetpack Compose with transaction

How to do this Scroll hide fab button in Jetpack Compose with transaction
Like this I need it:
You need to listen to the scroll state and apply AnimatedVisibiltiy. Here is an example using LazyColumn with LazyListState (you could also use Column with ScrollState)
#Composable
fun Screen() {
val listState = rememberLazyListState()
val fabVisibility by derivedStateOf {
listState.firstVisibleItemIndex == 0
}
Box(modifier = Modifier.fillMaxSize()) {
LazyColumn(
Modifier.fillMaxSize(),
state = listState,
) {
items(count = 100, key = { it.toString() }) {
Text(modifier = Modifier.fillMaxWidth(),
text = "Hello $it!")
}
}
AddPaymentFab(
modifier = Modifier
.align(Alignment.BottomCenter)
.padding(bottom = 40.dp),
isVisibleBecauseOfScrolling = fabVisibility
)
}
}
#Composable
private fun AddPaymentFab(
modifier: Modifier,
isVisibleBecauseOfScrolling: Boolean,
) {
val density = LocalDensity.current
AnimatedVisibility(
modifier = modifier,
visible = isVisibleBecauseOfScrolling,
enter = slideInVertically {
with(density) { 40.dp.roundToPx() }
} + fadeIn(),
exit = fadeOut(
animationSpec = keyframes {
this.durationMillis = 120
}
)
) {
ExtendedFloatingActionButton(
text = { Text(text = "Add Payment") },
onClick = { },
icon = { Icon(Icons.Filled.Add, "Add Payment") }
)
}
}
It may be late, but after struggling with this issue for a while, I was able to find the right solution from the Animation Codelab sourcecode.
The difference between this and the previous answer is that in this way, as soon as the page is scrolled up, the Fab is displayed and there is no need to reach the first item of the page to display the Fab.
step one: getting an instance of the lazyListState class inside LazyColumn
val lazyListState = rememberLazyListState()
Step two: Creating a top level variable to hold the scroll state so that recompositions do not change the state value unintentionally.
var isScrollingUp by mutableStateOf(false)
Step three: just copy this composable Extension Function inside the file
#Composable
private fun LazyListState.isScrollingUp(): Boolean {
var previousIndex by remember(this) { mutableStateOf(firstVisibleItemIndex) }
var previousScrollOffset by remember(this) { mutableStateOf(firstVisibleItemScrollOffset) }
return remember(this) {
derivedStateOf {
if (previousIndex != firstVisibleItemIndex) {
previousIndex > firstVisibleItemIndex
} else {
previousScrollOffset >= firstVisibleItemScrollOffset
}.also {
previousIndex = firstVisibleItemIndex
previousScrollOffset = firstVisibleItemScrollOffset
}
}
}.value
}
Step four: Open an AnimatedVisibility block and pass the isScrollingUp variable as its first parameter. And finally, making the Fab and placing it inside the AnimatedVisibility
AnimatedVisibility(visible = isScrollingUp) {
FloatingActionButton(onClick = { /*TODO*/ }) {
// your code
}
}
have fun!

Collapse Navigation BottomBar while scrolling on Jetpack Compose

I'm looking forward to a way to implement a Collapsing effect while scrolling on LazyColumn list. I have been checking the docs but I didn't found nothing related. How can I implement it?
At the moment I'm using a BottomNavigation setted inside my Scaffold and I can add the inner paddings to the screen coming from the scaffold content lambda. But I didn't find any kind of scrollable state or something close to it.
You can use the nestedScroll modifier.
Something like:
val bottomBarHeight = 48.dp
val bottomBarHeightPx = with(LocalDensity.current) { bottomBarHeight.roundToPx().toFloat() }
val bottomBarOffsetHeightPx = remember { mutableStateOf(0f) }
// connection to the nested scroll system and listen to the scroll
// happening inside child LazyColumn
val nestedScrollConnection = remember {
object : NestedScrollConnection {
override fun onPreScroll(available: Offset, source: NestedScrollSource): Offset {
val delta = available.y
val newOffset = bottomBarOffsetHeightPx.value + delta
bottomBarOffsetHeightPx.value = newOffset.coerceIn(-bottomBarHeightPx, 0f)
return Offset.Zero
}
}
}
and then apply the nestedScroll to the Scaffold:
Scaffold(
Modifier.nestedScroll(nestedScrollConnection),
scaffoldState = scaffoldState,
//..
bottomBar = {
BottomAppBar(modifier = Modifier
.height(bottomBarHeight)
.offset { IntOffset(x = 0, y = -bottomBarOffsetHeightPx.value.roundToInt()) }) {
IconButton(
onClick = {
coroutineScope.launch { scaffoldState.drawerState.open() }
}
) {
Icon(Icons.Filled.Menu, contentDescription = "Localized description")
}
}
},
content = { innerPadding ->
LazyColumn(contentPadding = innerPadding) {
items(count = 100) {
Box(
Modifier
.fillMaxWidth()
.height(50.dp)
.background(colors[it % colors.size])
)
}
}
}
)

