Detect/override controller "Home" button press android - android

I have an android application that is meant to be used with a game controller connected to the android device.
Most game controllers have a center 'home' button that I would like to use to pause the game (for example, an Xbox controller center nexus button should pause).
However, when you press the center nexus button on the controller it causes the entire app to close as though the actual home button on the phone was pressed. Why is the center button on some controllers causing the app to return to the home screen? Note, this doesn't happen with all controllers or all devices. For example, using a pixel 6 and an xbox controller it doesn't send the app home. But using a galaxy a32 the center nexus button does triggers the home action.
I understand its not possible to intercept the actual home action from within an app. But is it possible to do so from a physical controller? Or is it possible to remap the controller buttons?
I tried this in an attempt to intercept the home action:
#Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
Log.e("KeyPress", "Code: " + keyCode);
switch (event.getKeyCode()){
case KeyEvent.KEYCODE_HOME:
return false;
default:
return super.onKeyDown(keyCode, event);
}
}
but this isn't working. Pressing the center button on the controller doesn't trigger the log but it still goes to the home screen.
Any ideas how to make certain button on physical controllers not trigger the home action?
Thanks

This happens with gamepads that send the same input code used for the "Homepage" key on some keyboards. By default, HID input devices are handled by the hid-input driver which always translates the "Consumer Application Control Home" usage (000C:0223) to the KEY_HOMEPAGE Linux input event code.
https://github.com/torvalds/linux/blob/4e23eeebb2e57f5a28b36221aa776b5a1122dde5/drivers/hid/hid-input.c#L1151
The Android OS converts KEY_HOMEPAGE to KeyEvent.KEYCODE_HOME which is handled by the framework and never delivered to applications. Probably it should convert it to BTN_MODE as suggested by the Linux gamepad specification.
If you have root access you can fix this by adding a Key Layout file to correct the button mapping for a specific device. See Vendor_045e_Product_02fd.kl for an example of a key layout file that maps KEY_HOMEPAGE (Linux input event code 172) to Android's KeyEvent.KEYCODE_BUTTON_MODE.

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Detecting Long Key Press on Samsung Galaxy Watch 4 (Android Wear OS)

I have written a sailing app for watches running Wear OS. Sailing watches often get wet so I disabled the screen and navigate the menu using physical key presses (single and multiple presses). So far so good
I am now trying to detect a Long Press of the physical key (for an emergency Man-Over-Board function) but so far I have been unable to find any event which is triggered when a physical key is held down on the Samsung Galaxy Watch 4.
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The problem is no events are triggered when the key is held down. Holding down the key does not trigger onKeyDown or onKeyLongPress. It does not even trigger onKeyUp when the key is released!
Further testing
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This was also unsuccessful
I have run the code on a Ticwatch Pro 3 GPS (Wear OS 2) and the behaviour is 'closer' to what is described in the Android documentation. When the key is first pressed onKeyDown() is triggered. Continuing to hold the key down results in a second onKeyDown() 350msec later. This is followed by more onKeyDown() events sent every 50msec after that (along with an onLongKeyPress()). Hence the easiest way to implement Long Key Press detection on the TicWatch is to simply count the number of onKeyDown() events (to avoid the unneeded onLongKeyPress() event simply remove event.startTracking()).
Note the Samsung Galaxy Watch 4 uses keyCode == KeyEvent.KEYCODE_BACK for the bottom physical key rather than the Ticwatch which uses KeyEvent.KEYCODE_STEM_1. For completeness I investigated onBackPressed() but this is also not being triggered
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Samsung finally responded and the formal answer is Long Press is not supported
Unfortunately, it is not possible to get dispatched long-press keyEvent from the Samsung Galaxy watch 4.
Both Hardware buttons (named Home key and Back key) of watch 4 are system keys.
According to Samsung's policy, in the case of system keys, 3rd party can not get the KeyEvent of the watch 4 devices.
Factually it is possible for 3rd party apps to get access to the onKeyDown() event (as shown in the original question) PROVIDED it is only a short press
If the back key is held down then the watch does not trigger the onKeyDown() event (meaning any attempt to use a timer to simulate an onLongKeyPress() event will also be unsuccessful)

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