Upon clicking a FAB, the app opens a Dialog with a camera icon in it, including text fields. Clicking the icon does not open the ModalBottomSheetLayout inside the Dialog as it should; It opens it in the parent screen that contains the FAB. How can make it open inside the Dialog?
Screen Recording
Main Screen Composable:
#OptIn(ExperimentalMaterialApi::class)
#Composable
fun AddItemDialogWithModalSheet(
onDismiss: () -> Unit,
) {
val sheetState = rememberModalBottomSheetState(initialValue = ModalBottomSheetValue.Hidden)
val scope = rememberCoroutineScope()
ModalBottomSheetLayout(
sheetContent = {
Column() {
Text(text = "Testing")
Text(text = "Testing")
Text(text = "Testing")
Text(text = "Testing")
Text(text = "Testing")
Text(text = "Testing")
}
},
sheetState = sheetState,
) {
AddItemDialog(
onConfirmClicked = { /*TODO*/ },
onDismiss = onDismiss,
onCameraClick = {
scope.launch {
sheetState.show()
}
}
)
}
}
Dialog Composable:
#OptIn(ExperimentalComposeUiApi::class)
#Composable
fun AddItemDialog(
onConfirmClicked: () -> Unit,
onDismiss: () -> Unit,
onCameraClick: () -> Unit
) {
val nameText = rememberSaveable { mutableStateOf("") }
val quantityText = rememberSaveable { mutableStateOf("") }
val unitText = rememberSaveable { mutableStateOf("") }
val ppuText = rememberSaveable { mutableStateOf("") }
val notesText = rememberSaveable { mutableStateOf("") }
var categoryText = rememberSaveable { mutableStateOf("") }
Dialog(
onDismissRequest = onDismiss,
properties = DialogProperties(usePlatformDefaultWidth = false),
) {
Surface(
shape = MaterialTheme.shapes.medium,
color = MaterialTheme.colors.surface,
modifier = Modifier
.width(LocalConfiguration.current.screenWidthDp.dp * 0.96f)
.padding(4.dp)
) {
...
Row(
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.Center,
modifier = Modifier
.fillMaxWidth()
.requiredHeight(70.dp)
.padding(10.dp)
) {
Icon(
painterResource(id = R.drawable.ic_baseline_photo_camera_24),
contentDescription = "Add Item Picture",
modifier = Modifier
.size(40.dp).clickable(onClick = {
onCameraClick() //this code does not open the bottom sheet
})
)
}
}
}
}
I don't think this is a good idea in terms of UX.
My suggestion is follow the Material Design guidelines and use the Full Screen Dialog. See what the documentation says:
Full-screen dialogs may be used for content or tasks that meet any of
these criteria:
Dialogs that include components which require keyboard input, such as form fields;
When changes aren’t saved instantly;
When components within the dialog open additional dialogs.
Your UI matches all the criteria to use a full-screen dialog.
Related
I' ve been making a dictionary app for a while and I added that users can create own dictionaries on my app. I show users dictionary on the screen and users can delete their dictionaries whatever they want. so I am trying to make alert dialog for this because I want users not to delete their dictionaries when they press the delete icon directly. An alert dialog will appear on the screen and there should be two buttons such as cancel and accept in that alert dialog. If the user presses accept, that is, if he wants to delete, I want the dictionary to be deleted.
However, the problem is that it is difficult to implement this in compose and in the codes I wrote because I encountered many problems for some reason, whereas it should have been easy. What I did in my codes is that if user clicks delete icon onDeleteClick works and showAlertDialog becomes true in onDeleteClick. When true, it goes inside the top if block and calls the alert dialog component. When the alert dialog compo is called, CustomDialogUI opens. I send two parameters to CustomDialogUI, one is a showAlertDialog mutablestate that controls the opening and closing of the alert dialog, and the second one is deleteDicState if the user says allow in the alert dialog that opens, deleteDicState becomes true and if deleteDicState is true, the deletion must occur.