Multiple BottomSheets for one ModalBottomSheetLayout in Jetpack Compose

I want to implement a screen which can show two different bottom sheets.
Since ModalBottomSheetLayout only has a slot for one sheet I decided to change the sheetContent of the ModalBottomSheetLayout dynamically using a selected state when I want to show either of the two sheets (full code).
val sheetState = rememberModalBottomSheetState(initialValue = ModalBottomSheetValue.Hidden)
val (selected, setSelected) = remember(calculation = { mutableStateOf(0) })
ModalBottomSheetLayout(sheetState = sheetState, sheetContent = {
when (selected) {
0 -> Layout1()
1 -> Layout2()
}
}) {
Content(sheetState = sheetState, setSelected = setSelected)
}
This works fine for very similar sheets, but as soon as you add more complexity to either of the two sheet layouts the sheet will not show when the button is pressed for the first time, it will only show after the button is pressed twice as you can see here:
Here you can find a reproducible example
I had a similar usecase, where I needed to show 2-3 stacked bottomsheets.
I ended up copying large part of Compose BottomSheet and added the desired behavior:
enum class BottomSheetValue { SHOWING, HIDDEN }
#Composable
fun BottomSheet(
parentHeight: Int,
topOffset: Dp = 0.dp,
fillMaxHeight: Boolean = false,
sheetState: SwipeableState<BottomSheetValue>,
shape: Shape = bottomSheetShape,
backgroundColor: Color = MaterialTheme.colors.background,
contentColor: Color = contentColorFor(backgroundColor),
elevation: Dp = 0.dp,
content: #Composable () -> Unit
) {
val topOffsetPx = with(LocalDensity.current) { topOffset.roundToPx() }
var bottomSheetHeight by remember { mutableStateOf(parentHeight.toFloat())}
val scrollConnection = sheetState.PreUpPostDownNestedScrollConnection
BottomSheetLayout(
maxHeight = parentHeight - topOffsetPx,
fillMaxHeight = fillMaxHeight
) {
val swipeable = Modifier.swipeable(
state = sheetState,
anchors = mapOf(
parentHeight.toFloat() to BottomSheetValue.HIDDEN,
parentHeight - bottomSheetHeight to BottomSheetValue.SHOWING
),
orientation = Orientation.Vertical,
resistance = null
)
Surface(
shape = shape,
color = backgroundColor,
contentColor = contentColor,
elevation = elevation,
modifier = Modifier
.nestedScroll(scrollConnection)
.offset { IntOffset(0, sheetState.offset.value.roundToInt()) }
.then(swipeable)
.onGloballyPositioned {
bottomSheetHeight = it.size.height.toFloat()
},
) {
content()
}
}
}
#Composable
private fun BottomSheetLayout(
maxHeight: Int,
fillMaxHeight: Boolean,
content: #Composable () -> Unit
) {
Layout(content = content) { measurables, constraints ->
val sheetConstraints =
if (fillMaxHeight) {
constraints.copy(minHeight = maxHeight, maxHeight = maxHeight)
} else {
constraints.copy(maxHeight = maxHeight)
}
val placeable = measurables.first().measure(sheetConstraints)
layout(placeable.width, placeable.height) {
placeable.placeRelative(0, 0)
}
}
}
TopOffset e.g. allows to place the bottomSheet below the AppBar:
BoxWithConstraints {
BottomSheet(
parentHeight = constraints.maxHeight,
topOffset = with(LocalDensity.current) {56.toDp()}
fillMaxHeight = true,
sheetState = yourSheetState,
) {
content()
}
}
I wanted to implement the same thing and because of the big soln, I wrote a post on dev.to that solves this problem, Here is the link
I implemented it like this. It looks pretty simple, but I still could not figure out how to pass the argument to "mutableStateOf ()" directly, I had to create a variable "content"
fun Screen() {
val bottomSheetState = rememberModalBottomSheetState(ModalBottomSheetValue.Hidden)
val scope = rememberCoroutineScope()
val content: #Composable (() -> Unit) = { Text("NULL") }
var customSheetContent by remember { mutableStateOf(content) }
ModalBottomSheetLayout(
sheetState = bottomSheetState,
sheetContent = {
customSheetContent()
}
) {
Column {
Button(
onClick = {
customSheetContent = { SomeComposable1() }
scope.launch { bottomSheetState.show() }
}) {
Text("First Button")
}
Button(
onClick = {
customSheetContent = { SomeComposable2() }
scope.launch { bottomSheetState.show() }
}) {
Text("Second Button")
}
}
}
I just tried your code. I am not sure but looks like when you click first time, since selected state changes, Content function tries to recompose itself and it somehow blocks sheetState. Because i can see that when i click first time, bottom sheet shows up a little and disappears immediately. But second time i click same button, since selected state doesnt change, sheetState works properly.

