Sorry for posting here, I can't find any support for android studio. Tried posting on reddit but no one is there. If this is the wrong place then please point me to support.
The AVD manager is missing. It's not in the hotbar and it's not in the Tools menu. Just completely gone.
It's a fresh install on the pixelbook go. I've tried uninstalling / reinstalling. I've installed on other chromebooks and it's showing there so have no idea what's going on.
And.. i need to rant a bit before i explode. To the android studio devs if your product is not working then please SAY SO. The amount of time, money, and effort I've wasted trying to get android studio working on a chromebook is insane. This has been the worst software experience of my life.. seriously, you guys need an award for how bad this is. In the three days and three chromebooks I've purchased trying to get this working I've ran into at LEAST 10 different issues and interestingly enough they are different for each chromebook / install.
Try using Linux, It will be more faster then windows.
Ideally it is advisable to use MAC.
And Yes,
Android Studio is heavy. It needs more processing and memory requirements than other development environments. But when you list out the features available it's nothing.
Use proper hardware for good experience.
For AVD find the screenshot.
check the highlighted part for device manager
Easiest way to press shift two time and search for device manager. I have submitted some more way to find device manager or AVD manager via toolbar et.
Related
I am currently a QA intern at an app publisher and I use the AVD to test apps on various Android platforms and hardware builds. I touch nothing else within the Android SDK, just launch the android exec through the terminal and go from there.
I installed and started using AVDs with no issue about a month ago, installed the Intel HAXM with no issue, etc. It randomly stopped working for me about two weeks ago and I've been struggling with it since then. I've deleted everything from the Android SDK and reinstalled several times, tried using adb to no avail, nothing. I haven't been using Eclipse to get to the AVD Manager, but even when I do it makes no difference.
I've run into a dead end after trying every potential solution I could find on the Internet. Help me before I go insane.
Also using a Retina MacBook Pro, not that I think that'd make a difference, but just incase.
I am going to put this up as an answer just because I really found it to be the best solution to all of my native AVD issues (my default AVD emulators would creep even on my faster machines). I downloaded genymotion and must say that I am a million times happier with the emulation. It is faster, smoother, has more options, it just makes the native AVD look even worse than it already does on its own. Even if genymotion isn't for you, I highly recommend looking into third party emulators. It will make QA, development, etc. with Android that much easier. Assuming ARM isn't required (don't think it does ARM emulation)
So i'm having awful trouble trying to get the Emulators in the Android SDK to start up. I can create the AVDs just fine, and then when hitting the 'start' button from the SDK Manager, bring up the small loading console window, indicating that the emulator is launching. However, after that, nothing happens!!
I have read many threads and posts with people having the same problem, maybe to do with the settings requiring too much memory, with some people waiting 30 minutes for the emulator to load!!
When trying to run the AVD emulator through terminal, I simply get a 'Bus Error' with no further indication of what could be going wrong...could it be a memory issue?
What I did to get where I am now:
Download the Android SDK package for Mac. I'm extracting the sdk only, not eclipse. I'm on Mac 10.6.8.
Install the SDK, and download the latest version of Android in the SDK Manager, along with default tools.
create a AVD and hit start.
window pops up to boot the emulator, that process is complete and window closes.
Nothing happens.
My knowledge of the sdk tools are very limited, all I want is to be able to do some testing...
Any help greatly appreciated!
Thanks
Actually, the simplest way to get emulators running right now is probably GenyMotion. They provide an interface, and pre-configured emulator images to make it pretty simple to get running.
This is not an endorsement (I use the standard ADT myself) but a lot of people find their tools useful.
Here is my suggestion: instead of using AVD, start using espresso and virtual remote android hardware emulator from Google servers - also known as android-test-kit. You will have the possibility to run and test you App on several different devices, without the need to spend money on actually all different devices for developing and testing purposes before releasing your Apps. You find further details here:
android-test-kit
Why Espresso
The 2 videos are somewhat long, but worth watching.
Taking this approach will solve your problem, save you money, and improve your productivity.
I run into the same issue on my mac 10.6 and it only works if i do
emulator64-x86 -avd my_android
Besides, my virtual device has to configured using x86 but not ARM
maybe this link can help you.
My Android emulator is so slow it doesn't actually display any my Android work!I've left it for an hour and came back to find nothing. I'd really appreciate any suggestions!
May be problem with your Memory...try to edit AVD just increase or decrease the RAM size..try to refer this link...here
Try to increase the memory. I would also recommend using a "common" AVD. Similar to here:
http://mobile.tutsplus.com/tutorials/android/common-android-virtual-device-configurations/
If that doesn't work i would strongly recommend getting an android device. There are a lot of cheap ones (especially from China).
