Jetpack recomposition behavior - android

When state changes recomposition should fire. In code sample one state changes but recomposition doesn't fire but in code sample two state changes onButtonClick and recomposition fires.
How to make code sample one to recompose on state change?
Below code does not fire recomposition
#Composable
fun doSomething(){
val context = LocalContext.current
val scope = rememberCoroutineScope()
var shouldDo by remember{ mutableStateOf(false) }
LaunchedEffect(context){
scope.launch(Dispatchers.Default){
//Fetch a data from dataSource
//then change the state
withContext(Dispatchers.Main){
shouldDo = true
}
}
}
//Process the data when #shouldDo state changes to true
if(shouldDo){
Log.e("=======================", "shouldDo: $shouldDo")
}
}
But this code fire recomposition upon Button Click
#Composable
fun doSomeOtherThing() {
var shouldDo by remember{ mutableStateOf(false) }
if(shouldDo){
Log.e("=======================", "shouldDo: $shouldDo")
}
Box(modifier = Modifier.fillMaxSize()){
Button(
modifier = Modifier.align(Alignment.Center),
onClick = {
shouldDo = true
}
) {
Text(text = "Button")
}
}
}

How to make code sample one to recompose on state change?
You should use a SideEffect to mutate state during first composition in order for these changes to take "effect" :
#Composable
fun doSomething() {
var shouldDo by remember { mutableStateOf(false) }
if (shouldDo) {
Log.e("=======================", "shouldDo: $shouldDo")
}
SideEffect {
shouldDo = true
}
}
Further reading : https://developer.android.com/jetpack/compose/side-effects

Related

How to trigger JetPack recomposition when state is re-assigned it's current value

The below code works as desired: the canvas gets recomposed each time the user either clicks the canvas itself or clicks the topBar icon, no matter how many times or in what order. In addition, the state variable value reveals something I want to know: where the user clicked. (Values 0 and 1 mean the icon was clicked and values 2 and 3 mean the canvas).
However, if the canvasState and iconState variables are set to their respective V1 functions instead of the V2 functions, then clicking the canvas or icon multiple times in a row is not detected. Apparently this is because the V1 functions can re-assign the same value to the state variable, unlike the V2 functions.
Since I'm using the neverEqualPolicy(), I thought I didn't have to assign a different value to the state variable to trigger a recompose. As a noob to Kotlin and Compose, what am I misunderstanding?
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MyApp()
}
}
}
#Composable
fun MyApp() {
var state by remember { mutableStateOf(value = 0, policy = neverEqualPolicy()) }
val canvasStateV1 = { state = 0 }
val iconStateV1 = { state = 2 }
val canvasStateV2 = { state = if (state == 0) { 1 } else { 0 } }
val iconStateV2 = { state = if (state == 2) { 3 } else { 2 } }
val iconState = iconStateV2
val canvasState = canvasStateV2
Scaffold(
topBar = { TopBar(canvasState) },
content = { padding ->
Column(Modifier.padding(padding)) {
Screen(state, iconState)
}
}
)
}
#Composable
fun TopBar(iconState: () -> Unit) {
TopAppBar(
title = { Text("This is a test") },
actions = {
IconButton(onClick = { iconState() }) {
Icon(Icons.Filled.AddCircle, null)
}
}
)
}
#Composable
fun Screen(state: Int, canvasState: () -> Unit) {
Column(
modifier = Modifier.fillMaxSize(),
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
Box(
modifier = Modifier
.aspectRatio(ratio = 1f)
.background(color = MaterialTheme.colors.onSurface)
.pointerInput(Unit) {
detectTapGestures(
onTap = { canvasState() },
)
}
) {
Canvas(
modifier = Modifier.fillMaxSize().clipToBounds()
) {
Log.d("Debug", "Canvas: state = $state")
}
}
}
}
I didn't know other things to try to get the neverEqualPolicy() to work as expected.
I think the main reason for this is because the function Screen() is skippable. If you add the state as a MutableState instead of the Int itself, you will see that the Log.d gets called each time the state value gets updated. Same goes for merging the Screen() function into Column in MyApp
Compose analyses each function during build time. The screen functions receives an integer value, this is an immutable value, so the function itself becomes skippable.
To analyse which function is skippable/stable (and which is not), you can run a report during the build phase
This repo shows how
EDIT:
In this example you have two buttons, one changes the value, one just sets the same value. When setting the same value, you only see the Log.d of the local recomposition. When changing the state value, you see two log lines. the local and external both go through the recomposition.
#Composable
fun StackOverflowApp() {
var state by remember { mutableStateOf(value = 0, policy = neverEqualPolicy()) }
Column() {
Button(onClick = { state = state }) {
Text(text = "State same value")
}
Button(onClick = { state += 1 }) {
Text(text = "State up")
}
Text(text = "[local] current State = $state")
Log.d("TAG","Recomposition local")
ExternalText(state)
}
}
/**
* A skippable function
*
* restartable skippable scheme("[androidx.compose.ui.UiComposable]") fun ExternalText(
stable state: Int
)
*/
#Composable
fun ExternalText(state: Int){
Text(text = "[external] current State = $state")
Log.d("TAG","Recomposition external")
}
You can also pass the MutableState instead of the int value itself, when you pass the mutableState, the neverEqualPolicy is still in play. Each interaction fires both log lines
#Composable
fun StackOverflowApp() {
var state = remember { mutableStateOf(value = 0, policy = neverEqualPolicy()) }
Column() {
Button(onClick = { state.value = state.value }) {
Text(text = "State same value")
}
Button(onClick = { state.value += 1 }) {
Text(text = "State up")
}
Text(text = "[local] current State = ${state.value}")
Log.d("TAG","Recomposition internal")
ExternalText(state)
}
}
#Composable
fun ExternalText(state: MutableState<Int>){
Text(text = "[external] current State = ${state.value}")
Log.d("TAG","Recomposition external")
}