Scaling Button Animation in Jetpack Compose

I want to build this awesome button animation pressed from the AirBnB App with Jetpack Compose
Unfortunately, the Animation/Transition API was changed recently and there's almost no documentation for it. Can someone help me get the right approach to implement this button press animation?
Edit
Based on #Amirhosein answer I have developed a button that looks almost exactly like the Airbnb example
Code:
#Composable
fun AnimatedButton() {
val boxHeight = animatedFloat(initVal = 50f)
val relBoxWidth = animatedFloat(initVal = 1.0f)
val fontSize = animatedFloat(initVal = 16f)
fun animateDimensions() {
boxHeight.animateTo(45f)
relBoxWidth.animateTo(0.95f)
// fontSize.animateTo(14f)
}
fun reverseAnimation() {
boxHeight.animateTo(50f)
relBoxWidth.animateTo(1.0f)
//fontSize.animateTo(16f)
}
Box(
modifier = Modifier
.height(boxHeight.value.dp)
.fillMaxWidth(fraction = relBoxWidth.value)
.clip(RoundedCornerShape(8.dp))
.background(Color.Black)
.clickable { }
.pressIndicatorGestureFilter(
onStart = {
animateDimensions()
},
onStop = {
reverseAnimation()
},
onCancel = {
reverseAnimation()
}
),
contentAlignment = Alignment.Center
) {
Text(text = "Explore Airbnb", fontSize = fontSize.value.sp, color = Color.White)
}
}
Video:
Unfortunately, I cannot figure out how to animate the text correctly as It looks very bad currently
Are you looking for something like this?
#Composable
fun AnimatedButton() {
val selected = remember { mutableStateOf(false) }
val scale = animateFloatAsState(if (selected.value) 2f else 1f)
Column(
Modifier.fillMaxSize(), verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
Button(
onClick = { },
modifier = Modifier
.scale(scale.value)
.height(40.dp)
.width(200.dp)
.pointerInteropFilter {
when (it.action) {
MotionEvent.ACTION_DOWN -> {
selected.value = true }
MotionEvent.ACTION_UP -> {
selected.value = false }
}
true
}
) {
Text(text = "Explore Airbnb", fontSize = 15.sp, color = Color.White)
}
}
}
Here's the implementation I used in my project. Seems most concise to me.
val interactionSource = remember { MutableInteractionSource() }
val isPressed by interactionSource.collectIsPressedAsState()
val sizeScale by animateFloatAsState(if (isPressed) 0.5f else 1f)
Button(
onClick = { },
modifier = Modifier
.wrapContentSize()
.graphicsLayer(
scaleX = sizeScale,
scaleY = sizeScale
),
interactionSource = interactionSource
) { Text(text = "Open the reward") }
Use pressIndicatorGestureFilter to achieve this behavior.
Here is my workaround:
#Preview
#Composable
fun MyFancyButton() {
val boxHeight = animatedFloat(initVal = 60f)
val boxWidth = animatedFloat(initVal = 200f)
Box(modifier = Modifier
.height(boxHeight.value.dp)
.width(boxWidth.value.dp)
.clip(RoundedCornerShape(4.dp))
.background(Color.Black)
.clickable { }
.pressIndicatorGestureFilter(
onStart = {
boxHeight.animateTo(55f)
boxWidth.animateTo(180f)
},
onStop = {
boxHeight.animateTo(60f)
boxWidth.animateTo(200f)
},
onCancel = {
boxHeight.animateTo(60f)
