We're developing some Google Actions for local and national radios.
We're using the MediaResponse to play an MP3 livestream (via icecast). The livestream is fine on Google Nest or iOS devices, but it is distorted on Android devices using the "Google Assistant" app.
During the playback we hear a lot of clips and pops that make the audio stream unlistenable. We verified the same issue for other Radios' Actions.
On the other hand, we tried using an ".ogg" livestream which works very well on Google Nest and other smart speaker, and works well on Android phones too, but it doesn't work at all on iOS phones.
The listening experience on Android phones is currently very bad, we tried with different devices and Android versions (Android 10 or 12) and the results are the same.
Related
I've written a Android module for an App which required a way to make a voice recording. The app is cross-platform and thus required a way to record and play cross-platform, the only problem is that a recording made with a Samsung device doesn't play on iOS but other devices (OnePlus 3 & Nexus 7) do play on iOS even though there is no difference in the way the file is processed as far as I know. Does someone have experience with this or is able to help me out?
I had always heard this was a disabled feature on all mobile devices but I was corrected earlier today when I went to youtube.com from my android phone and lo and behold, it played on its own. Is this possible with jwplayer? Is it possible on any other player other than youtube?I've tried this in the past using all the built in features as well as some javascript workarounds such as clicking the play button when the page has loaded.
I understand bandwidth usage but what about streaming media sites that users KNOW they are about to watch a video.. after-all that's why they went to that site.
I never have seen that a video is opened automatically in mobiles or tablets.
I just tried myselft with youtube, and it does not play automatically if you use the web browser. However It does play automatically if you open the video with the youtube app.
Can you provide a link where this is happening? and the details of where are you testing this (browser, device,...) ?
Some Android devices may allow it to autostart. iPad may allow it. iPad does allow inline videos to play one at a time.
Worklight 6.1
I have a worklight application that will be deployed to both Android, and iOS devices. A feature of the application is to play & control fixed audio files stored within the application. The files are in .wav format, but can be converted to mp3 if necessary (mpeg). Using the audio tag the audio play & control works fine in Android emulators (Chrome), but when the app is deployed to an Android device (ex: Nexus-7 4.1.2) the audio tag is not working.
I've read that there are issues with Android devices 4.X playing audio using the audio tag. Can someone please suggest the best approach to playing, and controlling audio (start, stop, pause, reset to beginning) that will work across both Android, and iOS devices.
Thank You.
From past experience, Cordova's Media API worked for me in both iOS and Android 4.
You can try that.
I am running application on Samsung Galaxy Tab 2 10.1, which plays HLS streams, encrypted by Verimatrix. I am using 3rd party player integrated in my app. Streams switch quality among three profiles,
<= 1MBps,
<= 1.6MBps
and
<=2.6MBps.
Playback is OK at low and medium, but at high, occasionally, tablet freezes completely and has to be rebooted manually. Anybody got similar experience? Is this sign of high demands of application on device? I am trying to find out root cause. Any hint appreciated. Thanks.
Well, I got this problem on my Galaxy Tab 7 too. I read on some sites that the problem is on HLS android implementation.
The following links talks about Android's HLS problems.
The Pain of Live Streaming on Android
http://www.jwplayer.com/blog/the-pain-of-live-streaming-on-android/
The Definitive Guide to HLS
http://features.encoding.com/http-live-streaming-hls/
The company I work for produces a lot of video and we want to target as many devices as possible, but the question came up of what does the Android do?
I personally own an Android based phone running 2.1, but I can't seem to get the HTML 5 tag to work. Even when I can trigger the browser to playback the video it just throws a notification error that it can't.
Are there guidelines to producing Android/HTML 5 compatible videos? Is it truly supported?
The android 2.1 browser currently does not support the html5 video tag the way the iphone browser does. To get the android browser to play the video when you click on the poster image you need to add onclick="this.play();" to the video tag. However, this launches a separate "window" and does not play the video in the same browser "window".
The only information I could find with details about whether Android 2.1 has the ability to play html5-video is here: http://groups.google.com/group/android-developers/browse_thread/thread/400dc61d41530242/c071c0f9712f7171?lnk=gst&q=html5#c071c0f9712f7171
This question is similar: Does html5 video work on android nexus one with android version 2.1?