Max energy savings with screen on - android

I made a night clock app that shows a clock moving around the screen (to prevent screen burns) with the device not necessarily plugged. So I need the screen to stay on for several hours and still save energy.
What I've done so far was to enter silent mode and disable location, bluetooth, mobile data, and WiFi when the app is opened. Not only to save energy, but also to prevent any sounds. In particular, I need to target SDK 28 to be able to turn WiFi off...
It works reasonably well: in this stage my Galaxy Note 10 Lite consumes 2.5% battery per hour.
My question is: what else can I do to save battery? Is Power-saving a good idea? (My tests show no difference). Any other ideas?

Related

How to run Android app on tablet nonstop with display turned on

I am developing a mobile monitoring system on Android, so I need a platform, that is mobile, lightweighted and that has some computing performance. I have chosen Android, but I've run to a problem that tablet's chargers cant catch up with power consumption.
I can't know for sure how much CPU will application consume (maybe 30%, 40%?), but let's say 100% to be sure.
Is there a way to achieve nonstop run? Maybe tablet with non-usb charger?
edit: Simply speaking I need to charge the device more quickly, then it consume power. Optimization and lowering power consumption by turning down hardware that is not needed right now doesnt seem as a solution since application can be used for entire time...
What you want is a a partial WakeLock.
WakeLock gives you the ability to stop the device from entering sleep-mode. There are several levels of Wakelock, you are (if I'm correct) interested in turning of the screen to minimize the power consumption but not put the device to sleep and halt computation. For this there is PARTIAL_WAKE_LOCK.
Make sure to have the right permission for your app before acquiring the WakeLock or you will get a security permission.
Another thing you might want to consider is to use a high-output charger that supplies more than the lowest rated chargers (500mA).

Nexus 5 gps update rate

I have a GPS logger app I have wanted to make for a few years now. My old phone could never do it (HTC Desire Bravo A8183) as the GPS update rate was only 1Hz. Friends are telling me their Samsung and iPhones can do 5Hz GPS now. I have installed the same app I used in my HTC in my Nexus 5 to measure the GPS update rate and I am still getting 1Hz as the standard update rate from the Nexus 5.
At first all I want to make is a position recorder that saves GPS coordinates to the onboard storage. For this application power use does not matter, as using a USB car charger at the same time would make sense. It also does not matter if the 'phone' functionality of the device is impaired whilst the app is running.
My idea is to make something for personal use similar to a GoPro with inbuilt GPS logging. GPS would give you location, and distance over time gives you speed, and delta speed over time knowing weight and drag co-efficient gives you horsepower. I already know the Cd and CdA and running weight for my race car.
Anyway how do I get the phone to poll the GPS more often? Do I need to root kit the phone and then install some obscure hack? Or is it not possible?
I need accurate data in the 4-10Hz range or I may as well just forget about making this. I'm pretty sure I can buy a bluetooth GPS 'mouse' that does this but it would be much more practical to use the phones internal hardware.

Why does my Android application drain battery?

I've written a simple application that displays some text and a little bit of graphics on screen. I'm using a Nexus 7, this is for an installation, and as such needs to be on continuously as much as 12 hours a day. However, despite being plugged in and charging, my application drains the battery completely in about 8 hours (10-15% / hour).
Apart from the infrequently-changing text and graphics, my application does two things:
It keeps the screen on, at full brightness (via WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); and
It opens two DatagramSockets, one to act as a UDP client, and one to act as a UDP server. These sockets are both opened automatically and managed by the library I'm using, OSCP5. It's open source, so I can hack it as needed, though the less the better. (KISS.)
I've tested the Nexus 7 battery life with no apps running, screen at full brightness, with a tickle every 29 minutes to keep it from sleeping, for a few hours with no battery drain at all. So, signs seem to point to the sockets. I don't have frequent communication on those sockets, they receive approximately a few KB every minute (based on user interaction with another part of the installation).
Is there anything I can do, specifically with the sockets, or any other general testing, to minimize or eliminate the battery drain? I only need to get through 12 hours, but keeping full charge while plugged in doesn't seem like it should be such a tall order...
However, despite being plugged in and charging, my application drains the battery completely in about 8 hours (10-15% / hour).
What do you have the Nexus 7 plugged into? I think it can take advantage of a high-speed charging USB port, the kind you need for most tablets (Android + iPad). I could see your results being more likely if you have this plugged into a garden-variety USB port.
So, signs seem to point to the sockets.
They're certainly a candidate, though since the WiFi radio would probably say on while the device is charging anyway, I'd be a bit surprised. To me, this feels like a CPU issue, where you're busy-waiting or something rather than blocking.
Is there anything I can do, specifically with the sockets, or any other general testing, to minimize or eliminate the battery drain?
I'd see if Traceview points out where you're consuming lots of CPU time. I'd investigate the charging port issue. I'd modify your app to mock the socket work and try to see if your problem persists -- if it does, then the issue isn't the sockets.
Well, keeping the screen on full brightness will really suck down the power. The GPS will do it too; I think those are the two biggest power sinks.
Keeping the network radios busy and keeping the cpu busy will also suck down the power. I hope you're not busy-waiting in any of your software.
Other than that, all I can suggest is that you use the high-power charger that likely came with the tablet. USB data ports are limited to 500mA current, and I've worked with more than one device that can require more than that to keep the battery alive.
Three months and endless head-desk-banging later, it turns out the culprit was my USB run. The total length is around 20'-25', and the length is attenuating the power that gets all the way through the line. Solution: powered USB hub.
So, the answer ended up having nothing to do with Android or programming at all. Sorry, SO.

