Cannot resolve symbol '#android:color/white' - android

I'm having this issue while creating a splash screen in flutter. I looked for an answer but no one solve the matter or answer perfectly.
Cannot resolve symbol '#android:color/black'

Create StateFulWidget
Add one Future.delayed() to initstate.
#override
void initState() {
super.initState();
Future.delayed(const Duration(seconds: 3), () {
Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => const SecondScreen(),
),
);
});
}
Duration(seconds:3) will wait for 3 seconds on the splash screen then it will redirect to SecondScreen.
the code should be like this
class SplashScreen extends StatefulWidget {
const SplashScreen({super.key});
#override
State<SplashScreen> createState() => _SplashScreenState();
}
class _SplashScreenState extends State<SplashScreen> {
#override
void initState() {
super.initState();
Future.delayed(const Duration(seconds: 3), () {
Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => const SecondScreen(),
),
);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
color: Colors.blue,
child: const Center(child: Text("Splash Screen")),
),
);
}
}
the whole code
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const SplashScreen(),
);
}
}
class SplashScreen extends StatefulWidget {
const SplashScreen({super.key});
#override
State<SplashScreen> createState() => _SplashScreenState();
}
class _SplashScreenState extends State<SplashScreen> {
#override
void initState() {
super.initState();
Future.delayed(const Duration(seconds: 3), () {
Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => const SecondScreen(),
),
);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
color: Colors.blue,
child: const Center(child: Text("Splash Screen")),
),
);
}
}
class SecondScreen extends StatefulWidget {
const SecondScreen({super.key});
#override
State<SecondScreen> createState() => _SecondScreenState();
}
class _SecondScreenState extends State<SecondScreen> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
color: Colors.green,
child: const Center(
child: Text("Home Screen"),
),
),
);
}
}
If it was useful, you can choose it as an approved answer and give points. Good coding.

Try using this,
<item android:background="#android:color/white" />
When it comes to drawable you should assign XMLs or images in your drawable or mipmap resource

Related

the ShowDialog is not Working in Flutter Android

I'm starting on Flutter. Today, I learned how to coding a showDialog, but it doesn't work. i have tried to write it again and again but nothing affects... here's my code:
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(home: Scaffold(appBar: AppBar(), body: MyHome())));
}
class MyHome extends StatefulWidget {
const MyHome({Key? key}) : super(key: key);
#override
State<MyHome> createState() => _MyHomeState();
}
class _MyHomeState extends State<MyHome> {
#override
void MyDialog() {
showDialog(
context: context,
builder: (BuildContext context) {
return AlertDialog(
title: Text("title"),
content: Text("Thanks to clock"),
actions: <Widget>[
TextButton(
onPressed: () {},
child: Text("close"),
)
],
);
});
}
Widget build(BuildContext context) {
return TextButton(
onPressed: () {},
child: Text("Click On me!"),
);
}
}
Please help me! Thanks...
You did not call MyDialog anywhere in the code.
updated code:
import 'package:flutter/material.dart';
class SignUpScreen extends StatefulWidget {
const SignUpScreen({Key? key}) : super(key: key);
#override
State<SignUpScreen> createState() => _SignUpScreenState();
}
class _SignUpScreenState extends State<SignUpScreen> {
#override
void MyDialog() {
showDialog(
context: context,
builder: (BuildContext context) {
return AlertDialog(
title: Text("title"),
content: Text("Thanks to clock"),
actions: <Widget>[
TextButton(
onPressed: () {},
child: Text("close"),
)
],
);
});
}
Widget build(BuildContext context) {
return TextButton(
onPressed: () {
MyDialog();
},
child: Text("Click On me!"),
);
}
}
The problem is that you are do not invoke dialog-function by you button. Rename dialog-function accordingly to the code-convention, for example 'showMyDialog' and then invoke it:
return TextButton(
onPressed: () => showMyDialog(),
child: Text("Click On me!"),
);

Splashscreen flutter, prevent back button

I've made a custom Splashscreen but when I press back button from statless widget, it will go back to Splashcreen "Stateful widget". I've tried WillPopBack but it not work or at least I was not able to use it. How to prevent statless widget to go back to stateful widget?
Here my code:
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(primarySwatch: Colors.blue, fontFamily: 'Monserrat'),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> with TickerProviderStateMixin {
#override
void initState() {
super.initState();
Future.delayed(Duration(seconds: 4), () {
Navigator.of(context).push(
PageRouteBuilder(
transitionDuration: Duration(milliseconds: 1000),
pageBuilder: (BuildContext context, Animation<double> animation,
Animation<double> secondaryAnimation) {
return MainScreen();
},
transitionsBuilder: (BuildContext context,
Animation<double> animation,
Animation<double> secondaryAnimation,
Widget child) {
return Align(
child: FadeTransition(
opacity: animation,
child: child,
),
);
},
),
);
});
}
#override
Widget build(BuildContext context) {
return [...]
}
}
class MainScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return [...]
}
}
Thanks in advance
Use pushReplacement instead of push like
super.initState();
Future.delayed(Duration(seconds: 4), () {
Navigator.of(context).pushReplacement( //< this
PageRouteBuilder(
transitionDuration: Duration(milliseconds: 1000),
pageBuilder: (BuildContext context, Animation<double> animation,
Animation<double> secondaryAnimation) {
return MainScreen();
},
More about push and pushReplacement

