How do I implement an animation of a picture hiding on top? - android

How to hide image on top using material animations?
I can rotate image or change "X" "Y" but how can I do this task?

I guess you need to used clip. For example this file name is clipper.xml
<?xml version="1.0" encoding="utf-8"?>
<clip xmlns:android="http://schemas.android.com/apk/res/android"
android:clipOrientation="vertical"
android:drawable="#drawable/dog"
android:gravity="bottom" />
Your image layout would contain this ImageView
<androidx.appcompat.widget.AppCompatImageView
android:id="#+id/imageView"
android:layout_width="200dp"
android:layout_height="200dp"
android:src="#drawable/clipper"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
And in you fragment you can use this snippet:
val animator = ObjectAnimator.ofInt(0, 10000)
animator.apply {
interpolator = LinearInterpolator()
duration = 1000
}
animator.addUpdateListener {
val animProgress = it.animatedValue as Int
binding.imageView.drawable.level = 10000 - animProgress
}
animator.start()

Related

Update Image width and Margins programmatically

I have a drawable that's being displayed in a layout. The drawable has default properties such as color and width. I'm creating a data class to be able to update those when the recycler view is created. The part that fills in the color in the middle is working. But I'm stuck on how to actually update the drawable width and the ImageView margins from the viewHolder.
mydrawable.xml
The layout file
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:id="#+id/rect_outline"
android:src="#drawable/mydrawable"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"
android:layout_marginStart="12dp"
android:layout_marginEnd="12dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintHorizontal_chainStyle="spread"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"/>
</LinearLayout>
The data class
data class ImageData(
val c: String
val width: Int
val marginLeft : Int
)
MyViewHoler.kt
internal class MyViewHolder(itemView: View) : RecyclerView.ViewHolder(itemView) {
fun bind(item: ImageData) {
itemView.rect_outline.setColorFilter(Color.parseColor(item.c))
}
}
first put this into your xml image view component
android:scaleType="fitCenter"
my sugest is use scale with animation to get a good looking for the user
imageView.animate()
.scaleX(scaleValue)
.scaleY(scaleValue)
.setDuration(MOVING_ANIMATION_DURATION)
.start()
imageView.invalidate()
but you can set a new layout params like:
val l = imageView.layoutParams
l.height = value
l.width = value
imageView.layoutParams = l
you can do this way too
val params = LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT
)
params.setMargins(0, 20, 0, 40)
params.height = 1
params. width = 1
imageView.layoutParams = params

Android Kotlin: Translate animation on view is not working

I am working on an Android Kotlin project. I am applying animation on views. Starting from the basics, I am trying to animate an image view from the bottom of the screen to the center of the screen.
I have an XML layout with the following code.
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/colorPrimaryDark"
tools:context=".MainActivity">
<LinearLayout
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent"
android:orientation="vertical"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ImageView
android:id="#+id/main_image_logo"
android:src="#drawable/memento_text_logo"
android:layout_width="#dimen/main_logo_image_width"
android:layout_height="wrap_content" />
<TextView
android:textColor="#android:color/white"
android:id="#+id/main_tv_slogan"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/main_slogan"
/>
</LinearLayout>
</androidx.constraintlayout.widget.ConstraintLayout>
I am animating the logo image translating from the bottom to the center (where it is originally) in the activity with the following code.
private fun animateMainLogo() {
val valueAnimator = ValueAnimator.ofFloat(0f, main_image_logo.y)
valueAnimator.addUpdateListener {
val value = it.animatedValue as Float
main_image_logo.translationY = value
}
valueAnimator.interpolator = LinearInterpolator()
valueAnimator.duration = 1000
valueAnimator.start()
}
When I run the code, it is not animating the view. It is just there where it is and static. What is wrong with my code and how can I fix it?
translationY of view in layout is 0. If you want to animate it from bottom to current position - you should change translationY values from some positive value to 0.
private fun animateLogo() {
val translationYFrom = 400f
val translationYTo = 0f
val valueAnimator = ValueAnimator.ofFloat(translationYFrom, translationYTo).apply {
interpolator = LinearInterpolator()
duration = 1000
}
valueAnimator.addUpdateListener {
val value = it.animatedValue as Float
main_image_logo?.translationY = value
}
valueAnimator.start()
}
Same thing can be done this way:
private fun animateLogo() {
main_image_logo.translationY = 400f
main_image_logo.animate()
.translationY(0f)
.setInterpolator(LinearInterpolator())
.setStartDelay(1000)
.start()
}
Add this lines to LinearLayout and ConstraintLayout because without them LinearLayout will cut of parts of animated view when it is outside of LinearLayout bounds.
android:clipChildren="false"
android:clipToPadding="false"
Or make main_image_logo direct child of root ConstraintLayout. Here is result:

Expanding view inside RecyclerView doesn't animate properly

I'm building a UI that consists of multiple CardViews inside a RecyclerView.
<?xml version="1.0" encoding="utf-8"?>
<android.support.v7.widget.CardView
android:id="#+id/card"
android:layout_width="match_parent"
android:layout_height="wrap_content"
xmlns:app="http://schemas.android.com/apk/res-auto"
app:cardCornerRadius="5dp"
app:cardElevation="1dp"
app:cardBackgroundColor="#ddffca"
android:animateLayoutChanges="true"
xmlns:android="http://schemas.android.com/apk/res/android"
>
<android.support.constraint.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:animateLayoutChanges="true"
android:padding="10dp"
>
<TextView
android:id="#+id/tvHello"
android:layout_width="0dp"
android:layout_height="wrap_content"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent"
android:text="Hello there!"
/>
<TextView
android:id="#+id/test"
android:layout_width="wrap_content"
android:layout_height="50dp"
android:visibility="gone"
android:gravity="center"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="#id/tvHello"
android:text="GENERAL KENOBI!"
/>
</android.support.constraint.ConstraintLayout>
</android.support.v7.widget.CardView>
Inside I have specified that on click even I will have my test text animated to appear. It's working great and I'm mostly happy with the results. But as soon as I add a few cards inside the RecyclerView the animation starts working a bit strange. What I mean is views that are not touched are not animating properly considering the other views have changed their size. Instead I see another view jumping to its new position without any animation.
How can I make it animate according to other views?
EDIT
I have also provided my code from onBindViewHolder. It's in Kotlin though:
override fun onBindViewHolder(
holder: OperationsViewHolder,
position: Int
) {
var card: CardView = holder.cardView
card.setOnClickListener {
if (!operations.get(position).selected!!) {
ObjectAnimator.ofFloat(card, "translationZ", 1f, 10f)
.start()
holder.test.visibility = View.VISIBLE;
operations.get(position)
.selected = true
} else {
ObjectAnimator.ofFloat(card, "translationZ", 10f, 1f)
.start()
holder.test.visibility = View.GONE;
operations.get(position)
.selected = false
}
}
}
EDIT 2 I have also tried adding android:animateLayoutChanges="true" to all elements, didn't help
Not sure if this fits the constraints of your question but you don't necessarily have to animate the expanding/collapsing manually. The RecyclerView can provide that to you out-of-the-box by using notifyItemChanged() properly in your Adapter.
override fun onBindViewHolder(
holder: OperationsViewHolder,
position: Int
) {
var card: CardView = holder.cardView
if (operations.get(position).selected!!) {
holder.test.visibility = View.VISIBLE;
} else {
holder.test.visibility = View.GONE;
}
card.setOnClickListener {
if (!operations.get(position).selected!!) {
operations.get(position)
.selected = true
} else {
operations.get(position)
.selected = false
}
notifyItemChanged(position)
}
}
The above code removes the animation logic and instead calls notifyItemChanged every time the CardView is clicked. This tells the RecyclerView to re-render the item at that particular position and gives you an animation for the re-render for free.

