Problems porting Android App from VS2019 to VS2022 - android

I am trying to upgrade an Android App to build under VS2022 and use the latest nuget packages. I am also trying to modify it so that it will work on phones, and not just tablets, so the display needs to scale properly. (This is an old project that started with VS2010, so there are many legacy problems.)
When I build it, I get the error message:
resource dimen/abc_action_bar_icon_vertical_padding_material not found.
The offending axml code is:
android:textSize="#dimen/abc_action_bar_icon_vertical_padding_material"
I know that this comes from the depreciation of R.dimen and that I should upgrade from the support library to AndroidX. I thought that I had done this.
My question is, How do I fix this? Should I add or delete packages? If I declare the value explicitly, what should I use? This happens in many files, so I want to make sure that it is fixed correctly.
I also get the message:
attribute menu not found
from the code:
app:menu="#menu/navigation_menu"
I assume this is a related problem.
Thanks,
Dan

Related

Warning when building app: "Expected stack map table for method with non-linear control flow."

I have a project on which I worked last year. Recently I started working on it again but wanted to update everything that was possible. I managed to resolve basically all problems except this one. I can't find anything online about this warning. I get it when I build the project. I tried downloading and using the latest tapjoy jar but it still appears. In the warning there is a path to a cache folder so I tried deleting it but id didn't change anything; maybe I'm getting this warning because those folders are missing?
The full warning is like this:
AGPBI: {"kind":"warning","text":"Expected stack map table for method with non-linear control flow.","sources":[{"file":"C:\\Users\\black\\.gradle\\caches\\transforms-3\\91514d5ad9a3a762574d6c5e2880beba\\transformed\\jetified-tapjoyconnectlibrary.jar"}],"tool":"D8"}
The problem is that i have around 200 lines of this warning in console and I would like to solve them.
Has anyone seen this warning before and knows how to fix it? Obviously any help is much appreciated.
The missing folder should have nothing to do with this warning. I had this problem in the process of writing custom gradle plug-ins. It seems that ClassWriter or ClassVisitor in ASM did not implement any method, there will be this warning, but that does not affect normal functionality. You can check that your project has used those gradle plug-ins, perhaps these plug-ins are caused by the update of the problem.

Android instance app feature module fails to find a layout resource in the same module

I have the following project structure which I want to convert to a instant apps. The installed project works fine, but when I want to runt the instant app version, the base feature module loads perfectly, but when it comes to the feature module, then it fails to find the resources from its module. When I move the resources from feature module to base module, then it recognizes them with the full package name of the base feature module.
The project structure is the following:
- app module
- instant app module
- base feature module - com.app.base.feature
- feature module - com.app.feature.
in feature module when the resource is located in feature module itself the resources are not found, but they are found when I move the resource into the base feature module and reference them as following com.app.base.feature.R.layout.sample_layout.
EDIT: No known package when getting value for resource number 0x80060009.
Any kind of help would be appreciated :)
When you modularise your app, the base feature module cannot access any classes or resources present in the feature module. However the vice versa is possible.
It might so happen that when you create the fragment, the R class might be pointing to the base module. Try specifying the full path to the feature module R class while accessing the layout and check if it solves your issue. Just go through all your R class references and specify full paths to base and feature R classes wherever necessary.
It is actually a bug of the canary version.
We already discussed it here: stackoverflow question
We opened a bug on the official Android Studio tracker in which I provided more informations: bug tracker
Please do not hesitate to star it to make Google prioritize the fix (currently P2).
With further experimentation I noticed that:
So if we have a project with 4 modules:
base
f1
f2
f3
f3 instant module (the last one in alphabetical order) will works correctly and will link all of its own resources correctly.
f1 and f2, on the other hand, will use resources from f3 module instead of their own and hence either they crash or their layout / images / strings got really messed up.
Finally problem occurs only for resources to resources references trough XML (i.e. reference a drawable from a layout or establish a constraint between two elements of a layout).
Hence:
<ImageView android:src="#drawable/icon"/> --> will shows the
problem
But in java image.setDrawable(R.drawable.icon) --> will work
correctly
ALSO, concerning your EDIT 1:
there is a second bug that I also reported in a second tracker here: bug tracker. In this case if you add a XML tag in your layout or a fragment that use an XML TAG in their layout. Instant app will crash. Please star the bug if you find out this is also the cause for you.
The latest build-tools have been patched in with a fix for this issue.
Please update your Android SDK Build-Tools to 27.0.2 version.
Ensure you are on Android Studio 3.0.1 or newer.
The Google issue tracker post regarding the Android Instant Application error crash has also been updated.
Note: Bug link: issuetracker.google.com/issues/62935326 might also be resolved in the latest Android Build-Tools 27.0.2 roll-out, since it is also related to missing/misreferenced resources.
I found this problem similar problem when I created a project with Instant App and Kotlin support without Support Library. The Android Studio intellisense din't add the correct import for the Resources. So, I changed that import:
import com.company.awesomeapp.feature.R
For this:
import com.company.awesomeapp.R
And everything worked fine. My thought is: for modular apps, the intellisense doesn't know what is the correct reference, so, the project broken in the compile time.