boxWidth.animateTo(200f)
}
), contentAlignment = Alignment.Center) {
Text(text = "Utforska Airbnb", color = Color.White)
}
}
The default jetpack compose Button consumes tap gestures in its onClick event and pressIndicatorGestureFilter doesn't receive taps. That's why I created this custom button
You can use the Modifier.pointerInput to detect the tapGesture.
Define an enum:
enum class ComponentState { Pressed, Released }
Then:
var toState by remember { mutableStateOf(ComponentState.Released) }
val modifier = Modifier.pointerInput(Unit) {
detectTapGestures(
onPress = {
toState = ComponentState.Pressed
tryAwaitRelease()
toState = ComponentState.Released
}
)
}
// Defines a transition of `ComponentState`, and updates the transition when the provided [targetState] changes
val transition: Transition<ComponentState> = updateTransition(targetState = toState, label = "")
// Defines a float animation to scale x,y
val scalex: Float by transition.animateFloat(
transitionSpec = { spring(stiffness = 50f) }, label = ""
) { state ->
if (state == ComponentState.Pressed) 1.25f else 1f
}
val scaley: Float by transition.animateFloat(
transitionSpec = { spring(stiffness = 50f) }, label = ""
) { state ->
if (state == ComponentState.Pressed) 1.05f else 1f
}
Apply the modifier and use the Modifier.graphicsLayer to change also the text dimension.
Box(
modifier
.padding(16.dp)
.width((100 * scalex).dp)
.height((50 * scaley).dp)
.background(Color.Black, shape = RoundedCornerShape(8.dp)),
contentAlignment = Alignment.Center) {
Text("BUTTON", color = Color.White,
modifier = Modifier.graphicsLayer{
scaleX = scalex;
scaleY = scaley
})
}
Here is the ScalingButton, the onClick callback is fired when users click the button and state is reset when users move their finger out of the button area after pressing the button and not releasing it. I'm using Modifier.pointerInput function to detect user inputs:
#Composable
fun ScalingButton(onClick: () -> Unit, content: #Composable RowScope.() -> Unit) {
var selected by remember { mutableStateOf(false) }
val scale by animateFloatAsState(if (selected) 0.7f else 1f)
Button(
onClick = onClick,
modifier = Modifier
.scale(scale)
.pointerInput(Unit) {
while (true) {
awaitPointerEventScope {
awaitFirstDown(false)
selected = true
waitForUpOrCancellation()
selected = false
}
}
}
) {
content()
}
}
OR
Another approach without using an infinite loop:
#Composable
fun ScalingButton(onClick: () -> Unit, content: #Composable RowScope.() -> Unit) {
var selected by remember { mutableStateOf(false) }
val scale by animateFloatAsState(if (selected) 0.75f else 1f)
Button(
onClick = onClick,
modifier = Modifier
.scale(scale)
.pointerInput(selected) {
awaitPointerEventScope {
selected = if (selected) {
waitForUpOrCancellation()
false
} else {
awaitFirstDown(false)
true
}
}
}
) {
content()
}
}
If you want to animated button with different types of animation like scaling, rotating and many different kind of animation then you can use this library in jetpack compose. Check Here

