How to generate full Podfile on Flutter M1 - android

After I created the flutter project, but in the ios folder it was missing the Podfile, I created the Podfile manually using the pod init command, but it seems that this podfile is missing:
It look like as below:
I found some flutter projects on github and accessed the ios folder and found that their podfile was completely different from mine. So here can anyone tell me how to create files like theirs.
The image as below:

Related

How to add custom fonts in React Native Version 0.70.5

I am trying to load custom fonts in my React Native App. However, I am using version 0.69 and I don't know how to add them anymore, because:
link and unlink commands have been removed in the favour of autolinking
Removed assets and hooks from react-native.config.js – you'll need to remove these properties from your config
So how can this now be done in Android and iOS now?
You can add your font files to the project's main assets folder, it should automatically link for you but you should still run the following command from your terminal: npx react-native-asset.
Afterwards, you would be able to use your font like normal: fontFamily: 'Awesome-Font'

Build Failing for React Native iOS, "Multiple commands produce" Error

We were working on a react native project. One of my team members added some native modules on Linux and linked android. By then I am trying to link things in iOS but the build is always failing with this kind of error trace. The Android project is building normally.
I deleted xyz.xcworkspace and Podfile.lock then tried pod install.
Also, I tried to delete my node_modules and then yarn install followed by yarn link.
react-native-cli: 2.0.1
react-native: 0.61.4
yarn 1.19.1
Pod 1.8.4
XCode Version 11.2.1 (11B500)
macOS Catalina 10.15.1 (19B88)
xyz warning
duplicate output file '/Users/user/Library/Developer/Xcode/DerivedData/xyz-hhesslamjsqmbobykhskliclusph/Build/Products/Debug-iphonesimulator/xyz.app/AntDesign.ttf' on task: PhaseScriptExecution [CP] Copy Pods Resources /Users/faisal/Library/Developer/Xcode/DerivedData/xyz-hhesslamjsqmbobykhskliclusph/Build/Intermediates.noindex/xyz.build/Debug-iphonesimulator/xyz.build/Script-47F818C57EEC47EA3303EA1B.sh
xyz workspace errors
Multiple commands produce '/Users/user/Library/Developer/Xcode/DerivedData/xyz-hhesslamjsqmbobykhskliclusph/Build/Products/Debug-iphonesimulator/xyz.app/Zocial.ttf':
1) Target 'xyz' (project 'xyz') has copy command from '/Users/user/Desktop/xyz/native/node_modules/react-native-vector-icons/Fonts/Zocial.ttf' to '/Users/user/Library/Developer/Xcode/DerivedData/xyz-hhesslamjsqmbobykhskliclusph/Build/Products/Debug-iphonesimulator/xyz.app/Zocial.ttf'
2) That command depends on command in Target 'xyz' (project 'xyz'): script phase “[CP] Copy Pods Resources”
There are multiple errors and warnings like this but have same format with different file names.
The problem is you have duplicate resources due to RN auto-linking.
To fix this
Click Your Xcode project Name on project files
Navigate to Build Phases tab
Scroll down to Copy Bundle Resources drop down to expand
Scroll down to Copy Pod Resources and compare the duplicates with the ones on Copy Bundle Resources
Delete the duplicates on Copy Bundle Resources not on Copy Pod Resources
Rebuild your project.
Also refer to this issue
The problem seems to be caused by the new autolinking feature in React Native 0.60 - the line use_native_modules! in ios/Podfile means when you do pod install, any pods found in node_modules are automatically linked. This means that links to all font files are added to [CP] Copy Pods Resources when you do pod install.
Please see this image.
Open Your iOS project in Xcode.
Then follow these steps in the image.
You will see input Files and output files under Copy Pod Resource. Remove the duplicate ones listed here from the above list in Copy Bundle Resources.
Run react-native run-ios
For the xCode 11+ and react-native 0.60+,
The answer is copied from this GitHub issue answer
The problem seems to be caused by the new autolinking feature in
React Native 0.60 - the line use_native_modules! in ios/Podfile
means when you do pod install, any pods found in node_modules are
automatically linked. This means that links to all font files are
added to [CP] Copy Pods Resources when you do pod install.
If you previously installed react-native-vector-icons manually by
adding the font files to Copy Bundle Resources, you then get a
"Multiple commands produce..." fatal build error.
So to fix the problem, just remove the font files from Copy Bundle
Resources, so that they are only in [CP] Copy Pods Resources.
So the official documentation on the repository of the library is outdated and does not mention it. You should follow installation steps up to adding the fonts list to info.plist, and DO NOT create Fonts folder-group and copy-paste the fonts into that folder.
You need to delete this manually from Copy Bundle resource.
Else You need to change build setting to build using legacy build.
You will find the Copy Bundle resource under build phases.
I am able to solve the issue by following this step.
All you have to do is open your project folder -> go to /ios and open file YourProjectName.xcodeproj then follow this https://lifesaver.codes/answer/error-multiple-commands-produce-in-xcode-10, then you just need to delete all fonts there and run npx react-native run-ios

