I'm trying to animate my exported SVG file from illustrator in my Android app by animating the line or path of character to show to the users how to properly write a character(ex: Japanese & Chinese character). But when I run the application, it only animates the edge/stroke of a character and brings back to its original state. Does anyone has already experienced this case before?
Here is my SVG drawable
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="300dp"
android:height="300dp"
android:viewportWidth="300.0"
android:viewportHeight="300.0">
<path
android:name="invertu"
android:fillColor="#FF000000"
android:pathData="M21.23,263.43c0.68,-14.76 6.03,-28.9
9.58,-43.12c3.82,-15.3 6.51,-30.8 10.68,-46.04c4.22,-15.46 9.06,-30.74
14.02,-45.97c3.7,-11.38 7.53,-22.54 14.07,-32.66c14.19,-21.95 43.47,-29.83
67.74,-33.8c13.6,-2.22 27.52,-2.66 41.27,-2.32c10.71,0.27 21.44,2.13
31.29,6.5c28.73,12.76 43.98,42.42 53.04,70.95c5.67,17.85 9,36.29
12.31,54.69c4.36,24.27 7.8,48.7 8.3,73.39c0.19,9.66 15.19,9.68
15,0c-0.65,-32.46 -6.33,-64.51 -12.34,-96.33c-4.07,-21.5 -9.94,-42.7
-19.22,-62.57c-8.76,-18.76 -21.57,-35.7 -38.92,-47.24c-20.15,-13.41
-44.1,-15.18 -67.61,-14.26c-24.9,0.97 -49.66,5.88 -72.26,16.55c-20.76,9.8
-33.38,26.41 -41.69,47.37c-4.61,11.65 -8.1,23.81 -11.83,35.77c-4.22,13.53
-8.13,27.16 -11.53,40.92c-3.27,13.2 -5.45,26.61 -9.05,39.73c-3.47,12.65
-7.23,25.26 -7.84,38.45C5.79,273.11 20.79,273.06 21.23,263.43L21.23,263.43z"
android:strokeLineCap="round"
android:strokeLineJoin="round"
android:strokeWidth="3"
android:trimPathEnd="0"/> </vector>
and this is my animated vector
<animated-vector
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:drawable="#drawable/ic_ba">
<target android:name="invertu">
<aapt:attr name="android:animation">
<objectAnimator
android:duration="1000"
android:interpolator="#android:interpolator/fast_out_slow_in"
android:propertyName="trimPathEnd"
android:valueFrom="0"
android:valueTo="1"/>
</aapt:attr>
</target>
The VSG that I've exported from Adobe Illustrator becomes transparent in the center, only the outline animates from one point to another end.
TIA
trimPathStart and trimPathEnd are intended to only set the start and end of the stroke (outline) of the path. If you want the filled part of the path to be animated you'll have to do it another way.
If the line shapes in your characters have a constant width, then just draw them as a thick line - rather than an outline like it is now. If you do that, the lines will be able to be animated using the trimPath method.
Using alpha as the propertyName of the objectAnimator does nothing at all. The objectAnimator is connected to a path inside the vector.
fading_animator.xml:
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:duration="700"
android:propertyName="alpha"
android:valueFrom="1"
android:valueTo="0"
android:valueType="floatType"
android:repeatCount="infinite"
android:repeatMode="restart"/>
</set>
animated_vector.xml:
<animated-vector
xmlns:android="http://schemas.android.com/apk/res/android"
android:drawable="#drawable/vector_drawable">
<target
android:name="pathTarget"
android:animation="#animator/fading_animator"/>
</animated-vector>
When trying to animate the alpha of a path, you have to use either fillAlpha or strokeAlpha. Similarly, scaleX and scaleY will not work on a path but it will work on a group inside the vector.
