I made an app using the Adalo framework and have published it on the Apple App Store already. Now for Google:
I've set everything up on the Google Play Console and it's ready for testing. For some reason it won't open on my wife's phone and that's the only Android phone I have access to. Would it be possible to view it with Android Studio Emulator? It seems like not from what I can gather through search. How about other Emulators, is it possible to load the *.aab file directly for a quick look? Any other suggestions short of buying a new phone that I don't need?
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I am looking to create a 3rd party android automotive of our currently existing android mobile application. The application will not be listed on the play store it is just for internal use. The issue that I am facing is that the SDK is limited and it seems that I can only create applications from a set of templates (Navigation, Media, Messaging). My mobile application uses its own custom map and functionalities. I checked that people used to create 3rd party apps before but google revoked access to this 3rd party sdk and that I have to ask google for access.
Can I make any apps for Android Auto?
Also, by going through the docs it's stated here "In order for your app to run on a real head unit (not the desktop head unit we provide), your app must be distributed through the Google Play Store."https://developer.android.com/training/cars/apps/auto#car-head-unit
If anyone can shed light on this whether custom apps are possible now for Android Auto and whether we have to go through the play store in order to use the app in a real head unit.
There are some issues with the wording of this question, so let's first clarify the differences between Android Auto and Android Automotive.
Android Auto is basically the projected mode. This means apps run on your phone and show on the head unit display (assuming your phone is connected to the car head unit).
Android Automotive is referred to the embedded mode. It is actually Android running as an independent OS in the head unit of the car.
So, with this in mind:
if you want to add support for Android Auto to your existing app, you can do so by using the androidx.car.app library. It provides you with some templates to build the UI/UX. This is the only way to get your app published on Google Play and distribute to other users. Even if you don't want to distribute the app on Google Play, I believe using templates is the only way to build an Android Auto app at the moment.
If what you want is to target Android Automotive, I bet you can run your current mobile app in the Android Automotive emulator. Again, here the only way to publish your app on Google Play is by relying on androidx.car.app. If you build your own UI without using those templates, your only possibility at the time of writing is to distribute it via third party app stores (or convince Google, ;p).
We have an android app all ready to go to our customer however it cant be installed on the google play store cause it is a corporate app,so what are my options to enable remote updates to the apk file obv I can enable developer mode on the devices but as its only two handsets do we need to go to the expense of a provisioning tool what do other people do in relation to this.
We are developing in xamrian forms but I guess this is a general Android question as well.
You can try out Hockey app by Microsoft for internal distribution.
I'm using the new Android Studio 3.0 with Google Play Store. When I open the Play Store and search for apps like Slack, I am able to download it. However, when I search for HockeyApp by Microsoft or one of my personal apps, I am not able to download it. At first, I think it was a uses-feature problem that the emulator didn't have I made all of them false, especially autoFocus.
Anyways, when I go to the Play Store and search for my app, I see the following message "Your device isn't compatible with this version." I'm able to run the same app on the emulator and it is working fine.
Any ideas?
We are adding Android Auto and iOS CarPlay support to the existing Android/iOS versions of an app. We are able to successfully test the Auto application using the Android Media Browser simulator as directed by the Android developer documentation.
We also have a stereo head unit that supports both Auto and CarPlay. We are able to use the CarPlay app successfully on the head unit, and we are able to use published Auto apps on the head unit. However, we can't see our development app on the actual device.
The Auto documentation is still a little bit thin, but I'm gathering based on some wording I've seen that Auto apps get some special flag (or similar) added by Google Play when they pass review:
Before making the app available to Android Auto users, Google Play
submits your app for review against the Auto App Quality criteria and
notifies you of the result. If your app is approved, Google Play makes
that app available to Android Auto users.
Based on this, is at all possible to run Auto apps on hardware before they've already been published and approved through Google Play?
This seems like a frustrating chicken-and-egg problem. We'd like to have the confidence that things look good on actual hardware and on target devices before publishing.
It is now possible to test your Android Auto apps on Auto-enabled head units. The procedure is to upload your app to the Play Store in an alpha channel, which you can then install to your device and test in a car. You will even receive feedback from the Auto review team for your app. [Wayne Piekarski]
Follow this
You can also install the Desktop Head Unit (DHU) to test it in software before submitting it to the Play Store. I used this method to make sure most of the quality issues were resolved with my app before submitting it. The DHU does not require the apk to be signed by Google.
Also, submitting it through the store usually takes several hours before you can test. The DHU is, obviously, immediate feedback.
Here's the link: https://developer.android.com/training/auto/testing/index.html
The short answer is no, you can not. It is due to the driver safety review. It will not be able to run on the real device until the app is approved.
But I think, you can contact Google and they can do something about it, if you really need to test it in your car.
I am developing an Android app and I want to publish my App on Google Play. I have seen the Android documentation and found this:
Core App Quality
Launch Checklist
Upload applications
No one of the links above says something about Google rejecting an app, so where I know, Google is more flexible on this point.
In case of Windows Phone apps, there is the Windows Phone Store Test Kit for Windows Phone 8 that provides a suite of automated and manual tests to help prepare apps to be accepted in the Windows Phone Store the first time one submits them.
Windows Phone Store Test Kit for Windows Phone 8
I want to know if there is something like this for Android and also need to know if Google makes a test like this before accepting the app on the store. And what considers Google to accept the app or not.
Any help on this I will really appreciate. Thank you!
In my experience I can say you that Google makes test only to find hazard and viruses, but not if your app is pretty or working great.
Also, an Android app is usually approved in some hours, so it is really fast if something goes wrong.
Ow, and for testing you can use Unity test or monkey test, which are easily implemented and used in the platform.