Flutter and Android Studio Publishing - android

Ok I am starting to get into the Flutter programming. I am in the process of implementing Flutter in Android Studio.
My question is when publishing a Kotlin app you have to publish with a .aab file for uploading to Google Play.
My question is that when I get to the publishing aspect of Flutter. Is the publishing straight forward, or do I need to convert anything to the .aab file to upload to the Play Store?
Will Android Studio convert everything needed for it to be .aab file?

You can open the Android module of your Flutter app in Android Studio and then generate a signed bundle like for a native Android app.
Tools -> Flutter -> Open for Editing in Android Studio
Build -> Generate Signed Bundle / APK ...
The docs also describe how to do this manually via command line.

I would highly recommend reading the deployment document
https://docs.flutter.dev/deployment/android
also before publishing you need a generate a signing key, and use that key to sign the app.
also don't forget to change version In pubspec.yaml file
and you can read it more on the link or just youtube "Flutter deployment "

Related

What is the difference between enabling Build App Bundle in Unity and enabling Build App Bundles in Unity Cloud Build?

I'm currently working on an Android app build and have some questions about making the .aab file.
I read this page and I usually generate the apk file but I'm trying to create the Android App Bundle this time. I saw people add a checkmark to the Build App Bundle section in Unity, but I also found there is the Build App Bundles section in the advanced options of Unity Cloud Build. I hadn't realized that I've added a checkmark to both of the section until other people told me, but in this case, do I just need to enable one of the Build App Bundles in Unity and Unity Cloud Build? Why I should not add checkmarks to both of the sections? (sorry if it's a dumb question)
Am I right by enabling Build App Bundle in Unity just creates ".aab" file and I can use the file in UCB when uploading the app to Google play, on the other hand, by enabling Build App Bundle in UCB uses ".apk" file which was generated in Unity project with Build App Bundle disabled, and the ".aab" file created in UCB is applied when the app is uploaded to Google Play?
I was told that other people can only download the ".apk" file, and I guess that's because I enabled both of the Build App Bundle in Unity and UCB. (please correct me if I'm wrong...)
The config in Unity Cloud Build overrides project settings when starting the build. There's no difference between the checkmarks you mention, it's just that the option chosen in Unity Cloud Build is the one that is relevant when you build on UCB.

I extract a file apk To update the old version java to Flutter

I have an old app (Android Studio java) on the google play store now
I finished designing it Flutter and use package name
now How do I extract a file apk To update the old version?
If you want to generate an application bundle from your Flutter project, you need to do the following:
Open the terminal and cd into the directory of your project
Run flutter build appbundle
The release bundle for your app will be created at your_project_name/build/app/outputs/bundle/release/app.aab.
If you prefer to build an APK, there are others steps you need to follow.
You can see them here.

Appcenter can't find APK file

I have this weird error, I've been using appcenter for a long time, but never experienced this.
I setup a build with appcenter which fetches from azure devops repo. The application is a Xamarin.Android native application. Once I run the build, everything goes well. Untill the signin step. When the step is about to start, I get this error:
##[error]No matching files were found with search pattern: /Users/runner/work/1/s/**/*.apk
Looks like the APK was not found, though the build runs successfully without error.
Please I need your help to figure out a solution to this issue.
In your csproj file for the Android Application project. Check whether <AndroidPackageFormat>apk</AndroidPackageFormat> is set to apk or aab. If it is aab then you need to change the search pattern to search for /**/*.aab instead. Otherwise, it will be looking for stuff that wasn't produced during the build.
To change the search path of appcenter, go to your build configurations and toggle the switch with label: “Build android app bundle”.
the change <AndroidPackageFormat>aab</AndroidPackageFormat> for <AndroidPackageFormat>apk</AndroidPackageFormat> works for me
If you are developing Android Apps and publishing them through Play Store, starting August 2021, new apps are required to target API level 30 (Android 11) and use the Android App Bundle publishing format. (aab)
If you want to know more about the Android App Bundle publishing format, here you have more information. As Cheesebaron is mentioning, if you are using AppCenter for building and packaging your Apps, just use the flag "Build App Bundle" in the Build configuration

Android: upload apk from android studio terminal to google drive account

Can I generate APK and upload it to google drive using an android studio terminal?
Most likely you can write a gradle script or use a gradle TaskExecutionListener to generate/listen to the apk and then upload it to a given google drive. As far as I know there are some Google Drive CLI clients so you just need to piece them together.
I don't know about any built-in solution for Android Studio if that is what you are looking for.

deploying the mobile app on Google play console without Android studio

I developed this react Native mobile application called "ClkApp". I Published my application using expo and I can see the application on my phone.
Now, I want to publish this application on Google play. I completed all the required steps including paid the fee of 25 dollars. One of the step requires that I generate a signed APK. I saw some tutorials how to generate the Signed APK and all of them build the application using android studio and go to Build -> Generate Signed APK. I tried to open my app on Android studio, but I don't see any option under Build menu other than "Analyze APK" and "deploy Module to app engine". there is another option called "make", but that is disabled. Below is the image:
I created a new test application using android studio and I can see the options like generate signed APK, Build etc. for this test application. I don't want to create "ClkApp", my original app", application using android studio because that will take lot of time. Is their any way, I can generate the APK on this existing application and don't have to use android studio at all.
Any help will be greatly appreciated.
Since you have build your app with Expo. You can use Expo to generate apk (standalone app)
After you configure app.json and run expo build:android
Check this for details https://docs.expo.io/versions/v32.0.0/distribution/building-standalone-apps/

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