How to correctly pass a parameter to a lambda in onClick using Jetpack Compose

I am trying to call a composable which has a parameter
This is the composable I want to call onClick
#Composable
fun ShowCustomChromeTab(articleUrl: String){
.......//it has a parameter
}
Now when user clicks on an item:
#Composable
fun ArticleItem(article: Article, onClick: () -> Unit){
Box(
modifier = Modifier
.clickable {
onClick(article.url)
},
)
This is how I am now using it
var shouldOpenChromeTab by rememberSaveable { mutableStateOf(false) }
var articleUrl by rememberSaveable { mutableStateOf("") }
if (shouldOpenChromeTab){
ShowCustomChromeTab(articleUrl)
}
ArticleItem(it, onClick = { url->
shouldOpenChromeTab = true
articleUrl = url
}
)}
PROBLEM
When I click on the item, it does open the url as expected, but when I press back and click on the same item, nothing happens...
It seems that value gets reset to false... when I go back, even though I am using rememberSaveable??
The problem is that value is still true that is why nothing happens.
You have to reset to false after navigating to chrome.
var shouldOpenChromeTab by rememberSaveable { mutableStateOf(false) }
var articleUrl by rememberSaveable { mutableStateOf("") }
if (shouldOpenChromeTab){
ShowCustomChromeTab(articleUrl)
shouldOpenChromeTab = false
}
ArticleItem(it, onClick = { url->
shouldOpenChromeTab = true
articleUrl = url
}
)}

Compose navigation lose state after pop screen (initial composition)

I am using compose navigation with single activity and no fragments.
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MobileComposePlaygroundTheme {
Surface(color = MaterialTheme.colors.background) {
val navController = rememberNavController()
NavHost(navController, startDestination = "main") {
composable("main") { MainScreen(navController) }
composable("helloScreen") { HelloScreen() }
}
}
}
}
}
}
#Composable
private fun MainScreen(navController: NavHostController) {
val count = remember {
Log.d("TAG", "inner remember, that is, initialized")
mutableStateOf(0)
}
LaunchedEffect("fixedKey") {
Log.d("TAG", "inner LaunchedEffect, that is, initialized")
}
Column {
Spacer(modifier = Modifier.height(16.dp))
Button(
onClick = {
count.value++
Log.d("TAG", "count: ${count.value}")
},
modifier = Modifier.padding(8.dp)
) {
Text(text = "Increase Count ${count.value}")
}
Button(
onClick = { navController.navigate("helloScreen") },
modifier = Modifier.padding(8.dp)
) {
Text(text = "Go To HelloScreen")
}
}
}
#Composable
fun HelloScreen() {
Log.d("TAG", "HelloScreen")
Text("Hello Screen")
}
MainScreen -> HelloScreen -> back button -> MainScreen
After pop HelloScreen by back button, MainScreen restart composition from scratch. That is, not recomposition but initial composition. So remember and LaunchedEffect is recalculated.
I got rememberSaveable for maintaining states on this popping upper screen case. However how can I prevent re-execute LaunchedEffect? In addition, docs saying rememberSavable makes value to survive on configuration change but this is not the exact case.
I expected that LowerScreen is just hidden when UpperScreen is pushed, and LowerScreen reveal again when UpperScreen is popped, like old Android's onPause(), onResume(), etc.
In Compose, is this not recommended?
ps.
Lifecycle of Composable is not tied with ViewModel but with Activity
It needs more care about initialization of ViewModel
Why Compose team design like this?
Can you recommend good architecture sample code?