Visual Studio 2017 - Xamarin - The file "obj\Debug\android\bin\packaged_resources" does not exist

I'm fighting with that issue for 2 days already and can't find any solution.
I have an Xamarin Android app in Visual Studio 2017 consisting of three projects:
Xamarin.Android project (main one)
Android-specific unit tests run on the device - project of type NUnit 3 Test Project (Android) created using NUnit Templates for Visual Studio
Platform-independent unit tests project (project of type Unit Test Project (.NET Framework))
Everything worked just fine until now. When I selected my main project as the Startup one, my app was deployed to the device/emulator. When I selected my Android-specific unit tests project, the test project was deployed and unit tests executed by nUnit Xamarin Runners on the device/emulator.
However few days ago I updated my Visual Studio 2017 with the newest available update and now, when trying to build this android-specific unit tests project I get the following error:
The file "obj\Debug\android\bin\packaged_resources" does not exist.
I've searched everywhere, including this and this SO topics. I also totally reinstalled Visual Studio 2017 and Xamarin with Android SDK included. Nothing helped. From what I read I suspect there is something wrong with the versions of Android SDK Build-tools I have installed. Here's what I have currently installed in SDK Manager:
As the other SO threads suggested, I tried uninstalling the newest Android SDK Build-tools (25.0.2) and installed version 23.0.3 (all my projects target Android 6.0), but it also doesn't help, I still have the same error.
Maybe it's worth adding that this issue may have started to happen when I tried to implement RecyclerView in my app reading this tutorial, where they suggested to install Android 7.1.1 (API 25) in SDK Manager. However I undoed my all changes after that and even reintalled VS2017 + Xamarin.
Do you have any other idea why this can be ? I'd really appreciate any help. Thanks!
EDIT 2017-04-09:
Egh, I removed VS2017, installed VS2015 with brand new Android SDK and still the same issue :(
I've finally found what was the issue. It wasn't related to any component from SDK Manager or VS version.
Following localization tutorial from developer.xamarin.com, I played a bit with Strings.xml in my Android project. I wanted to have my Activities Label taken from resources as well, so in the ActivityAttribute I defined:
[Activity(Label = "#string/peopleListTitle")]
and added this value in Strings.xml file:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-------Other resources values ----->
<string name="peopleListTitle">People List</string>
</resources>
In that case my build is failing with above-mentioned error:
The file "obj\Debug\android\bin\packaged_resources" does not exist
When I change ActivityAttribute to use a string directly:
[Activity(Label = "People List")]
the build is passing without any issues.
I managed to find a solution, but actually I don't know why it's not building when I try to use Label text defined in Strings.xml.
BTW, I managed to find what's the problem by setting build output verbosity to Diagnostic in Tools -> Options -> Projects and Solutions -> Build and Run which gives a detailed info why the build failed in the Output window.
I had the same problem. After removing the dash "-" sign from the image file name, the problem is solved. Bad error message! It should not be:
The file "obj\Debug\android\bin\packaged_resources" does not exist.
Writing an error message like this causing the Developer to think about something else while the problem is the illegal file name.
I had the same issue when I added a new image as a resource.
There was a '-' in the file name (Invalid resource name character). I renamed & removed that character and all good.
Resource name can only consist of 0-9,a-z or A-Z or combination of any.
I had the same problem, and i removed all image file name have "-" character. My problem solved
Another reason for this error is that you may have a float number as your version number. In my case I changed it to a integer and everything worked fine. (I found the error by switching the build output to Detailed)
Simply it worked.
In one case I copied and pasted previous working "packaged_resources"
in the bin folder.[the problem was it did not reflect the UI changes]
Other I opened the visual studio as
administrator.
Next changed the "Minimum target to Android" to lower
apis in the project properties windows.
I suggest not touching the code behind of the design. If you get this error simply pull some button from the tool bar into the design and visual studio will come to its consciousness that there is change in UI. Next click on save all so that it make necessary change in the designer file.
Mine was a different solution (and only half a day lost): I was having trouble getting Hockey app to match crashes against the correct version of the app and realised it uses VersionCode not VersionName so I change my code to "0.0.34" the same as the name. For some still unknown reason the app built and deployed to devices for about 3 days before I started getting this error The file "obj\Debug\android\bin\packaged_resources" does not exist. Setting it back to a numeric value fixed the problem.
I found the problem by looking back through my GIT logs and rebuild each push until I found the one that caused the problem.
It just because the Version Code,I set Code by '1.0',The file "obj\Debug\android\bin\packaged_resources" does not exist.;And I set it by '1',everything is ok.
Had the same error, the way I got over it was crank up the Android SDK manager and install all updates and remove any obsolete packages. This happened to me because I was targeting something newer which was not installed.
Check to see if there are any unused entries in resources.designer.cs if there are any manually remove those entries.
This will fix the issue.
After following several online suggestions - updating SDK, updating Xamarin etc - none of which worked for me.
Finally found that I had an activity for a Android provider to Alarm clock in my AndroidManifest file as below
<activity
android:name="com.njcommuter.droid/android.provider.AlarmClock"
android:label="AlarmClock"
.....
/>
Removing this line - and rebuilding worked fine without any errors and was able to deploy solution successfully.
Note : testing this by putting the line back, and I get same error again on rebuilding.
It can be linked to using any android provider which creates the package for it, not necessarily AlarmClock only.
This error is, somewhat of, a wrapper for what can be multiple reasons that that the file was not created. The key is to look in the detailed output and look for the underlying error causing the file creation failure.
In my case, I had corrupted icon.png files (generated right from from the VS xamarin nunit template, no less!). Once I put in valid png files, everything was built fine.
Another reason for this error, if that the android NDK (not android SDK) isn't right, change de version can resolve the problem: go to Tools/Options/Xamarin/android Configurator and change de folder, in my case I've three, the last one can't compile, but the second folder with version xx.r11c do it.
For me it was Target Android Version.I had it set to
but changing it to Compiling version(for me it was the latest platform) resolved the issue.