How to represent circle border with multiple colors in android

I am looking for a custom widget to draw a circle with multiple border colors.
Say for example if my total circle represent 0-360, I need to color my circle border with different colors.
For example, I need to mark 0-60 with red, 61-120 with green, 121-300 with magenta and 301-360 with yellow border color.
please suggest me how I can do it in android.
You application is pretty simple. I don't recommend your using an external library. You can quickly implement a class that draws and manages your desired shape. An example is presented:
public class DifferentColorCircularBorder{
private RelativeLayout parentLayout;
public DifferentColorCircularBorder(RelativeLayout parentLayout) {
this.parentLayout = parentLayout;
}
public void addBorderPortion(Context context, int color, int startDegree, int endDegree) {
ProgressBar portion = getBorderPortion(context, color, startDegree, endDegree);
parentLayout.addView(portion);
}
private ProgressBar getBorderPortion(Context context, int color, int startDegree, int endDegree) {
LayoutInflater inflater = LayoutInflater.from(context);
ProgressBar portion = (ProgressBar) inflater.inflate(R.layout.border_portion, parentLayout, false);
portion.setRotation(startDegree);
portion.setProgress(endDegree - startDegree);
portion.getProgressDrawable().setColorFilter(color, Mode.SRC_ATOP);
RelativeLayout.LayoutParams params = (RelativeLayout.LayoutParams) portion.getLayoutParams();
params.addRule(RelativeLayout.CENTER_IN_PARENT);
portion.setLayoutParams(params);
return portion;
}
}
border_portion is defined as below:
<ProgressBar xmlns:android="http://schemas.android.com/apk/res/android"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="220dp"
android:layout_height="220dp"
android:progressDrawable="#drawable/circle_exterior"
android:layout_centerInParent="true"
android:max="360"/>
circle_exterior is defined here:
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="ring"
android:innerRadius="100dp"
android:thickness="10dp" >
<solid android:color="#ff111111" />
</shape>
The MainActivity class is defined like this:
public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
RelativeLayout interiorLayout = (RelativeLayout) findViewById(R.id.interior);
DifferentColorCircularBorder border = new DifferentColorCircularBorder(interiorLayout);
border.addBorderPortion(getApplicationContext(), Color.RED, 0, 40);
border.addBorderPortion(getApplicationContext(), Color.GREEN, 40, 90);
border.addBorderPortion(getApplicationContext(), Color.BLUE, 90, 270);
border.addBorderPortion(getApplicationContext(), 0xFF123456, 270, 360);
}
}
finally activity_main layout is:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="#dimen/activity_vertical_margin"
android:paddingLeft="#dimen/activity_horizontal_margin"
android:paddingRight="#dimen/activity_horizontal_margin"
android:paddingTop="#dimen/activity_vertical_margin" >
<RelativeLayout
android:id="#+id/interior"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<View
android:layout_width="200dp"
android:layout_height="200dp"
android:background="#drawable/circle_interior_bg"
android:layout_centerInParent="true" />
</RelativeLayout>
</RelativeLayout>
Explanation about the dimensions: This is an example. Here, I have picked the dimensions to fit the circle perfectly. Change these based on your application.
Image sample:
i just created a simple Library for that purpose CircularStatusView , it was inspired by WhatsApp Status and it's easy to use.
first up add the view, in my case i've added it around CircleImageView but you can use on any view.
<RelativeLayout
android:id="#+id/image_layout"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="8dp"
android:layout_marginTop="8dp"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintTop_toTopOf="parent">
<de.hdodenhof.circleimageview.CircleImageView
android:layout_width="75dp"
android:layout_height="75dp"
android:layout_centerInParent="true"
android:padding="6dp"
android:src="#mipmap/ic_launcher" />
<com.devlomi.circularstatusview.CircularStatusView
android:id="#+id/circular_status_view"
android:layout_width="75dp"
android:layout_height="75dp"
android:layout_centerInParent="true"
app:portion_color="#color/colorAccent"
app:portion_spacing="4dp"
app:portion_width="4dp"
app:portions_count="8" />
</RelativeLayout>
you can set the portions count Programmatically by using:
circularStatusView.setPortionsCount(count);
and for the portions color:
circularStatusView.setPortionsColor(color);
you can also set specific color for every portion:
circularStatusView.setPortionColorForIndex(/*index of portions starting from first portion at the top CW */ i, color);
for this you can try this library that i had come across
https://github.com/mucahitsidimi/GaugeView might be useful.
uses a custom view of fixed lengths to render the circle by using canvas

How to make an Android progressbar with rounded loaderbar?

How do you make a progressbar with rounded corner at the right side (the end), not only in the left side (the start). What I currently have is nearly the layout what I want but the progressbar loader is just a straight vertical line, I'd like to get this line rounded.
Basically you should make a custom Widget, so you can cutomize it to your taste.
Here is a tutorial on exactly what you're looking for. link!
So what I ended up doing this in xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:background="#color/white"
android:id="#+id/splash_linear">
<FrameLayout
android:layout_width="144dp"
android:layout_height="13dp"
android:layout_gravity="center"
android:layout_marginTop="20dp">
<View android:id="#+id/progress_horizontal"
android:background="#drawable/progress_background"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
<View android:id="#+id/progress_horizontal_bar"
android:background="#drawable/progress_bar"
android:layout_width="0dp"
android:layout_height="match_parent"/>
</FrameLayout>
</LinearLayout>
Then in code:
public void updateProgress(int percent) {
int progressBarSizeDp = 144; // the size of the progressbar
float scale = (float) (progressBarSizeDp/100.0);
int progressSize = (int) (percent * scale);
if(progressSize > progressBarSizeDp) {
progressSize = progressBarSizeDp;
} else if(progressSize < 20) {
progressSize = 20;
}
View progressBar = (View) findViewById(R.id.progress_horizontal_bar);
int py = (int)TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, progressSize, getResources().getDisplayMetrics());
LayoutParams params = new FrameLayout.LayoutParams(py, LayoutParams.MATCH_PARENT);
progressBar.setLayoutParams(params);
View splashMain = (View) findViewById(R.id.splash_linear);
splashMain.invalidate();
}
Found a nice link:
Custom progress bar with rounded corners
Basically it uses a custom RelativeLayout and a 9-patch approach to draw the rounded progress bar.

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