Clean TextField when BottomSheetScaffold collapse on Jetpack Compose

I'm having a little trouble adding a form inside a Bottom sheet because every time I open the bottomSheet, the previous values continue there. I'm trying to make something like this
#OptIn(ExperimentalMaterialApi::class)
#Composable
fun BottomSheet() {
val bottomSheetScaffoldState = rememberBottomSheetScaffoldState(
bottomSheetState = BottomSheetState(BottomSheetValue.Collapsed)
)
val coroutineScope = rememberCoroutineScope()
BottomSheetScaffold(
scaffoldState = bottomSheetScaffoldState,
sheetContent = {
Form {
// save foo somewhere
coroutineScope.launch {
bottomSheetScaffoldState.bottomSheetState.collapse()
}
}
},
sheetPeekHeight = 0.dp
) {
Button(onClick = {
coroutineScope.launch {
bottomSheetScaffoldState.bottomSheetState.expand()
}
}) {
Text(text = "Expand")
}
}
}
#OptIn(ExperimentalMaterialApi::class)
#Composable
fun Form(
onSaveFoo: (String) -> Unit
) {
var foo by remember { mutableStateOf("") }
Column {
Button(onClick = {
onSaveFoo(foo)
}) {
Text(text = "Save")
}
OutlinedTextField(value = foo, onValueChange = { foo = it })
}
}
There is a way to "clean" my form every time the bottom sheet collapses without manually setting all values to "" again?
Something like the BottomShettFragment. If I close and reopen the BottomSheetFragment, the previous values will not be there.
Firstly, they say that it is better to control your state outside of a composable function (in a viewmodel) and pass it as a parameter.
You may clear the textField value, when you decide to collapse your bottomSheet, for example in onSaveFoo function.
Add a MutableStateFlow to your viewmodel, subscribe to its updates via collectAsState extension in your composable. You can get a viewmodel by a composable function viewModel(ViewModelClass::class.java).
In onSaveFoo function update your state with new string or empty string if that's the behaviour you want to achieve. State updates should happen inside viewmodel. So create a method in your viewmodel to update your state and call it when you want to collapse your bottomsheet to clear the text contained in your state.
And another thing, remember saves the value across recompositions. The value will be lost only if your Composable is removed from the Composition. It will happen if you change the content of your bottomSheet.
Something like this:
sheetContent = {
if(bottomSheetScaffoldState.bottomSheetState.isExpanded){
Form {
// save foo somewhere
coroutineScope.launch {
bottomSheetScaffoldState.bottomSheetState.collapse()
}
}
}else{
Spacer(modifier=Modifier.height(16.dp).background(Color.White)//or some other composable
}
},

How to trigger recomposition when modify the parent data using CompositionLocal

when I use CompositionLocal, I have got the data from the parent and modify it, but I found it would not trigger the child recomposition.
I have successfully change the data, which can be proved through that when I add an extra state in the child composable then change it to trigger recomposition I can get the new data.
Is anybody can give me help?
Append
code like below
data class GlobalState(var count: Int = 0)
val LocalAppState = compositionLocalOf { GlobalState() }
#Composable
fun App() {
CompositionLocalProvider(LocalAppState provides GlobalState()) {
CountPage(globalState = LocalAppState.current)
}
}
#Composable
fun CountPage(globalState: GlobalState) {
// use it request recomposition worked
// val recomposeScope = currentRecomposeScope
BoxWithConstraints(
contentAlignment = Alignment.Center,
modifier = Modifier
.fillMaxSize()
.clickable {
globalState.count++
// recomposeScope.invalidate()
}) {
Text("count ${globalState.count}")
}
}
I found a workaround is using currentRecomposable to force recomposition, maybe there is a better way and pls tell me.
The composition local is a red herring here. Since GlobalScope is not observable composition is not notified that it changed. The easiest change is to modify the definition of GlobalState to,
class GlobalState(count: Int) {
var count by mutableStateOf(count)
}
This will automatically notify compose that the value of count has changed.
I am not sure why you are using compositionLocalOf in this way.
Using the State hoisting pattern you can use two parameters in to the composable:
value: T: the current value to display.
onValueChange: (T) -> Unit: an event that requests the value to change where T is the proposed new value.
In your case:
data class GlobalState(var count: Int = 0)
#Composable
fun App() {
var counter by remember { mutableStateOf(GlobalState(0)) }
CountPage(
globalState = counter,
onUpdateCount = {
counter = counter.copy(count = counter.count +1)
}
)
}
#Composable
fun CountPage(globalState: GlobalState, onUpdateCount: () -> Unit) {
BoxWithConstraints(
contentAlignment = Alignment.Center,
modifier = Modifier
.fillMaxSize()
.clickable (
onClick = onUpdateCount
)) {
Text("count ${globalState.count}")
}
}
You can declare your data as a MutableState and either provide separately the getter and the setter or just provide the MutableState object directly.
internal val LocalTest = compositionLocalOf<Boolean> { error("lalalalalala") }
internal val LocalSetTest = compositionLocalOf<(Boolean) -> Unit> { error("lalalalalala") }
#Composable
fun TestProvider(content: #Composable() () -> Unit) {
val (test, setTest) = remember { mutableStateOf(false) }
CompositionLocalProvider(
LocalTest provides test,
LocalSetTest provides setTest,
) {
content()
}
}
Inside a child component you can do:
#Composable
fun Child() {
val test = LocalTest.current
val setTest = LocalSetTest.current
Column {
Button(onClick = { setTest(!test) }) {
Text(test.toString())
}
}
}

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