Does Android lower the download rate when the screen turns off?

I observed that I can download a file faster if I use wget with the screen on application,
that acquires a screen dim wake lock than doing the same without this application and
having the screen turned off.. I downloaded exactly the same file (from my apache web server) and the time is almost two times faster when I used the screen on application. To download the file I use a ported versions of wget.. And here is my question:
Does Android lower the download rate when the screen turns off?
Or due to the fact that the screen on app acquires a wake lock, forces the CPU to be always on, so more CPU cycles are spent for the download process.. I am a little bit confused..
Short answer is yes, Android sometimes does lower the download rate when the screen turns off. According to this Android bug report (starred by 90 users),
It seems that, even with "Wifi Sleep Policy" set to "Never", the wifi on some Android devices will enter Power Save mode (a.k.a. PSP mode) when the screen turns off.
PSP mode apparently causes the wifi device to sleep, but wake up periodically and ask its access point to deliver packets that were addressed to to the device while it was asleep. This necessarily causes additional, "spiky" network latency. This additional latency means that some network-oriented applications experience problems when the screen turns off.
This more or less correlates with the behavior you're describing. This issue affects only some phones, not all, and only some versions of Android. I suggest you visit the bug report above, there is a long discussion of this issue.
How to solve this issue
There is a workaround for Android 2.3 at least: You need to acquire WIFI_MODE_HIGH_PERF lock:
In this Wi-Fi lock mode, Wi-Fi will be kept active as in mode WIFI_MODE_FULL but it operates at high performance with minimum packet loss and low packet latency even when the device screen is off. This mode will consume more power and hence should be used only when there is a need for such an active connection.
CPU clock scaling in Android
Android is based on Linux kernel, and uses CPUFreq Governors to adjust CPU frequency to conserve the battery. Exact policies and frequencies vary from vendor to vendor and are subject to change. There are also utilities that let you adjust these policies, but they all require rooted phone. Usually, Android phones lower CPU frequency and use "powersave" governor when the screen is turned off.
However, I don't think network traffic on a phone is CPU-bound. That is, even when in power-safe mode, network throughput is a bottleneck, not CPU speed.

How to stop an android device from being charged programmatically?

Is there an Android API for stop charging even though physically the charging is on?
Reading previous answers, it looks like there's no way to do this exclusively in software. However, it should be relatively easy to do it with a little hardware help - i.e. by using any Bluetooth- or WiFi-enabled smart electrical switch with open API. The phone could then switch the charger on or off programmatically whenever it feels like it.
Is there an Android API for stop charging even though physically the charging is on?
AFAIK no.
Justification:
android.intent.action.BATTERY_CHANGED is a protected intent that can only be sent by the system. Therefore you cannot duplicate or override the functionality.
You guys are all missing the point - the purpose of limiting charging is to increase battery lifespan by keeping it away from fully charged conditions (and near empty but that's a different issue). If you anticipate needing a full charge then tell it to charge to 100.
If you can't set a charge limit then the battery would rarely be idle and ideally charged when on the charger. It probably requires device level support though.
https://play.google.com/store/apps/details?id=es.guille.stopcharge uses echo "0" > /sys/class/power_supply/battery/device/charge. It works for me on a nexus 4 (rooted), as long as the device isn't fully charged (in a charging state).
Also relevant: https://android.stackexchange.com/questions/15001/how-can-i-avoid-the-battery-charging-when-connected-via-usb
Contrary to some answers indicating it's not possible, it is, indeed possible with ROOT. You can find some apps on the Play Store that will allow you to do this (with root permission, of course).
The best app that works on every phone I've tried it on is Battery Charge Limit. You can download it from the Play Store or the XDA discussion thread. The app is under active development so, if you find that your phone isn't supported, just submit an issue on its GitHub page.
NB: I am not the developer of this application.
This is unfortunately not possible. Android only have read APIs for battery data.
Battery charging control is internal to the Android kernel and battery IC modules. Manufacturers do change it from time to time, like HTC is having small cycles from 95-100% (a bad idea IMO), Samsung does stop charges as soon as it reaches 100%, but I've never seen a device able to stop charging before 100% to reduce battery aging :(.
At best if we're lucky, a sysfs interface might help do that, but it requires root and will differ from device to device.
Just to add to this. Samsung phones do not stop charging after 100%. As far as I'm aware they "trickle" charge past this point however they recommend you do not charge your phone past 100% for over 1 hour. Battery manufacturers like Anker also state the same so the idea of stopping the charge at 100% would be really useful. The risks of leaving the phone on charge are battery bloat and eventually cell rupture. I wasn't aware of this to start off with an killed my samsung battery within 3 months of owning the phone.
To expand on the original question. I've noticed some kernels allow fast charging. If they are able to alter the charge rate up could we alter the charge rate down (trickle) to meet a desired finish time (when your morning alarm goes off)??
I have installed a timer on the AC receptacle where I plug my Moto E's charger into. After guestimating how much time the battery needs to charge to about 85%, I set the timer. This is not my idea of a solution, but at least it keeps my phone from being charged to 100%, as I usually err on the short side when setting the timer.
I dont think there would be such an api. If it does exist it needs to be supported by the device manufacture as its not a pure OS lever feature. The same reason would make it a bad idea to use it as not all devices will support it.
That being said it would be a bad idea to use/implement it , mobile devices are not built to directly run from the power supply and a user will not plug in the cable if he/she did not want to actually charge the device.

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