How to manage Focus state in Jetpack's Compose

I have a custom composable View (Surface + Text essentially) and I want to change the color of the surface depending on the focus state. The FocusManager#FocusNode is marked internal and I am unaware of any way to achieve this. Is this simply just not available yet? Any one else have to tackle this?
With 1.0.x you can use the Modifier.onFocusChanged to observe focus state events.
Something like:
var color by remember { mutableStateOf(Black) }
val focusRequester = FocusRequester()
Text(
modifier = Modifier
.focusRequester(focusRequester)
.onFocusChanged { color = if (it.isFocused) Green else Black }
.focusModifier()
.pointerInput(Unit) { detectTapGestures { focusRequester.requestFocus() } },
text = "Text",
color = color
)
As of dev11, FocusManagerAmbient has been deprecated in favor of FocusModifier. For more examples check out the KeyInputDemo, ComposeInputFieldFocusTransition or FocusableDemo.
#Composable
private fun FocusableText(text: MutableState<String>) {
val focusModifier = FocusModifier()
Text(
modifier = focusModifier
.tapGestureFilter { focusModifier.requestFocus() }
.keyInputFilter { it.value?.let { text.value += it; true } ?: false },
text = text.value,
color = when (focusModifier.focusState) {
Focused -> Color.Green
NotFocused -> Color.Black
NotFocusable -> Color.Gray
}
)
}
Compose has since updated and made the FocusManager members public; although, I'm not exactly sure how final the api is as of dev10. But as of now you can create a FocusNode and listen for changes using FocusManager.registerObserver.
val focusNode = remember {
FocusNode().apply {
focusManager.registerObserver(node = this) { fromNode, toNode ->
if (toNode == this) {
// has focus
} else {
// lost focus
}
}
}
}
If you'd like to gain focus, you can now call FocusManager.requestFocus:
val focusManager = FocusManagerAmbient.current
focusManager.requestFocus(focusNode)
You can also set a focusIdentifier on your FocusNode:
val focusNode = remember {
FocusNode().apply {
...
focusManager.registerFocusNode("your-focus-identifier", node = this)
}
}
To gain focus for a specific identifier, you just call FocusManager.requestFocusById
Using that you can easily create a Composable that can provide and request focus for you, for instance:
#Composable
fun useFocus(focusIdentifier: String? = null): Pair<Boolean, () -> Unit> {
val focusManager = FocusManagerAmbient.current
val (hasFocus, setHasFocus) = state { false }
val focusNode = remember {
FocusNode().apply {
focusManager.registerObserver(node = this) { fromNode, toNode ->
setHasFocus(toNode == this)
}
focusIdentifier?.let { identifier ->
focusManager.registerFocusNode(identifier, node = this)
}
}
}
onDispose {
focusIdentifier?.let { identifier ->
focusManager.unregisterFocusNode(identifier)
}
}
return hasFocus to {
focusManager.requestFocus(focusNode)
}
}
val (hasFocus, requestFocus) = useFocus("your-focus-identifier")
You could also compose children along with it:
#Composable
fun FocusableTextButton(
text: String,
focusedColor: Color = Color.Unset,
unFocusedColor: Color = Color.Unset,
textColor: Color = Color.White,
focusIdentifier: String? = null
) {
val (hasFocus, requestFocus) = useFocus(focusIdentifier)
Surface(color = if (hasFocus) focusedColor else unFocusedColor) {
TextButton(onClick = requestFocus) {
Text(text = text, color = textColor)
}
}
}
Alternatively, there's also FocusModifier, which as of now is:
/**
* A [Modifier.Element] that wraps makes the modifiers on the right into a Focusable. Use a
* different instance of [FocusModifier] for each focusable component.
*
* TODO(b/152528891): Write tests for [FocusModifier] after we finalize on the api (API
* review tracked by b/152529882).
*/
But I don't think you can apply an identifier with it right now.
val focusModifier = FocusModifier()
val hasFocus = focusModifier.focusDetailedState == FocusDetailedState.Active
Surface(
modifier = focusModifier,
color = if (hasFocus) focusedColor else unFocusedColor
) {
TextButton(onClick = { focusModifier.requestFocus() }) {
Text(text = text, color = textColor)
}
}
All that being said, I'm not 100% sure this is the intended way to handle focus right now. I referenced CoreTextField a lot to see how it was being handled there.
Example:
#Composable
fun FocusTest() {
val focusManager = FocusManagerAmbient.current
val selectRandomIdentifier: () -> Unit = {
focusManager.requestFocusById(arrayOf("red,", "blue", "green", "yellow").random())
}
Column(verticalArrangement = Arrangement.SpaceBetween) {
FocusableTextButton(
text = "When I gain focus, I turn red",
focusedColor = Color.Red,
focusIdentifier = "red"
)
FocusableTextButton(
text = "When I gain focus, I turn blue",
focusedColor = Color.Blue,
focusIdentifier = "blue"
)
FocusableTextButton(
text = "When I gain focus, I turn green",
focusedColor = Color.Green,
focusIdentifier = "green"
)
FocusableTextButton(
text = "When I gain focus, I turn yellow",
focusedColor = Color.Yellow,
focusIdentifier = "yellow"
)
Button(onClick = selectRandomIdentifier) {
Text(text = "Click me to randomly select a node to focus")
}
}
}
this code works for me
var haveFocus by remember { mutableStateOf(false) }
Surface(
modifier = Modifier.onFocusEvent {
haveFocus = it.isFocused
},
shape = RectangleShape
){...}
This answer is base on Gabriele Mariotti answer but I have change
Use remember { FocusRequester() } to prevent crash FocusRequester is not initialized after do 2nd click on Text
Use focusTarget instead of focusModifier because deprecated
.
var color by remember { mutableStateOf(Color.Black) }
val focusRequester = remember { FocusRequester() }
Text(
text = "Hello",
modifier = Modifier
.focusRequester(focusRequester)
.onFocusChanged { color = if (it.isFocused) Color.Green else Color.Black }
.focusTarget()
.pointerInput(Unit) { detectTapGestures { focusRequester.requestFocus() } }
)

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