Adding Support Libraries to Android project

Why am I having such a hard time getting into the swing of Android development? I've been developing in various languages over the years and, for some reason, just can't seem to get beyond that "jeez-i-still-feel-a-total-noob" stage with Android.
So I'm trying to add an Action Bar to my Android 2.3.3 project. No problem, right? The Android developers website has a nice and clear article explaining exactly how to do it. Of course it involves adding the appcompat v7 support library. No problem, even this is documented step-by-step on this page. But, as with just about every such exercise in Android, I find that you can do exactly what the page tells you to do, it still won't work without significant amount of Googling to fix the errors that you encounter afterwards.
So I've followed the steps under "Using Eclipse" in the section "Adding libraries with resources" in the above link. The first error I get is Unable to resolve target 'android-16'. No problem, this one I could figure out for myself but I'm curious, is there anything in the documents I've been following that would have suggested to me that I need Android 4.1.2 (API16) installed? Did I just read right over it or should I have known by myself that, to do what I'm trying to do, I would need API16?
Never mind, at least I can fix that but then I get a new problem. As soon as I add the android-support-v7-compat library to my project and click the OK button, the console output lights up with errors, the first one being:
C:...\android-support-v7-appcompat\res\values-v14\styles_base.xml:24:
error: Error retrieving parent for item: No resource found that
matches the given name 'android:Widget.Holo.ActionBar'.
and the other 60 odd errors are similar but for different given names.
I would really appreciate if anyone could help me out here. Obviously I'd like to know how to solve this particular problem but if anyone could give me some tips on how to get past this very frustrating stage of learning this new development environment, I would be ever so thankful. What is it that I should have done differently not to run into these kinds of errors, other than following the instructions on the Android Developers website step by step?
OK, I guess I should post an answer as I've eventually managed to solve my own problem.
It turns out I have to use a build target of Android 4.2.2, regardless of the fact that I'm specifically developing for Android 2.3.3 - I mean, that's why I'm using support libraries after all. I imagine it might be possible that some other lower target (but higher than 2.3.3) would still work I just used the highest one I have installed and it solved the problem.
How I was supposed to know this from following the step-by-step instructions on the Android Developers website is a mystery to me. The reason I decided to try changing the targetSdkVersion was because of the final section in the page referenced in the question. It reads "If you are increasing the backward compatibility of your existing application to an earlier version of the Android API with the Support Library, make sure to update your application's manifest." Now I'm not increasing the backward compatibility of my existing application. I'm changing an existing application that targets 2.3.3 to be able to include an Action Bar (seems more like "forward compatibility"). I tried upgrading the targekSdkVersion though as I was out of ideas and lo and behold, it worked.
Don't know if it helps you at all, but I've been struggling with a similar issue for several hours and finally managed to resolve it. In my case, inside my own project's styles.xml file, I was referencing the AppCompat style in the wrong way in the parent attribute.
I was using:
<style name="AppBaseTheme" parent="android:Theme.AppCompat">
where I should have used:
<style name="AppBaseTheme" parent="#style/Theme.AppCompat">
My mistake was in the reference to the theme.
I found that setting the Android target to 2.3.3 for the library project android-support-v7-appcompat solves this issue. You don't need to set your project's target higher, but the library's target lower.
You have pinpointed the all important document and the relevant section "adding libraries with resources":
http://developer.android.com/tools/support-library/setup.html
The error suggests that your project is not able to find these resources. Please double check the following :
You have checked "is library" on the library project
You have exported the jars IN THE LIBRARY PROJECT as described in that section
You have added the library project as a reference to your app project
You have added the android-support-v4.jar to your libs folder in your app project
If this is all definitely correct, check eclipse for any error messages - is it the library project or the app project that lights up like the proverbial Christmas Tree ?
