Customizing AlertDialog.Builder with multiple Buttons and EditTexts programmatically - android

The issue I've been running into is creating an AlertDialog popup that includes multiple EditTexts and Buttons, while also including the usual positive and negative buttons. With an additional '+' Button that would create another 'set' of EditTexts and Buttons below the previous one.
A visual example.
I would also like to do this programmatically, if possible. The issue I've been running into is setView(), it seems like that method is meant to be used for only one sort of Button, EditText, or otherwise to show on the screen. But as I need more than one, and calling that method more than once just overrides the previous call, I've become stuck. The only thing I can find that might be it is ViewGroups but I haven't been able to find a way to work with it.
Any information on this would be immensely helpful!

Related

Codename One - AutoCompleteTF bad behavior

Another day, another bug...
I have three AutoCompleteTextFields with the filter overrided to get completion from my REST service, but my big problem is that the suggestions popups of those text are clickthrough... so when I've already completed one of them, any click on the suggestion popup of another will trigger the underlying ACTF, which is already filled and so show it's own popup, making impossible to select the item from the other ACTF suggestion popup.
The two screenshots here show the situation, the ACTF are the textfield hinted "Partenaire", "Contact..." and the already autocompleted one under.
On the second screenshot, I've tried to select the item over the third ACTF, and so the four first results are from the third ACTF, and the four last are from the "Partenaire" ACTF.
Is there a way to override something like onShow() for the popup and it's hiding equivalent, so I could disable the other ACTF when I type in one of them ?
I think it's a good way to solve the problem, but I am open to any other idea :)
I've forget to mention it, but the problem occur on Android and on the simulator, but iOS has not such problem.
Check that your UI has scrolling set correctly, only one container in the hierarchy can be scrollable on the Y axis. By default the Form's content pane should be scrollable on Y (unless it's a border layout).

How to get keyboard with Next, Previous and Done buttons at the top of keyboard in Android

In my application, I want to provide the functionality similar to Next, Previous and Done button at the top of keyboard. It is somewhat similar to this
Please let me know how can I achieve this.
I do not want to exactly implement the next,previous and done options. But using this three button click, I want to make three separate web service calls and fetch the results. Like, Active,Inactive and All kind of filters.
The standard Android way would be to provide an input method action with imeOptions. With the standard keyboard this will change the bottom right virtual keyboard button to the specified action. There's little point in trying to mimic iOS input behavior with the buttons above.
Do you want to just put the layout above the keyboard,so as to stop next,previous,etc button when keyboard is displayed.
If so,you can try adding below code inside your activity in android manifest,
android:windowSoftInputMode="adjustResize"
If you are looking for something else,then please show your xml code of the same.

Appcelerator: Proper Way Automatically Dismiss Keyboard

I'm writing an app using Titanium. I want to be able to automatically dismiss the keyboard anytime something outside of the text field is clicked. I have yet to find an elegant solution for this issue.
Couple things that I've thought about, but am still looking for a better solution:
Assign event listeners to basically everything else present in the view, and dismiss the keyboard (using textField.blur()). I want to avoid this since it results in a LOT of code just to dismiss the keyboard. Also, if I end up adding anything else to the view, I'll have to add a click listener to that object as well, so it's not very maintainable.
Create a large transparent view, and have it take up the entire screen. Place it directly beneath the text field and add to it one click listener on that which will dismiss the keyboard. This is a better solution than #1, but still isn't great because I've had a lot of trouble getting zIndexes to work properly. It's also inefficient for my purposes because I've got views with a specific width and height that encapsulate text fields. I've used these for the sake of code simplicity and I re-use them throughout my application.
I've tried adding a listener for the "blur" event for the text field but that doesn't seem to get fired appropriately.
That's about it. I'm sort of at a loss. The zIndexing also behaves strangely on the iPhone, and I haven't tried on Android yet. Also, as I mentioned above, many of the text fields I use are encapsulated within small views with set widths/heights-- so I think that will affect the functionality of Z-indexes.
So the root question is: What's the best way to dismiss a keyboard whenever anything outside the text field that's in focus is clicked?
If I'm correct the click event propagates through all views and windows therefore your #1 option could be modified to check for clicks on the bottom most layer (view or window), check for its source then decide what to do.

Android: Renaming gui elements vs. new layout

I'm new into android and i'm dealing with the following problem. I need to create a button which groups another two buttons of similar features (sort of submenu). So let's say we have a button called "search", by clicking on it the search button should disappear and the two buttons (e.g. "google" and "bing") should be seen on the screen.
So, my idea was to manage all three buttons programmatically in the same layout instead of creating a new (temp)layout just to show and handle the two buttons. Like a state machine. More precisely it would be like this:
We press on the "search" button.
onClick(View) determines wheter we are on the main screen (mode=mainmenu), renames the search button to "google" and creates the second button named "bing", or (mode=submenu) then call the function of the button due to the search button is already renamed to "google"...
By pressing the back button onBackPressed() checks if we are in the submenu (mode=submenu) then hide the "bing" button and rename "google" to "search", otherwise we are in the main menu (mode=mainmenu), finish the activity.
Does this make sense at all? Besides this will produce lots of code with rising count of buttons and (sub)menus and worse maintainability for further changes.
Thanks!
P.S. Sorry if my english sucks (not my native language) ;-)
That's too much code and too much debugging will be needed, so I think, a better way is just creating a new layout.
Well if you have performance issues or expecting performance issues can arise (due to complexity of you GUI) then may be this make sense. But if not, code simplicity is more important than slight increase in performance.
You can create an button that remain invisible(gone, to be exact) until the "search" button is pressed, and rename the original search button. It works, and it will be easier to implement if you set up layout in xml. It also give you a preview that shows what it looks like. To show widget programmatically will have code that hard to maintain.
However, the design that change button text is not a good design. First, when the "search" is pressed, changing its text is very confusing. I personally suggest you to pop-out a selection dialog. Or just show both search button at first place, unless you really do not have place for two button.

Component to add arbitrary number of input fields?

I apologize if I'm just missing the obvious. I'm fairly new to Android development, and while I searched for this particular topic, I wasn't exactly sure what to look for (in terms of a "name").
In an application I'm writing, I have a section where the user can enter the names of players. However, this can range anywhere from 1 to whatever, no limit. However, I'm not sure what the best approach for this kind of feature is, or if there's a component that already does something like it.
Basically, the functionality I'm looking for is similar to what you can see in the Edit Contact screen of the phone book; for the phone numbers and email addresses, you can push a little plus button to add a new number/address, or hit the little minus button to remove a number/address.
I can think of several ways to potentially implement this, but in the end I think wrapping it in a custom component would be best (so that you could call "Get Players" and have it return a list of strings by going through each of the inputs and getting the values).
Am I just overthinking this? Is there a component that does that already? Is there some example code that demonstrates a good way to do this?
Thanks!
Could you just use ListView and add a menu with a "Add Players" option? You could customize the list view to have a little checkbox, for example, and then begin the game by pressing the menu ... or add new players dynamically by pressing another menu button.
After playing around with some ideas, I came across a solution that I think will suit what I'm doing. I created a custom component extending LinearLayout. As part of the creation of the component, it creates a row that says "Add new..." with a plus-sign button. Pressing the plus sign button then creates a new row containing an EditText and a minus-button which will remove the row.
I then created a method for this component called getTexts() which returns a List that has all the non-empty Text values from all the components. Testing it in a dummy app, it seemed to work fine.
I think I need to make tweaks to make it more robust (like the ability to add rows programatically, listeners to alert other components when a row is added/removed, and the ability to set the individual EditText values, for instance), but this functions as I imagined.

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