But this is also a repeat question, see here:
Is there any way to reduce the boot up time of Android Emulator provided with android SDK
Probably your computer is a little bit slow for the settings.
I noticed that high-resolution emulator consumes a lot of resources. So basically run it with 340-400 resolution, works much faster. Hope it will help.
Try using Genymotion. You can download a version for Windows/Mac OS X/Linux after registering. A plugin for Eclipse is also avaliable.
i give you link Genymotion Emulator please download and setup.
as per my experience Genymotion Vertual device is faster then android emulator.
I am trying to view a sample app on a real device (a ViewSonic G-tablet), but the device won't display in the "Choose a running Android device" area. The virtual devices show, but no real devices show (there is only one plugged in, the G-tablet). Some other information...
I am using a Mac with Eclipse SDK 3.7.1 w/Android
App is noted as debuggable in manifest file (android:debuggable="true")
G-Tablet is set to allow debugging
Device selection is set to manual in SDK
I CAN view files on G-Tablet using Finder
I have reviewed Android developer docs
I have searched a lot online for a fix, without success
Please also note...
There is NO option on G-tablet to allow "unknown sources". However, I have downloaded apps outside the customary channels (e.g. Firefox from the Firefox site) and it works fine.
I do NOT want to do anything to the G-tablet to void the warranty.
I have already checked for/installed updates using the Android SDK Manager.
The fixes I was able to find on StackOverflow related to this problem did not work for me. I am thinking the problem may be device specific. One fix discussed getting a driver for the device, but I couldn't find one.
Can anyone please help me figure out how to get the SDK to recognize my device? I'd appreciate any insight on this.
Can you export the app as an .apk and run that on your G-tablet?
also is the android:minSdkVersion set to a value lower than your G-tablet's version?
Found the answer after trying a zillion things. All that needed to be done to fix the problem was turn to OFF 'USB debugging' and then turn it right back on. I found the idea on this page... http://www.mobileread.mobi/forums/showthread.php?t=156247 . Hope that might save someone else hours of time.
I want to be able to develop and immediately run android apps on my device. I've played with sl4a and a bluetooth keyboard, but the app and ide weren't designed for what I want to do with them. what are my options?
clarification: I want a mobile dev env that doesn't involve any computer (other than my android device). I'd like a simple code editor, like emacs or scite ideally, and some kind of complete interpreter or compiler for the full android api that runs on the device. I'm dreaming, clearly, but how close can I get to that today?
I've gotten Vim working really well in ConnectBot on my Milestone. I needed root privileges because of where I put the files, but you might be able to find a work around without it.
See this link:
Native Vim for Android
See also my comment after the post. I've got $HOME setup on my sdcard, and a bunch of Python plugins and colorschemes in ~/.vim/ and everything just works.
Of course this requires you to be comfortable working in Vim... I've gone back and forth with it several times in the past. It is very strange, but once you pick up a few habits and figure out its odd vocabulary it is very nice to use!
I got a pure python version of Mercurial working on Android too. It was a pain, but now I can push and pull code from my repositories and keep my /sdcard/sl4a/scripts/ folders in sync with my latest changes. I documented some of what was necessary in a bug report to py4a.
Canonical just announced that they will be bringing Ubuntu to android devices. Hopefully this will help....
http://www.engadget.com/2012/02/21/ubuntus-full-desktop-os-coming-to-multi-core-android-devices/
Like FrinkTheBrave said, you can use an ide (Eclipse is perfect, because of the Android Development Tools, but you could use any other program.
If you work on Windows, and after installing the USB driver, you only need to plug your phone to the usb and hit Run (or debug), and Eclipse will copy the apk into your Android and start running. It takes less than 5 seconds.
If you work on a Mac, you don't need to install anything, just plug in the phone and it works =D.
Well, in Linux it is a bit more complicated (though not impossible, I actually work with Linux), but you can still develop there =).
Cheers
BIG BIG EDIT
I've seen today just what you asked few time ago. Here, take it: https://play.google.com/store/apps/details?id=com.aide.ui It's obviously hard to type on a smartphone, but it could do the trick on an EEEPad transformer. Have a good day
I'm not sure about developing on Android, but you can use one of the sdks available to write your code, then copy the apk onto the device via usb and install and run it.
It takes less than a minute from saving the source code to running on the target hardware.
I use the sdk at developer.android.com and eclipse on windows xp, and use AndroZip on my phone to install the sdk. simples ;-)
I've not looked into using usb debugging, but that could be even better.