First of all check if you have done all the described steps as explained on the developers site. Then, for the errors :
Unable to resolve target 'android-16'
Make sure that you have installed API16, this errors occurs if you have mentioned your targetsdk to 16 in your Manifest while the sdk for API16 is not installed. You can either install the API or edit the targetApi of your project to the minimum required version, for the support library you are using I think API 11 is the minimum required android version.
android:Widget.Holo.ActionBar
This error should also be fixed once the targetsdk is fixed in your project. Since to use Holo.ActionBar you'l need to target your project to minimum supported api level ie. 11 or higher.
I met similar problems. Using API 18, ADT.
To solve the "Unable to resolve target 'android-16' problem", I remove the import lib project and repeat what the tutorial says.
Then I found I couldn't really "add" the library to my project. (The instruction "In the Library pane, click Add." there is not that detail.
1. In your project -> properties -> Java build path -> Libraries -> Add Library... -> Android Classpath Container -> Select the lib project
2. In your project -> properties -> Android -> add... -> choose the lib -> apply
cheers
Here is how I avoided the error, " Unable to resolve target 'android-16'", when adding v7.
First, I followed the instructions for adding support libraries with resources in eclipse. Following step 4, I clicked Finish. That's when I saw the error message, android-support-v7-appcompat] Unable to resolve target 'android-16'.
Second, I read this post. I also opened the download manager, but did not need anything updated. In order to make sure that I followed the steps exactly as correctly as I could, I deleted the android-support-v7-appcompat project and started over.
This second time I didn't check any different boxes, after all. But, I also got no errors at step 4. Who can say why?
Thanks, Dewald, you expressed in this question the same frustration I have. Is experience the only way out?
If some of your resource xml files cannot find their respective AppCompat references, make sure you also add the support libraries to your project properties. You do this by:
1.) right clicking on your project in the project
2.) Select properties. (Bottom of the menu)
3.) click Android on the left hand side menu of the new pop up window
4.) In the libraries section, click the "add button"
5.) Select the respective libraries. (If none show up, check to see if they are already displayed in the "libraries" window of the pop up menu. If there is a red x by the desired library, try and resolve that issue first.)
6.) Once there is a green checkmark next to the desired libraries, make sure the "Is Library" option in the libraries section IS NOT selected.
7.) Click apply.
8.) Close the pop up menu.
If this doesn't work, let me know and I can help you out. I spent three hours on the problem so I know pretty much all the possible things that can go wrong with the set up.
Go to Project -> uncheck Build Automatically
Go to Project -> Clean... , clean both the library project and your app project
Export your app as a signed APK while Build Automatically is still disabled

xmlvm - import errors compat libs in xcode

Does anyone know where the android compat libary is
located in xmlvm so I could copy it by myself to the project folder because this is
what I guess is missing, also would be provided by target=android-on-iphone but as mentioned below this target isn't available in the current build.
I had absolutely no problem installing xmlvm and getting in touch with the
demo/samples also all the demos worked perfectly for me.
But now im stuck at the last 4 errors in xcode, i migrated my android project via --
skeleton=android:migrate then cross-compiled it via --target=iphone and opened
up the project in Xcode. after few project setup changes the errors went down from
72 to 4 errors ;)
however the errors are importing file not found errors of compat libs, so this
should somehow get to be solved i think...
is it because --target=android-on-iphone wasnt used by me because this option
will copy the android compat libary to the project folder.. well i tried to use this
target mentioned in 2 documentations of xmlvm but in the actual build of xmlvm
this target however does not exist..
How to solve these errors?
Screenshots:
http://img526.imageshack.us/img526/8957/bildschirmfoto20120620u.png
http://imageshack.us/f/138/bildschirmfoto20120620u.png/
From what I can see, it looks like you are using part of the Android API which is not yet implemented.
Unfortunately it seems that you either need to rewrite your application or implement the API yourself.

Categories

Resources