I can't figure out why my Animated Vector is not working. I can see the first path but the second path that I want to animate as an addition to the first path is not showing. This is how my code looks like:
<?xml version="1.0" encoding="utf-8"?>
<animated-vector
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt">
<aapt:attr name="android:drawable">
<vector
android:height="24dp"
android:width="24dp"
android:viewportHeight="24.0"
android:viewportWidth="24.0" >
<path
android:name="v"
android:strokeColor="#000000"
android:strokeWidth="3"
android:pathData="M6,11 l3.5, 4 l0, 0" />
</vector>
</aapt:attr>
<target android:name="v" >
<aapt:attr name="android:animation">
<set>
<objectAnimator
android:duration="1000"
android:propertyName="pathData"
android:valueFrom="M6,11 l3.5, 4 l0, 0"
android:valueTo="M6,11 l3.5, 4 l8, -7"
android:valueType="pathType"/>
</set>
</aapt:attr>
</target>
</animated-vector>
So, M6,11 l3.5, 4 l0, 0 is showing on the screen but not M6,11 l3.5, 4 l8, -7
I tried copy the example from the bottom of the google docs here and that did work. My file animated correctly if I use their code which tells me I do start the animation correctly. Is this a typo or something wrong with my path data?
I tested my drawable in a new project and to my surprise it was working fine.
I was using com.android.support:design:25.1.0 in my first project and it turns out degrading to com.android.support:design:24.2.0 made it work.
After testing a bit more I found that changing from app:srcCompat="#drawable/animated_vector" to android:src="#drawable/animated_vector" on my ImageView made it work for com.android.support:design:25.1.0 as well.
Im not sure whats going on but now it works at least. If someone has more details on this please let me know. I thought we where supposed use srcCompat for vector drawables.
I'm using <animated-vector> to rotate an arrow:
<target
android:name="rotationGroup"
android:animation="#animator/animator" />
and the animator:
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="#android:integer/config_shortAnimTime"
android:propertyName="rotation"
android:valueFrom="180"
android:valueTo="0"/>
And the vector that I'm transforming.
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportHeight="24"
android:viewportWidth="24">
<group
android:name="rotationGroup"
android:pivotX="12"
android:pivotY="12"
android:rotation="0.0">
<group
android:translateX="7.0"
android:translateY="9.0">
<path
android:fillColor="#color/sc_item_filter_list_chevron"
android:pathData="M 1,-4 L 1,4 L -1,4 L -1,-4 Z" />
</group>
</group>
</vector>
What is my problem:
When I click the button - I use the resource with an arrow pointing up. Then I animate it 180.0 degrees down.
When I click again - I switch to arrow pointing down and re-animate it back up to 0.0.
The bug I've encountered: When I tap the button between the animations (so for example when the arrow is at 90.0 degrees) the animations jumps to the beginning.
I tried using the <animated-selector> but I guess it didn't fix my problem. (or maybe it was me implementing it wrong)
I may switch to Property Animation, but it sounds like a lot of work. So before I do that - is there a better solution for this, using stuff I've showed you?
I'm trying to make an Android vector animation, which contains a rotation on a vectorial group. Basically, if the degree transition would be constant, I would use those resources:
My VectorDrawable:
<vector
xmlns:android="http://schemas.android.com/apk/res/android"
android:width="64dp"
android:height="64dp"
android:viewportHeight="600"
android:viewportWidth="600">
<group
android:name="myRotationGroup"
android:pivotX="300.0"
android:pivotY="300.0"
android:rotation="0">
<path
android:name="myName"
android:fillColor="#000000"
android:pathData="M300,70 l 0,-70 70,70 0,0 -70,70z"/>
</group>
</vector>
My AnimatedVectorDrawable:
<animated-vector
xmlns:android="http://schemas.android.com/apk/res/android"
android:drawable="#drawable/my_vector_drawable" >
<target
android:name="myRotationGroup"
android:animation="#animator/my_rotation" />
</animated-vector>
And my ObjectAnimator:
<objectAnimator
android:duration="500"
android:propertyName="rotation"
android:valueFrom="0"
android:valueTo="360" />
However, as you can see above, the final degree of rotation is set in the ObjectAnimator resource, as 360° for instance.
For my animation, how can I change programmatically this final value? The rotation degree need to be computed with some other data, so I don't know the target value before the animation starts.
Thank you for your help!
I think the solution is to create an object of ObjectAnimator in the class like this
ObjectAnimator myRotation = ObjectAnimator.ofFloat(target,"rotation",360f);
myRotation.setDuration(500);
myRotation.start(); // this will start the animation
// here target is the object of the view on which you want to apply this animation
// and you can change this 360f to any number at which degree you want to rotate
for more information check this out