Since deleteDicState is false the first time, it does not delete, but when the alert dialog opens for the second time and I say delete, it deletes it for some reason. How can i solve this problem help.
my code
#Composable
fun CreateYourOwnDictionaryScreen(
navController: NavController,
viewModel: CreateYourOwnDictionaryViewModel = hiltViewModel()
) {
val scaffoldState = rememberScaffoldState()
val state = viewModel.state.value
val scope = rememberCoroutineScope()
val context = LocalContext.current
val showAlertDialog = remember { mutableStateOf(false) }
val deleteDicState = remember { mutableStateOf(false) }
if(showAlertDialog.value){
Dialog(onDismissRequest = { showAlertDialog.value = false }) {
CustomDialogUI(openDialogCustom = showAlertDialog,deleteDicState)
}
}
Scaffold(
scaffoldState = scaffoldState,
topBar = {
TopAppBar(
backgroundColor = bar,
title = {
androidx.compose.material3.Text(
text = "your dictionaries",
modifier = Modifier.fillMaxWidth(),
color = Color.White,
fontSize = 22.sp
)
},
navigationIcon = {
IconButton(onClick = {
navController.navigate(Screen.MainScreen.route)
}) {
Icon(
imageVector = Icons.Filled.ArrowBack,
contentDescription = "Go Back"
)
}
}
)
},
floatingActionButtonPosition = FabPosition.Center,
floatingActionButton = {
FloatingActionButton(
onClick = { navController.navigate(Screen.CreateDicScreen.route) },
backgroundColor = bar,
) {
Icon(Icons.Filled.Add, "fab")
}
}
) {
Box(modifier = Modifier.background(MaterialTheme.colors.background)) {
Column(
modifier = Modifier
.fillMaxSize()
.padding(16.dp)
) {
LazyColumn(
modifier = Modifier.fillMaxSize()
) {
items(state.dictionaries) { dictionary ->
CreateYourOwnDictionaryItem(
dictionary = dictionary,
modifier = Modifier
.fillMaxWidth()
.clickable {
navController.navigate(Screen.MyWordsScreen.passDicId(dictionary.uid))
},
onAddClick = {
navController.navigate(
Screen.MakeYourDictionaryScreen.passDicId(
dictionary.uid
)
)
},
onDeleteClick = {
if(deleteDicState.value){
viewModel.onEvent(
CreateYourOwnDictionaryEvents.DeleteDictionary(dictionary)
)
scope.launch {
val result = scaffoldState.snackbarHostState.showSnackbar(
message = "dictionary is deleted",
/*actionLabel = "Undo",*/
duration = SnackbarDuration.Short
)
}
}
},
onEditClick = {
navController.navigate(
Screen.UpdateOwnDictionaryScreen.passDicIdAndDicName(
dictionary.uid,
dictionary.creationTime,
)
)
}
)
}
}
}
}
}
}
#Composable
fun CustomDialogUI(
openDialogCustom: MutableState<Boolean>,
deleteDicState : MutableState<Boolean>
) {
Card(
//shape = MaterialTheme.shapes.medium,
shape = RoundedCornerShape(10.dp),
// modifier = modifier.size(280.dp, 240.dp)
modifier = Modifier.padding(10.dp, 5.dp, 10.dp, 10.dp),
elevation = 8.dp
) {
Column(
modifier = Modifier
.background(Color.White)
) {
//.......................................................................
Image(
painter = painterResource(id = R.drawable.ic_baseline_warning),
contentDescription = null, // decorative
/*contentScale = ContentScale.Fit,
colorFilter = ColorFilter.tint(
color = bar
),*/
modifier = Modifier
.padding(top = 35.dp)
.height(70.dp)
.fillMaxWidth(),
)
Column(modifier = Modifier.padding(16.dp)) {
androidx.compose.material3.Text(
text = "Warning !",
textAlign = TextAlign.Center,
modifier = Modifier
.padding(top = 5.dp)
.fillMaxWidth(),
style = MaterialTheme.typography.body2,
maxLines = 2,
overflow = TextOverflow.Ellipsis
)
androidx.compose.material3.Text(
text = "Are you sure that your previously created dictionary will be deleted?",
textAlign = TextAlign.Center,
modifier = Modifier
.padding(top = 10.dp, start = 25.dp, end = 25.dp)
.fillMaxWidth(),
)
}
//.......................................................................
