Using SpeechRateMeter in android - android

I discovered the Speech Rate Meter project on github however it's written in C++ and the official website doesn't have any pointers. I was wondering if anyone has ever added it to their android app or already did the same thing before? How can I use it ?

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Any idea of the IDE or framework that was used to develop the application?

So I am a freelancer who is tasked of adding new changes to an already existing app. However, the person who hired me does not have any information about how the app was developed. He said he hired another freelancer to help develop it for him. I am trying to rebuild his app but the trouble is that I cannot seem to understand which IDE or framework he was using (xamarin, react-native or flutter) to develop his app. I am getting several errors all over the place. For example, referring to the picture below:
Looking at the first image, you can see that I am getting an error with android:colour=resourceId:0x106000b. Based on my experience with android development, I have never seen this syntax. The same case for the picture below:
Same case here, I am not sure what tools did the previous developer used because I never seen the format resourceid:#x#######b assigned before. Can someone help me with this?
EDIT: I am using Android Studios to develop android applications and have been using only that. I am kind of new to android development
EDIT: May I ask what this means?

Audio recording with SmartFace.io (Android - Ios)

I'm developing a mobile APP to record audio, save to file and then send to a server. I'm currently using SmartFace.io, cross platform application to create both Android and iOS mobile apps. Been researching but can't find the audio capabilities of such platform, the online API documentation doesn't include specifics and the media items have no detailed info.
I'm not a beginner, SmartFace looks good but can't find any info regarding what I need to do. I'm not so sure if a lot of people is using it.
What I've done:
- Tried using PhoneGap but couldn't make it work, a coworker with more experience on Phonegap struggled until one project worked, we discovered some libraries and versions collide
- Tried samples posted here but as some other users reported, didn't work
- Also tried the now dead Mosync but the C code provided on the now dead forum doesn't work (says platform not supported).
- I know Appcelerator have working samples but it's my last choice
- Found working projects for Android Studio but we are still trying to avoid specific work for each platform-app-IDE-framework
Thanks in advance
Smartface App Studio offers lots of ready to use components and libraries in it.
However, for current version it is not available to record an audio samples.
For more details about the features and roadmap please check the links below;
http://www.smartface.io/developer/guides/
http://docs.smartface.io/
http://www.smartface.io/roadmap/

Could not load "jingle_peerconnection_so" native Android webRTC

I am building an android application where my app user can do video chat with browser based user. For that, I have followed instruction on this link. But I think documentation on this link is very old.
So I checkout webRTC source code from here which is from Google repository. After that I have copied "talk" android sample example into my Eclipse workspace and run it. But I am getting error as "Could not load jingle_peerconnection_so".
Please help me.
Your question is not clear. You need to provide more information to allow people to give you a clear answer.
If you follow the guide on http://www.webrtc.org/native-code/android, you will be able to build the app.
I've got the same error when I tried to deploy on the emulator (kitkat version). But if I deploy the app on my device (Android 4.1), it's work perfectly.
So, in order to solve your problem (if it's really that), try to use your android device and not the emulator.
Sorry but I don't know why isn't working on the emulator.

Integration of iCloud in my android application

I need to integrate iCloud in my android application. Is it possible to integrate iCloud in my android application ? I find on net but not getting any solutions or any articles regarding this.
One thing I come to know that in IOS it is possible to integrate iCloud. But I cant figure out it is possible in android or not and if yes then how it is possible..
Please help me to find this.
There are no iCloud APIs for Android.
icloud4j
Not sure how useful it is for Android, but I've started a Java open source project based off the Python pyicloud implementation. It's still in the early stages at the moment but you can check it out here:
https://github.com/tmyroadctfig/icloud4j
To access iPhone backups there is the InflatableDonkey library:
https://github.com/horrorho/InflatableDonkey

Beginner guide / Flash to Android converter

I am new in the Android development area ( i bought my Samsung Galaxy S 2 days ago, mainly to test the apps I create directly on the device ) and today I started gathering information about how to create Android Apps ( I`m interested in creating games ) .
I have installed the SDK Tools and Eclipse , updated everything , and already started on my first app .
The problem is that I try to convert my Flash games I previously made , I try to convert them into Android games .
Is there an easy way to do this ? I'm a fast learner , but complete beginner to Android apps/games .
Can someone give me some tips / link to tutorials they found useful / hints / help / code snippets ?
Maybe someone can help me by telling me how they started , or how they start the games now ?
I'm asking here because all the tutorials I've read were for Apps , none for games .
Thank you in advance .
Chris
You might have better luck at gamedev.stackexchange.com for game specific questions.
However, if you want to develop in the Android SDK, there are a few game specific examples in the Android documentation, i.e. LunarLander. I would read through the SDK documentation thoroughly before you do anything else.
If you just want to run your flash game on Android directly, see Air for Android.
You can also build with AIR captive runtime so user don't get any notification to install or update AIR runtime,but APK output will increase by ~9Mb.
Or you can give a try on Andaired

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