How to set the local cpp source path in Android studio for prebuild library

I created an App which includes our source code as a native lib (so-file). I'm able to step into it and everything works fine so far with this code.
This native lib links against another native lib which was pre-build on a different machine and which I copied into the jni-abi-folder. I have checked out the svn-repository of this so-file in a different folder parallel to my project and need to be able to debug also into it.
When I now do a break, I can see the method names in the callstack so I assume that the symbols can be loaded, but Android Studio doesn't know where to find the source files.
Under Visual Studio, when I did a break, I could specify the symbols in the symbol path and then an error was displaced that I should navigate to the corresponding source file. Then I only needed to navigate to the folder and it was working.
How can this be done with Android Studio - I have the newest version 3.2.1 installed.
I finally found the solution.
I got a stripped version from my colleague, he basically gave me the version inside his apk which is stripped. Now he gave me directly the build version (I think it is located somewhere in the intermediate directory or so, just search for the name of the lib).
Under Run\Edit Configurations\Debugger\LLDB startup commands the original source directory can be mapped to the source directory on my computer which is different. To achieve this, enter "settings set target.source-map or-dir cur-dir"
There should be a way to find out the original source directory from the so file, but I don't know it right now.
I hope this can help somebody else

phonegap build command resetting the asset/www source code

Whenever I execute phonegap build android/ios, my asset folder is getting reset to sample folder and source code.
Because of this , whatever the code I am copying into the asset/www it is being overwritten by sample codes of phonegap
Does anybody come across this issue.
What could be the reason.?
This is the correct behavior of cordova/phonegap project.
Under yourProjectRoot/platforms/android/assets/www there are the source copied in build phase from the yourProjectRoot/www directory, you must implement your HTML5/js code in this folder, this is the entry point for you source.
I suggest you to take a look here: Build the App before start the development.
Help of PhoneGap build command says:
Builds your application for one or more specified platforms. When no
platforms are specified, all installed platforms will be built.
The build task will first prepare and then compile your application.
If you want more control, you can individually prepare and compile
your application with the commands.
Your platform specific www folder is overwritten because prepare command is fired.
If you preparing your entire project in platform specific folder like ${PROJECT_ROOT}/platforms/android and you want to compile it than you have to run phonegap compile your_platform. It will bypass prepare and go straight to compile.

Cordova 3.5 embedded webview with plugins

I have an existing native Android app to which I'm adding a cordova webview.
This is in the new gradle project format with Intellij.
I've successfully gotten the cordova activity loaded, and opens as expected.
I added the webview by following the cordova docs.
Now I'd like to use some of the plugins available but can't find a way to add them to the project.
Since this isn't a cordova generated project, plugman doesn't work. I've tried copying the JS and Java files for the plugins I'm interested in to my source dir but that results in various errors.
e.g. require is undefined, when this happened, I added requirejs to the webview's index.html
and it moved on to
Uncaught Error: Module name "cordova/exec" has not been loaded yet for context: _. Use require([])
http://requirejs.org/docs/errors.html#notloaded cordova.js:8
Failed to load resource file:///android_asset/www/scripts/cordova_plugins.js
deviceready has not fired after 5 seconds. cordova.js:1191
Channel not fired: onDOMContentLoaded
How do I get a plugin working with this?
EDIT:
I am manually moving stuff around.
This has to be put into an existing project which uses gradle for building.
Using cordova create generates a project in the old ANT format.
I followed the docs on embedding a WebView in an existing project (see the link above), but it doesn't mention any of the JavaScript files. So I just copied cordova.js from the android platform directory.
Like wise, I download the plugins I wanted, copied their JavaScript files, added the feature to build.xml and copied their Java files to my src directory.
I didn't know about cordova_plugins.js or that cordova prepare generates them.
You have to use Plugman to manage your plugins in the custom built Cordova WebView.
Please remove all your existing plugins and read them using plugman.
plugman install --platform android --project <proj> --plugin org.apache.cordova.battery-status --www <proj>/assets/www/scripts
where the <proj> is the folder where you main project is created,
Alternatively you could use --www parameter which allows you to specify where root of web application is stored. Example:
plugman install --platform android --project <proj> --plugin org.apache.cordova.battery-status --www <proj>/assets/www/scripts
Plugman reference
EDIT
If you have highly customized project, you could create empty Cordova project where you add
plugins, and copy cordova_plugins.js from this project to assets\www\scripts, Cordova should pickup these files. If you have your plugins JS files not in the assets\www\scripts\plugins\ folder, but instead of that in assets\www\plugins you have to modify content of cordova_plugins.js like that
module.exports = [
.....
{
"file": "../plugins/org.apache.cordova.inappbrowser/www/InAppBrowser.js",
"id": "org.apache.cordova.inappbrowser.InAppBrowser",
"clobbers": [
"window.open"
]
},
...
]
Here is some input on how I came though,
I am in a similar position like the OP, embedding a Cordova Web View in my Native Android Application.
After executing
plugman install --platform android --project <proj> --plugin org.apache.cordova.battery-status --www <proj>/assets/www/scripts
What happens is you get a new 'Cordova' folder in your original 'main' Folder, (Where your AndroidManifest.xml is). Besides that, there is the 'src' folder with the code you actually need generated.
What I did, was copying the org folder from src to the 'java' folder. And everything worked.

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