Row(
Modifier
.fillMaxWidth()
.padding(top = 10.dp)
.background(bar),
horizontalArrangement = Arrangement.SpaceAround
) {
TextButton(onClick = {
openDialogCustom.value = false
}) {
Text(
"Not Now",
fontWeight = FontWeight.Bold,
color = Color.Black,
modifier = Modifier.padding(top = 5.dp, bottom = 5.dp)
)
}
TextButton(onClick = {
openDialogCustom.value = false
deleteDicState.value = true
}) {
Text(
"Allow",
fontWeight = FontWeight.ExtraBold,
color = Color.Black,
modifier = Modifier.padding(top = 5.dp, bottom = 5.dp)
)
}
}
}
}
}
I cannot call the CustomDialogUI in onDeleteClick . If I call it, it gives the following error #Composable invocations can only happen from the context of a #Composable function.
for example like this
CreateYourOwnDictionaryScreen
onDeleteClick = {
Dialog(onDismissRequest = { showAlertDialog.value = false }) {
CustomDialogUI(openDialogCustom = showAlertDialog,deleteDicState)
}
....
I cannot call like this.
So I call it outside of onDeleteClick. or directly in CustomDialogUI if the user presses the delete button, I cannot delete it there because I can't access viewmodel and dictionary there
for example like this
CustomDialogUI
TextButton(onClick = {
openDialogCustom.value = false
viewModel.onEvent(
CreateYourOwnDictionaryEvents.DeleteDictionary(dictionary)
)
scope.launch {
val result = scaffoldState.snackbarHostState.showSnackbar(
message = "dictionary is deleted",
/*actionLabel = "Undo",*/
duration = SnackbarDuration.Short
)
}
}) {
Text(
"Allow",
fontWeight = FontWeight.ExtraBold,
color = Color.Black,
modifier = Modifier.padding(top = 5.dp, bottom = 5.dp)
)
}
}
I cannot call like this.
Passing MutableStates as composable parameters is considered a bad practice, you should pass raw values and callbacks instead. In your case, you can implement it like this:
#Composable
fun CreateYourOwnDictionaryScreen() {
val showDeleteDialogForItem = remember { mutableStateOf<DictionaryItem?>(null) }
showDeleteDialogForItem.value?.let { itemToDelete ->
DeleteDialog(
onDeleteConfirm = {
viewModel.onEvent()
showDeleteDialogForItem.value = null
},
onCancel = { showDeleteDialogForItem.value = null },
)
}
...
items.forEach { item ->
CreateYourOwnDictionaryItem(
onDeleteClick = { showDeleteDialogForItem.value = item }
)
}
}
#Composable
fun DeleteDialog(
onDeleteConfirm: () -> Unit,
onCancel: () -> Unit,
) {
...
Button(onClick = onCancel) { Text("Cancel") }
Button(onClick = onDeleteConfirm) { Text("Delete") }
}
I have a page with a row of switches. I save the state of each row inside the composable using remember. And I update the ViewModel about the status only when the user navigates back from the page.
Now, I have a reset button at the top app bar which allows the user to reset all the user selections. Since Reset is at the upper level compose, I can't enforce the state change to the rows as the values are stored using remember. What would be the best strategy here to recompose the rows to the original state when the user clicks the reset button?