How to mention the Channel and Event name in flutter websockets

Code
import 'package:flutter/foundation.dart';
import 'package:web_socket_channel/io.dart';
import 'package:flutter/material.dart';
import 'package:web_socket_channel/web_socket_channel.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
final title = 'WebSocket Demo';
return MaterialApp(
title: title,
home: MyHomePage(
title: title,
channel: IOWebSocketChannel.connect('ws://192.168.0.164:6001/app/KEY'),
),
);
}
}
class MyHomePage extends StatefulWidget {
final String title;
final WebSocketChannel channel;
MyHomePage({Key key, #required this.title, #required this.channel}) : super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Padding(
padding: const EdgeInsets.all(20.0),
child: StreamBuilder(
stream: widget.channel.stream,
builder: (context, snapshot) {
if(snapshot.hasError)
print(snapshot.error);
else {
widget.channel.sink.add("123");
print("XXX : ${snapshot.data}");
}
return Padding(
padding: const EdgeInsets.symmetric(vertical: 24.0),
child: Text(snapshot.hasData ? '${snapshot.data}' : ''),
);
},
),
),
);
}
#override
void dispose() {
widget.channel.sink.close();
super.dispose();
}
}
The output of the Print Statement is
XXX : {"event":"pusher:connection_established","data":"{"socket_id":"943971557.707744157","activity_timeout":30}"}
It does not fetch refreshed data as the Event and Channel isn't mentioned for my laravel backend. Is there a way that can be mentioned or have i got it wrong somewhere else?

renderanimatedopacity object was given an infinite size during layout

Using this code brings me this warning when I run :
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: const Color(0xffebebeb),
body: AnimatedCrossFade(
firstChild: SplashScreen1(),
secondChild: SplashScreen2(),
crossFadeState:
!phaseTwo ? CrossFadeState.showFirst : CrossFadeState.showSecond,
duration: Duration(seconds: 1),
)
);
}
SplashScreen1()
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: const Color(0xffebebeb),
);
}
SplashScreen2()
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: const Color(0xffebebeb),
body: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
mainAxisAlignment: MainAxisAlignment.end,
children: [
Image.asset('assets/images/splash_image_1.png'),
],
),
);
}
You can copy paste run full code below
You can replace Scaffold of SplashScreen1 and SplashScreen2 with Container
code snippet
class SplashScreen1 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(
color: const Color(0xffebebeb),
);
}
}
working demo
full code
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool phaseTwo = false;
#override
void initState() {
super.initState();
Future.delayed(const Duration(seconds: 3), () {
setState(() {
phaseTwo = true;
});
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: const Color(0xffebebeb),
body: AnimatedCrossFade(
firstChild: SplashScreen1(),
secondChild: SplashScreen2(),
crossFadeState:
!phaseTwo ? CrossFadeState.showFirst : CrossFadeState.showSecond,
duration: Duration(seconds: 1),
));
}
}
class SplashScreen1 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(
color: const Color(0xffebebeb),
);
}
}
class SplashScreen2 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(
color: const Color(0xffebebeb),
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
mainAxisAlignment: MainAxisAlignment.end,
children: [
Image.network('https://picsum.photos/250?image=9'),
],
),
);
}
}

I am trying to create a splash screen in my project but this code is not working. it just shows the splash screen forever

I am trying to create a splash screen in my project but this code is not working. it just shows the splash screen forever. it doesn't switch to the home screen. Any help? (I want to create an app that starts with a splash screen but i don't want this splash screen to be a photo)
import 'dart:async';
void main() {
runApp( splash(),);
}
// ignore: camel_case_types
class splash extends StatefulWidget {
#override
_splashState createState() => _splashState();
}
// ignore: camel_case_types
class _splashState extends State<splash> {
#override
void initState() {
super.initState();
Timer(
Duration(seconds: 5),
() => Navigator.of(context).pushReplacement(MaterialPageRoute(
builder: (BuildContext context) => home(),),),);
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Center(child: Text("Splash Screen"),)
),
);
}
}
class home extends StatefulWidget {
#override
_homeState createState() => _homeState();
}
// ignore: camel_case_types
class _homeState extends State<home> {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text("Home"),
),
),
);
}
}```
Separate your MaterialApp from your splash
import 'dart:async';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp(),);
}
class Splash extends StatefulWidget {
#override
_SplashState createState() => _SplashState();
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Splash(),
);
}
}
class _SplashState extends State<Splash> {
#override
void initState() {
super.initState();
Timer(
Duration(seconds: 5),
() => Navigator.of(context).pushReplacement(MaterialPageRoute(
builder: (BuildContext context) => Home(),),),);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(child: Text("Splash Screen"),)
);
}
}
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text("Home"),
),
),
);
}
}

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