Here is the screen that I am implementing,
My Switch row compose
#Composable
fun SwitchRow(
name: String,
checked: Boolean,
onToggle: (name: String, checked: Boolean) -> Unit
) {
var checkedState by remember { mutableStateOf(checked) }
Surface(
modifier = Modifier.heightIn(min = 56.dp)
)
{
Row(
modifier = Modifier.padding(horizontal = 16.dp),
verticalAlignment = Alignment.CenterVertically,
) {
Text(text = name, modifier = Modifier.weight(1f))
Switch(
checked = checkedState,
onCheckedChange = {
onToggle(name, it)
checkedState = it
}
)
}
}
}
A top App bar with a reset button,
#Composable
fun SwitchScreen(state: UiState,
onBackClicked: () -> Unit,
onToggleChange: (String, Boolean) -> Unit,
onReset: () -> Unit,
modifier: Modifier = Modifier) {
Column(modifier = modifier.padding(0.dp)) {
TopAppBar(
title = {
Row(
modifier = Modifier.fillMaxWidth(),
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.SpaceBetween,
) {
Text(text = stringResource(R.string.settings_switch_rows))
TextButton(onClick = onReset) {
Text(stringResource(R.string.settings_reset))
}
}
},
backgroundColor = MaterialTheme.colors.background,
navigationIcon = {
IconButton(onClick = onBackClicked) {
Icon(
imageVector = Icons.Default.ArrowBack,
contentDescription = stringResource(R.string.go_back)
)
}
}
)
when (state) {
is UiState.Loading -> Loading()
is State.Success -> SwitchRowList(
state = state,
onToggle = onToggleChange,
)
}
}
}
I have the following screen built in Compose -
#Composable
fun DashboardScreen(heroesViewModel: HeroesViewModel = get()) {
val searchState by heroesViewModel.searchState.collectAsState()
val uiState by heroesViewModel.uiState.collectAsState()
val focusRequester = remember { FocusRequester() }
Column(modifier = Modifier.fillMaxSize()) {
SearchBar(
searchState = searchState,
onQueryChanged = { text ->
heroesViewModel.submitEvent(HeroesViewModel.UiEvent.SearchQueryChanged(text))
},
onSearchFocusChange = { focused ->
heroesViewModel.submitEvent(HeroesViewModel.UiEvent.SearchBarFocusChanged(focused))
},
onClearQueryClicked = {
heroesViewModel.submitEvent(HeroesViewModel.UiEvent.ClearQueryClicked)
},
onBack = {},
focusRequester
)
LazyColumn {
items(uiState.modelsListResponse ?: listOf()) { model ->
if (model is HeroListSeparatorModel)
HeroesListSeparatorItem(model)
else if (model is HeroesListModel)
HeroesListItem(model) {
heroesViewModel.submitEvent(HeroesViewModel.UiEvent.ListItemClicked(model))
}
}
}
}
}
And here is my SearchBar -
#Composable
fun SearchBar(
searchState: SearchState,
onQueryChanged: (String) -> Unit,
onSearchFocusChange: (Boolean) -> Unit,
onClearQueryClicked: () -> Unit,
onBack: () -> Unit,
focusRequester : FocusRequester,
modifier: Modifier = Modifier
) {
val focusManager = LocalFocusManager.current
val keyboardController = LocalSoftwareKeyboardController.current
val focused = searchState.focused
Row(
modifier = modifier.fillMaxWidth(),
verticalAlignment = Alignment.CenterVertically
) {
AnimatedVisibility(visible = focused) {
BackButton(focusManager, keyboardController, onBack)
}
SearchTextField(
searchState,
onQueryChanged,
onSearchFocusChange,
onClearQueryClicked,
focusRequester
)
}
}
#Composable
fun SearchTextField(
searchState: SearchState,
onQueryChanged: (String) -> Unit,
onSearchFocusChanged: (Boolean) -> Unit,
onClearQueryClicked: () -> Unit,
focusRequester : FocusRequester,
modifier: Modifier = Modifier
) {
val focused = searchState.focused
var query = searchState.query
val searching = searchState.searching
Surface(
modifier = modifier
.then(
Modifier
.height(56.dp)
.padding(
top = 8.dp, bottom = 8.dp,
start = if (focused.not()) 16.dp else 0.dp,
end = 16.dp
)
),
color = Color(0xffF5F5F5),
shape = RoundedCornerShape(percent = 50)
) {
CompositionLocalProvider(LocalContentAlpha provides ContentAlpha.medium) {
Box(
contentAlignment = Alignment.CenterStart,
modifier = modifier
) {
if (query.isEmpty()) {
SearchHint(modifier = modifier.padding(start = 24.dp, end = 8.dp))
}
Row(verticalAlignment = Alignment.CenterVertically) {
BasicTextField(
value = query,
onValueChange = {
query = it
onQueryChanged(it)
},
modifier = Modifier
.fillMaxSize()
.weight(1f)
.onFocusChanged { focusState ->
onSearchFocusChanged(focusState.isFocused)
}
.focusRequester(focusRequester)
.padding(top = 9.dp, bottom = 8.dp, start = 24.dp, end = 8.dp),
singleLine = true
)
when {
searching -> {
CircularProgressIndicator(
modifier = Modifier
.padding(horizontal = 16.dp)
.width(25.dp)
.size(24.dp)
)
}
query.isNotEmpty() -> {
IconButton(onClick = onClearQueryClicked) {
Icon(
imageVector = Icons.Filled.Close,
contentDescription = null
)
}
}
}
}
}
}
}
}
#Composable
fun SearchHint(
modifier: Modifier = Modifier,
hint: String = "Enter a hero name"
) {
Row(
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier
.fillMaxSize()
.then(modifier)
) {
Text(
text = hint,
color = Color(0xff757575)
)
}
}
class SearchState(
query: String,
focused: Boolean,
searching: Boolean,
) {
var query by mutableStateOf(query)
var focused by mutableStateOf(focused)
var searching by mutableStateOf(searching)
}
What I want to achieve is the ability to know when the user has tapped or click anywhere outside of my SearchBar Composable. I want to send an event to the ViewModel so that he recomposes the screen, removing the keyboard and removing the cursor I have on my SearchBar (basically just resetting the focus).
I have tried using the focusRequester like I did in my SearchBar but without success as nothing happened, tried using the clickable {} block which is not what I need (I need the tap and not the click) and tried using Modifier.pointerInput with detectTapGestures and it did not work, not at the root LazyColumn and not at the ListItem level.
What I am looking for should be something really easy.
Found the answer - I ended up using isScrollInProgress variable from LazyListState class that provides a boolean indicating if the list is currently in scrolling. When the value was true I removed the focus from where I needed to remove it and it worked :)
Attached the solution -
val listState = rememberLazyListState()
...
LazyColumn(state = listState) {
items(uiState.modelsListResponse ?: listOf()) { model ->
heroesViewModel.submitEvent(HeroesViewModel.UiEvent.ListIsScrolling(listState.isScrollInProgress))
if (model is HeroListSeparatorModel)
HeroesListSeparatorItem(model)
else if (model is HeroesListModel)
HeroesListItem(model) {
heroesViewModel.submitEvent(HeroesViewModel.UiEvent.ListItemClicked(model))
}
}
}
Use PointerInputModifier which provides access to the underlying MotionEvents originally dispatched to Compose.
Text(modifier = Modifier
.pointerInteropFilter { motionEvent ->
when (motionEvent.action) {
MotionEvent.ACTION_DOWN -> {
// When the user touches the composable
}
MotionEvent.ACTION_UP -> {
// When the user removes touch from the composable
}
}
true
},
text = "Click Me!"
)
Inside pointerInteropFilter block MotionEvent.ACTION_DOWN is triggered when user touches on the composable.
I'm having some issues with ModalBottomSheetLayout trying to make it fully expanded. I tried some answers from other posts (like Make ModalBottomSheetLayout always Expanded) with no result.
This is the Composable function I've created:
#OptIn(ExperimentalMaterialApi::class)
#Composable
fun ExpandedSheetDialog(
sheetContent: #Composable (() -> Unit),
screenContent: #Composable (() -> Unit),
modalState: ModalBottomSheetState
) {
ModalBottomSheetLayout(
sheetState = modalState,
sheetShape = RoundedCornerShape(topEnd = 10.dp, topStart = 10.dp),
sheetContent = { sheetContent.invoke() },
content = { screenContent.invoke() }
)
}
And this is the Preview:
#OptIn(ExperimentalMaterialApi::class)
#Preview(showBackground = true)
#Composable
fun ExpandedSheetDialogPreview() {
val scope: CoroutineScope = rememberCoroutineScope()
val modalSheetState = rememberModalBottomSheetState(ModalBottomSheetValue.Expanded)
ExpandedSheetDialog(
sheetContent = {
Button(
onClick = {
scope.launch {
modalSheetState.animateTo(ModalBottomSheetValue.Hidden)
}
},
text = "Hide"
)
},
screenContent = {
Column(
modifier = Modifier.padding(16.dp).fillMaxHeight(),
horizontalAlignment = Alignment.CenterHorizontally
) {
Button(
onClick = {
scope.launch {
modalSheetState.animateTo(ModalBottomSheetValue.Expanded)
}
},
text = "Show Extended"
)
}
},
modalState = modalSheetState
)
}
I tried in several emulators, all of them with the same result, the "BottomSheetDialog" appears but is not fully expanded. What am I doing wrong?
I want to create SearchView using jetpack compose, but I can't found any example that could helps me. Thanks in Advance.
This is a complex but full implementation for a SearchView from scratch. And the result will be as in the gif below, you can customize or remove InitialResults or Suggestions if you don't want your initial Composable to be displayed when SearchView is not focused and empty
Full implementation is available in github repository.
1- Create search states with
/**
* Enum class with different values to set search state based on text, focus, initial state and
* results from search.
*
* **InitialResults** represents the initial state before search is initiated. This represents
* the whole screen
*
*/
enum class SearchDisplay {
InitialResults, Suggestions, Results, NoResults
}
2- Then create class where you define your search logic
#Stable
class SearchState(
query: TextFieldValue,
focused: Boolean,
searching: Boolean,
suggestions: List<SuggestionModel>,
searchResults: List<TutorialSectionModel>
) {
var query by mutableStateOf(query)
var focused by mutableStateOf(focused)
var searching by mutableStateOf(searching)
var suggestions by mutableStateOf(suggestions)
var searchResults by mutableStateOf(searchResults)
val searchDisplay: SearchDisplay
get() = when {
!focused && query.text.isEmpty() -> SearchDisplay.InitialResults
focused && query.text.isEmpty() -> SearchDisplay.Suggestions
searchResults.isEmpty() -> SearchDisplay.NoResults
else -> SearchDisplay.Results
}
override fun toString(): String {
return "🚀 State query: $query, focused: $focused, searching: $searching " +
"suggestions: ${suggestions.size}, " +
"searchResults: ${searchResults.size}, " +
" searchDisplay: $searchDisplay"
}
}
3- remember state to not update in every composition but only when our seach state changes
#Composable
fun rememberSearchState(
query: TextFieldValue = TextFieldValue(""),
focused: Boolean = false,
searching: Boolean = false,
suggestions: List<SuggestionModel> = emptyList(),
searchResults: List<TutorialSectionModel> = emptyList()
): SearchState {
return remember {
SearchState(
query = query,
focused = focused,
searching = searching,
suggestions = suggestions,
searchResults = searchResults
)
}
}
TutorialSectionModel is the model i used it can be generic type T or specific type you wish to display
4- Create a hint to be displayed when not focused
#Composable
private fun SearchHint(modifier: Modifier = Modifier) {
Row(
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier
.fillMaxSize()
.then(modifier)
) {
Text(
color = Color(0xff757575),
text = "Search a Tag or Description",
)
}
}
I didn't use an Icon but if you wish you can add one
5- Create a SearchTextfield that can has cancel button, CircularProgressIndicator to display loading and BasicTextField to input
/**
* This is a stateless TextField for searching with a Hint when query is empty,
* and clear and loading [IconButton]s to clear query or show progress indicator when
* a query is in progress.
*/
#Composable
fun SearchTextField(
query: TextFieldValue,
onQueryChange: (TextFieldValue) -> Unit,
onSearchFocusChange: (Boolean) -> Unit,
onClearQuery: () -> Unit,
searching: Boolean,
focused: Boolean,
modifier: Modifier = Modifier
) {
val focusRequester = remember { FocusRequester() }
Surface(
modifier = modifier
.then(
Modifier
.height(56.dp)
.padding(
top = 8.dp,
bottom = 8.dp,
start = if (!focused) 16.dp else 0.dp,
end = 16.dp
)
),
color = Color(0xffF5F5F5),
shape = RoundedCornerShape(percent = 50),
) {
CompositionLocalProvider(LocalContentAlpha provides ContentAlpha.medium) {
Box(
contentAlignment = Alignment.CenterStart,
modifier = modifier
) {
if (query.text.isEmpty()) {
SearchHint(modifier.padding(start = 24.dp, end = 8.dp))
}
Row(verticalAlignment = Alignment.CenterVertically) {
BasicTextField(
value = query,
onValueChange = onQueryChange,
modifier = Modifier
.fillMaxHeight()
.weight(1f)
.onFocusChanged {
onSearchFocusChange(it.isFocused)
}
.focusRequester(focusRequester)
.padding(top = 9.dp, bottom = 8.dp, start = 24.dp, end = 8.dp),
singleLine = true
)
when {
searching -> {
CircularProgressIndicator(
modifier = Modifier
.padding(horizontal = 6.dp)
.size(36.dp)
)
}
query.text.isNotEmpty() -> {
IconButton(onClick = onClearQuery) {
Icon(imageVector = Icons.Filled.Cancel, contentDescription = null)
}
}
}
}
}
}
}
}
You can remove CircularProgressBar or add Icon to Row which contains BasicTextField
6- SearchBar with SearchTextField above and back arrow to return back feature with. AnimatedVisibility makes sure arrow is animated when we focus BasicTextField in SearchTextField, it can also be used with Icon as magnifying glass.
#ExperimentalAnimationApi
#OptIn(ExperimentalComposeUiApi::class)
#Composable
fun SearchBar(
query: TextFieldValue,
onQueryChange: (TextFieldValue) -> Unit,
onSearchFocusChange: (Boolean) -> Unit,
onClearQuery: () -> Unit,
onBack: ()-> Unit,
searching: Boolean,
focused: Boolean,
modifier: Modifier = Modifier
) {
val focusManager = LocalFocusManager.current
val keyboardController = LocalSoftwareKeyboardController.current
Row(
modifier = modifier.fillMaxWidth(),
verticalAlignment = Alignment.CenterVertically
) {
AnimatedVisibility(visible = focused) {
// Back button
IconButton(
modifier = Modifier.padding(start =2.dp),
onClick = {
focusManager.clearFocus()
keyboardController?.hide()
onBack()
}) {
Icon(imageVector = Icons.Default.ArrowBack, contentDescription = null)
}
}
SearchTextField(
query,
onQueryChange,
onSearchFocusChange,
onClearQuery,
searching,
focused,
modifier.weight(1f)
)
}
}
7- To use SearchBar create a rememberSearchState and update state as
Column is used here because rest of the screen is updated based on SearchState
LaunchedEffect or setting mutableState in ViewModel can be used to set query result or searching field of state to display loading
#Composable
fun HomeScreen(
modifier: Modifier = Modifier,
viewModel: HomeViewModel,
navigateToTutorial: (String) -> Unit,
state: SearchState = rememberSearchState()
) {
Column(
modifier = modifier.fillMaxSize()
) {
SearchBar(
query = state.query,
onQueryChange = { state.query = it },
onSearchFocusChange = { state.focused = it },
onClearQuery = { state.query = TextFieldValue("") },
onBack = { state.query = TextFieldValue("") },
searching = state.searching,
focused = state.focused,
modifier = modifier
)
LaunchedEffect(state.query.text) {
state.searching = true
delay(100)
state.searchResults = viewModel.getTutorials(state.query.text)
state.searching = false
}
when (state.searchDisplay) {
SearchDisplay.InitialResults -> {
}
SearchDisplay.NoResults -> {
}
SearchDisplay.Suggestions -> {
}
SearchDisplay.Results -> {
}
}
}
}
This is the SearchView you have in that image :
val (value, onValueChange) = remember { mutableStateOf("") }
TextField(
value = value,
onValueChange = onValueChange,
textStyle = TextStyle(fontSize = 17.sp),
leadingIcon = { Icon(Icons.Filled.Search, null, tint = Color.Gray) },
modifier = Modifier
.padding(10.dp)
.background(Color(0xFFE7F1F1), RoundedCornerShape(16.dp)),
placeholder = { Text(text = "Bun") },
colors = TextFieldDefaults.textFieldColors(
focusedIndicatorColor = Color.Transparent,
unfocusedIndicatorColor = Color.Transparent,
backgroundColor = Color.Transparent,
cursorColor = Color.DarkGray
)
)
TextField(
startingIcon = Icon(bitmap = searchIcon),
placeholder = { Text(...) }
)
Just create component, with FlexRow if you want to create UI like those.
FlexRow(crossAxisAlignment = CrossAxisAlignment.Start) {
inflexible {
drawImageResource(R.drawable.image_search)
}
expanded(1.0f) {
SingleLineEditText(
state,
keyboardType = KeyboardType.Text,
imeAction = ImeAction.Search,
editorStyle = EditorStyle(textStyle = TextStyle(fontSize = 16.sp)),
onImeActionPerformed = {
onSearch(state.value.text)
}
)
}
}